Shadow Hunter (Warcraft III)

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Shadow Hunter
BTNShadowHunter.png
Shadowhunter2.gif
Race Troll
Faction Horde
Statistics
Hit points 475 (925*)
Hit point regeneration Always
Hit point regeneration rate 1.00 (1.90*) HP/sec.
Mana 255 (585*)
Mana Regeneration rate 0.86 (1.96*) Mana/sec.
Level Varies
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Produced at Altar of Storms
Build time 55 sec.
Hotkey H
Combat
Normal attack: 25 (38*)
Can attack: Air, Ground
Range 60
Attack type Hero
Cooldown 1.88 (1.62*) sec.
Weapon type Missile
Armor Type Hero
Armor 4 (8*)
Day Sight 180
Night Sight 80
Movement Speed Fast (320)
Sound
Sound Set HeroShadowHunter
Hero Parameters
Strength Infocard-heroattributes-str.png15 (+2/level)
Agility Infocard-heroattributes-agi.png 20 (+1.5/level)
Intelligence Infocard-heroattributes-int.png 17 (+2.5/level)
For lore, see Shadow Hunter
WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

These reclusive, wily jungle trolls are considered to be the highest authority within their respective warbands. They are masters of voodoo magics who can use their spirit-powers to both heal their allies and place curses upon their hapless enemies. The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren.

Statistics

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 22-28 [25 avg]/None 4 15 20 17 475 225
2 23-29 [26 avg]/None 4 17 21 19 525 240
3 25-31 [28 avg]/None 5 19 23 22 575 255
4 26-32 [29 avg]/None 5 21 24 24 625 270
5 28-34 [31 avg]/None 6 23 26 27 675 300
6 29-35 [32 avg]/None 6 25 27 29 725 315
7 31-37 [34 avg]/None 7 27 29 32 775 330
8 32-38 [35 avg]/None 7 29 30 34 825 360
9 34-40 [37 avg]/None 8 31 32 37 875 375
10 35-41 [38 avg]/None 8 33 33 39 925 390

Hero names

Zul'kis, Zul'abar, Zul'rajas, Zul'maran, Jo Jo Headshrinker, Shaka-zahn, Shakti-lar, Mezil-kree

Information

A cunning Hero, adept at healing magics and voodoo curses. Channeling the spirits of their dark gods, the Shadow Hunters walk the line between darkness and light in the hope of salvaging the future for their savage brethren. Attacks land and air units.

Spells and abilities

Healing Wave

BTNHealingWave.png
Calls forth a wave of energy that heals a target and bounces to nearby friendlies.
Each bounce heals less damage.
Cooldown Mana Cost Range Area of Effect Allowed Targets
9 sec. 90 70 50 Air, Ground, Friend, Self, Organic
Level Effect Hero Level Req
1 Heals 130 damage, jumps 3 times 1
2 Heals 250 damage, jumps 4 times 3
3 Heals 300 damage, jumps 5 times 5

This is the Orcs' main way of healing besides Troll Witch Doctor Healing Wards.

Hex

BTNHex.png
Transforms an enemy unit into a random critter, disabling special abilities.
Cooldown Mana Cost Range Allowed Targets Effect
7 sec. 70 80 Air, Ground, Enemy, Organic, Neutral Transforms unit into a Critter
Level Duration Hero Level Req
1 15 (4) sec. 1
2 30 (5) sec. 3
3 45 (6) sec. 5

Hex works on Heroes which also makes them unable to use any of their inventory items! Use this ability on the most dangerous units to put them out of action. Hex does not affect summoned units.

Hexed units move at speed 100.

Hex can be used to interrupt spells that require spell channeling.

Serpent Ward

BTNSerpentWard.png
Summons an immobile serpentine ward to attack the Shadow Hunter's enemies.
The ward has 75/135/135 hit points and is immune to magic.
Duration Cooldown Mana Cost Range
40 sec. 6.5 sec. 30 50
Level Effect Hero Level Req
1 11-13 damage 1
2 23-26 damage 3
3 41-45 damage 5

Serpent wards can hit air and ground.

Big Bad Voodoo (Ultimate)

BTNBigBadVoodooSpell.png
Turns all friendly units invulnerable in an area around the Shadow Hunter.
The Shadow Hunter does not turn invulnerable.
Duration Cooldown Mana Cost Area of Effect Allowed Targets Effect Hero Level Req
30 sec. 180 sec. 200 80 Air, ground, friend Nearby units become invulnerable 6

The Shadow Hunter will be the main target after you cast this spell. Place as many units in the way around him so that the enemy cannot reach him. You can also try using terrain or Hero Items such as Healing Potions to keep him alive. This spell can be interrupted.

This ability is extremely useful in large team games where the Shadow Hunter can help other allied armies.

Patch changes

Patch 1.17 (09/20/2004)
  • Hexed units now have the same statistics as the normal
units except for movement speed and the model.
Previously, this ability was changing the armor type and
hit point regeneration type.
Patch 1.25 (03/10/2011)
  • Scroll of Town Portal will no longer be consumed when casting fails
when used at the same time that your Hero is Hexed.
  • You can now purchase items from shops while Hexed.
  • Hex will no longer extend the duration of Metamorphosis.
  • Hex will no longer disable mana or health regeneration of Heroes.
Patch 1.26
  • Hex will no longer provide a speed boost to a Hero if
cast at the end of Metamorphosis or Chemical Rage effects.
  • Reverted the 1.25 fix, "Hex will no longer extend the duration of Metamorphosis."

External links