Pygmy

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Pygmy
Pygmy Pyramid.jpg
Faction/Affiliation

Independent, Neferset tribe

Character classes
Racial leader(s)

 Yngwie (Lost Isles)
 Sultan Oogah (Uldum, presumed)

Racial mount
Homeworld
Area(s)
Primary language(s)

Pygmies are a race of small, primitive humanoids found on the Lost Isles and in Uldum. They share an unknown common ancestor with goblins.[1]

History

Pygmy.png

On the Lost Isles

The pygmies on the Lost Isles are found by the Bilgewater Cartel goblins after the goblins' escape from Kezan. The pygmies have enslaved the monkeys on the island to mine kaja'mite. They worship Volcanoth, and transform some goblins into zombies by sucking out their life-force, while others are sacrificed to their "god".[2] The pygmies also planned to release Volcanoth upon the Town-In-A-Box, but were unable to do so.

In Uldum

In Uldum, after the player follows Adarrah, Budd Nedreck and the others on a camel caravan into Uldum to help them steal ancient artifacts, the caravan is ambushed by pygmy mercenaries. The pygmies bring the prisoners to the Neferset tol'vir, who pay the pygmies with coconuts.

Appearance and culture

Pygmies are small humanoid creatures, about the size of goblins. Their skin ranges in many tones of peach to dark brown.

Pygmies on the Lost Isles can be seen riding turtles, and many wear helmets fashioned from turtle shells. Turtle shells can also be seen in their architecture, ranging from giant shells serving as huts to relatively small ones adorning torches.

Pygmies appear to have their own language.

Magic

Pygmies use voodoo magic, as noted by many witch doctors in both Oomlot and Oostan tribes. There are also shaman in the Oomlot tribe.

Known tribes

Notable

Notes and trivia

The entrance to Oomlot Village.
  • During the development stages of Cataclysm, pygmies used placeholder models in the form of gnomes of both genders. They were later changed to have their own unique model, but only males are seen.
  • The pygmy animation skeleton was reused later for grummles and Jastor Gallywix.
  • Apparently, Uldum was at some point planned to be inhabited by sand gnomes (ones that were parodies of jawas rather than Fremen). In the end, they were replaced by pygmies instead.
  • The pygmies were at some point apparently planned to worship a giant gorilla named Kong, (an obvious reference to King Kong) even having a giant wall surrounding his cavern.[3] Kong was later replaced by Volcanoth and the cavern turned into an escape route for goblin players during the volcanic eruption.
  • The pygmies on the Lost Isles seem to reference various elements of metal music, particularly Scandinavian musicians. Yngwie is likely a reference to Swedish guitarist Yngwie Malmsteen, Gaahl to Norwegian vocalist Kristian "Gaahl" Eivind Espedal, and Teloch to Norwegian guitarist Morten "Teloch" Iversen. Several of these pygmies' abilities are also likely references to various songs by the aforementioned artists. The pygmy casting animation, much like that of male Forsaken, is highly reminiscent of the sign of the horns, a hand gesture commonly associated with heavy metal. The sign of the horns can also be seen in the two hand-shaped wooden statues flanking the entrance to Oomlot Village.
  • The names of the various sub-regions of Oostan (Nord, Ost and Sor) are also reminiscent of the words for "North", "East" and "South" in Scandinavian languages. This may or may not be connected to the heavy metal references detailed above. On a related note, Malmo's name is very similar to that of the Swedish city of Malmö.

Gallery

References