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For lore about necrolytes, see Necrolyte.
Necrolyte
WC1PNecrolyteWC1Necrolyte
Race Orc
Statistics
Hit Points 40
Armor 0
2 (1 upgrade)
4 (all upgrades)
Basic Damage 0
2 (1 upgrade)
4 (all upgrades)
Piercing Damage 6
Cooldown Time 50
Range 2
Speed 6
Sight 3
Priority 50
Decay Rate N/A
Production Related
Gold 700 Gold
Lumber 0 Lumber
Produced at Temple
Build time 800
Campaign
Unlocked in Grand Hamlet
WCOnH logo
This article contains lore or information taken from Warcraft: Orcs & Humans and/or its manual.

Necrolytes are practitioners of the Orcish religions. These binders of souls command the black powers that hold control over the earth. Linked into the dominions of the lower plains, Necrolytes have power over all things dark and evil, including the raising of fallen warriors to create armies of the undead. Through ceremonies performed at their Temples, they learn to warp the essence of shadow to use for their advantage.[1]

Information[]

The basic spell casters of an army, Necrolytes are quite weak and vulnerable, so they must be protected. Their spell Dark Vision can make up for a scout by removing the fog of war from previously undiscovered areas, mainly to find a new gold mine. Their spell Raise Dead is quite useful, as The Dead can prove to be a good distraction of enemy units, but should only be used if there is enough mana to be spared. The Necrolyte's most powerful spell is Unholy Armor as it renders a unit immortal for an allotted time; it is most useful on a Daemon.

Necrolytes use mana to cast spells. Mana will slowly regenerate over time, up to a maximum of 255.

Upgrades[]

WC1UpgradeAxeStrength1
Upgrade Axe Strength
Increases the basic attack damage of Grunts, Raiders, Necrolytes, Warlocks, Spiders, Daemons and The Dead by 2
Research Cost Researched At Upgrade Time
750 WC1Gold Blacksmith 120
WC1UpgradeAxeStrength2
Upgrade Axe Strength
Further increases the basic attack damage of Grunts, Raiders, Necrolytes, Warlocks, Spiders, Daemons and The Dead by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold Blacksmith 120
WC1OUpgradeShieldStrength1
Upgrade Shield Strength
Increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
750 WC1Gold Blacksmith 120
WC1OUpgradeShieldStrength2
Upgrade Shield Strength
Further increases the armor of all your units and buildings by 2
Research Cost Researched At Upgrade Time
1500 WC1Gold Blacksmith 120
WC1RaiseDead
Research Raising Dead
Unlocks the spell Raise Dead
Research Cost Researched At Upgrade Time Unlocked (Campaign)
750 WC1Gold Temple 120 Grand Hamlet
WC1DarkVision
Research Dark Vision
Unlocks the spell Dark Vision
Research Cost Researched At Upgrade Time Unlocked (Campaign)
1500 WC1Gold Temple 120 The Red Ridge Mountains
WC1UnholyArmor
Research Unholy Armor
Unlocks the spell Unholy Armor
Research Cost Researched At Upgrade Time Unlocked (Campaign)
3000 WC1Gold Temple 120 Northern Elwynn Forest

Spells[]

By commanding the powers of darkness and death, tendrils of blackness stretch across the land to envelop the unwary and careless. It is upon these fools that the Necrolytes prey, filling their temples with fresh sacrifices and our armies with undead warriors.[2]

WC1ShadowSpear
Attack (Shadow Spear)
Gives target unit 6 damage
Range Effect Mana Cost
2 Gives target unit 6 damage 5

This is a spear of energy culled from the evils of the Orcish clans. When an Orc dies, his soul descends into Hades for judgment, and his essence is divided into good and evil. The Orcish Necrolytes have learned to siphon the black energies from this plane and use it for their own purposes. This weapon of darkness is the manifestation of those black souls, and causes excruciating pain to those it strikes. [2]

WC1RaiseDead
Raise Dead
Summons The Dead (up to 3)
Warcraft I - Necrolyte

The Necrolyte as seen in the Warcraft: Orcs & Humans Manual.

Range Effect Mana Cost
5 Summons The Dead (up to 3) 70 per Dead

The Necrolytes have close ties to the dark forces of Hell, and in consequence study the forbidden arts of the dead. They have gained the ability to bind the bodies of the dead to this domain, creating armies of soulless creatures. With no minds to speak of, they will disdain the use of weapons, seeking to rend the flesh of those they are directed to attack with their bare boned hands.[2]


WC1DarkVision
Dark Vision
Removes fog of war from selected area
Range Effect Mana Cost
Removes fog of war from selected area 50

Wherever there is light, there is shadow, and it is this shadow that the Orc Necrolyte uses to see into places he cannot travel. Wherever the slightest shadow is cast, the sight of the Necrolyte can enter and view. The effects of this spell are limited in size, for too much knowldege[sic] of the confines of shadow has been known to forever trap the caster within the realm of darkness.[2]


WC1UnholyArmor
Unholy Armor
Makes target unit impervious to attacks at the cost of half its current HP for an allotted amount of time. Duration time: 1000.
Range Effect Mana Cost
8 Makes target unit impervious to attacks at the cost of half its current HP for an allotted amount of time 125

This ritual invokes the recipient with a mystic armor of invulnerability. Weapons will have their effects dissipated when striking the wearer. This armor is constructed from the souls of the damned, and they absorb the pain that any blows would normally inflict upon the wearer. The price that is exacted from those who are bestowed with this invulnerability is a high one, however, for they must sacrifice a portion of their soul to act as a magnet to bind these lost souls to themselves. After some time, this binding will weaken, and those who make up the armor will be released back into their eternal torment.[2]

Quotes[]

References[]

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