|Race||Blood elf (Humanoid)|
|Location||Chamber of Command, Black Temple|
The Illidari Council is a group of four blood elf bosses in the Black Temple. The fight is comparable to since it sports a difficult pull and a rather chaotic battle for survival, which requires high situational awareness and fast reflexes from all raid members.
- 1 Lore
- 2 Abilities
- 3 Preparation
- 4 The Pull
- 5 Tanking
- 6 Healing
- 7 Soloing
- 8 Tips
- 9 Loot
- 10 Quotes
- 11 References
- 12 Patches and hotfixes
- 13 External links
The Illidari Council were among the most talented and powerful blood elves led to Outland. The prince left them in Shadowmoon Valley to advise and assist his master, , while he left for Netherstorm. The council vied for Illidan's favor and frequently schemed against one another, naming themselves the Illidari Council in a mostly ostentatious display, but Illidan acknowledged that they were exceptionally gifted in their respective fields: in matters of war and logistics, in the realms of espionage and shadowing, 's talent for upholding relations with Illidan's other servitors, and 's arcane mastery. The council remained some of Illidan's most steadfast followers even after their own prince's defection to the Burning Legion.
On the eve of the Black Temple's fall, it was the council who organized much of the resistance against the Sha'tar and their allies. Illidan, obsessed with his mission to plot the downfall of Argus, had mostly lost interest in the battle's outcome, and had come to view his ruined kingdom on Outland as a sacrifice of little consequence. However, after accompanying the council to the temple's ramparts to observe the flow of battle, he knew this clash of the Legion's enemies was what had anticipated. The Betrayer ordered the Illidari Council to retreat and prepare for battle, freshly resolved to both win this battle and finish his own personal strike at the Legion's heart. With his demon hunters away on Mardum, the council were Illidan's last line of defense, and fought to their deaths in his service.
All four bosses share a common health pool of initially 4,300,000 HP. Damage done to any boss is deducted from this pool, they automatically all die when the pool is depleted. They will enrage after 15 minutes.
- Empowered Smite — 2 sec cast, 5,463 to 6,037 holy damage, not reflectable
- Divine Wrath — random target, 5k initial holy damage plus 8 second DoT for 2,5k fire damage per tick
- Reflective Shield — 20 sec self shield, absorbs up to 25k physical and/or magical damage, half the absorbed damage is reflected to the attacker, does not protect against physical interrupts (like kick or pummel)
- Circle of Healing — 2.5 sec cast, fills the common health pool for 100k, 20 sec CD, interruptible
- Arcane Bolt — 2 sec cast, ~15 k Arcane Damage, interruptible
- Flamestrike — 10 yard fire AoE, random location, 5k initial damage plus 3k per tick over 12 seconds
- Blizzard — 10 yard frost AoE, random location, 6k frost damage per tick over 12 seconds
- Dampen Magic — self buff which reduces magic damage taken by 75% and healing taken by 500
- Arcane Explosion — 10 yard AoE cantered around him for 9k Arcane Damage, used only if any target is within 10 yards, resistible
- Melee: 4k - 5k, cannot crush
- Hammer of Justice — Stuns a random target within 10-40 yards for 6 seconds
- Consecration — 21 seconds 10 yard AoE around Gathios for 2,250 every 3 seconds, 30 sec cooldown
- Seal of Command — 30 sec self buff increasing melee damage dealt by 70% (holy), shared CD with Seal of Blood
- Seal of Blood — 30 sec self buff for +800 holy melee damage, shared CD with Seal of Command
- Judgement — Both seals can be judged (Command for 7k holy damage, Blood for 11k holy damage over 9 sec), Judging Command can be spell reflected, Judging Blood cannot
- Blessing of Spell Warding — 15 sec buff granting immunity to magic damage, cast on one of the other bosses (usually Malande), shared CD with Blessing of Protection
- Blessing of Protection — 15 sec buff granting immunity to physical damage, cast on one of the other bosses (usually Malande), shared CD with Blessing of Spell Warding
- Chromatic Resistance Aura — 30 sec buff on all three other bosses, increasing their resistance to all by 250, 1 min CD shared with Devotion Aura
- Devotion Aura — 30 sec buff on all three other bosses, increasing their armor by 20%, 1 minute CD shared with Chromatic Resistance Aura
- Deadly Poison — debuff for 1000 Nature damage per second over 4 sec, cannot be removed
- Envenom — attack on a Deadly Poisoned target, removes the debuff and deals ~6k poison damage
- Vanish — Same as the rogue ability , 30 sec duration
- 1 main tank (Gathios)
- 2 off-tanks (Malande and Veras)
- 1 mage tank (Zerevor)
- 12-13 damage dealers
- 8-9 healers
Similar to High King Maulgar, a correct pull is difficult to set up, but extremely important. In order of precedence, the mobs should be assigned as follows:
- A mage buffed with , a full stack of HoTs and a starts the fight by pulling Zerevor (the mage) from 35 yards away, towards the left side of the platform
- Gathios (the Paladin) should be immediately misdirected to the main tank, and tanked on the opposite (right) side of the platform
- Veras and Malande can both be tanked by one off-tank each near the middle of the stairs, about 15 yards apart. Additional misdirections facilitate this pulling
Gnomes can experience line of sight issues when attempting the pull. They need to either go to the top of the platform or change their character model (e.g. withor ).
The critical element is the mage, who may easily die if one of the other bosses attacks him. It's possible to start the fight with an Imp (or other pet), which then takes the first Arcane Bolt. This gives the raid a second or so to get the mobs under control. Of course, the mage tank must give the pet just a split second head start, and gain Aggro on Zerevor (and spellsteal) as quickly as possible.
Lady Malandes heals must be interrupted under all circumstances, and all her other spells should be interrupted as much as possible. Since she's the preferred target of Gathios' blessings, she's invulnerable to one type of damage (physical or magic) most of the time. Therefore a total of four interrupters should stay on her - two physical and two magical. , Deathfrost and Mind Numbing Poison are highly recommended. If there's some AoE on her spot and she's blessed vs. magic, a last resort is to have a Rogue wearing the PvP gloves interrupt her by throwing. The group tanking/interrupting her must call out the target if a Divine Wrath gets through, so that the raid healers can adjust.
High Nethermancer Zerevors Dampen Magic must be spellstolen as frequently as possible. Everybody must keep at least 10 yards away from him to avoid arcane explosion.
Gathios the Shatterer is the main DPS target. The main tank should use spell reflect when the Seal of Command is Judged (this happens in regular intervals). The melee damage dealers must be extra careful never to attack him from the front, since an increase of his attack speed (after a parry) can mean near-instant death for the MT. This is particularly difficult, because if there's some AoE taking place, the tank has to move. The best practice is to stop melee until Gathios stands still in his new location.
Aggro (on Gathios) is not an issue, because the spell reflects create a lot of threat. After the second reflected Judgement, all damage dealers can safely ignore their threat meters and go all-out.
After a Vanish, Veras temporarily ignores his aggro list, until he's hit again by the tank. A druid or paladin tank is therefore better suited for this task than a warrior. If a warrior must tank him, it's highly advisable to set up an macro which follows an Intercept or Intervene directly with an Autoattack.
Two healers on the main tank, one on each of the three other tanks, remaining healers on raid heal. The whole raid has to watch out for a lot of different AoE effects. There's about six different types of AoE and debuffs which can occur, and there is nothing predictable. Raid members must be very quick to run out of AoEs, and healers must be extremely alert to heal through some poison debuff or other damage, while evading AoEs themselves.
This is probably the most difficult encounter in Black Temple to solo, as Lady Malande's heals can effectively mean the player has to do a few million more damage than the Council's starting health to secure a kill. Even when reduced to 1 hit point, Malande and/or Gaithos can still cast a heal before the player lands the killing blow, which can lead to some frustrating moments. The best strategy seems to be to focus on Gathios, blowing all cooldowns at the start. As the player gets close to a kill, he/she needs to put up DOTs or AOEs on Gaithos so as to greatly increase the chances that the player will get in one final damaging blow before Malande gets off a heal at 1 hit point. It is also helpful if the player does the encounter on the platform where the Council starts, since any AOEs will hit at least two other members and lower their life pool more quickly as well as make landing the killing blow easier.
One tactic that can help your tank locate Veras Darkshadow after a vanish is to have a hunter make the a spamable macro to mark Veras before he reappears. This should put a big red arrow over Veras about 3 seconds before he reappears.
/focus Veras Darkshadow /cast [target=focus, exists] Hunter's Mark
- Flee or die!
- No second chances!
- I'm full of surprises!
- Kill Comment
- As it should be.
- My work is done.
- Destiny... awaits.
Gathios the Shatterer
- I have better things to do!
- Enjoy your final moments!
- You are mine!
- Kill Comment
- Well done!
- Selama amor'anore!
- Enough games!
- Lord Illidan...I...
High Nethermancer Zerevor
- Common. Such a crude language. Ban'dal!
- Diel fin'al.
- Sha'amoor ara mashaal?
- Killing a Player
- Kill Comment
- Belesa menoor!
- Sha'amoor seabenal!
- Diel ma'ahn... orindel'o.
- You wish to test me?
- You're not cut out for this!
- Anar'alah belore!
- Kill Comment
- A glorious kill!
- Valiant effort!
- You wish to kill me? Hahaha, you first!
- You got... lucky.
- Akama says: Those who've defiled this temple have all been defeated. All but one!
- Akama says: Let us finish what we've started. I will lead you to Illidan's abode once you've recovered your strength.
Patches and hotfixes
- Hotfix (2014-10-20): "Lady Malande's Reflective Shield should no longer reflect back an excessive amount of damage."
- Patch 2.1.0 (2007-05-22): Added.