|Base of operations|
|Theater of operations|
The Explorers' League, also known as Explorers' Guild, Explorer's League or simply the League, is an organization dedicated to researching the origin of the dwarven race. They have many archaeological dig-sites in all corners of the world, from Kalimdor and Eastern Kingdoms to Outland. The League's main base of operations is located in the Hall of Explorers in Ironforge. The League is directed by High Explorer Magellas and created by mandate from King and a founding member himself. His youngest brother leads the organization.
While predominantly a dwarven organization, the League also has members of other races among its ranks. was, according to himself and , the first gnome to become a member of the Explorers' League.
- 1 History
- 2 Discoveries & beliefs
- 3 Organization
- 4 Named members
- 5 Camps and digsites
- 6 Items
- 7 Reputation
- 8 In Hearthstone: Heroes of Warcraft
- 9 In the RPG
- 10 Patch changes
- 11 References
- 12 External links
The dwarves unearthed a series of ruins that held the key to the secrets of their lost heritage. Driven to discover the truth about his people's fabled origins, King Magni Bronzebeard ordered that the dwarves shift their industry from mining and engineering to that of archaeology. Magni helped to create the famed Explorers' Guild of Ironforge, a group utterly devoted to plumbing the secrets of the ancient world and delving out the truth of the dwarves' fabled existence.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
The League has its presence in Khaz Modan's areas such as Gol'Bolar Quarry and Thelsamar. Moreover, they spread across the world, including Darkshore and were interested in the Temple of Atal'Hakkar in Swamp of Sorrows.
The Explorers' League's use of explosives on the land have led to conflict with the tauren in Mulgore and especially in the southern Barrens. In the southern Barrens conflict, the Stonespire tribe of tauren were mostly killed off by the League's sub-group called Bael'dun led by . The Explorers' League's treatment of the land in Mulgore led to them being killed by Agitated Earth Spirits.
The Burning Crusade
This section concerns content exclusive to The Burning Crusade.
Several members of the League were spotted on the Azuremyst Isles.
Wrath of the Lich King
This section concerns content exclusive to Wrath of the Lich King.
During the war against the Lich King, the Explorers' League ventured to Northrend and established a base of operations in the Howling Fjord to the east. There they discovered the Iron dwarf race and uncovered more links to their evolution from the Earthen.
This section concerns content exclusive to Cataclysm.
Since the Cataclysm, the Explorers' League has appeared again in the areas of Azeroth, constantly rivaling with their Horde counterpart, the blood elven Reliquary, to the point where overt hostilities erupt.
In Badlands they discovered new titan ruins near Dustwind Dig.
Mists of Pandaria
This section concerns content exclusive to Mists of Pandaria.
The Explorers' League serves as a survey team for Operation: Shieldwall while also excavating historical treasures from Pandaria. This puts them in conflict with the Reliquary, who, like the Explorers' League, are also researching Pandarian artifacts and ruins in order to learn more about the mogu and the sha.
Warlords of Draenor
This section concerns content exclusive to Warlords of Draenor.
Some members of the league are found in Ashran.
This section concerns content exclusive to Legion.
Discoveries & beliefs
Some of the dwarves believe that birds are descended from dinosaurs such as an extinct type of raptor that had feathered arms. The feathers suggest some kind of missing link between the two different kinds of animals.
|Former leader of the Moonbrook mine||Killable||Deadmines, Westfall|
|Former member of the League, now a Jewelcrafting trainer||Alive||Theramore Isle, Dustwallow Marsh|
|Leader of the Whisper Gulch explorers driven mad by||Killable||Whisper Gulch, Howling Fjord|
Camps and digsites
|This article or section contains information that is out-of-date.
Note: This list may be incomplete.
- Alterac Valley (unknown exactly where, but apparently to the north) --- At war with the Horde
- Whelgar's Excavation Site, south-west in Wetlands --- Overrun with raptors
- Ironband's Excavation Site, south-east in Loch Modan --- Overrun with troggs
- Gol'Bolar Quarry, eastern Dun Morogh --- Overrun with troggs
- Uldaman (both inside and outside the instance), northern Badlands --- Overrun with troggs, various beasts, remaining earthen and assaulted by Dark Irons
- Grimesilt Dig Site, eastern Searing Gorge --- Assaulted by Dark Irons
- Remtravel's Excavation, southern Darkshore --- Overrun with stone golems
- Dun Mandarr, middle Winterspring --- Overrun with angry wildkins
- Bael'dun Digsite, western Mulgore --- Abandoned, the Bael'dun Diggers ignored the warnings about respecting earth from of and were killed by the [Agitated Earth Spirit|Angry spirits of the earth]] in retalation.
- Bael Modan, southern Barrens --- Populated, killed the Stonespire Tauren tribe to get the spot and now feud with the survivors of the tribe, eventually resulting in the destruction of Bael'dun Keep.
- Rustmaul Dig Site, south-west in the Shimmering Flats, Thousand Needles --- Overrun with silithid after being attacked by the Horde
- Valley of the Watchers, southern Tanaris --- Populated
- Terror Run, south-eastern Un'Goro --- Abandoned, possibly after being attacked by dinosaurs
- Close to Ironstone Plateau, north-western Un'Goro --- Abandoned, possibly after being attacked by dinosaurs
- Bronzebeard Encampment, southern Silithus --- Populated
- Baelgun's Excavation Site, south-east, Howling Fjord --- Overrun with Iron Dwarves
- Explorers' League Outpost, south-east, Howling Fjord --- Populated
- Steel Gate, western Howling Fjord --- Populated, but regularly suffering attacks from the Scourge
- Ivald's Ruin, eastern Howling Fjord --- Overrun with Iron Dwarves
- Prospector's Point, south-east in Grizzly Hills --- Populated
- Brann's Base-Camp, middle Storm Peaks --- Abandoned
Prior to World of Warcraft: Wrath of the Lich King, the Explorers' League existed as a pseudo-faction in that there were many NPCs related by quest chains tagged as <Explorers' League>, but there was no reputation unique to them (if their quests rewarded reputation, it was for another faction, typically Ironforge and/or Alliance).
Since the launch of Wrath of the Lich King it is now finally possible to earn reputation for the Explorers' League. However, as for all Alliance Vanguard subfactions except The Silver Covenant, there is no quartermaster and no other gain for hitting exalted (except maybe for achievement purposes).
Players start with 0/3000 neutral and can gain reputation by completing quests in Howling Fjord and Storm Peaks and by doing one daily quest at Steel Gate. All non-repeatable quests together give 7850 reputation. To hit exalted, one needs to complete the daily quest at least 137 times (122 times for humans).
|62||Cult of the Damned slain x15|
|62||Vrykul slain x20|
|62||Infantry delivered x4|
Wrath of the Lich King Heroic Instances
|Full Clear ~?+ rep
Heroic ~?+ rep
In Hearthstone: Heroes of Warcraft
This section concerns content exclusive to Hearthstone: Heroes of Warcraft.
In the Hearthstone: Heroes of Warcraft adventure of the same name, the "League of Explorers" is a team of adventure-seeking treasure-hunters, consisting of , , and . The League of Explorers has been stated to be the same organization as the Explorers' League in other Warcraft material. It is also supported by the following flavor text of the rare card Reliquary Seeker: The Reliquary considers itself the equal of the League of Explorers. The League of Explorers doesn't.
In the RPG
In the RPG books this faction is known as Explorer's Guild, The Guild, Explorer's League, or Explorers' League.
Exploring nearly every corner of the world. Searching for titan artifacts. Amassing one of the world’s largest libraries of information on Azeroth's history, people and cultures. When it was first discovered that the origins of the dwarven people might be tied to the ancient and mysterious titans, expeditions were quickly organized to search for artifacts and information that might confirm the theory. The first of these expeditions were led by hardy dwarven prospectors accustomed to long treks in unforgiving territory. As they taught their skills to the new generation of journeymen, a new breed of dwarven traveler emerged. These travelers appointed themselves the task of gathering as much information as possible about the world, its history, and its cultures in hopes of finding the scraps of information the titans might have left behind to lead their progeny to the truth. Though they often still called themselves “prospectors”, they gathered together under the banner of their true calling: the Explorers’ Guild.
In less than a decade, the Explorers’ Guild has already amassed an incredible archive of information and artifacts in their guildhall close to the dwarven throne in Ironforge. The tales brought back by the members of the Guild have ignited the imaginations of the dwarven nation, and children who once dreamed of carrying a blunderbuss into battle or piloting a gyrocopter now play at exploring in the caverns near their home. Though many of them think the dwarves’ obsession with the titans verges on the ridiculous, the soldiers and diplomats of the Alliance are happy to support the efforts of the Explorers’ Guild so long as it continues to provide useful news from distant and unexplored places. In addition to the cultural and geographic intelligence it gathers, information provided by the Guild has allowed the Alliance to produce a map of more than 400 untapped gold mines across Khaz Modan and Lordaeron in preparation for an eventual move north to battle the Scourge.
New members of the Explorers' Guild spend their early days honing their skills close to home, guiding travelers through the peaks and passes of Khaz Modan and leading supply expeditions for the dwarven kingdoms. Once they’ve proved themselves, these “prospectors” are upgraded to “journeyman” status and given their first field missions by the Guild. Often, these missions involve traveling to remote but previously visited locales in order to update the Guild’s library with news of current events in the area. Eventually, the journeymen are upgraded to full Explorer status and given carte blanche to travel where they will with full Guild support, provided that they produce regular reports on their excursions.
The dwarven king is the official head of the Explorer’s Guild, though the title is mostly honorary — only once in Guild history has the king filed a report in the Archives. The daily operation of the Guild is overseen by the Excursion Council, made up of several dozen of the oldest and most experienced members of the Guild. The younger members of the Guild have nicknamed this group the “Excuse Me Council,” as many of the Council are constantly leaving behind their duties to set off on their own self-assigned journeys. Yet so long as a small fraction of the Council remains in Ironforge to coordinate outgoing and incoming Guild expeditions, the organization continues to run smoothly.
For many years, members of the Guild met in the Weary Boots Tavern in Ironforge, storing their reports and retrieved artifacts on sagging wooden shelves in a disused warehouse. Several years ago, treasure gathered by the Guild was combined with a bequest from the throne to pay for a new block of chambers to be carved out of the rock of the dwarven capital. The newly completed Guildhall provides members with offices and meeting rooms, workshops to repair gear and equipment, warehouses and libraries, private quarters for higher-ranking members and group bunkrooms for newer initiates. A large museum open to the public shows exhibits of relics collected by the Guild; when titan artifacts are on display, the line to get into the museum often snakes out the entrance of the Guildhall and across the public square in front of the building. Smaller guildhalls, called “way stations”, are being established in far-flung corners of Azeroth, usually in the back rooms of inns or taverns along well-traveled routes to distant parts of the continent. Though they still vary in the level of service they can offer, some way stations can provide detailed maps of the local area while others stockpile supplies of dried foods and basic traveling necessities that can be drawn upon by Guild members (who are expected to pay for their withdrawals of Guild property whenever possible).
The overwhelming majority of members in the Explorer’s Guild are dwarves. Fewer than a dozen members of other races are inducted into the ranks each year, usually after providing exemplary service to the Guild on several official expeditions. A green torch burning at the entrance to the Guildhall in Ironforge marks the rare occasions when the Guild is accepting new applicants, a call usually answered by hundreds of young dwarves who can demonstrate the requisite skill with languages and a broad base of geographic and historical knowledge. For each opening, twenty top potentials are selected and taken into the mountains of Khaz Modan by one of the Excursion Council. What follows is an intensive three-week trial that tests not only the potentials’ physical ability and stamina but also a wide range of skills from map making and tracking to herbalism and mineral location. At the end of the test period, the applicants who come out on top are inducted into the Guild and officially allowed to call themselves prospectors.
Membership in the Guild is selective, as each member receives a stipend from the Guild of two gold pieces per day, rising to five gold pieces when on a sanctioned expedition. In addition, the Guild stores will completely outfit any official expedition with supplies and equipment — though the quartermasters are notoriously stingy when arguing the definition of “completely outfit”. All Guild members can also make their home at the Guildhall in Ironforge, though when all the private quarters are taken up by higher ranking members of the Guild (as during the annual Convocation, when the Guild gathers to share stories and plan expeditions for the coming year), even fullfledged explorers can find themselves sleeping in the fifth slot up in the bunkhouse. Guild members come from all walks of life, their skills contributing to the goals of the Guild and the dwarven people. For some, however, exploration becomes more than a profession — it becomes an avocation and a passion. The members of the Explorers' League are spread across the globe at various key digsites and expeditions.
was the Grand Explorer of the Guild, a position of honorary leadership.
|MIA, Status unknown|
|(High Explorer)||MIA, Status unknown|
|Hona Stonefall (Field Instructor)||Ironforge Guildhall|
|Hogun||Dead||Bael Modan ruins|
|Poyli Stonesole||MIA, Status unknown|
|Yulanini Hammersmith||MIA, Status unknown|
|MIA, Status unknown|
- ^ Archived Explorers' League page
- ^ World of Warcraft: Cataclysm Game Manual
- ^ Warcraft III: Reign of Chaos Game Manual
- ^ World of Warcraft: Game Manual
- ^ Blizzard Entertainment. World of Warcraft manual, 170.
- ^ Arthas: Rise of the Lich King
- ^ The Shattering: Prelude to Cataclysm: ...and Advisor Belgrum from the Explorers' League.
- ^ and
Blizzcon 2015 Hearthstone League of Explorers Panel(Dead link)
- ^ Dark Factions, 150
- ^ a b Lands of Conflict, 159
- ^ a b Lands of Conflict, 160
- ^ a b Lands of Conflict, 161
- ^ Lands of Conflict, 162
- ^ Lands of Conflict, pg. 11