Footman (Warcraft III)

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For lore about footmen, see Footman.
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This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.
Footman
BTNFootman.png
Footman.gif
Race Human
Faction Human Alliance
Statistics
Hit points 420
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Unit Classified As: Ground
Level 2
Gold 135 Gold
Food 2 Food
Produced at Barracks
Build time 20 sec.
Attacking priority 6
Hotkey F
Collision Size 31
Combat
Weapon(s) Broadsword
Normal attack: 12.5 (17*) avg
Can attack: Ground, Structure, Debris, Item, Ward
Range 9
Attack type Normal
Cooldown 1.35 sec.
Weapon type Normal
Armor Type Metal
Defense Type Heavy
Armor 2 (8*)
Day Sight 140
Night Sight 80
Movement Speed 270
Sound
Sound Set Footman

The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nations. However, many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle.

Information

Footmen are especially useful against ranged units using their Defend ability. Generally Knights will replace Footmen once they are available but you may still find Footmen are very useful for dealing with lots of ranged attackers.

Footmen can be weak against early units such as Huntresses and Grunts so many Human players deal with this by building a LOT of Footmen since they are cheap. Some Human players build three Barracks so that they can create Footmen fast.

Be sure to use Defend whenever possible, especially against Creeps and Towers. Do not use Defend against Night Elf Huntresses as it has no effect on them. Be sure to turn off Defend when it is not in use, or they will become easy targets for your opponent, especially against siege units like Meat Wagons.

Spells and abilities

Defend

BTNDefend.png
Activate to take 50% less damage from Piercing attacks, but have reduced movement speed.
Defend does not reflect attacks to buildings, and its chance of reflection against units is 30%.
Research Cost Researched At Upgrade Time
150 Gold 100 Lumber Barracks 45 sec.
Effect
Piercing damage reduced by 50%, movement speed reduced to 30%, 30% chance of reflection.

Defend reduces 50% of all piercing damage. Defend only reduces Pierce damage, not all ranged attacks.

You can stay in defend mode as long as you want and can cancel back to normal mode at any time.

Make sure you turn off Defend when you're done. Don't walk around like a newbie in Defend mode as you move across the map. Instead move in and out of Defend as appropriate to the battle situation.

Use Defend to assault enemy bases with towers! It works against towers and defensive structures like Orc Burrows. Research Defend when you're facing ranged units or when you might be assaulting a base.

Upgrades

BTNSteelMelee.png
Iron Forged Swords
Increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Upgrade Time
100 Gold 50 Lumber Blacksmith 60 sec.
BTNThoriumMelee.png
Steel Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
175 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNArcaniteMelee.png
Mithril Forged Swords
Further increases the attack damage of Militia, Footmen, Spell Breakers, Dragonhawk Riders, Gryphon Riders, and Knights.
Research Cost Researched At Requirements Upgrade Time
250 Gold 300 Lumber Blacksmith Castle 90 sec.
BTNHumanArmorUpOne.png
Iron Plating
Increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Upgrade Time
125 Gold 75 Lumber Blacksmith 60 sec.
BTNHumanArmorUpTwo.png
Steel Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
150 Gold 175 Lumber Blacksmith Keep 75 sec.
BTNHumanArmorUpThree.png
Mithril Plating
Further increases the armor of Militia, Footmen, Spell Breakers, Knights, Siege Engines, and Flying Machines.
Research Cost Researched At Requirements Upgrade Time
175 Gold 275 Lumber Blacksmith Castle 90 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Manual description

The vast ranks of the Alliance armies have been replenished since the devastating battles of the Second war. Trained in the arts of swordsmanship, the stoic Footmen of the Alliance serve as Lordaeron's first line of defense. Armed with broadswords and heavy kite shields, footmen are capable of breaking any enemy charge.

Patch changes

Patch 1.17 (09/20/2004)
  • Defend has been reworked. Piercing damage is still reduced by 50%,
and there is now an additional 30% chance that a defending Footman
will reflect unit attacks back on the source for full damage.
Piercing damage building attacks have a 30% chance to do no damage.

World Editor description

Versatile foot soldier. Can learn the Defend ability.

Trivia

  • Some of the footmen's quotes reference to various events in real life:
    • One of their quotes, "Uncle Lothar wants you!" refers to the World War II U.S propoganda posters where a picture of Uncle Sam pointed at the viewer saying, "Uncle Sam wants you!"
    • Another one of their quotes "Don't ask, don't tell!" refers to the DADT policy in the U.S from 1994-2011 where discrimination against homosexuals in the military was prohibited.

External links

Quotes

See also