- For the mobs with the same name, see Felhound (Blasted Lands), Felhound (Felwood), and Felhound (Well of Eternity).
- Not to be confused with fel hound or felstalker.
Felhounds (also known as fel hounds, felbeasts, hellhounds, manastalkers,, and felstalkers) are ugly, red, spined creatures from the depths of the Twisting Nether. Felhounds are demon hounds used by the Pit Lords to sniff out sources of magic wherever they be found. Felhounds, who feed upon magic itself, are fond of draining the energies of hapless wizards and then ripping their bodies to shreds. They serve as the forerunners of the Burning Legion.
Not of natural origins, felhounds are demons out of nightmare, in some ways lupine in form, but monstrously distorted, as if some insane god had create them out of the depths of his madness. The face most resembles some peculiar cross between a wolf and a reptile and from their long, savage jaws jutted scores of tall, sharp teeth. They have low-set horns that curled down and forward, their scaly hides were colored a deathly crimson accented by savage splatterings of black, their backs fluttering a crest of wild, shaggy brown fur. Each three-toed paw ending in sharp claws more than half a foot long and their back legs slightly shorter than the front. Atop their backs thrust two long, whiplike, leathery tentacles that ended in tiny sucker mouths.
The scourge of any spellcaster, the felbeasts were an especially insidious foe, for they hunted those with the gift for magic and drank from them until nothing but husks. It mattered not whether a spellcaster was a sorcerer, wizard, or druid, the magic that they used quickly became a part of them. By draining the magic out of its victims, the beast also devoured their life force. Given enough energy to devour, the demonic hounds could multiply themselves several times over, creating an epidemic of evil. Rhonin had studied their corpses and read all the information gathered about them. He had heard tales of the hounds multiplying themselves, but only have gorging on magic. During the first Burning Legion invasion, the felhounds were commanded by Hakkar the Houndmaster. With a crack of his magic whip, he could summon them into existence from the demonic plane.
Felhounds first appeared in Warcraft III: Reign of Chaos. They were as fast as Knights, as resistant as an un-upgraded Grunt, and possessed the Mana Burn ability, which deducted a target enemy's current mana pool by a maximum of 100, dealing damage equal to the amount of mana burned. They also had a Chaos type attack, making them more effective against buildings than regular units.
In the undead campaign, Path of the Damned, upon the summoning of Archimonde the Defiler, the Burning Legion sent seven of these beasts to assist the death knight Arthas Menethil in defending the lich Kel'Thuzad from the Kirin Tor, the Mages' Guild, and the Sorcerer's League. Since the felhounds possessed the Mana Burn ability, they were highly effective against enemy spellcaster units, such as Priest, sorceresses, and even archmage heroes.
They made their second appearance in the interlude "The Wreckage of Lordaeron", in the orc campaign, The Invasion of Kalimdor. While larger demons, such as infernals and doomguards destroyed buildings, the felhounds would go after the human villagers and kill them.
In the same campaign, they were seen again during the last mission, "By Demons Be Driven", alongside doomguards guarding Grom Hellscream's chambers. Thrall would need to kill these demons in order to gain access and utilize the soul gem on Grom as part of Jaina Proudmoore's plan to free him from the Legion's influence.
Finally, this demonic unit appeared several times during Eternity's End, the night elf campaign and last of the five on Reign of Chaos. Its presence was most notable in "A Destiny of Flame and Sorrow", in which they not only made up a few of the attack waves on Illidan's base but also protected Tichondrius, and most notably the final mission, "Twilight of the Gods" — many of the attack waves launched against the stalwart World Tree defenders (humans, orcs and night elves) would frequently be composed by felhounds.
World of Warcraft
- Main article: Felhunter
In the RPG
Pit lords grow felhounds somewhere in the Twisting Nether. Felhounds do not speak, though they understand Eredun. Felhounds treat spellcasters, particularly arcane spellcasters, as layered desserts with meat on the outside and magic on the inside. Less magical characters are worth notice only if they have damaged a felhound.
Fel stalkers are the hunting hounds of the pit lords, starving both for blood and for arcane energy. The corner of the Twisting Nether that spawned them is a void, drained of magic and substance and filled with drifting corpses. Maggot fel stalkers embedded in the nearby planar substance mature, hunt, and often lay young before the pit lords rangers find them and train them. Fel stalkers have been observed with 2, 4, or 6 legs which indicates breed rather than power. Fel stalkers treat spellcasters, particularly arcane spellcasters, as layered desserts with meat on the outside and magic on the inside. Less magical characters are worth notice only if they have damaged the fel stalker in battle. Fel stalkers generally use their arcane vortex ability whenever in combat, unless instructed otherwise by their pit lord. Other Felhounds are the Adamantine stalker and the Fel ravager.
- Even seasoned warlocks find the completely alien nature of felhounds unsettling.
- Besides draining magic, they can, in fact, eat flesh, and they do defecate. This is especially true since even their digestive tract has its limits.
- In World of Warcraft, felhounds are one of the few demon-type creatures that can be skinned.
- Felhounds look very much a Peace Hound from the comic series Elfquest.
- They also look strikingly similar to the zergling from StarCraft.
Valeera Sanguinar killing a felhound.
Hakkar the Houndmaster and his felhounds.
A "dreadhound" in the TCG.
- ^ Well of Eternity
- ^ Under the Burning Sky (WC3 Undead)#During the Mission
- ^ Blood of Our Enemy: Azsuna
- ^ War Crimes
- ^ Warcraft III manual, pg. 136
- ^ The Well of Eternity pg. 319
- ^ The Well of Eternity pg. 329
- ^ War of the Ancients: The Well of Eternity pgs. 341-342
- ^ The Well of Eternity pg. 270
- ^ The Demon Soul pg. 306
- ^ The Sundering pg. 280
- ^ The Demon Soul pg. 46-47
- ^ "Path of the Damned: Under the Burning Sky", Warcraft III: Reign of Chaos. Blizzard Entertainment.
- ^ Monster Guide, pg. 70
- ^ Borgstrom, Rebecca; Eric Brennan, Genevieve Cogman, and Michael Goodwin. Manual of Monsters, 122. ISBN 978-1588-4607-07.
- ^ TCG War of the Ancients, 176