|Ingredients • • Quests • Recipes • Trainers • Glyphs • Economical Training|
- Were you looking for the type of armor augments known as Inscriptions or the class lore from the RPG Inscriber?
Inscription is a profession which was introduced in Patch 3.0.2. Inscription allows players to create glyphs, scrolls, Darkmoon cards, vellum and various off-hand tomes. Inscription includes a "gathering" skill: . This skill creates base materials from herbs in a way that is similar to Enchanting's and Jewelcrafter's abilities.
Scribes weave words of power into glyphs that can improve heroes' skills and abilities, and add special effects not possible by normal means. By transferring their powers into ink, scribes can also create consumable scrolls, mystic tomes, and pieces of vellum that allow enchantments to be passed between adventurers. Like Enchanting, Inscription can help veteran adventurers further improve themselves - but inscriptions focus on augmenting class powers, not equipment.
Scribes need pigments, milled from herbs, to create their glyphs - hence, Inscription is often paired with the gathering profession Herbalism. Scribes also require inking sets in order to write their words of power.
Training as a Scribe
Inscription is taught by various inscription trainers located throughout the world. Prospective scribes must be level 5. Initial training costs 10 copper, granting the Apprentice level with a potential skill of 75.
Inscription Trainers are available in the first town outside of every starting area, where Apprentice-level recipes can be learned. Trainers for higher-level training and recipes can be found in every major city and some towns.
The following are the required levels and potential skill of each stage of the profession:
|Apprentice||5||1 - 75|
|Journeyman||10||50 - 150|
|Expert||20||125 - 225|
|Artisan||35||200 - 300|
|Master||50||275 - 375|
|Grand Master||65||375 - 450|
|Illustrious Grand Master||75||425 - 525|
|Zen Master||80||500 - 600|
|Draenor Master||90||600 - 700|
- Main article: Inscription ingredients
Base crafting materials are obtained from milling herbs. This creates various pigments, which are in turn used to create inks. Glyphs and scrolls are created from common inks, while tomes and Darkmoon cards require both common and uncommon inks.
- Main article: Glyph
The "meat and potatoes" of Inscription, glyphs comprise the majority of its recipes. Glyphs come in two grades: major and minor. Each glyph provides a modification to a specific class ability; some grant new abilities.
Each glyph requires common ink and a parchment to create. Minor glyphs require one ink, while some major glyphs require two inks. Glyphs stack to 20 and are not bound, so they can be traded or sold. Each glyph icon is color-coded to match the class it can be used by. Glyphs are learned from trainers and recipe drops called techniques, or discovered through research.
The following research can be performed at the indicated Inscription skill level:
Scribes are able to create various Darkmoon cards, which players can combine into decks and turn in to Darkmoon Faire NPCs for various equipment rewards. These cards include higher-level cards which were previously only obtained from mob drops, and new lower level cards. High level decks can only be turned in when the faire is in town, but lower level ones can be used to summon an NPC at any time, in any location. All the cards, decks and rewards are tradable.
Scribes could once create various vellums that could hold varying levels of armor or weapon enchantments, but instead now simply make one type of vellum, . They do not bind and can be sold or traded to enchanters, who can then sell enchanted scrolls on the Auction House or can mail them. As of patch 4.0.3a, is now sold by Enchanting vendors.
Scribes are able to produce several BoE off hand tomes. Each requires a fairly hefty amount of raw materials. Players should be aware that wielding an off hand item precludes the use of shields, dual wielding, or two-handed weapons.
|Illustrious Grand Master|
This section contains information that is out-of-date.
Master scribes are able to apply permanent augments to their shoulder items, which causes them to become soulbound.
- Patch 5.0.4 (2012-08-28): Staves can now be crafted along with new types of off-hands. Prime glyphs and relics have been removed.
- Patch 4.0.1 (2010-10-12): Glyphs are separated into Prime, Major, and Minor categories. They became permanently learned, and do not need to be re-learned once a glyph has been removed with or . Several Glyphs were added and some existing ones were changed.
- Patch 3.3.0 (2009-12-08): Added three new Techniques which are sold by Larana Drome. These teach , and .
- Patch 3.2.0 (2009-08-04):
- Added a new for young feral druids who haven't yet obtained Mangle. Scribes can learn this glyph from trainers.
- Master's Inscriptions increased.
- Patch 3.1.0 (2009-04-14):
- Added a recipe to trainers for creating a level 70 superior-quality off-hand item ().
- Added a recipe for creating a different level 70 superior-quality off-hand item (). Scribes will find the recipe is dropped from residents of Silverbrook.
- Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading (and thereby consuming) a Book of Glyph Mastery randomly discovers one of the newly-added recipes.
- Glyph icons have been updated so it is easy to distinguish between classes.
- Players will now learn 3 recipes the very first time they perform Northrend Inscription Research. This does not apply to players who have already discovered recipes from Northrend Inscription Research.
- Patch 3.0.8 (2009-01-20):
- Jessica Sellers, a new vendor in the Dalaran Inscription shop, will sell most Inscription inks for the cost of one . She also sells for multiple Inks of the Sea.
- A new recipe for has been added to Master and Grand Master Inscription trainers.
- Patch 3.0.2 (2008-10-14): New Profession: Inscription is available to train up to 375. It is available for those who have The Burning Crusade.
- For leveling guides, see Tradeskill leveling guides.