Sap

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Sap
Ability sap.png
  • Sap
  • Level 12 rogue ability
  • 10 yd range
  • 35 Energy
  • Instant
  • Requires Melee Weapon
    Requires Stealth
  • Incapacitates a target not in combat for 1 min. Only works on Humanoids, Beasts, Demons, and Dragonkin. Damage will revive the target. Limit 1.
Usable by
Class
Properties
Type

Offensive

School
Cooldown

None/Global Cooldown

Other information
Level learned

12

Improvements
Related buff
Ability sap.png
  • Sap
  • Incapacitated.
  • Duration: 1 minute

Sap is a level 12 rogue crowd control ability that incapacitates a single target for up to 1 minute.

Notes

  • Sap has a PvP duration of 8 seconds, and is subject to diminishing returns, in its own category.
  • Sap does not have a chance to break early, always lasting the full duration unless the sapped target is hit.
  • Only works on Humanoids, Beasts, Demons and Dragonkin. (A good rule to remember is that it works on anything with a brain).
  • Requires stealth, unless used with [Shadow Dance].
  • The target must not be in combat, and any damage caused will revive the target.
  • Only 1 target may be sapped at a time.
  • Despite the description, sap is not considered an incapacitate effect, but a sap effect.

Improvements

Tips

  • Sapping in a neutral town does aggro the guards.
  • Sap is an effective crowd control technique. Don't forget to tell the party which mob you are sapping, as any damage breaks the effect.
  • Sap does not cause threat, meaning that if you Sap a mob and then move out of normal aggro range, the mob will not attack you after the Sap effect is broken.
  • Mobs that are Sapped won't be tagged as your kill until you deal damage to them. Be wary of other players stealing your kill.
  • Sap can be useful in a PvP environment, to even out a 2-on-1, to take out a Shaman's totems before you fight them, to capture a flag quickly in battlegrounds, or even after a [Vanish]. Remember, like all crowd-control effects, Sap is limited to a reduced duration in PvP.
  • Sapping a player of the opposite faction will turn on your PvP Flag. Be wary.

Comparison to Paralysis

Upon release, monks were given a crowd control ability called [Paralysis]. Like Sap, this causes an incapacitate effect up to 60 seconds long, but was considered a magical effect that could be reflected, grounded, or dispelled. In patch 5.2.0 it was made physical, increasing the similarity to Sap. This section compares the two.

Advantages of Sap

Advantages of Paralysis

Trivia

Patches and hotfixes

  • Hotfix (2011-07-01): "Sap is no longer placing the rogue in combat when he/she is visible and the target is sapped."
  • Cataclysm Patch 4.0.6 (2011-02-08): Now has a PvP duration of 8 seconds.
  • TBC Patch 2.4.0 (2008-03-25): Sap is no longer considered an incapacitate effect; changed to allow more creatures to be crowd controlled in dungeons who were previously immune.
  • TBC Patch 2.1.0 (2007-05-22): Sap will no longer remove you from [Stealth].
  • WoW Icon 16x16.png Patch 1.12.0 (2006-08-22): Enemy rogues will now always lose stealth when you Sap them.
  • WoW Icon 16x16.png Patch 1.2.0 (2004-12-18): Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds.
  • WoW Icon 16x16.png Patch 1.1.0 (2004-11-07): Increased the chance of breaking early.
  • Patch 0.11 (2004-09-29): Targets now have a chance of waking up before the duration ends.
  • Patch 0.6 (2004-04-13):
    • No longer requires to be behind target.
    • Now breaks [Stealth] and is only usable on one target at a time.
    • No longer works on a target that is in combat.

External links