Imperator Mar'gok

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For the character from the main universe, see Imperator Mar'gok (main universe).
BossImperator Mar'gok
Image of Imperator Mar'gok
Title <Sorcerer King>
Gender Male
Race Ogre mage
Level ?? Boss
Health
LFR Scales
Normal + Scales
Heroic + Scales
Mythic 96,459,480
Reaction Alliance Horde
Affiliation(s) Gorian Empire, Highmaul clan (Iron Horde)
Occupation Imperator of the Gorian Empire
Location Highmaul
Status Deceased[1]
Student(s) Rezlorg
Highmaul

Kargath Bladefist
The Butcher
Tectus
Brackenspore
Twin Ogron
Ko'ragh
Imperator Mar'gok

(lore)
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Loot
"You dare assault the seat of my power? Is this the work of that traitor Cho'gall? Kneel and swear fealty to me, and I may yet spare your lives for my coliseum."

Imperator Mar'gok is a powerful ogre mage that rules the Gorian Empire with a watchful eye and an iron grip. He also oversees the Highmaul Coliseum, though he apparently only leaves the palace to attend legendary battles.[2] He has mastered techniques that would be considered fringe arcane studies by Azerothian mages.[3] Ultimately, he is killed by Cho'gall.

At some point, his forces were victorious in the Battle of Red Spires.

Background

Code of Rule

WoW-novel-logo-16x62.png This section concerns content exclusive to the Warcraft novels or short stories.

Grommash and Mar'gok.
Imperator Mar'gok in World of Warcraft.

Grommash Hellscream sent an emissary to the ogres at Highmaul, who revealed that Grommash wanted them to prove their worth or be made extinct. A few hours later saw the Iron Horde laying siege to Highmaul at his command. Not long after Imperator Mar'gok displeased that the Iron Horde could possible claim Highmaul sought peace with the Iron Horde and personally met with Grommash. During this meeting Imperator Mar'gok remarked even with their strength the Iron Horde was weak due to not containing the magic the ogres of Highmaul were capable of. The Imperator then remarked that even if the Iron Horde did claim Highmaul, they would lose an entire year in removing the bodies in order to successfully live within city. Grommash in response retorted that not only did they were winning, they did not want Highmaul but their lives. However he did acknowledge the might of their sorcery and ordered the Imperator to teach to them and in turn some of them may live. After a brief council Imperator Mar'gok tried to call to get Hellscream to call off the siege before teaching, pointing out each ogre death was one less person who could teach the orcs. However Hellscream was adamant that the ogres teach them the magic of the breakers immediately, and knowing he had no choice if he wished to save Highmaul Imperator Mar'gok conceded to his demands.

At Hellscream's command Imperator Mar'gok and his ogres fought orc warlocks who the Iron Horde had taken prisoner and after witnessing the ogres winning (despite the losses they suffered) Grommash ordered for the siege of Highmaul to stopped and that declared the ogres of Highmaul were now servants of the Iron Horde. Approaching the Imperator, the Warchief of the Iron ordered him to deliver all orc slaves in Highmaul to Kargath Bladefist and warned that any attempt at treachery or rebellion would see them returning to claim his blood. When Ko'ragh approached afterwards Mar'gok either wanted to take out his frustrations out on his servant or believing that he had hidden his ability to become to immune to magic beat Ko'ragh.

Once he returned to Highmaul Imperator Mar'gok remarked to himself that while he would serve the Iron Horde, they would do so "for now", showing his intention to eventually break free from the Iron Horde's control.[4]

Adventure Guide

As the grand Imperator of Highmaul, Mar'gok is descended from a long line of sorcerers who have ruled the Gorian Empire. Equal parts cunning and brutality, Mar'gok recognized the rising tide of the Iron Horde and what it would mean to oppose them. He has acquiesced to an alliance with Grommash, even as he continues to search for a way to tip the balance of power back into his favor.

Overview

Imperator Mar'gok assaults players with destructive Arcane magic and summons Arcane Aberrations to fight for him. When Imperator Mar'gok reaches 85%, 55% and 25% health remaining, he activates one of the runestones in his throne room, augmenting his abilities with additional effects. The runestones activated at 55% and 25% must be awakened from their dormant state. As they charge, guards arrive to defend the Imperator as Volatile Anomalies pour from the stone.

ImportantIn Mythic difficulty, Imperator Mar'gok maintains the effects of 2 runestones at once and begins to awake a new runestone at 66% and 33% health remaining.

Dps icon.png Damage Dealers

  • Arcane Wrath spreads to nearby allies.
  • Destructive Resonance will inflict lethal damage if triggered.
  • Arcane Aberrations inflict heavy raid wide damage as long as they are alive.

Healer icon.png Healers

  • Arcane Wrath inflicts heavy damage when it expires from a target.
  • Arcane Aberrations will inflict raid wide damage every second that they are alive.
  • Force Nova inflicts heavy damage to players as it moves over them.

Tank icon.png Tanks

  • Accelerated Assault will stack indefinitely until Imperator Mar'gok melee attacks a different target.
  • Mark of Chaos will inflict damage to allies within 35 yards when it expires.
  • Imperator Mar'gok will periodically summon Arcane Aberrations.

Abilities

Phase 1: Might of the Crown

  • Ability socererking arcanewrath.png  Arcane Wrath — Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec. When Branded expires it inflicts 61750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards. Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.
  • Ability socererking arcanemines.png  Destructive Resonance — Imperator Mar'gok summons an Arcane mine that persists for 1 minute. If triggered, Destructive Resonance inflicts 84000 Arcane damage to all players. In addition, this effect inflicts 186200 to 205800 Arcane damage to the player that triggered it, increasing their Arcane damage taken by 45% for 1 min and stunning them for 1.50 sec whenever they take Arcane damage.
  • Arcane Aberration — Imperator Mar'gok summons an Arcane Aberration.
    • Spell arcane prismaticcloak.png  Collapsing Entity — Arcane Aberrations pulse with unstable energy, inflicting 11875 to 13125 Arcane damage to all players every second.
  • Spell arcane massdispel.png  Mark of Chaos Tank Alert — Imperator Mar'gok marks a player with chaotic magic. After 8 sec., the magic explodes, inflicting 237500 to 262500 Arcane damage to their allies within 35 yards.
  • Ability socererking forcenova.png  Force Nova — Imperator Mar'gok releases a nova of Arcane energy that inflicts 15795 to 16605 Arcane damage every 0.3 sec. to all players within the nova's area of effect.
  • Spell arcane studentofmagic.png  Accelerated Assault Tank Alert — With each consecutive melee attack against the same target, Imperator Mar'gok's attack speed increases by 8%. This effect stacks.

Phase 2: Rune of Displacement

When Imperator Mar'gok reaches 85% health remaining, he activates the Rune of Displacement. In Mythic difficulty, Imperator Mar'gok begins the fight with both the Rune of Displacement and Rune of Replication active.

  • Ability socererking arcanewrath.png  Arcane Wrath: Displacement — In addition to Arcane Wrath's normal effects, Branded Players are unable to move more than 10 yards from the location they were marked. Attempting to leave the marked area will teleport the player back to the location they were originally marked.
  • Ability socererking arcanemines.png  Destructive Resonance: Displacement — In addition to Destructive Resonance's normal effects, it grows to twice its original size over 30 seconds.
  • Displacing Arcane Aberration — Imperator Mar'gok summons a Displacing Arcane Aberration.
    • Ability mage incantersabsorbtion.png  Impactful Pulse — Upon death, Displacing Arcane Aberrations knock all players away.
  • Spell arcane massdispel.png  Mark of Chaos: Displacement Tank Alert — In addition to Mark of Chaos' normal effects, the target is teleported to a random location.
  • Ability socererking forcenova.png  Force Nova: Displacement — In addition to Force Nova's normal effects, it now also pushes players away as the nova moves outwards.

Intermission: Dormant Runestones

When Imperator Mar'gok reaches 55% health remaining, he begins to awaken the Rune of Fortification. The rune charges for 1 minute before releasing its power. In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Fortification at 66% health remaining. This causes the Rune of Replication to become dormant.

  • Gorian Warmage — Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Fortification.
    • Spell arcane blast.png  Dominance Aura — Empowers allies within 25 yards, increasing damage done by 50% and melee, ranged and spell casting speed haste by 50%.
    • Ability mage missilebarrage.png  Nether Blast — Gorian Warmages blast a player with arcane energy, inflicting 61750 to 68250 Arcane damage to any player within 5 yards.
      • Ability socererking arcanefortification.png  Nether Energy — Each succesful cast of Nether Blast increases all damage done by 25% for 6 sec. This effect stacks.
    • Spell nature slow.png  Slow Magic Effect — Gorian Warmages slow a random player, reducing their movement, attack and spell casting speed by 50% for 45 sec.
    • Ability fixated state red.png  Fixate — Gorian Warmages fixate on a random player, attacking only them for 15 sec.
  • Volatile Anomaly — As the Rune of Fortification charges, Volatile Anomalies pour from the rune stone every 12 sec.
    • Spell mage nethertempest.png  Destabilize — Volatile Anomalies explode upon death, inflicting 38000 to 42000 Arcane damage to all players.

Phase 3: Rune of Fortification

  • Ability socererking arcanewrath.png  Arcane Wrath: Fortification — In addition to Arcane Wrath's normal effect, the jump range of Arcane Wrath is only decreased by 25% with each jump.
  • Ability socererking arcanemines.png  Destructive Resonance: Fortification — In addition to Destructive Resonance's normal effects, it persists for 2 minutes.
  • Fortified Arcane Aberration — Imperator Mar'gok summons a Fortified Arcane Aberration.
    • Ability socererking arcanefortification.png  Fortified — Fortified Arcane Aberrations are immune to all crowd-controlling effects and have 75% more health.
  • Spell arcane massdispel.png  Mark of Chaos: Fortification Tank Alert — In addition to Mark of Chaos' normal effects, the target is rooted in place.
  • Ability socererking forcenova.png  Force Nova: Fortification — In addition to Force Nova's normal effects, an additional nova is released every 8 sec,. for 16 sec.

Intermission: Lineage of Power

When Imperator Mar'gok reaches 25% health remaining, he begins to awaken the Rune of Replication. The rune charges for 1 minute before releasing its power. In Mythic difficulty, Imperator Mar'gok begins to awaken the Rune of Replication at 33% health remaining. This causes the Rune of Displacement to become dormant.

  • Gorian Reaver — A Gorian Reaver comes to defend Imperator Mar'gok as he charges the Rune of Replication.
    • Ability warrior shockwave.png  Devastating Shockwave — Gorian Reavers send a wave of force in a frontal cone, inflicting 237500 to 262500 Physical damage to all players within 0 yards.
    • Ability warrior shieldbreak.png  Crush Armor — Gorian Reavers crush a player, increasing their Physical damage taken by 15% for 25 sec. This effect stacks.
    • Ability kick.png  Kick to the Face — Gorian Reavers kick a player in the face, inflicting 190000 to 210000 Physical damage. This effect clears all threat and knocks the target back.
  • Gorian Warmage — Two Gorian Warmages come to defend Imperator Mar'gok as he charges the Rune of Replication.
    • Spell arcane blast.png  Dominance Aura — Empowers allies within 25 yards, increasing damage done by 50% and melee, ranged and spell casting speed haste by 50%.
    • Ability mage missilebarrage.png  Nether Blast — Gorian Warmages blast a player with arcane energy, inflicting 61750 to 68250 Arcane damage to any player within 5 yards.
      • Ability socererking arcanefortification.png  Nether Energy — Each succesful cast of Nether Blast increases all damage done by 25% for 6 sec. This effect stacks.
    • Spell nature slow.png  Slow Magic Effect — Gorian Warmages slow a random player, reducing their movement, attack and spell casting speed by 50% for 45 sec.
    • Ability fixated state red.png  Fixate — Gorian Warmages fixate on a random player, attacking only them for 15 sec.
  • Volatile Anomaly — As the Rune of Fortification charges, Volatile Anomalies pour from the rune stone every 12 sec.
    • Spell mage nethertempest.png  Destabilize — Volatile Anomalies explode upon death, inflicting 38000 to 42000 Arcane damage to all players.

Phase 4: Rune of Replication

  • Ability socererking arcanewrath.png  Arcane Wrath: Replication — In addition to Arcane Wrath's normal effects, a second player will be Branded the first time Arcane Wrath jumps.
  • Ability socererking arcanemines.png  Destructive Resonance: Replication — In addition to Destructive Resonance's normal effects, two additional Destructive Resonances are created nearby when it detonates or expires.
  • Replicating Arcane Aberration — Imperator Mar'gok summons a Replicating Arcane Aberration.
    • Ability socererking arcanereplication.png  Replicate — Upon death, Replicating Arcane Aberrations split into 7 Arcane Remnants.
  • Spell arcane massdispel.png  Mark of Chaos: Replication Tank Alert — In addition to Mark of Chaos' normal effects, 8 Orbs of Chaos are conjured when Mark of Chaos expires. Each orb flies out from the wearer and inflicts 190000 to 210000 Arcane damage to all players that they move through.
  • Ability socererking forcenova.png  Force Nova: Replication — In addition to Force Nova's normal effects, players who are damaged by Force Nova will inflict 16625 to 18375 Arcane damage to their allies within 4 yards.

Strategy

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Loot

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Related Achievements

Quotes

Intro
High Councilor Mal'gris yells: My liege, the city is lost! We must abandon the palace!
Imperator Mar'gok yells: Highmaul will never fall. The Gorian empire will not be overthrown by these peasants!
High Councilor Mal'gris yells: The gates have been breached! They have come for the stones!
Imperator Mar'gok yells: End this now, Mal'gris. Remove them from my throne room.
Gorian War Council defeated
You dare assault the seat of my power? Is this the work of that traitor Cho'gall? Kneel and swear fealty to me, and I may yet spare your lives for my coliseum.
Aggro
You will learn why I am king and you are little more than peasants.
Force Nova
I command the arcane!
Mark of Chaos
  • Begone from my sight.
  • Come, see the error of your ways.
Arcane Wrath
  • You have earned my wrath!
  • My power knows no limit!
Arcane Abberation
The arcane bends to my will, as shall you!
Rune of Displacement
Look upon the tools of your demise! The ancient stones grant me unimaginable power!
Rune of Fortification
You have seen but a fraction of my power. Behold the ancient magics unearthed by my empire!
King's guard, to my side! I must focus my power and awaken the stone!
Such power! It takes form to destroy you!
Its energy overflows! Soon it will be unleashed!
The boundless power of the stones flows through me! Your destruction comes!
Rune of Replication
Enough! Long have the Sorcerer Kings guarded these chambers. Today you will see our secret power.
Guards, remove these peasants.
Its power grows beyond comprehension!
You can never challenge my rule! I command the power of the stones and know no equal!
Killing a player
  • Your presence bores me.
  • Learn your place.
Berserk
I tire of this. Begone!
Death
I... am... king...
Cho'gall Encounter (Mythic only)
Cho'gall yells: You know nothing of the power you meddle with, Mar'gok. (It calls to us. We know! Its power will be ours!)
Cho'gall appears and ensnares Mar'gok in a field of dark magic.
Imperator Mar'gok yells: Cho'gall?! Traitorous scum - I knew you were behind this!
Cho'gall yells: Your reign has come to an end, the infinite night begins. (Darkness comes!)
Cho'gall draws the power of the Stones, channeling them through Mar'gok, killing him in the process.
Imperator Mar'gok yells: I... am... king...
Cho'gall yells: We have waited long for this moment. The true power of the Stones shall be realized at last! (None shall survive! We shall be the unmaking! Destroy them! Wash over this world!)
Cho'gall Abilities
Glimpse of Madness
Cho'gall yells: Gaze into the abyss! (It sees you! It knows...)
Enveloping Night
Cho'gall yells: Your world will be swallowed in darkness! (All will hear his call!)
Infinite Darkness
Cho'gall yells: Death comes! (We know it well.)
Dark Star
Cho'gall yells: The end draws closer! (This is our purpose!)
Berserk
Cho'gall yells: The night consumes us! (We have won! All will be as foretold!)
Killed a player
  • Cho'gall yells: Embrace the end.
  • Cho'gall yells: Give in to darkness.
Death
Cho'gall yells: He comes... (You can never escape...)

Patches and hotfixes

  • Hotfix (2015-01-13): "Gorian Warmage's Fixate ability should now only cause the targeted player to drop out of stealth instead of incorrectly causing all steathed players in the raid to drop out of stealth."
  • Hotfix (2015-01-09): "Councilor Gorluk's Phantasmal Weapons should no longer cause all players in the zone to go into combat."
  • WoD Patch 6.0.2 (2014-10-14): Added.

Videos

Mythic

Trivia

References

External links


Preceded by:
Unidentified ogre imperator
Position:
Imperator of the Gorian Empire
Succeeded by:
None