Megaera

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BossMegaera
Image of Megaera
Title <Terror of the Depths>
Race(s) Cloud serpent-turned-hydra creature
Level ?? Boss
Health
10 263,317,712
10H 342,297,760
LFR 552,951,896
25 789,953,136
25H 1,026,923,856
Reaction Alliance Horde
Location Throne of Thunder
Status Killable
Throne of Thunder

Jin'rokh the Breaker
Horridon
Council of Elders
Tortos
Megaera
Ji-Kun
Durumu the Forgotten
Primordius
Dark Animus
Iron Qon
Twin Consorts
Lei Shen
Ra-den (Heroic only)

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Loot

Megaera is the fifth boss encounter in the Throne of Thunder.

Background

Adventure Guide

Even the most callous among the mogu quaver at the thought of the dark experiments performed at the Thunder King's behest. Long ago, a young cloud serpent was twisted into a multi-headed hydra and left to languish beneath Lei Shen's throne. Now the twisted creature lurks deep in the Forgotten Depths, awaiting the moment it may finally inflict its terrible agony upon others.

Encounter Design

The inspiration for this boss fight was the Lernaean Hydra that Hercules battled in Greek mythology —a beast with many heads that regrew two heads in place of each that was severed. That foundation, combined with the concept of three distinct types of heads, resulted in the beast that now awaits players beneath the Thunder King’s lair in patch 5.2.[1]

Spells and abilities

One Body, Many Heads

When one of Megaera's heads is destroyed, her body takes damage equal to the head's maximum health and two heads regrow in its place.

  • Ability vanish.png  Concealing Fog — Megaera's body and distant heads are shrouded by thick, swirling fog and are unable to be attacked directly.
  • Trade archaeology whitehydrafigurine.png  Rampage — Megaera begins to Rampage for 20 seconds whenever one of her heads is cut off, inflicting 52,000 (LFR: 29,000 /Heroic Difficulty: 87,500) Elemental damage to all players every second. The damage dealt by a particular element is increased by 25% (LFR: 15% /Heroic Difficulty: 35%) for each additional head of that element that is present.
  • Ability hunter beastwithin.png  Hydra Frenzy — Whenever one of Megaera's heads is killed, the heads remaining outside of the Concealing Fog are healed to full and attack 20% faster. This effect stacks.
  • Spell yorsahj bloodboil black.png  Elemental Blood of Megaera — As Megaera grows new heads of a given type, her elemental blood increases the damage inflicted by all heads of the same type by 15% (LFR: 10% /Heroic Difficulty: 20%) for each additional head of that type. This effect stacks.
  • Achievement boss megaera.png  Megaera's Rage Deadly — Megaera's heads outside of the Concealing Fog will begin to spit at their target when they have no targets within melee range. This effect inflicts 250,000 (LFR: 137,500 /Heroic Difficulty: 325,000) Elemental damage to all enemies within 5 yards upon impact.

Flaming Head

  • 10: 37,616,816
  • 10H: 48,899,680
  • LFR: 78,993,128
  • 25: 112,850,448
  • 25H: 146,703,408
  • Inv misc volatilefire.png  Cinder Magic Effect — Megaera's Flaming Heads use this ability when they are within the Concealing Fog. Flaming Heads ignite a random player, inflicting 105,000 (LFR: 57,750 /Heroic Difficulty: 136,500) Fire damage and an additional 75,000 (LFR: 41,250 /Heroic Difficulty: 97,500) Fire damage every 1 sec for 30 sec. In addition, players afflicted with Cinders will cause Icy Ground to melt when they come into contact with it. When Cinders is removed, a pool of flames is created at the target's location that persist for 1 min. The pool inflicts 105,000 (LFR: 57,750 /Heroic Difficulty: 136,500) Fire damage every 1 sec. to all players within 5 yards. 1.5 sec cast. Heroic Difficulty: Cinders creates a pool of flames at the target's location every 3 seconds.
  • Spell fire incinerate.png  Ignite Flesh — Megaera's Flaming Heads breathe flames on all players in front of her, inflicting 127,500 (LFR: 70,125 /Heroic Difficulty: 165,750) Fire damage every second for 3 sec. Players hit by Ignite Flesh burn for 30,000 (LFR: 16,500 /Heroic Difficulty: 39,000) additional Fire damage every second for 45 sec. This effect stacks.

Frozen Head

  • 10: 37,616,816
  • 10H: 48,899,680
  • LFR: 78,993,128
  • 25: 112,850,448
  • 25H: 146,703,408
  • Spell frost piercing chill.png  Torrent of Ice — Megaera's Frozen Heads use this ability when they are within the Concealing Fog. Megaera's Frozen Heads channel a beam of ice at a random player, inflicting 60,000 (LFR: 33,000 /Heroic Difficulty: 77,350) Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, creating Icy Ground for 1 min. In addition, the Torrent of Ice beam will douse any pools of Cinders that it comes into contact with. 1 sec cast
    • Spell hunter icetrap.png  Icy Ground — The frozen ground inflicts 68,000 (LFR: 37,400 /Heroic Difficulty: 88,400) Frost damage every second to all players who touch it, reducing their movement speed by 5%. The snare effect of Icy Ground stacks up to 20 times. Heroic Difficulty: The Icy Ground grows to twice its original size over 1 min.
  • Spell frost frostblast.png  Arctic Freeze — Megaera's Frozen Heads breathe ice on all players in front of her, inflicting 127,500 (LFR: 70,125 /Heroic Difficulty: 165,750) Frost damage every second for 3 sec. Players hit by Arctic Freeze begin to freeze solid and are stunned for 20 sec. if they reach 5 stacks of Arctic Freeze.

Venomous Head

  • 10: 37,616,816
  • 10H: 48,899,680
  • LFR: 78,993,128
  • 25: 112,850,448
  • 25H: 146,703,408
  • Spell fire felrainoffire.png  Acid Rain — Megaera's Venomous Heads use this ability when they are within the Concealing Fog.Megaera's Venomous Heads spit a globule of acid at a random player, inflicting 390,000 (LFR: 215,000 /Heroic Difficulty: 500,000) Nature damage to all players upon impact. The damage of Acid Rain is reduced the farther players are from the point of impact. 1.5 sec cast. Heroic Difficulty: Megaera's Venomous Heads spit three globules of acid at a time.
  • Ability rogue deviouspoisons.png  Rot Armor — Megaera's Venomous Heads breathe corrosive gas on all players in front of her, inflicting 127,500 (LFR: 70,125 /Heroic Difficulty: 165,750) Nature damage every second for 3 sec. Players hit by Rot Armor take 6% increased damage from all sources for 45 sec. This effect stacks.

Arcane HeadHeroic Difficulty

  • 10H: 48,899,680
  • 25H: 146,703,408
  • Spell arcane invocation.png  Nether Tear Heroic Difficulty — Megaera's Arcane Heads use this ability when they are within the Concealing Fog. Megaera's Arcane Heads open a tear into the nether, releasing a Nether Wyrm every 1 sec. for 6 seconds.
    • Nether Wyrm
      • 10H: 1,578,442
      • 25H: 3,156,884
      • Spell mage nethertempest.png  Nether Spike Heroic Difficulty Interruptible — Nether Wyrms blast a random player with nether energy, inflicting 138,375 Arcane damage. 1.5 sec cast.
      • Spell mage presenceofmind.png  Supression Heroic Difficulty Interruptible Magic Effect — Nether Wyrms channel nether energy into a random player's mind, stunning them for 15 sec.
  • Spell arcane massdispel.png  Diffusion Heroic Difficulty — Megaera's Arcane Heads breathe arcane energy on all players in front of her, inflicting 165,750 Arcane damage every second for 3 sec. Players hit by Diffusion redirect 10% of all healing received to allies within 8 yards that are not afflicted with Diffusion. This effect stacks.

Strategy

Looking For Raid

This fight is only available as a 25 man raid in Looking for Raid, and requires 2 tanks, 6 healers and a healthy mix of 17 melee and caster DPS. As this is the strategy for Looking For Raid, the mechanics have been simplified by the Blizzard development team. Keep in mind that the normal versions of the Megaera encounter are more difficult and require that raiders pay more attention to mechanics than what follows in this strategy.

The positioning is pretty simple. One tank will always be focused on a Venomous Head, and the other tank will always be focus on a Flaming Head. The hit box for each of Megaera's heads is fairly large, so DPS and healers will remain stacked about 8-10 yards behind one of the tanks, depending on which head is being killed at the time. There is a lot of AoE damage done during this encounter, so it helps to have the DPS and healers stack. This means there will be two stack points: One for Venomous Head DPS and the other for Flaming Head DPS. Using raid light beams may assist in quicker stacking between shifts.

The fight begins by having the DPS kill the Venomous Head first while healers maintain tank health via single target healing and AoE heals for the group. When the Venomous Head dies, more heads will spawn, and the raid group will relocate to the second stack point behind the tank with the Flaming Head. When the Flaming Head dies, the cycle will begin anew, and the raid group will return to the first stack point behind the Venomous Head that will respawn. This mechanic will continue until the Megaera is dead.

DPS and Healers will have an additional mechanic they must pay attention to: Cinders. Every so often a single player will be targeted by the Flaming Head and will be marked with the Cinders debuff. The player will only have a few seconds to leave the stacked group and stand about 10-15 yards away. When the player is far away enough, a healer will need to cleanse that player before the player can return to the group. If this mechanic is ignored, the Cinders will kill the player and the raid.

10 player (Normal)

While this encounter appears complicated, the strategy is rather simple. For the 10 man encounter, 2 tanks and 2-3 healers will be required, and a healthy mix of 5 melee and caster DPS. Some raid teams may want to have a hybrid class player who can easily switch to a back-up healing role as needed, such as an elemental shaman or balance druid.

The hit box for each of Megaera's heads is fairly large, DPS and healers can remain loosely spread out for the most part, and then remain stacked about 8-10 yards behind one of the tanks, depending on which head is being killed at the time. There is a lot of AoE damage done during this encounter, so it helps to have the DPS and healers stack when noted.

When the encounter begins, the raid will want to focus their DPS on the Frozen Head. After it dies, the raid should stack up in a location close to one of the other heads, while the raid endures the AoE damage of Rampage. There is no way to avoid this mechanic, it is simply an ability that must be healed through.

Rampage has a 20 second duration, and afterwards the raid can once again spread out loosely. Each of the two tanks will then aggro one of the two heads, and tank them facing away from the raid. They will need to perform a tank switch between these two heads. DPS one of the remaining two heads.

At this point, the raid will need to begin handling the abilities cast by the heads at the back of the cave:

The player(s) afflicted by Cinders must run over any Icy Ground void zones available and then be dispelled in a safe location (away from the raid and in a place where the resulting void zone will not interfere with the raid's movement.

The player(s) chased by Torrent of Ice must run from the beam of ice. They must be careful not to kite it over the raid's location, and, if possible, to kite over any existing fiery void zones to extinguish them.

The entire raid should move away from the impact location of Acid Rain to minimize the damage that is taken. Moving 15-20 yards away is sufficient.

The raid will continue DPSing to the heads one at a time, while handling the mechanics cast by the heads at the back of the cave, and enduring the increased damage as each head dies. Each head is worth about 14% of Megaera's health, so the raid will need to kill 7 heads to defeat the encounter.

Heroic Mode

Only significant differences is than raids will need to ignore greed and kill the other heads instead, as the acid rain damage, along the fact 3 players are targeted by it, is extremely hard (if not impossible) to heal regularly.

A new head,the arcane head, enters on the rotation and spawns after the flaming head dies. The head has a breath abilities like the others but also summons 3-5 nether wyrms regularly than deals damage to random players, can channel a stun on them as well,and they respond to normal threat tables. Due to their low hp,the raid can simply ignore them,heal though the damage and dispel the stun.And only kill them just after a head has been killed, since the raid cannot dps any head for a couple of the seconds. Rampage damage is extremely high on Heroic mode. 3rd and following ones will require to coordinate raid cds to heal though it and almost always make use of 3 heals.

Additionally, the ice torrent of the frozen heads on heroic grows till it fills thrice as much from its original size.And the Cinder debuff now leaves a fire pool every 3 secs instead of when dispelled. The raid should make sure to move away from the stack points for rampage to not compromise it with fire or ice.

A ideal strategy for this phase is to set lock portals between 2 points of the room and when a player is targeted by torrent they can use a portal to go to the other way of the room and when a player is debuffed with cinders they can use the same portal to leave the fire pools over the ice and smelt it to release some space for the raid.

The Fight still requires 7 heads to beat it, much like on Normal mode. Once 7 heads are killed, the encounter is complete.

Loot

Megaera
Item Type Description
 [Breath of the Hydra] (LFR · TF · H · H TF) Trinket Caster DPS
 [Chain of Consuming Magic] (LFR · TF · H · H TF) Mail chest Spirit
 [Fetish of the Hydra] (LFR · TF · H · H TF) Off-hand Caster DPS
 [Frostborn Wristwraps] (LFR · TF · H · H TF) Cloth bracers Caster
 [Gleaming-Eye Shoulderpads] (LFR · TF · H · H TF) Cloth shoulders Spirit
 [Grips of Cinderflesh] (LFR · TF · H · H TF) Mail gloves Agility
 [Hood of Smoldering Flesh] (LFR · TF · H · H TF) Leather helm Spirit
 [Hydraskull Choker] (LFR · TF · H · H TF) Necklace Tank
 [Ice-Scored Treads] (LFR · TF · H · H TF) Plate boots Spirit
 [Inscribed Bag of Hydra-Spawn] (LFR · TF · H · H TF) Trinket Healer
 [Links of the Bifurcated Tongue] (LFR · TF · H · H TF) Mail belt Spirit
 [Megaera's Poisoned Fang] (LFR · TF · H · H TF) Dagger Agility
 [Megaera's Shining Eye] (LFR · TF · H · H TF) Necklace Caster DPS
 [Plated Toothbreaker Girdle] (LFR · TF · H · H TF) Plate belt Tank
 [Poisonblood Bladeshoulders] (LFR · TF · H · H TF) Leather shoulders Agility
 [Quadra-Head Brooch] (LFR · TF · H · H TF) Necklace Agility
 [Rot-Proof Greatplate] (LFR · TF · H · H TF) Plate chest Tank
 [Sandals of Arcane Fury] (LFR · TF · H · H TF) Cloth boots Caster DPS
 [Spinescale Seal] (LFR · TF · H · H TF) Ring Strength DPS
Shared boss loot
Item Type Description
 [Abandoned Spaulders of Arrowflight] (LFR · TF · H · H TF) Mail shoulders Agility
 [Abandoned Spaulders of Renewal] (LFR · TF · H · H TF) Mail shoulders Caster
 [Bo-Ris, Horror in the Night] (LFR · TF · H · H TF) Polearm Strength
 [Darkwood Spiritstaff] (LFR · TF · H · H TF) Staff Agility
 [Do-tharak, the Swordbreaker] (LFR · TF · H · H TF) One-hand sword Strength
 [Forgotten Mantle of the Moon] (LFR · TF · H · H TF) Leather shoulders Agility
 [Forgotten Mantle of the Sun] (LFR · TF · H · H TF) Leather shoulders Caster
 [Fyn's Flickering Dagger] (LFR · TF · H · H TF) Dagger Agility
 [Greatsword of Frozen Hells] (LFR · TF · H · H TF) Two-hand sword Strength
 [Invocation of the Dawn] (LFR · TF · H · H TF) Two-hand mace Caster
 [Jerthud, Graceful Hand of the Savior] (LFR · TF · H · H TF) One-hand mace Spirit
 [Lost Shoulders of Fire] (LFR · TF · H · H TF) Cloth shoulders Caster DPS
 [Lost Shoulders of Fluidity] (LFR · TF · H · H TF) Cloth shoulders Caster
 [Lost Shoulders of Healing] (LFR · TF · H · H TF) Cloth shoulders Spirit
 [Miracoran, the Vehement Chord] (LFR · TF · H · H TF) Bow Agility
 [Nadagast's Exsanguinator] (LFR · TF · H · H TF) Dagger Caster DPS
 [Reconstructed Bloody Shoulderplates] (LFR · TF · H · H TF) Plate shoulders Tank
 [Reconstructed Furious Shoulderplates] (LFR · TF · H · H TF) Plate shoulders Strength
 [Reconstructed Holy Shoulderplates] (LFR · TF · H · H TF) Plate shoulders Caster
 [Tia-Tia, the Scything Star] (LFR · TF · H · H TF) Fist weapon Agility
 [Visage of the Doomed] (LFR · TF · H · H TF) Shield Tank
 [Zeeg's Ancient Kegsmasher] (LFR · TF · H · H TF) One-hand mace Agility

Related Achievements

Videos

LFR

10 player heroic

Guides

PTR

Notes

  • Megaera (Ancient Greek: Μέγαιρα 'the jealous one'), is one of the three known Furies, along with her sisters Alecto (Ἀληκτὼ 'the unceasing anger') and Tisiphone (Τισιφόνη 'the avenger of murder'). In Greek Mythology, the Furies or Erinyes were deities of vengeance, bent on punishing mortals committing moral crimes. Although not having a direct link to the Lernaean Hydra, they too are chthonic deities and are described having snakes for hair. Interestingly, the colors and the element of Megaera's heads, excluding the arcane one, seem to correspond to each Fury, if a color is attributed to the noun they represent according to widespread sayings or beliefs. Green for Jealousy/Megaera/Poison, red for Anger/Alecto/Fire and blue for Vengeance/Tisiphone/Frost (See respectively: Jealousy is a green-eyed monster, Red-hot anger and Revenge is a dish best served cold. Also, jealousy is often thought as a poison).

Patches and hotfixes

  • Hotfix (2016-09-16): "Fixed an issue where Megaera could reset when players attempted to solo the encounter."
  • Hotfix (2014-10-20): "Venomous Head's Acid Rain ability should no longer deal an excessive amount of damage."
  • Hotfix (2013-03-19): "
    • Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.
    • Reduced the damage dealt by Rampage on 10-player Normal mode."
  • Hotfix (2013-03-12): "Reduced the health of Megaera's heads in 10-player normal and heroic modes."
  • MoP Patch 5.2.0 (2013-03-05): Added.

References

External links

Megaera Flaming Head Frozen Head Venomous Head Arcane Head
Guides