Human (playable)

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Playable races in World of Warcraft
TBC Draenei · Dwarf · Gnome · Human · Night elf · Icon Cataclysm 18x18.gif Worgen MoP Pandaren
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This article is about the human playable race. For humans in general (including all human factions), see human.
AllianceHumans
Human Playable.jpg
Character classes
Main language
Starting zone
Racial leader
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Racial mount

The humans are one of the playable Alliance races in World of Warcraft. They are a resilient breed, having survived an invasion by the savage orcs during the First War. During the Second War, the armies of Stormwind rallied with the rest of the human kingdoms in the Alliance of Lordaeron to reclaim their homeland of Azeroth. After the success of the Second War, the Kingdom of Lordaeron was decimated by the Burning Legion and its population forced to flee to Stormwind, which would consequently become the center of human power on Azeroth.

According to WoW Census, humans have long been the most-played race in World of Warcraft.

Background

The icon of Courage

Emboldened by the return of their heroic leader, Varian Wrynn, the proud humans of Stormwind led the Alliance to victory over the dreaded Lich King. While successful, the campaign in Northrend proved costly and the humans now seek to bolster their strategic holdings through out the world. Under Varian's daring leadership, humanity now braces itself for a renewed conflict with its perennial enemy, the Horde. Yet, as the great Cataclysm rips across the world, familiar threats have once again arisen closer to home. It now falls to you to defend the kingdom and uphold the honor of humanity.

The noble humans of Stormwind are a proud, tenacious race. They bravely fought the orcish Horde for generations as the patrons of the Grand Alliance. Just as they thought peace had at last settled over their war-torn kingdoms, an even darker shadow descended upon the world. The undead Scourge unleashed a foul plague of death upon humanity and succeeded in decimating the northern human kingdom of Lordaeron. The few humans who survived fled south to the protection of Stormwind.

Yet no sooner had the undead struck than the demonic Burning Legion began its cataclysmic invasion of the world. The warriors of humanity stood fast against the Legion and helped save the world from imminent destruction. Nearly six years later, the defenders of Stormwind stand vigilant against any who would threaten the sanctity of their lands. Situated in the foothills of Elwynn Forest, Stormwind City is one of the last bastions of human power in the world.

King Varian Wrynn rules the people of Stormwind, who remain steadfast in their commitment to the Grand Alliance. Backed by their stalwart allies, the armies of Stormwind have been called away to once again fight the savage Horde on distant battlefields. With the armies gone, the defense of Stormwind now falls to its proud citizens.As one of the few remaining humans left in the world, you must defend the kingdom against those who encroach upon it, and hunt down the subversive traitors who seek to destroy it from within. Now is the time for heroes. Now humanity’s greatest chapter can be told.[1]

Appearance

Humans’ skin ranges from dark to light, and may have tones of other colors. Their eyes are blue, brown, green, gray, or hazel. Human hair is brown, black, blond, or red. Humans look like exaggerated forms of real-life humans, with men usually keeping their hair short and women usually longer. Beards on men seem very popular or shaving is just not common. Humans average 6 feet in height and weigh about 180 pounds, with men noticeably taller and heavier than women.

Character

Sir Anduin Lothar, the Lion of Azeroth

The humans start in Northshire Valley, a subzone located in northern Elwynn Forest.

Starting attributes

Attribute Base Mage Paladin Priest Rogue Warlock Warrior Death Knight Hunter
Strength 20 20 22 20 21 20 23 108 20
Agility 20 20 20 20 23 20 20 73 23
Stamina 20 20 22 20 21 21 22 99 21
Intellect 20 23 20 22 20 22 20 29 20
Spirit 20 23 22 24 21 23 21 42 21

Racial traits

[The Human Spirit] - passive
Versatility increased by 100 [at level 100] (scales by level).
[Diplomacy] - passive
Faction reputation gains increased by 10%.
[Every Man for Himself] - instant - 2 min cooldown
Activate to remove all movement impairing effects and all effects which cause loss of control of your character.
[Sword Specialization] - passive
Expertise with One-Handed Swords and Two-Handed Swords increased by 1%.
[Mace Specialization] - passive
Expertise with One-Handed Maces and Two-Handed Maces increased by 1%.
Removed from game
[Perception] - passive
Increases your Stealth detection.

Reasons for racial traits

Humans have long chosen [Sword Specialization] and [Mace Specialization]. These weapons have come to symbolize justice in human culture and human martial arts are built around their use.

One of the greatest advantages that humanity possesses is their aptitude for team work and leadership, therefore they are also well known for their skills in [Diplomacy]. Their leaders proposed forming the Alliance, and even ordinary citizens know that the right choice of words means the difference between leaving a good impression and leaving a great one.

The human tenacity is one of their best traits as a race. They will continue to fight through any level of adversity. Faced with invasions by the Orcs, Burning Legion, and even the Scourge, [The Human Spirit] remains unconquered. This also contributes to humanity's powerful will to survive, demonstrated by the racial " [Every Man for Himself]" which shows a human doing anything necessary to survive and triumph over his or her foe.

Human societies tend to have more problems with crime than those of other races. This is perhaps best exemplified by the rise of the Defias and the Syndicate, though there are plenty of small time crooks as well. To cope, humans have developed their skills of [Perception] [this racial was removed in Patch 4.0.1]. When a human suspects something is up, they can look and listen extra carefully for hidden enemies. Other races, particularly night elves, find this odd, as humans are naturally handicapped against most known humanoid races in low-light conditions, lacking dark and low-light vision.

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