Paladin abilities

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Classes Death knight Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
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Useful macros DK Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Paladin abilities are abilities that paladins use. Most abilities are shared between all specializations, while some are only specific to one (or two) specializations.

Class

All paladins automatically learn the following spells at the specified level, regardless of specialization.

Specializations

The three paladin specializations are Holy (healing), Protection (tanking) and Retribution (melee DPS).

For a summary of the character and strengths of each spec, see Paladin specializations.

Talents

Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Paladin talents
Level Choices
15 [Speed of Light] [Long Arm of the Law] [Pursuit of Justice]
30 [Fist of Justice] [Repentance] [Evil is a Point of View]
45 [Selfless Healer] [Eternal Flame] [Sacred Shield]
60 [Hand of Purity] [Unbreakable Spirit] [Clemency]
75 [Holy Avenger] [Sanctified Wrath] [Divine Purpose]
90 [Holy Prism] [Light's Hammer] [Execution Sentence]
100 Holy [Beacon of Faith] [Beacon of Insight] [Saved by the Light]
Protection [Empowered Seals]
(Prot & Ret)
[Seraphim]
(Prot & Ret)
[Holy Shield]
Retribution [Final Verdict]

Glyphs

Glyphs are spell and ability enhancements. Characters can equip up to six glyphs at one time: three Major Glyphs that significantly enhance the character's major abilities (though usually with a penalty cost to the same ability for balance), and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

In order to be equipped, glyphs must first be learned. In most cases this requires using the corresponding glyph items created by scribes. The glyph items are color-coded to the class for which they are meant. Each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50, and 75.

Once learned, glyphs are a permanent addition to a character's arsenal in the Glyphs tab of the Specialization & Talents interface. Equipped glyphs can be reset by visiting a class trainer, or can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for those level 81-85, or  [Tome of the Clear Mind] for those level 86 or higher. Glyph slots become available at levels 25, 50, and 75. All glyphs can be used from level 25.

See also