|Playable races in World of Warcraft|
|Draenei · Dwarf · Gnome · Human · Night elf · Worgen|| Pandaren
||Blood elf · Goblin · Orc · Tauren · Troll · Undead|
- This article is about the race referred to as "undead" in published materials. For information on the living dead in general, see undead. For information on the Lich King's faction, see Scourge.
- For the playable race of Undead, see Undead (playable).
The Forsaken undead or simply Forsaken are a race and faction of intelligent undead who broke away from the Scourge and took control of much of the kingdom of Lordaeron, destroyed during the Third War by the death knight Arthas. The Forsaken are led by their Banshee Queen, Lady Sylvanas Windrunner, the former Ranger-General of Quel'Thalas. Their capital is the Undercity, in the royal catacombs beneath the ruins of the City of Lordaeron.
While comprised vastly of undead humans, the Forsaken are a diverse faction that include several different races at their biological core. However, they have all assumed their racial identity as "Forsaken," due to their shared goals and loyalties.
- 1 Introduction
- 2 History
- 3 Notable Forsaken
- 4 Culture
- 5 Members
- 6 Mounts & pets
- 7 Biology
- 8 In the RPG
- 9 References
When the Lich King’s grasp on his vast armies faltered after the Third War, a contingent of undead broke free of their master’s iron will. Although this freedom seemed to be a blessing at first, these former humans were soon tormented by memories of the unspeakable horrors that they had committed as mindless Scourge agents. Those who did not descend into madness were faced with a chilling realization: the entirety of Azeroth sought their destruction.
In their darkest hour, the renegade undead were rallied together by the former ranger-general of Quel'Thalas, Sylvanas Windrunner. Defeated during an attack on her kingdom and transformed into a powerful Scourge banshee, Sylvanas had also regained her freedom from the Lich King. Under their new queen's guidance, the independent undead – known as Forsaken – established the Undercity beneath the ruins of Lordaeron’s capital. While some Forsaken feared Sylvanas, others valued the security she provided. Many of the free-willed undead, however, found a purpose to their cursed existence through the banshee queen's burning desire to destroy the Lich King.
Despite not being affiliated with the Scourge, the Forsaken came under threat from humans who were dedicated to eradicating all undead. As a means to further her own goals and protect her budding nation, Sylvanas sent emissaries to various factions in search of allies. The kind-hearted tauren of Thunder Bluff proved to be the most promising contact. Specifically, Archdruid Hamuul Runetotem saw the potential for redemption in Sylvanas' people, even though he was fully aware of the Forsaken's sinister nature. Thus, the tauren convinced Warchief Thrall, despite his misgivings, to forge an alliance of convenience between the Forsaken and the Horde. In the end, the Forsaken's chances of victory against the Lich King were bolstered, while the Horde gained an invaluable foothold in the Eastern Kingdoms.
Third War and Aftermath
During the Third War, the once-glorious capital of Lordaeron, Capital City, was decimated by a Scourge army under the command of Prince Arthas Menethil. Death offered no escape for the scores of humans killed during the Lich King's campaign to scour the living from Lordaeron. Instead, the kingdom’s fallen were risen into undeath as Scourge minions and forced to wage an unholy war against everything and everyone that they once held dear.
In the wake of Illidan's failed attempt to melt the icy continent of Northrend, the powerful energies possessed by the Lich King inside his Frozen Throne slowly began to decay. Inexorably this resulted in a partial loss of control of the more distant Scourge forces. The result was that many undead under the Lich King's mental domination had their conscious will restored. Their spirits and memories were somehow returned to their undead bodies. Even the Lich King's champion, Arthas, began to weaken as the Lich King's power waned. Arthas the death knight and his lieutenant Kel'Thuzad the lich were suddenly thrust into an undead civil war. Still fanatically loyal to the Lich King, Arthas heeded the call of his master and returned to Northrend as Illidan launched his second attempt to destroy the Lich King directly. Arthas left Kel'Thuzad in command of his forces when he departed.
Lady Sylvanas Windrunner rallied half of the standing undead forces in Lordaeron and staged a coup for control over the undead empire. With their leader's sharp cunning and the assistance of their banshees, the undead forcibly coerced a number of lingering forces in Lordaeron to fighting their battles with them; such as gnolls, bandits, and ogres. First, the dreadlord Varimathras fell to the Dark Lady, and swiftly sold his loyalty to Lady Sylvanas in return for sparing him. With Varimathras' assistance, the undead forces successfully deposed the leadership of Detheroc and his army, allying with the considerable forces of the mind-controlled Grand Marshal Garithos in order to free Lordaeron from the control of the remaining dreadlord, Balnazzar. Garithos, though a staunch human supremacist, joined forces with the undead and their inhuman allies to this end. Lady Sylvanas promised to leave Lordaeron to his jurisdiction after the battle was won, and together with their new allies, the undead marched to end Balnazzar.
With their combined forces, the undead and the remnants of the New Alliance dismantled the final bastion of the dreadlords' power in Lordaeron, and Varimathras personally destroyed his nathrezim brother. No sooner had Garithos demanded that the Forsaken leave the land that Sylvanas promised him when she turned on him and executed the human leader; claiming the ruins of Lordaeron for the free-willed undead instead.
With her immediate enemies dealt with and the ruins of Lordaeron firmly in her hands, Lady Sylvanas proclaimed her faction of self-aware undead as the "Forsaken," and resolved to slaughter anyone would dare stand in the way of their dominion.
Following this, Queen Sylvanas and the Forsaken claimed the Undercity as their own and completed the winding network of catacombs and crypts that the Scourge had begun constructing. Today, rivers of poisonous sludge flow through all avenues of the vast Undercity. The toxic fumes and fetid odors permeating every corner of the stronghold have made it a place almost unbearable for the living members of the Horde. Yet for Sylvanas and her cursed followers, the Undercity has become a much-needed refuge in a world where her kind is still feared and hunted.
While the Forsaken had claimed a base of power, their hold on Lordaeron was tenuous at best. To this end, the Dark Lady looked to finding allies.
Alliance with the Horde
Sylvanas worked to ensure that the damned such as herself would have a home free from threats by the living. As a means to further her own goals and protect her budding nation, Sylvanas sent emissaries to various factions in search of allies. The kind-hearted tauren of Thunder Bluff proved to be the most promising contact. Specifically, Archdruid Hamuul Runetotem saw the potential for redemption in Sylvanas’ people, even though he was fully aware of the Forsaken’s sinister nature. Thus, the tauren convinced Warchief Thrall, despite his misgivings, to forge an alliance of convenience between the Forsaken and the Horde. In the end, the Forsaken’s chances of victory against the Lich King were bolstered, while the Horde gained an invaluable foothold in the Eastern Kingdoms.
Magatha claimed she merely wanted to aid the Forsaken in their quest to find a path back to being human. The Darkspear trolls are not particularly fond of the Forsaken because of their shaman beliefs, but tolerate them and have learned to trust them in times of war.
World of Warcraft
This section concerns content exclusive to World of Warcraft.
As the primary Horde force in the Eastern Kingdoms, the Forsaken went about dealing with a number of their surrounding enemies. New free-willed undead, freed by Lady Sylvanas, were inducted into the Forsaken's ranks and assisted their new (and old) people in the tasks set before them within Tirisfal Glades. For years this blighted area has been home to Queen Sylvanas and her Forsaken, as well as the remaining vestiges of the Scarlet Crusade. Their zealots, bent on wiping out any and all undead from Azeroth regardless of affiliation, have long been a thorn in the Forsaken's side. Recently, the Argent Dawn has offered assistance to Sylvanas' people against the Crusaders' constant harassment in eastern Tirisfal Glades. In addition, the Forsaken have begun a fresh march on their enemy's stronghold – the Scarlet Monastery – in an effort to finally secure their homeland from external threats.
Concurrent with securing the immediate regions pertaining to Lordaeron, the Forsaken turned their attention to numerous conflicts neighboring their kingdom. The humans and dwarves of the Alliance, the perennial enemy of their Horde allies, remained at large on the continent. The Forsaken launched several offenses against their new enemies, resulting in the conflict for resources in Arathi (which the Defilers were tasked with securing) and a number of conflicts around Hillsbrad, Alterac and the Plaguelands arose. Furthermore, the Forsaken began research into a certain form of plague that could be used against the Scourge (and ostensibly, the living). The Royal Apothecary Society rose to meet this goal, and has been conducting a number of low-key experiments ever since.
Nathanos Blightcaller, the Champion of the Forsaken, was raised by Lady Sylvanas herself after his death at the hands of the Scourge. After they had proved themselves to the queen, the Blightcaller tasked Forsaken members with killing the beast that had taken his life, retrieving a document pertaining to both his and the banshee queen's time as living comrades from a lodge of exiled elves, and assaulting the Scarlet Crusade's primary power-base in Lordaeron.
The Burning Crusade
This section concerns content exclusive to The Burning Crusade.
The blood elves of Quel'Thalas, newly invigorated by the returned magisters and the new powers at their disposal, went about reclaiming and rebuilding their ancient capital and expelling the Scourge from their lands. Lady Sylvanas, who had lost no love for her homeland even in death, offered numerous methods of support to her former people and was a strong supporter of their acceptance into the Horde. Together with the sin'dorei, a regiment of Forsaken troops assisted their elven allies in reclaiming much of the Ghostlands, including the town of Tranquillien. The Forsaken also assisted the blood elven Blood Knight order in forging a stone of great power to wield against the Scourge; their intimate knowledge of the Lich King's grasp proving an essential component in its creation.
The Forsaken continued their research into their progressing plague in Outland, where numerous apothecaries such as Apothecary Azethen took and experimented with a variety of new ingredients for Forsaken uses.
War against the Lich King
This section concerns content exclusive to Wrath of the Lich King.
As the Lich King began to make his presence known to the inhabitants of Azeroth, the Forsaken came ever closer to achieving their vengeance upon the despoiler of Lordaeron. The Forsaken were one of the major powers in the War against the Lich King.
Lady Sylvanas moved to and from the frozen wastes of Northrend, and oversaw the construction of a proper Forsaken town within the region of Howling Fjord. One of the new Forsaken camps in Northrend is New Agamand, where most of the Royal Apothecary Society's members took up residence to finish perfecting the plague to unleash upon the Lich King. Lady Sylvanas had been methodically and patiently overseeing the creation of this contagion for several years now, and it seemed the time at last had come to test it.
During the Lich King's initial attack on the cities of the Horde and Alliance, a renowned apothecary named Grand Apothecary Putress set up camp in Shattrath to counter the Lich King's own spreading plague. After numerous stages of experimentation, Putress succeeded in forming a counter-agent and curbing the spread of the plague of undeath. For his efforts, he gained favour within the Forsaken's ranks, and Sylvanas dispensed him to assist the Horde advance into Northrend. Both Sylvanas and Putress were present during the Scourge attack on Orgrimmar, and the Dark Lady assisted Thrall, Garrosh Hellscream, High Overlord Saurfang and several adventurers in fighting the invaders off. Nevertheless, the attack convinced Warchief Thrall to commit to a Northrend campaign, much to Sylvanas' approval.
The Forsaken were one of the major superpowers to advance on Northrend. While the main Horde force attacked and conquered regions of Borean Tundra, the Forsaken fleet (comprised of customized Lordaeron ships dredged up from the ocean) laid siege to Howling Fjord. Coming under the banner of the Hand of Vengeance, the Forsaken army tasked with delivering apt revenge against Arthas, the queen's navy swiftly crushed the Alliance Northwatch fleet and cornered them on the shores of the Fjord. No sooner had the Forsaken began their assault, however, had the Lich King turned his gaze back to his former servants: Prince Valanar offered the Forsaken commander High Executor Anselm the chance to renounce his fealty to Queen Sylvanas and return to the Scourge's embrace. However, Anselm swiftly disposed of the san'layn prince, and had adventurers slay him for his insolence in making mock of the queen and killing his men.
The Hand of Vengeance also waged a war against the vrykul, and the Royal Apothecary Society's field-testing plaguebringers drenched a number with a potent strain of blight in order to test its final stages of production.
Their efforts would come to a head during the events of Dragonblight, where the Forsaken stationed at Venomspite and Agmar's Hammer perfected the final strains of the plague brought over from New Agamand. The Forsaken also came into conflict with their old enemy the Scarlet Crusade, now dissolved and reformed into the Scarlet Onslaught.
However, just as the hour of the Forsaken was to approach, tragedy struck. During the battle for Angrathar the Wrathgate, Grand Apothecary Putress and renegade plaguebringers made their appearance. After questioning the newly-arrived Lich King as to whether he thought the Forsaken had "forgotten" or "forgiven" him for what he had done, Putress drenched the battlefield in a massive strain of blight, causing huge losses to the collaboration of Horde and Alliance forces present. The blight was so powerful, in fact, that Arthas himself was brought to his knees. The Lich King fled back to Icecrown, and Putress was left to cackle triumphantly at the destruction wrought on by the plague.
Putress' actions were outside the orders of the Forsaken and, concurrently with the Wrathgate attack, Varimathras had usurped control of the Undercity. Sylvanas barely escaped with her life and her loyalists, and the Forsaken were taken in by Thrall while they planned their next move. In a conversation with Jaina Proudmoore, Thrall and Sylvanas reveal that Putress had allied with the treacherous dreadlord in order to depose the Dark Lady's rule. Despite this, Jaina warns them that King Varian Wrynn nonetheless holds them responsible, and is considering leading an army into the Undercity in order to reclaim Lordaeron for the Alliance. Unwilling to abandon the Undercity to the traitors, Sylvanas, Thrall, and Vol'jin lead a Horde counterattack in order to remove Varimathras from power and restore the Undercity to the Forsaken. After fighting their way through a Burning Legion-controlled Undercity, the Banshee Queen and the Warchief succeed in killing Varimathras and retaking the Royal Quarter. As they prepare to strike at Putress, however, King Varian enters and declares his intention to end it all there. Before the battle can increase in intensity, Jaina swiftly teleports the Alliance forces out of the Undercity, resulting in a successful Horde restoration.
Though the Undercity had been restored to its rightful masters, the repercussions of the Wrathgate have hounded the Forsaken relentlessly. Their abomination guardians were either removed or relegated to the sewers, and Kor'kron overseers were deployed to watch over the Forsaken from that point forward. Thrall's trust for the Forsaken seems to have become thinner than ever, and their credibility in the eyes of the wider Horde has also suffered.
With the Undercity securely back in Horde hands, Lady Sylvanas personally made her way into Northrend in order to claim vengeance upon Arthas. Together with her dark rangers, the Banshee Queen infiltrated Icecrown Citadel and fought her way through to the Halls of Reflection, where she came face-to-face with the blade that took her life. After Arthas successfully fought her off, however, Sylvanas was forced to face her inability to defeat her greatest foe alone.
With the combined efforts of the Argent Crusade and the Knights of the Ebon Blade, the Lich King finally fell. However, with his death, a void was left - while Sylvanas and the Forsaken had existed solely to claim their vengeance, the Dark Lady could only ponder what was left for them.
This section concerns content exclusive to Cataclysm.
As it happens, the Forsaken - having successfully partaken in the fall of the Lich King - have turned their attention to other pursuits. For one: the complete conquest of Lordaeron. Now, along with being mistrusted by her own allies, Sylvanas recognizes that many of Azeroth’s other inhabitants still see her people as a threat, even after the Lich King’s defeat. As their numbers dwindle by the day, the Forsaken have begun fortifying their holdings around the Undercity, working to prove their loyalty to the Horde’s cause even as they ready themselves for any future attacks.
After the Lich King's death, a number of the more intelligent former Scourge members were accepted into the Forsaken's ranks by Queen Sylvanas. Some of them, the val'kyr, have brought with them a new age for the Forsaken: the ability to "procreate" via their necromantic abilities, bolstering their numbers. The second generation Forsaken are individuals who were raised into undeath by these val'kyr.
The risen dead of the new Forsaken generation are given a choice of what to do after they are reborn. Some of them, such as , accept their fate, and seem keen to make themselves useful and serve the Forsaken in death. The resurrected Prince seems resigned to the fate that befell him and while not particularly enthusiastic about killing his former allies, he personally gives the quests to slay them for the good of the Forsaken.
On the other hand, others do not react so positively. reacts in horror to what she had become, and , not happy with his fate, attacks Deathknell after the transition. Some of the new Forsaken simply kill themselves on the spot. is perhaps the most extreme case of how the process can strip away rational thought and intelligence.
After the Shattering, the Forsaken launched an offensive against Gilneas, after being ordered by Garrosh Hellscream to do so. The Forsaken appear to be taking on a more offensive stance regarding the war with the Alliance, and with their new ability to bolster their ranks, their stranglehold on Lordaeron has become tighter than ever. The Forsaken have also began to fortify their own territories, stepping up from their previous preferences of run down human-esque buildings in favour of their own architecture, seen briefly in Northrend.
Warlords of Draenor
This section concerns content exclusive to Warlords of Draenor.
Forsaken activity on Draenor is in Warspear and Horde Garrison, alongside other members of the Horde. Forsaken "ambassador" is Captain Fennick, <Recruiting Officer>, and he can change orcish garrison guards to Frostwall Deathguards.
|Banshee Queen of the Forsaken||Undead||Undercity||The Forsaken, Horde|
|Champion of the Forsaken||Undead||Undercity||The Forsaken, Horde|
|Overseer of the Royal Apothecary Society||Undead||Undercity, The Apothecarium||The Forsaken, Horde, Royal Apothecary Society|
|Former Grand Apothecary, committed high treason and defected||Deceased||Shattrath City, Angrathar the Wrathgate, Undercity||Varimathras, the Forsaken (formerly) prior to high treason, Royal Apothecary Society (formerly)|
|Heir to the Barov Fortune||Undead||Frostwall||The Forsaken, Horde, Barov|
|Arathi Basin Battlemaster and Leader of the Defilers||Undead||Arathi Highlands, Hammerfall||The Forsaken, Horde, Defilers|
|Former Gilnean nobleman, traitor to Gilneas, committed high treason against the Forsaken||Killable||Shadowfang Keep||Himself, Gilneas (formerly), the Forsaken (formerly)|
|Fallen Prince of Stromgarde||Undead||Galen's Fall||The Forsaken, Horde|
|Master Apothecary||Undead||Hillsbrad Foothills||The Forsaken, Horde, Royal Apothecary Society|
|First Forsaken Death Knight seen on Draenor, follower||Undead||Frostwall||The Forsaken, Horde|
|Highest leader Executor||Undead||Forsaken High Command, Silverpine Forest||The Forsaken, Horde, Executor|
The Forsaken capital of Undercity is always awake, just like the Forsaken themselves. The city is a place of dark, somber colors, stone walkways and steps. The Undercity has inns, forges, and businesses that cater not only to the undead, but visitors from the Horde, with whom the Forsaken have allied themselves. There are some illumination in the form of dim lamps and muted torches. These sources of light are not merely there to serve the living; though the undead have no true need of light, it perhaps gives Undercity's chief inhabitants a facade of some other existence.
While most Forsaken are loyal to the Undercity and their Banshee Queen, there are different cases. Leonid Barthalomew looks at his undeath as a malady. An illness that merely requires treatment, hence his loyalties to the Argent Crusade.
Free will is one of the cornerstones of Forsaken culture, with the great capacity for both good and evil that it entails. However, some undead, especially those who die in combat or under extreme stress and are raised soon after, enter into a violent, frenzied state. Undead in this state are easily manipulated and their rage is often directed at the foes of those who raised them. After the effects wear off, if the risen corpse has not been destroyed, they are given the same ultimatum that other Forsaken are offered: join the Dark Lady or return to the grave.
Each Forsaken member follow their queen for various reasons: fear, loyalty, no where else to go.
True death is the name given to the final and harshest punishment exercised in Forsaken law - in essence, an execution. It appears to be reserved for criminals who have committed high treason against the Forsaken's leadership, like Grand Apothecary Putress, proved themselves a threat to the Forsaken's way of life, like Warden Stillwater, or taken up arms in rebellion against the Forsaken, like the Rotbrain undead.
Some still adhere to their old faiths, such as the Holy Light. However, the Cult of Forgotten Shadow was created through the (re)discovery of the teachings of bishop Natalie Seline by Forsaken priests in Lordaeron after the capture and refurbishing of the Undercity. Shadow priests generally do not practice openly, and not all members are Forsaken, although they formed the cult.
Priests of the Forgotten Shadow believe that the faiths they held in life have failed them, and so they instead rely on the power and teachings of the Shadow. Priests of the Forgotten Shadow teach that there must be a balance between Light and Shadow, and while they should never forget that they are from the Shadow, members of the cult must learn the Light as well.
Some Forsaken priests continue to wield the Holy Light. While it is possible for them to use or be healed by the Light to its full effect like any living humanoid, it is accompanied by intense pain, making it require notable willpower to suffer through. Though painful, this does not cause any actual harm or damage on their undead bodies, even over long periods of time. In fact, some Forsaken with persistent contact with the Light over many years have even started to experience a return of their senses, which is not a pleasant experience given their rotted state.
|This section is a lore stub.|
Undercity is the home of the Forsaken. They also have control of Tirisfal Glades and have several towns in the region. Forsaken patrols have tried to secure Silverpine Forest for the past couple years, but they are unable to do so. Though the Forsaken do not trust anyone and no one trusts them, they are members of the Horde and, for now, do their best to help their allies and placate their ambassadors. Forsaken have even less love for the Alliance, particularly because they clash constantly with the human organization called the Scarlet Crusade. The only other Horde faction they even have a semblance of trust with is Silvermoon City and the blood elves. This is probably because Sylvanas was a high elf ranger in life and finds trust in her former companions. The Forsaken and blood elves even took control of the village of Tranquillien in the Ghostlands to fight the Scourge in the area together.
Relations with the Horde
Convinced that the primitive races of the Horde can help them achieve victory over their enemies, the Forsaken entered an alliance of convenience with the savage orcs and the proud tauren. Their position in the faction appears to have solidified, given that they were able to sponsor the blood elves' entrance into the Horde. This was strained by the events at the Battle of Angrathar the Wrathgate, in the following quests it is revealed that Grand Apothecary Putress's actions were not very well received among most of the city's denizens. This seems to suggest that the Forsaken consider themselves part of the Horde now, or are at least upset by the limitations his failure has placed on them. The Forsaken appear to be more or less loyal to the Horde, but still have their own machinations. Some in the Horde are uncertain of their true intentions.
Forsaken used to speak a dialect of Common known as Gutterspeak. But since the death of the Lich King they have transformed Gutterspeak into a full-fledged language, also named Forsaken. Forsaken learn the languages of their enemies and their allies (who may become their enemies).
While most of the Forsaken probably keep their names, some may change it as Nathanos Marris took upon himself the name Nathanos Blightcaller.
- Male names: Coleman, Dannal, Darnell, David, Sedrick.
- Female names: Anette, Gretchen, Isabella, Karla, Maressa.
- Family names: Williams, Farthing, Trias, Dedmar, Calston.
A cure for undeath?
Many of the other races (mainly the tauren) pity the Forsaken and a number of Horde healers all over Azeroth, such as Bena Winterhoof, work tirelessly in the hopes of creating a cure for undeath. Some of the Forsaken feel that their undeath is an illness or curse and long for a cure, but many think it is impossible to attain one.
The Forsaken include different types of undead and units within their ranks.
Apothecaries, serving under the Royal Apothecary Society and based in the Apothecarium of the Undercity, are a crucial part of the Forsaken society. They are the innovative force behind the Forsaken Blight. They can be found across the whole of Azeroth and beyond, trying to find ways to improve the blight.
Many banshees can be found within the ranks of the Forsaken, as most of them were followers of Sylvanas Windrunner in life, so they are in undeath.
Sylvanas Windrunner, being one herself, employs many dark rangers under her service. Almost all of these elite agents are high elf women raised into undeath, just like the Banshee Queen herself. There exists at least one exception, Nathanos Marris.
Deathguards & dreadguards
In Cataclysm, after the death of the Lich King, several val'kyr became "unemployed" and made a pact with Sylvanas to raise more Forsaken and bolster their numbers. At the time of the Silverpine quests, the val'kyr could only raise humans into undeath. However, Sylvanas later indicated that she can raise other races during the Siege of Orgrimmar. Dave Kosak said she could always grow in power down the line.
The Forsaken include numerous other races and types of undead. Notably, at least three leper gnomes are seen existing within the Forsaken empire. The level of trust such beings receive is dubious, though one is referred to as having "bent the knee" to the Dark Lady, thus making him "one of us." There is also at least one wraith within the ranks of the Forsaken, two zombies, and at least one orc skeleton.
Mounts & pets
When fallen heroes are raised into undeath, so too are their horses.
Note that the information included here is regarding the common Forsaken undead. It may differ from individual to individual, as a banshee cannot be expected to have the exact same biological properties as a skeleton.
Forsaken are commonly 5-6 feet tall, scrawny, and gaunt. Their skin is deteriorating, and their hair is unkempt. Both males and females have a variety of decomposing figures.
Forsaken, similar to certain other undead, have Ichor of Undeath running through their bodies. They bleed this green liquid when wounded. Given enough time, Forsaken may slowly lose their consciousness and devolve into a mindless state. This appears in the form of a chilling sensation, making the Forsaken feel physically cold. However, if a Forsaken's body is kept intact, they could potentially avoid this altogether and live forever. Forsaken cannot naturally sleep or dream. However, from the existence of beds and coffins in Forsaken buildings, and Forsaken innkeepers saying "Rest your weary bones..." it can be deduced that Forsaken most likely require resting. Forsaken do feel the need to breathe, though they can last at least a dozen days without taking a fresh breath of air. It is unknown whether this is a matter of comfort or a necessity for survival. Either way, it is nigh impossible for them to drown. Some Forsaken can speak through magical means despite having harmed jaws. All Forsaken are capable of eating, but not all Forsaken have a necessity to feed. Forsaken diet consists of mushrooms, corpses, slime molds from the ooze canals of the Undercity and more.
Forsaken can heal themselves in numerous ways. To name a few; they can replace their body parts by harvesting and sewing on the body parts of others. They can eat other humanoids and undead. They can drain the life force of others. When the Holy Light is used with the intention to heal a Forsaken, it is immensely painful, yet effective.
Along with the very common, glowing yellow eyes, some Forsaken also possess eye colors that don't seem to be as common. Some have green, red, blue, and purple (though purple may be in relation to alteration caused by use of the Void). Forsaken can also have simply non-glowing eyes.
In the RPG
Forsaken culture reflects its people; just as the Forsaken stand on the line between life and death, their culture balances between the beliefs each Forsaken held in life and each one's quest for a place in the present. Former healers find this transition more difficult than most Forsaken find it. Priests of the Holy Light in particular struggle to reconcile the philosophy that guided their life with their unfortunate new condition. Some balance their own beliefs with their new forms, but most follow one of two paths." (It goes on to give very brief descriptions of the Forgotten Shadow and the Echo of Life.)
Perhaps the greatest element of Forsaken culture, and their culture’s only universal element, is their reverence of death. Every Forsaken respects the dead, and damns those who do not. General society coddles new Forsaken like children, while venerating those who are losing themselves to the Scourge, giving them the greatest comforts before they are put out of their misery. Forsaken treat each other with a measure of respect, as it takes a strong soul to rise, and a stronger soul to not fall to mindless undeath (more on this later). Arthas earns their greatest ire, as the Lich King shows no respect for the living or dead. While Forsaken create undead, they do so with respect to the souls and bodies they use. Life and death is a balance. The Lich King, however, enslaves the dead, stripping their free will. His path is an abomination to the Forsaken.
Although most of the race is evil, the Forsaken cannot be thought of in purely dualistic terms entirely. Although undead, the Forsaken are still inherently human, the majority of whom were victims of the plague spread by Kel'Thuzad. Thus some of the Forsaken are still good beings, if no longer living. As the above suggests, some individuals among them are capable of a tragic form of nobility, in that they do not allow their inability to obtain redemption to prevent them from trying.
Those that try often leave the Forsaken, seeing its flaws, and join other causes. These Forsaken rebel against their race, seeking a better way to end the Lich King's reign or search for a way to reclaim their lost humanity, while others work to reform it from within, such as Roberick Dartfall.
It is arguable that such nobility is the only truly genuine form that exists, in that it comes not from duty, religion, or custom, but from a decision born purely of free will.
Even as they believe they have been abandoned by their faith, so have the Forsaken abandoned the faiths of their living days. Many no longer cling to any religion, placing their faith in their queen and their dark science. Most, however, have embraced new philosophies of their own creation: the Forgotten Shadow, the Echo of Life, or the simple value of knowledge. Some have even turned to the Burning Legion as a source of power, believing that only it is potent enough to defeat the Lich King.
The Cult of Forgotten Shadow is largely based out of Deathknell and the warrior quarter in Undercity. Priests of the Forgotten Shadow believe that the faiths they held in life have failed them, and so they instead rely on the power and teachings of the Shadow. The members of the Cult vary between lawful and chaotic, evil and neutral, and are taught to eradicate anything having to do with the Holy Light — and life in general. It is also a philosophy of divine humanism.
Priests of the Forgotten Shadow teach that there must be a balance between Light and Shadow, and while they should never forget that they are from the Shadow, members of the cult must learn the Light as well. Being intelligent undead, the Forsaken fully understand the limitations and vulnerabilities associated with unlife. One of these disadvantages is that they can be turned, rebuked or even commanded by powerful positive or negative energy forces. Naturally, the Forsaken are always on the lookout for ways to limit or negate this vulnerability.
The figure wore the robes of a priest of the Holy Light - not uncommon among the Forsaken, who mocked the order by wearing their garments and allowing the sacred robes to be soiled and tainted by their bloody work. Somehow, Andarin sensed, this figure was different; the robes seemed to be in almost tolerable condition, even if the body wearing them was not. "You wear the robes of a priest, Trevor. Why do you not channel the Light in battle, if you seek redemption?" The priest seemed to wince at that. "While I refuse to wield the shadow, the Light has refused me, or so it seems. And so, I am truly a broken man; I learned to wield spears of Light like Uther's knights did in the Second. Without the Light, I am unarmed and unarmored -- but not entirely helpless, as you see." Andarin couldn't help but feel a little sorry for the fallen priest, if his story was true. Perhaps a man, no matter how virtuous, could not channel holy power while in such a form."
Forsaken, unsurprisingly, look like dead people. Their skin is gray and rotting, showing bone and flesh in places. Their pupil-less eyes glow with dim, white ghostlight. Their muscles are withered, making them scrawny. Their movements are slow but jagged. Forsaken hardly ever smile (unless their lips have rotted away - in which case they can appear to be smiling all the time). Necromantic magic keeps them somewhat preserved, but natural decay still proceeds, just slower than normal.
Necromancers in the Forsaken ranks
The Dark Lady, Sylvanas Windrunner, realized how valuable necromancy was to their cause. Though Forsaken heal naturally, many go to the priests of the Forgotten Shadow for "repairs". Necromancers can also free enslaved, mindless undead and research powerful spells that might one day return the Forsaken to life. Sylvanas knew she needed necromancers to heal, strengthen and replace her people, and she set about wooing necromancers away from the Scourge, mainly by force.
A cure for undeath?
Forsaken with an undead soul can be brought back with raise dead and reincarnate. The spells work normally on them. Resurrection, true resurrection and similar effects restore them to their undead life rather than to the being they were before they became undead. A Forsaken's body of this type is undead… and so is its soul, corrupted and changed to such a degree that it belongs to its new body now, rather than its old one. Forsaken priests have the power to restore those foolishly slain in battle, though only to unlife. Nothing short of a miracle can return true life.
Like their Dark Lady, Forsaken tend to keep the names they had when they were alive. If a Forsaken cannot remember their name or simply wish to change their name; they may make up a suitable name or read one from a headstone. Some invent surnames that imply their desire to eradicate the Scourge or about their undead nature.
- Male names: Roberick, Magan, Danforth, Lansire.
- Female names: Yellen, Limmy, Sarias, Mierelle.
- Family names: Dartfall, Blacksling, Ghoulhunter, Blastlich.
- ^ Apprentice Crispin"... he's bent the knee to the Dark Lady, so that makes him once of us."
- ^ a b c d e f Forsaken. Races of World of Warcraft. Blizzard Entertainment.
- ^ World of Warcraft manual, 165
- ^ A New Power in Lordaeron
- ^ In the Shadow of the Sun
- ^ a b Ask CDev - Round 2 Answers
- ^ Glory (story)
- ^ .
- ^ a b Knaak, Richard A.. Stormrage, 56. ISBN 978-1439-18946-7.
- ^ Ask CDev - Round 3 Answers
- ^ https://twitter.com/Loreology/status/443151848749285376
- ^ a b World of Warcraft Trading Card Game: March of the Legion. Blizzard Entertainment. 12: Chancellor Velora:"The Light rewards faith, not form.".
- ^ World of Warcraft: The Magazine Issue 4
- ^ , World of Warcraft. Blizzard Entertainment. Tirisfal Glades. Dark Cleric Duesten: "...the Holy Light no longer concerns you, the spirits of your forefathers are fairy tales, and creatures from the Nether don't want you.".
- ^ a b , World of Warcraft. Blizzard Entertainment. Tirisfal Glades. Dark Cleric Beryl: "But before you can know the dark, you must also know the light.".
- ^ Ask CDev - Round 1 Answers
- ^ Mount Journal entry for Red, Black, Blue and Brown Skeletal Horses.
- ^ a b c d e f g "Undead, Forsaken", World of Warcraft: The Roleplaying Game: 51-53.
- ^ Forsaken and blood elves start as Friendly to each other, but Neutral to the other Horde factions
- ^ World of Warcraft manual, 188
- ^ Siege of Orgrimmar
- ^ a b Races of World of Warcraft: Undead. "While Sylvanas maintains that her loyalty to the Horde is undiminished, some of the faction's members are uncertain about her true intentions."
- ^ Garrosh Hellscream (tactics)#Horde perspective
- ^ BlizzCon 2013 World of Warcraft: The Adventure Continues
- ^ War Crimes, chapter 16. "We can reshape the Horde in our image."
- ^ Bloodsworn
- ^ Dave Kosak on Twitter (2013-12-09)
- ^ Ophelia Montague
- ^ Algernon
- ^ Boyle
- ^ Tsimonh
- ^ Billie
- ^ Mount Journal description of Ochre, Green, Red, Purple, Forsaken and White Skeletal Warhorses.
- ^ World of Warcraft: Official Beginner's Guide, 49.
- ^ http://www.wowhead.com/item=7972/ichor-of-undeath#dropped-by
- ^ http://i.imgur.com/pJalOPY.jpg Teffer bleeding green
- ^ Dave Kosak on Twitter (2012-09-29)
- ^ Innkeeper Norman
- ^ Ga'trul's Logs
- ^ Knaak, Richard A.. Stormrage, 58. ISBN 978-1439-18946-7.
- ^ Bloodsworn
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series7/tcg-series7-129-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series7/tcg-series7-026-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series8/tcg-series8-048-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series7/tcg-series7-088-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series7/tcg-series7-079-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series8/tcg-series8-016-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series8/tcg-series8-015-large.jpg
- ^ http://media.blizzard.com/wow/media/artwork/trading-card-game/series7/tcg-series7-036-large.jpg
- ^ Horde Player's Guide, 87.
- ^ Horde Player's Guide, 151.
- ^ "The Problem of Evil, and Other Philosophical Conundrums", World of Warcraft: The Roleplaying Game: 53. "Most Forsaken are pretty despicable, and their motivations as a race are evil and destructive."
- ^ World of Warcraft: The Roleplaying Game, pg. 173.
- ^ Horde Player's Guide, "Magic in the Horde":87. "Priests of the Holy Light in particular struggle to reconcile the philosophy that guided their life with their unfortunate new condition. Some balance their old beliefs with their new forms, but most follow one of two paths."
- ^ Horde Player's Guide, "Magic in the Horde":87-88.
- ^ Horde Player's Guide, "Forsaken Knowledge":154.
- ^ Horde Player's Guide, "Cult of Forgotten Shadow":160. "They felt that the Light forgot them, and turned to the Shadow instead."
- ^ Horde Player's Guide, "Magic in the Horde":87. "Forsaken who feel betrayed by the Holy Light's failure to protect them sometimes find that turning their backs on the Holy Light is not enough; they throw aside the Holy Light and embrace its dark twin out of spite."
- ^ Horde Player's Guide, "Cult of Forgotten Shadow":160. "Alignment: Lawful evil, though chaotic neutral and neutral evil individuals are just as prevalent."
- ^ Horde Player's Guide, "Cult of Forgotten Shadow":160.
- ^ Horde Player's Guide, "Technological Devices":126.
- ^ Horde Player's Guide, 170
- ^ Horde Player's Guide, 173.
- ^ Horde Player's Guide, 90.
- ^ Horde Player's Guide, 37.
- ^ Horde Player's Guide, 161.
- ^ World of Warcraft: The Roleplaying Game, page 52