Holy Power

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Empty Holy Power bar.
A paladin with 5 Holy Power.
For the former paladin talent, see [Holy Power].

Holy Power is a Retribution paladin resource mechanic, which works similar to the rogue's and druid's combo points. Holy Power can be gained through certain spell and talents, and is used for casting other spells.

When fighting, Retribution paladins will generally want to build up Holy Power by using their abilities. Once Holy Power has been built up, it can be consumed to augment specific Holy Power-based spells. For example, the starting ability [Templar's Verdict] is a powerful melee attack.

Notes
  • Holy Power becomes available at level 10.
  • It is possible to have 5 Holy Power at a time.
  • Unlike a rogue's combo points, Holy Power appears in a "Holy bar" below the paladin's portrait (see picture). This makes it similar to a death knight's rune system.
  • The spells using Holy Power doesn't need to be used on the same target the spells generating it were used on.
  • Holy Power decays over time when not in combat. It must therefore be spent quickly before it's wasted. It decays approximately 10 seconds after leaving combat, one Holy Power at a time. This means that a paladin with 3 Holy Power will lose 1 Holy Power after 10 seconds, another Holy Power after 20 seconds, and the last Holy Power after 30 seconds.

Generated by

Abilities

Talents

Consumed by

Abilities

Talents

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Now used only by Retribution and can use 5 Holy Power from the start.
  • MoP Patch 5.0.4 (2012-08-28): Divine Storm now consumes Holy Power.
  • Cataclysm Patch 4.0.3a (2010-11-23): Light of Dawn now consumes Holy Power, while Divine Storm no longer does. Divine Plea now generates Holy Power via Shield of the Templar, the same goes for Hammer of Wrath via Divine Purpose.
  • Cataclysm Patch 4.0.1 (2010-10-12): Added.