Runeforging

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Runeforging
Spell deathknight frozenruneweapon.png
Usable by
Class
Properties
Type

Utility

School
Cooldown

None/Global Cooldown

Runeforging is a skill specific to death knights, involving the affixing of runes to the death knight's weapon. It requires a runeforge, which can be found in four places: The upper chamber of Acherus: The Ebon Hold in the Eastern Plaguelands, the Shadow Vault in northern Icecrown, the fortress structure at Mord'rethar: The Death Gate in southeastern Icecrown, and Darion Mograine's runeforge at Light's Hammer in Icecrown Citadel. After a small quest chain, the Shadow Vault—inhabited by hostile Scourge—can be captured to serve as a questing hub for the Knights of the Ebon Blade, allowing ease of access to the Vault's runeforges.

The engraving Pprocess

To engrave a rune on your weapon(s), open your spellbook to your specialization's tab and click on the Runeforging icon. You'll see a list of Runes that you know. Choose a rune, then click the Engrave button. Your mouse pointer turns blue—use it to click on the weapon you want engraved. It helps to already have your character profile or bags open.

Notes

Runeforge enchantments count as permanent, and they overwrite any regular enchantments, such as  [Enchant Weapon - Mongoose] or  [Enchant Weapon - Executioner].

All death knight weapons may have runes forged on them.

Runeforge enchantments can be placed on Bind-to-account weapons, such as  [Bloodied Arcanite Reaper]. Prior to Patch 4.0.3, attempting to apply a rune to an heirloom weapon would result in an error about the item level being too low.

Runeforging requires that the weapon have an item level of 45 or higher (except for BoA items). Any weapon a death knight would encounter will be higher than this.

Runes

As of Patch 7.0.3, there are three different runes that can be affixed to your weapon. Two are for both one- and two-handed weapons, and one is for two-handed weapons only. The runes affixed to a weapon can be changed by additional runeforging, but weapons can have only one rune at a time.

Rune Level Weapon Type Description
[Rune of Razorice] 55 Any Causes 2% extra weapon damage as Frost damage and has a chance to increase Frost vulnerability.
[Rune of the Fallen Crusader] 70 Any Has a chance to heal you for 6% and increase total Strength by 15% for 15 sec.
[Rune of the Stoneskin Gargoyle] 72 Two-handed Increases Armor by 5% and all stats by 5%.

Removed runes

The following runes have been removed from the game.

Icon Rune of Type Level Weapon Type Description Patch
Spell shadow chilltouch.png Cinderglacier Frost 55 Any Has a chance to increase the damage by 20% of your next 2 spells that deal Frost or Shadow damage. Lasts 30 sec. Patch 6.0.2
Spell holy harmundeadaura.png Lichbane Blood 60 Any Adds 2% extra weapon damage as Fire damage or 4% versus Undead targets. Patch 7.0.3
Spell shadow antimagicshell.png Spellbreaking Unholy 57 One-handed Deflects 2% of all spell damage. Patch 7.0.3
Spell shadow antimagicshell.png Spellshattering Unholy 57 Two-handed Deflects 4% of all spell damage. Patch 7.0.3
Ability parry.png Swordbreaking Blood 63 One-handed Increases Parry chance by 2% and reduces duration of disarm effects by 50%. Patch 6.0.2
Ability parry.png Swordshattering Blood 63 Two-handed Increases Parry chance by 4% and reduces duration of disarm effects by 50%. Patch 6.0.2
Inv sword 61.png Nerubian Carapace Frost 72 One-handed Increases Armor by 2% and total stamina by 1%. Patch 6.0.2

Tips

Runes are always better than weapon enchantments. A death knight should never pay to get a weapon enchanted.

In general, the best runes are Stoneskin Gargoyle for Blood, Fallen Crusader on main hand and Razorice on offhand for Frost, and Fallen Crusader for Unholy.

Patch changes

External links