Realm of Shadows
|It has been suggested that this article or section be merged with Shadowlands.
Apparently, powerful death knights such as , , and the can teleport others (and probably themselves) to and from the Realm of Shadows.
The Arakkoa Outcasts are also able to travel to the Realm of Shadow at will, through use of magics, scrying orbs and special elixirs. However, crossing over often takes quite a toll on the uninitiated, leaving them grappling with their own minds in confusion.
- Dark Riders, including
- Forgotten Servants
- Shadowy Tormentors
- Shadow Constructs
- Essence Fiends
The Shadow Realm appears differently in different instances, with varying inhabitants. The Shadow Realm of the Spires of Arak is filled with shadowy fiends, flesh beasts and shades. Huge and nightmarish shapes float high above the trees, while the lower denizens of the realm feast on the dead, feeding on the stray life essence that seeps through from the living world. can be collected from the remains of these aberrations; this is used to create the elixirs that allow crossing over into the Shadow Realm, and is also used in the rites of the Talonpriests.
While within the Realm of Shadow, arakkoa claim to be able to move more quickly than in the normal world, although this may simply refer to travelling unhindered by their adversaries. Outcasts may hide in the Shadow Realm to escape their enemies, including the Adherents of Rukhmar, who appear unable to perceive their presence there. However, especially powerful individuals may attract unwanted attention from the Shadow Realm's inhabitants while within it. The Outcasts sometimes also hide powerful relics and items within the Realm of Shadow, usually at shrines to Terokk.
's dark riders kill captured horses and raise them as Acherus Deathchargers there, while death knight initiates must venture into this realm to defeat the horsemen and take the deathchargers for themselves, a task in which few of the initiates succeed.
Shadowy Tormentors inhabit this dimension, and emerge from it to torment death knights such as Koltira Deathweaver, who implies that it is the who commands them. He even appears in the World of the Dead, as he calls it, riding a Frost wyrm during .
summons Shadow Constructs, Forgotten Servants and a from the Shadow Realm to train her Disciples of the Unholy. It's unknown how the Scout came there, but after wondering shortly Lady Alistra kills her too.
The Realm of Shadows may be the same World of Shadows as the one that becomes visible when an consumed. It may also have something to do with shadow magic and shades. Death knights, necromancers, and undead as a whole share a strong connection with the Realm of Shadows from many hints that can be seen in game. In the death knight starting zone, death knights are given the task to enter the Realm of Shadows in order to gain their Deathcharger. Later on death knights are eventually able to learn the ability which pulls their ally's spirit back from the Realm of the Dead and forces it back into their body. Upon doing so, a buff is applied to the player stating that: "A touch of the spirit realm still lingers..." This shows that death knights and necromancers both have a connection to the Realm of the Shadows/Dead to preform necromancy which furthers the idea that they actually are drawing their magical power from it.is
Furthermore, upon the 's death he even spoke of "Seeing only darkness before him" while said the same in Silverpine Forest after being risen from the dead by the Val'kyr. This may hint that because undead, death knights, and necromancers are connected to the Realm of Shadows, when they die (again) they actually become apart of the Realm of Shadows and are forced to wanders in its dark mists for the rest of eternity. If this is so, then it can also be implied that when a death knight is given his/her own personal runeblade, the runeblade is actually used to bind the individual to the Realm of Shadows in mind and body, making it impossible to ever be rid of the death knight curse. In Howling Fjord, players are even able to witness the Lich King himself standing within the Realm of Shadows with two Val'kyr. The idea that necromantic magic and death knight runes drawing power from the Realm of Shadows itself is not yet proven, but it is heavily supported by in-game quests and lore.