Guns are long-ranged weapons that use an explosive charge (in a similar manner to the black powder charges used by real-world flintlock weaponry) to propel a bullet. They are similar to bows and crossbows in use; all three use the shooting skill and related hunter skills. Character stats are applied the same way for each type, although the item stats will be different for each type.
was Azeroth's first firearm.
- Notably, all guns in World of Warcraft are aimed and fired as long guns; there are no handguns available to players. In fact, handguns seem to be somewhat rare in the Warcraft-universe, although numerous characters in the lore have made use of handguns, and they seem far more common in Gilneas than the rest of Azeroth. Characters that have used handguns in the lore include , Vincent Godfrey, and .
- All gun "types" are purely cosmetic; boomstick, blunderbuss, shotgun, rifle, etc, all use the gun weapon skill. They all work the same way.
- Before patch 6.0.2, guns made a somewhat huge explosion when fired. Some players found this to be irritating after a while. In PvP, the sound also had a tendency to give away the shooter's presence and/or position from a father distance.
Acquiring and upgrading
There are several ways to acquire a gun. Like all other weapons and armor, they can be:
There are also different ways to improve your gun:
- Simply acquire a better gun with better stats
- Add an engineer-crafted scope on it
The subject of this section has been removed from World of Warcraft.
Different things related to guns have changed since World of Warcraft began:
Dwarves have a racial trait that improves their ability to use guns - Gun Specialization: Increase Gun Critical Hit chance by 1%
Prior to patch 4.0.1, players also required bullets (an item type) to fire their guns. The patch removed the need for ammunition, which also removed arrows from bows and crossbows. Now, guns will endlessly fire and only stop firing when they break.
An Ammo Pouch was previously a type of bag-item which held only bullets. Bullets could be stored both in ammo pouches or in regular bags, but the pouches usually had more inventory slots than regular bags. With the removal of ammunition in patch 4.0.1, ammo pouches were also removed from the game (they were no longer craftable, and any existing ones were converted into normal bags).
In the RPG
Firearms are a relatively new dwarven invention. Despite the dangers of dealing with volatile explosives, dwarves are fascinated by the possibilities. Dwarven gunmakers constantly tinker with the guns they craft, trying out new designs and upgrades, naming and decorating their weapons.
This basic firearm deals damage to anyone in a 5-foot wide path beyond that distance, out to maximum range. It holds a single shot and thereafter it is required to reload for another shot.
- Flintlock Pistol
A flintlock pistol is powerful but inaccurate, not so much a small version of the long rifle as it is like firing a bomb though a short tube. It holds a single shot and thereafter it is required to reload for another shot.
- Long Rifle
The king of small arms, a long rifle is nearly as long as a dwarf is tall. Thanks to the innovative barrel design, a skilled sharpshooter can use the long rifle to knock an apple of an orc’s head from nearly half a mile away – assuming the rifleman can resist the urge to shoot the orc instead. The long rifle holds a single shot and thereafter it is required to reload for another shot.
- Per Class Proficiencies for which classes can learn to use which weapons.
- Acid Gun (RPG), a type of gun invented by goblin tinkers.
- Dragon gun, another type of gun invented by goblin tinkers.
- Patch 6.0.2 (2014-10-14): Guns now make quieter sounds when shot.
- Patch 5.0.4 (2012-08-28): Guns changed from ranged items to main hand items.
- Patch 4.0.1 (2010-10-12): Guns no longer use ammunition.
- ^ Warcraft III manual, pg. 11
- ^ Arthaus. Warcraft: The Roleplaying Game, 131. ISBN 9781588460714.
- ^ Arthaus. Warcraft: The Roleplaying Game, 132&133. ISBN 9781588460714.
- ^ Arthaus. Warcraft: The Roleplaying Game, 133. ISBN 9781588460714.
- ^ Arthaus. Warcraft: The Roleplaying Game, 134. ISBN 9781588460714.