Healing Touch

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Healing Touch
Spell nature healingtouch.png
  • Healing Touch
  • Level 26 druid ability
  • 40 yd range
  • 9% of base mana
  • 2.5 sec cast
  • Heals a friendly target for (450% of spell power).
Usable by



None/Global Cooldown

Other information
Level learned


The druids' reverence for nature allows them to bestow wondrous gifts upon their allies.[1]

Healing Touch is a level 26 Restoration druid healing spell. It is the largest direct heal available to the class. It is costly but effective, making it good for delivering large amounts of healing to a target.


  • High cost but equally high healing makes this a good spell to use on a target that's taking heavy damage but isn't in danger of dying during the long cast time, such as a tank.

Tips and Tactics

  • If you think your target might die while you're casting this spell, cast [Regrowth] first to buy yourself a little time.



Patches and hotfixes

  • Legion Patch 7.1.0 (2016-10-25): (Balance, Guardian, Feral) Druids now have [Regrowth] in place of Healing Touch.
    • Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate.
  • Hotfix (2016-09-02): "Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%."
  • Legion Patch 7.0.3 (2016-07-19): Now heals for 400% of spell power, up from 360%.
  • WoD Patch 6.2.0 (2015-06-23): No longer cancels Bear Form for Guardian druids.
  • Hotfix (2013-10-29): "Resolved an issue where casting Healing Touch while Nature's Swiftness is active did not consume the Restoration Tier-16 2-piece bonus."
  • WoD Patch 6.0.2 (2014-10-14): Now heals for 50% more when self-cast for Balance druids.
  • Hotfix (2013-10-03): "Casting Healing Touch should no longer incorrectly consume both bonuses from Soul of the Forest and Sage Mender (Tier-16 Restoration 2-piece set bonus) at the same time."
  • Cataclysm Patch 4.0.6 (2011-02-08): Now trained at level 78, up from level 3.
  • Cataclysm Patch 4.0.1 (2010-10-12): Now trained at level 3, instead of being available on creation.
  • Patch 0.9 (2004-08-17): Mana cost reduced.
  • Patch 0.7 (2004-06-15): Mana cost reduced.

See also


External links