Knights are traditionally horse-mounted warriors of the Alliance and the kingdoms of humanity. They are usually humans, although other factions have knights as well such as the elves. Many famous human warriors were knights such as Sir , Regent of Stormwind and Supreme Commander of the Alliance forces during the Second War. For centuries they have been the bane of many enemies: the legendary , the warchief who fell Lothar, was indeed killed by a human knight. These legendary mounted warriors also proved to be a decisive factor in many battles; particularly in the Gnoll War and the First Siege of Stormwind Keep. Orcs in particular respected and feared them, describing them as "... fiends [who] rode atop beasts of muscle and sinew that crashed through our ranks...". They also symbolize respect and honor among the humans. This is demonstrated by Sir Rufus Montaine, as he was the first to teach the future Horde Warchief, , of respect. When one becomes a knight, he or she is given the title "Sir" or "Dame" in front of his or her name. An armored knight on his charger with his cape flowing is an icon of the might of the human armies.
Paladins are also called knights, as during the Second War their only difference came from their ability to wield the Light. Many if not most came from the ranks of former knights, and were even referred as "Holy Knights". Like knights, some paladins also have the title of "Sir", though this could also be because they have rose up from the ranks of former knights. The summoning and usage of Chargers and Warhorses in game mechanics suggest paladins' favour mounted combat in lore which only strengthen the similarity. Because of this, when speaking Knights and Paladins are pretty much interchangeable to most as often called his paladins knights and was often referred to as a knight even though he was the only original member of the Silver Hand not to be a knight. Thus, paladins of the Knights of the Silver Hand and Blood Knights may be called knights, but not all knights may be called paladins.
Knights of the Brotherhood of the Horse
This section concerns content exclusive to Warcraft: Orcs & Humans.
- Main article: Knight (Warcraft I)
These knights were the fighting elite in King Llane's service. Using the difficult skills required for mounted combat, these warriors wielded huge maces in order to crush their opponent's skulls. Their warhorses made them fast and deadly, as they could maneuver much more quickly than an unmounted foe. Knights were well respected throughout the realm, and the tales of their fighting prowess were known far and wide.
Knights of the Kingdoms of Lordaeron
- Main article: Knight (Warcraft II)
The knights of Lordaeron represented the fiercest fighting force in the armies of the Alliance. Protected by suits of heavy armor, they carried mighty warhammers with which to crush all who would threaten the freedom of their lands. Astride great warhorses, these honorable and just warriors served as a symbol of order to the peoples of Lordaeron in these dark and chaotic times. Having learned of the fate the Knights of Azeroth suffered after the First War, they had sworn to both avenge their fallen brethren and free their homelands from the grip of the Orcish Hordes.
The paladin order formed during the Second War called themselves the Knights of the Silver Hand and were those of only the greatest virtue among the knighthood of Lordaeron, and were tutored in the ways of Light magic.
- Main article: Knight (Warcraft III)
Though the hearty knights of Azeroth were destroyed during the First War, the shining knights of Lordaeron still continue to serve amongst the warriors of the Alliance. Wading into combat astride their noble warhorses, the knights are renowned for cutting bloody swathes through enemy ranks. The knights' speed and mobility mark them as some of the most versatile warriors of the Alliance.
In the RPG
This proud young man carries himself as if he were the lord of the battlefield. Resplendent in his (probably hereditary) armor, he spends much of his time testing the balance of his lance and speaking with his horse.
Aside from champions, the knight is the warrior elite of humanity, especially of the Alliance, the best of the normal troops thus among the most feared. They typically form ranks and charge, which causes a devastating effect on the battlefield. Knights line up for a coordinated charge, using their mounts' mobility to give them an advantage or to overrun an enemy's line so they may trample their opponents.
|Sir||Knight Champion of Stormwind||Deceased||Unknown|
|Rufus MontaineSir||teacher of||Deceased||Unknown|
|Sir||General of Stormwind||Deceased||Valley of Heroes, Stormwind City|
|Sir||Marshal of Stormwind||Deceased|
|Sir||Knight of the Silver Hand||MIA||Unknown|
|Sir Thomas Thomson||the||Undead, Killable||Scarlet Monastery, Tirisfal Glades|
|Sir||High Protector of the Scarlet Crusade||Alive||Hearthglen, Western Plaguelands|
|Sir||the first of the paladins||Deceased||Uther's Tomb, Western Plaguelands|
|Sir||Grand Master of the Scarlet Crusade||possessed by||The Scarlet Bastion, Stratholme|
|Sir||Grand Master of the Argent Crusade||Deceased||Mardenholde Keep, Western Plaguelands|
|Wintergrasp quartermaster||Alive||Wintergrasp Fortress, Wintergrasp|
|officer aboard The Skybreaker||Alive||The Skybreaker, Icecrown|
|Stormwind PvP quartermaster||Unknown||Unknown|
|Stormwind PvP quartermaster||Alive||Champions' Hall, Stormwind|
|Killable||Argent Tournament Grounds, Icecrown|
|Knight of Stormwind||Deceased||Icecrown|
|Soldier of Stormwind||Alive||Talador|
|Soldier of Stormwind||Unknown||Unknown|
|Soldier of Stormwind||Deceased||Darkshire|
|High Clerist of Stormwind||Deceased||Unknown|
|Master of Arms at the Argent Tournament||Alive||Icecrown|
|Arathi Basin Battlemaster||Alive||Refuge Pointe|
In World of Warcraft, many knights are deployed through the game, though due to game mechanics they are in the form of warriors, paladins and death knights.
This section concerns content exclusive to World of Warcraft.
- - Arathi Highlands
- - Western Plaguelands
- - Naxxramas
- - Naxxramas
- - Hellfire Peninsula
- - Battle for Mount Hyjal
- - Culling of Stratholme
- - Dragonblight
- - Dragonblight
- - Dragonblight
- - Swamp of Sorrows
- - Mount Hyjal
- - Theramore's Fall
- - Domination Point
- - Ashran
- - Battle for the Broken Shore
- - Westfall
- - Broken Shore
- In the original Warcraft III alpha, Knights had a different model and were equipped with a "ball and chain" weapon, like their First War counterpart. Their current model was used by the Crusader hero unit, which was eventually canceled.
- ^ Warcraft: Orcs & Humans manual, Azeroth Army of the First War, Knight
- ^ Warcraft II: Tides of Darkness manual, Alliance Ground Units, Knight
- ^ Warcraft II: Tides of Darkness manual, Alliance Ground Units, Paladin
- ^ Blizzard Entertainment. Warcraft III: Reign of Chaos Manual, 10.
- ^ Alliance Player's Guide, pg. 185.