|Ingredients • • Quests • Recipes • Trainers • Glyphs • Economical Training|
Glyphs are spell and ability enhancements. Characters can equip up to six glyphs at one time: three Major Glyphs that significantly enhance the character's major abilities (though usually with a penalty cost to the same ability for balance), and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.
In order to be equipped, glyphs must first be learned. In most cases this requires using the corresponding glyph items created by scribes. The glyph items are color-coded to the class for which they are meant. Each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50, and 75.
Once learned, glyphs are a permanent addition to a character's arsenal in the Glyphs tab of the Specialization & Talents interface. Equipped glyphs can be reset by visiting a class trainer, or can be swapped out any time outside of combat using for characters level 25-80, for those level 81-85, or for those level 86 or higher. Glyph slots become available at levels 25, 50, and 75. All glyphs can be used from level 25.
Major glyphs feature spell changes that may increase the damage, or another feature of the spell. Some of these glyphs have trade-offs, for example increasing direct damage but removing a DoT effect of the spell.
Minor glyphs mostly give convenient or cosmetic improvements, such as changing the visual effect of a spell, or granting a new ability that is purely for entertainment purposes. However, some have more substantial effects, improving or altering important abilities in a number of ways.
- Changes the graphics of a spell: ,
- Increases the effectiveness of a spell, but only in a minor way or with a trade-off:
- Grants a new ability: ,
Most glyphs must be learned through glyph items, created through the Inscription profession. However, certain major glyphs are learned by each class as they level, at levels 25, 50 and 75 (death knights at levels 60 and 75).
Once a glyph is learned, it is permanently added to the character's glyph library, and will not need to be learned again.
- Players gain access to glyph slots based on their level:
- Level 25: 1 Major, 1 Minor.
- Level 50: 2 Major, 2 Minor.
- Level 75: 3 Major, 3 Minor.
- Glyph effects cannot be stacked (they are Unique-equipped).
- Some glyphs are exclusive with other glyphs - only one of these glyphs can be inscribed at any time.
- While all glyphs are class-specific, some are also specific to one or more specializations, and cannot be used by other specializations.
The Glyphs tab can be found in the Specialization & Talents interface. Here the player will find all glyphs for their class listed, major glyphs first. Specialization requirements are indicated for each glyph, and mousing over a glyph will reveal its function and other glyphs with which it is exclusive. Unlearned glyphs are greyed-out while unavailable glyphs are listed in red. Players can also search and filter glyphs.
On the left are displayed the character's glyph slots, and any currently inscribed glyphs. The player can right click on a glyph to remove it, provided they have the appropriate reagent. New glyphs can be inscribed by clicking on the desired glyph and then on the slot where it is to be added.
- Inscribing a glyph will cause the player to be dismounted.
- Glyphs can be inscribed at any time except when the player is in combat.
- When you inscribe glyphs from the library, they are not consumed; however in order to switch one for another you must first remove the previous glyph.
- Players with Dual Talent Specialization will have two different sets of glyphs, and will need to activate a specialization in order to change its glyphs.
Class glyphs lists
Lists of the glyphs available to each class can be found on their own pages:
|Death knight glyphs||Priest glyphs|
|Druid glyphs||Rogue glyphs|
|Hunter glyphs||Shaman glyphs|
|Mage glyphs||Warlock glyphs|
|Monk glyphs||Warrior glyphs|
Initially, there would be additional glyphs known as "ancient glyphs", added with the Path of the Titans system. When Path of the Titans was canceled, the glyph system was changed to three tiers - Major, Medium and Minor. In patch 4.0.1 this was changed to Prime, Major and Minor. Patch 5.0.4 removed Prime glyphs, and added many new Major and Minor glyphs.
Prime glyphs were effective in combat, and generally increased the healing or damage of an ability. They were generally the most potent and important of the glyphs.
- Increased the healing done by an ability: , .
- Increased the damage done by an ability: , .
- Added an additional effect to your ability: , .
- Patch 7.0.1 (Alpha):
- Major glyphs removed. Runes giving temporary buffs are taking their place.
- Minor glyphs are no longer constrained by a maximum number of slots.
- Patch 6.0.2 (2014-10-14):
- Exclusive categories have been added for some glyphs. Other glyphs from the same category cannot be applied at the same time.
- Some glyphs are now exclusive to a specialization.
- All classes now learn some of their Major Glyphs as they level. Recipes for these Glyphs have been removed.
- Patch 5.0.4 (2012-08-28): Major overhaul of the glyph system; All Prime Glyphs were replaced or converted to Major Glyphs.
- Patch 4.0.1 (2010-10-12): Added Prime Glyphs and Glyph slots. The minimum level requirement to use glyphs is 25. You will unlock a Prime Glyph slot, a Major Glyph slot and a Minor Glyph slot at level 25, 50 and 75. Removed glyphs have been replaced by the item in-game.
- Patch 3.1.0 (2009-04-14): Glyph interface moved from the spellbook window to the talent window.
- Patch 3.0.2 (2008-10-14): Added.
- ^ Mists of Pandaria 2012 Press Event: Full Monk Talents Revealed and More!. Wowhead (2012-03-19). Retrieved on 2012-03-19.