Eviscerate

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Not to be confused with Eviscerator.
Eviscerate
Ability rogue eviscerate.png
  • Eviscerate
  • Level 3 Subtlety rogue ability
  • Melee range
  • 35 Energy
  • Instant
  • Requires Melee Weapon
  • Finishing move that disembowels the target, causing damage per combo point.
      1 point  : (147.2% of AP) damage
      2 points: (294.4% of AP) damage
      3 points: (441.6% of AP) damage
      4 points: (588.8% of AP) damage
      5 points: (736% of AP) damage
Usable by
Class
Properties
Type

Offensive

School
Cooldown

None/Global Cooldown

Other information
Level learned

3

Improvements
"Guts were meant to be gutted."
The Assassin's Creed, Chapter 3
[1]

Eviscerate is a level 10 Subtlety rogue finishing move. It's a simple instant damage ability that can be used to finish off monsters or take a big chunk out of them. Its damage depends your attack power and the number of combo points on the target.

Improvements

Items

  • The 5 piece bonus of the Deathdealer's Embrace Armor Set (level 60) increases the damage of your Eviscerate by 15%.
  • The 2 piece bonus of the Deathmantle Set (level 70) increases the damage of your [Envenom] and Eviscerate abilities by 40 per combo point.

Tips and tactics

  • Use [Backstab] to build up combo points and then Eviscerate for the kill.

Trivia

Patches and hotfixes

  • Hotfix (2016-09-23): "
    • Eviscerate damage increased by 15%.
    • Eviscerate now deals 15% less damage in PvP."
  • Legion Patch 7.0.3 (2016-07-19): Now available only to Subtlety. Damage increased by 611%.
  • WoD Patch 6.2.0 (2015-06-23): Now deals 10% more damage.
  • MoP Patch 5.4.0 (2013-09-10): Now deals 10% less damage.
  • Cataclysm Patch 4.0.1 (2010-10-12): Eviscerate is no longer a free level 1 ability. It becomes available at level 3.
  • WoW Icon 16x16.png Patch 1.12.0 (2006-08-22): Manual of Eviscerate (Rank 9) now drops off Blackhand Assassins in Blackrock Spire. In addition, Eviscerate now increases in potency with greater attack power.
  • Patch 0.7 (2004-06-15): Damage slightly increased.
  • Patch 0.6 (2004-04-13): Damage no longer based on equipped weapon and cooldown removed.

See also

References

External links