Priest (Warcraft III)

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For lore of the class, see priest. For lore of the class with this specific race, see Priest races#Blood elf priests and Priest races#High elf priests.
Priest
BTNPriest.png
Priest.gif
Race Human (High elf, Blood elf)
Role Healer
Faction Human Alliance
Statistics
Hit points 290 (370*)
Hit point regeneration Always
Hit point regeneration rate 0.25 HP/sec.
Mana 200 (400*)
Mana Regeneration rate 0.67 (1.31*) Mana/sec.
Unit Classified As: Ground
Level 2
Gold 135 Gold
Lumber 10 Lumber
Food 2 Food
Produced at Arcane Sanctum
Build time 28 sec.
Attacking priority 7
Hotkey P
Combat
Weapon(s) Staff
Normal attack: 8.5 avg
Can attack: Ground, Structure, Debris, Air, Item, Ward
Range 60
Attack type Magic
Cooldown 2.00 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Unarmored
Armor 0
Day Sight 140
Night Sight 80
Movement Speed Average (270)
Sound
Sound Set Priest
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

The Priest, a holy field medic, these padres roam the battlefield curing the wounds of fallen comrades.[1]

He's voiced by Richard Epcar.

Information

Priests can be a very important part of a Human army. While Healing and Dispel can be very useful many prefer Priests for their Inner Fire ability. Inner Fire can be an alternative to Orc Shaman Bloodlust and especially useful in team games. Healing can help return units to full health saving you the cost of replacing them. Dispel Magic is useful for countering powerful spells such as Bloodlust and Slow. Dispel Magic is also useful against Skeleton and other summoned units.

Remember to research Adept and Master Training. Besides just giving extra spells these upgrades also increase mana capacity and mana regeneration which is exactly what you want on spell casting units.

Spells and abilities

Heal (Autocast)

BTNHealOff.png
Heals a target friendly non-mechanical wounded unit for 25 hit points.
Cooldown Mana Cost Range Allowed Targets Effect
1 sec. 5 25 Air, Ground, Friend, Self, Organic, Non Ancient Heals 25 HP

Any friendly unit within acquisition range of the Priest will be automatically healed. The auto-healing function does not work when the Priest is in Hold Position.

Dispel Magic

BTNDispelMagic.png
Removes all buffs from units in a target area. Deals 200 damage to summoned units.
Mana Cost Range Area of Effect Effect Requirements
75 50 20 Removes all spells, 200 damage to summoned units Priest Adept Training

Dispel Magic has many different uses such as removing buffs and de-buffs. Dispel Magic is also useful for damaging summoned units.

Inner Fire (Autocast)

BTNInnerFireOff.png
Increases a target friendly unit's damage by 10% and armor by 5.
Duration Cooldown Mana Cost Range Allowed Targets Effect Requirements
60 sec. 1 sec. 35 50 Air, Ground, Friend Damage +10%, Armor +5 Priest Master Training

Inner Fire is a very powerful spell since it both increases damage and armor. On Knights it can make them very difficult to kill. Inner Fire is especially useful in team games where many allied units can be buffed with Inner Fire. Inner Fire can be a good alternative to Bloodlust.

Upgrades

BTNPriestAdept.png
Priest Adept Training
Increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives Priests the ability to cast Dispel Magic
Research Cost Researched At Requirements Upgrade Time
100 WC3gold.gif 50 WC3lumber.gif Arcane Sanctum None 60 sec.
BTNPriestMaster.png
Priest Master Training
Further increases mana capacity by 100, mana regeneration rate by 30%, hit points by 40, and gives him the ability to cast Inner Fire.
Research Cost Researched At Requirements Upgrade Time
100 WC3gold.gif 150 WC3lumber.gif Arcane Sanctum Priest Adept Training, Castle 75 sec.
BTNPackBeast.png
Backpack
Gives the ability to carry up to two items. Items carried by the unit will be dropped upon death.
Units can not use or gain benefits of items that they carry.
Research Cost Researched At Requires Upgrade Time
50 Gold 25 Lumber Townhall-type Structure Player-built Shop 20 sec.

Warcraft III Manual Description

Despite the high elves' official departure from the Alliance, some elves still remain true to their former human and dwarven allies. The altruistic priests of Quel'Thalas refused to abandon their roles as healers and agreed to remain in Lordaeron despite the edicts from their reclusive masters in Silvermoon. The high elven priests use their Light-given powers to heal the wounded and bolster the spirits of Lordaeron's fighting elite.[2]

Patch changes

Patch 1.01 (07/03/2002)
  • Inner Fire cooldown increased to 1 from 0.
Patch 1.06 (06/04/2003)
  • Hit points increased to 290 from 220
  • Inner Fire cost increased to 35, from 25.
Patch 1.10 (07/01/2003)
  • Heal effect increased to 25 hit points per cast, up from 20.
  • Heal mana cost increased to 5 from 4.

World Editor description

Supporting spellcaster. Can initially cast Heal, which increases the life of wounded units. Can also learn Dispel Magic and Inner Fire.

Gallery

In World of Warcraft

As seen in the gallery, the priest is one of the WarCraft III units appearing in World of Warcraft. Likewise, the spells used by the priest unit were also implemented as spells for the priest class.

References

External links