Orc (playable)

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Playable races in World of Warcraft
TBC Draenei · Dwarf · Gnome · Human · Night elf · Icon Cataclysm 18x18.gif Worgen MoP Pandaren
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This article is about the playable race of orcs. For more information on the orc race in general, see orc.
HordeOrcs
Playable Orcs.jpg
Character classes
Main language
Starting zone
Racial leader
Capital
Racial mount

The orcs of Orgrimmar are a faction of orcs within the Horde, the orc player race. They live in the land of Durotar in Kalimdor.

Background

The icon of Battle

The Great Cataclysm has shattered more than just the world. Warchief Thrall, arguably the most powerful living shaman has left his people behind so that he might stop the Cataclysm at its source. Yet, in his absence, the Horde champion Garrosh Hellscream has become the Horde's new Warchief. Though popular amongst the orcs for his victories against the Lich King, Garrosh's reckless leadership has begun to cause a rift between himself and the other leaders of the Horde. With Durotar's natural resources nearly depleted, Garrosh seeks to take whatever his people need to survive regardless of who stands in his way. A dangerous new era for the Horde has dawned and it falls to brave orcs like you to uphold the will of the new Warchief and assure the dominance of your people.

Long ago, the noble orcish race was corrupted by the Burning Legion and transformed into the merciless, destructive Horde. Lured to the world of Azeroth, the orcs were forced to make war upon the human kingdoms of Stormwind and Lordaeron in what would become known as the First and Second Wars. Though the Horde nearly succeeded in annihilating humanity, it ultimately devoured itself from within and collapsed. The defeated orcs spent many years within guarded prisons, unable to function without the prospect of conquest and warfare. After many years, a visionary young warchief rose to lead his people in their darkest hour. Fittingly enough, the young orc’s name was Thrall. Under his rule, the orcs freed themselves from the chains of demonic corruption and embraced their shamanistic heritage.

At the behest of a strange prophet, Thrall led his people to the ancient lands of Kalimdor. There, Thrall and the Horde came face to face with their old oppressor, the Burning Legion. With the aid of the humans and night elves, the orcs defeated the Legion and set out to find their own path in their adopted world. The orcs claimed the harsh wastelands of Durotar as their kingdom in Kalimdor.

Now based in the warrior city of Orgrimmar, the orcs look forward to a shining new future for their people. Though they are no longer driven by dreams of conquest, they stand ready to destroy all who would challenge their sovereignty or their supremacy. It is your duty to crush the enemies of Durotar, both seen and unseen, for the nefarious agents of the Burning Legion still wander the land.[2]

Appearance

Male orcs are large, hunched and frightening, wielding axes and hammers as well as massive fists the size of a small child. They have flat, wide noses and beady red eyes. Female orcs have tiny, squashed noses and angry, slanted eyes. Female orcs have very shapely bodies and very exotic hairstyles with either messy hair poking out in every direction or thick braids—or no hair at all. All orcs have some variation of green skin.

Male orcs average 7' in height, while females average 6-6.5'.[3]

Character

Eitrigg, an olive-skinned orc

The orcs start in the Valley of Trials, an area located in southern Durotar.

Starting attributes

Base Hunter Rogue Shaman Warlock Warrior Death Knight Mage
Strength 23 23 24 24 23 26 111 23
Agility 17 20 20 17 17 17 70 17
Stamina 22 23 23 23 23 24 100 22
Intellect 17 17 17 18 19 17 26 20
Spirit 23 24 23 25 25 23 44 25

Racial traits

[Blood Fury] - instant - 2 min cooldown
Increases attack power by (Level*4)+2 and your spell power by (Level*2)+3. Lasts 15 seconds.
[Hardiness] - passive
Duration of Stun effects reduced by an additional 15%.
[Command] - passive
Damage dealt by Death Knight, Hunter and Warlock pets increased by 2%.
[Axe Specialization] - passive
Expertise with Axes, Two-Handed Axes and Fist Weapons increased by 1%.

Reasons for racial traits

Orcs have racial abilities due to a long history as a warrior race. They had been corrupted by the Blood of Mannoroth which Grom Hellscream eventually removed.

  • The Blood of Mannoroth caused them to enter a form of demon fury which was the cause of their viciousness in the First War. Orcs can work themselves up into a natural berserker frenzy called [Blood Fury].
  • Orcs are also notoriously tough — a young teenage orc will already dwarf a robust human adult, and their skeletal structure is far more suited for battle, mostly due to the harsh environment that orcs live in. This has led to a [Hardiness] which makes them resilient to being knocked out.
  • For reasons unknown, orcs also share a great natural affinity with animals. Many animal-orc friendships are made as soon as they look into one another's eyes and find the same primal soul within each other. Their close mental connection to these beasts has led them to be able to [Command] beasts with ease, or when faced with enslaving a demonic entity.
  • Their culture has long relied on the Axe as the weapon of choice, from infantry to generals. This instrument of war is valued so highly that it is taught to all orcs, resulting in them being skilled in [Axe Specialization].

Classes

Orc warrior
  • Hunter - Orcs have a bond with animals, specifically wolves, and their original culture on Draenor included many hunting rituals. Most Frostwolves have wolf companions. With the hunter using [Blood Fury], and their animal companion being augmented by [Command], both hunter and pet make a formidable team even the strongest opponent have trouble dealing with.
  • Rogue - Orcish rogues are not as subtle as other rogues, but they can almost always assure a quick, hard blow which is very certain to kill the target, and they are the toughest, most hardhitting rogues. They are somewhat rare due to some orcs viewing their style of combat as dishonorable, but they do believe that it is an effective art.[4] The most famous orc rogue is Garona though she is only Half-Orc. Other orc rogues are Rokaro and Jediga.
  • Shaman - After the orcs have freed themselves of demonic corruption they have returned to their original shamanistic roots. The shamanic path is not for everyone, and therefore all shamans are highly revered in the orcish society. Famous orc shamans include Thrall (who is as renowned for his Shaman abilities as he is for his skills as a Warrior), Drek'Thar, Mother Kashur, and Greatmother Geyah.
  • Warlock - Though there was a time when they were common, orc warlocks are now rare. Most are enemies to the Horde, like the Burning Blade. But a small number work for the Horde. They were illegal in the Horde during the Third War and are barely tolerated now. The few orc warlocks residing in the Cleft of Shadow are under the watchful eye of the Horde. The most famous warlock in the orcish history is Gul'dan, the founder of the Shadow Council.
  • Mage - Orcs are somewhat unusual in that their first experience with arcane magic was through warlocks trained by Kil'jaeden, rather than through mages. Because of that orcs viewed arcane magic with distrust and fear, but at the same time longed for it.[5] Only shortly before the Shattering did the orcs start to train mages in large numbers, becoming a playable class for orc characters in World of Warcraft: Cataclysm.

Videos

Notes & trivia

References