Rank 2 is learned at level 32, causing it to apply its damage over time effect to all enemies within 5 yards.
Tips and tactics
- It's also good for kiting in PvP or finishing off fleeing enemies.
- It's often considered an excellent choice for pulling, regardless of the druid's specialization due to its instant cast and long lasting DoT.
- Sunfire is a rare example of an ability that appeared in the Trading Card Game before it actually appeared in the game.
Patches and hotfixes
- Patch 7.1.0 (2016-10-25): Now learned at level 16 (was 24).
- Hotfix (2016-09-23): "Sunfire damage increased by 10% for Balance."
- Hotfix (2016-08-22): "Moonfire and Sunfire DoT damage has been decreased to 50% per tick (was 55%)."
- Patch 7.0.3 (2016-07-19): No longer available to Feral or Guardian. Direct damage increased by 157%, damage per tick increased by 96%. Now lasts for 12 seconds, down from 24 seconds.
- Patch 6.2.3 (2015-11-17): Damage has been increased by 6%.
- Patch 6.2.0 (2015-06-23): Now deals 4% less damage.
- Patch 6.0.2 (2014-10-14):
- Sunfire now has a base duration of 24 seconds (up from 14 seconds), but is no longer extended by and critical strikes. Enemies may still suffer from both Moonfire and Sunfire’s periodic damage components simultaneously. Upon reaching 100 Solar Energy, the next Sunfire deals 100% additional initial damage.
- and Sunfire will now replace each other on the Action Bar when switching cycles on the Eclipse Bar.
- Patch 5.0.4 (2012-08-28): Redesigned and no longer requires a talent.
- Patch 4.0.6 (2011-02-08): Now costs 9% of base mana, down from 18% of base mana.
- Patch 4.0.3 (2010-11-16): Sunfire's damage-over-time effect now deals damage at the same rate as Moonfire's damage- over-time effect.
- Patch 4.0.1 (2010-10-12): Added.