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For the city, see Suramar City.
Level: 110
Legion zone concept 12.png
Major settlements

Central Broken Isles

PvP status

Contested territory (PvP realms only)

Sources: World of Warcraft: Legion
Once a shining symbol of Highborne society, Suramar never recovered from the trauma of the War of the Ancients. To survive the devastation of the Sundering, the city's inhabitants sealed themselves away from the rest of the world. Isolated for millennia, they had no allies to call upon when the Legion invaded. Now their ancient city, and all of its power, is at the mercy of demons.[1]

Suramar is a max-level zone located in the central Broken Isles. Once a great night elven settlement — though not as glorious as the capital of Zin-Azshari — it was famously the hometown of several important night elves: Illidan Stormrage, his brother Malfurion, their friend Tyrande Whisperwind, and the siblings Jarod and Maiev Shadowsong. Today it is the home of the Nightborne. Suramar is built on ley lines,[2] and arcane coils in the tunnel system running beneath Suramar and the surrounding areas tap into those ley lines' power.[3] Since the creation of the Nightwell, the ley lines have become redundant and the arcane coils abandoned.[4]


Suramar was the location of the Temple of Elune, the central place of worship for the night elves. The high priestess of Elune lived in the temple. The Boughs of Azshara, Izal-Shurah and Arauk-Nashal were also located here.[5]

Just before the War of the Ancients, Broxigar was held captive in Suramar City until he was freed by Malfurion Stormrage. During the war, the Legion's efforts in the city were led by the pit lord Ronokon.[6] The city was attacked and ravaged by the Burning Legion. Suramar was subsequently used by the nathrezim in an experiment to create an army of the undead, an experiment which laid the groundwork for the Scourge ten thousand years later.[7] The Burning Legion attempted to open a second portal besides the one at the Well of Eternity in the Temple of Elune in order to attack the night elves on two fronts. The resident Highborne used the Pillars of Creation to close the portal and put several seals on the temple.[8] The Wild God Ashamane battled Ronokon in Val'sharah just outside Suramar and sacrificed her life to kill him. In doing so, she was able to buy the elves the time they needed to craft a shield around their city.[6]

Most of Suramar was blasted to the bottom of the Great Sea during the Sundering. However, some of it remained above shore in the Broken Isles due to the efforts of the resident Highborne, who crafted a magical shield that kept a section of their city together. This shield would stay up for 10,000 years, as the Highborne believed the world outside of Suramar City had been destroyed. Under their shield they would evolve into the Nightborne, reliant on their source of power, the Nightwell.[9] While the city was shielded, it was "probably next to impossible for normal Nightborne to leave."[10] Much later, dwarves recovered a Highborne Astrolabe from the undersea ruins of Suramar.

The sunk Temple of Elune in Suramar City was later used by the Guardian Aegwynn to hold the physical remains, Jeweled Scepter, and Eye of Sargeras, which led to the building's more familiar designation, the Tomb of Sargeras.

During the Second War, the portion of Suramar containing the Tomb of Sargeras, now known as the Broken Shore, was raised up from the seafloor by Gul'dan.[11][12] A battle was fought there between Maiev Shadowsong's Watchers and Illidan's Naga. Several years later, the alternate Gul'dan was sent by the Burning Legion to act as their ambassador to the Nightborne and their Grand Magistrix, who has pledged herself and her people to the same demons she stood against in defiance of Azshara 10,000 years ago. Not all Nightborne agree with Elisande's decision, though they keep their disagreement a secret. With loyalists and demons marching together in the streets of Suramar, fear and distrust grips other elves' hearts and family turns against family.[13] The flame of the Shal'dorei flickers and heroes must arise to re-ignite it and stir the noble hearts of these once brave night elven group.

Getting there

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Maps and subregions

Map of Suramar


Instance name Level range Group size
Instance portal Court of Stars 110 110
Instance portal The Arcway 110 110
Instance portal The Nighthold 110 10-30/20

Travel Hubs

Neutral Flight Paths from Meredil
Neutral Flight Paths from Irongrove Retreat
Neutral Flight Paths from Crimson Thicket

Adjacent regions

Zone Name Faction Level Range Direction Access
Azsuna AllianceHorde 100-110 (scaled) Southwest By foot or by flight path
Highmountain AllianceHorde 100-110 (scaled) North By flight path
Stormheim AllianceHorde 100-110 (scaled) Northeast By foot or by flight path
Val'sharah AllianceHorde 100-110 (scaled) Northwest By foot or by flight path

Notable characters

Main article: Suramar NPCs


Main article: Suramar storyline


Main article: Suramar vignettes


  • Fishing
  • Herbalism
  • Mining

Wild pets

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Wild creatures

In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Suramar during the War of the Ancients.

Suramar was the ancient kaldorei city[14] that Tyrande Whisperwind and the brothers Stormrage once called home. The ruins are now a sad reminder of ancient kaldorei folly. In the center of the ruins, the stumps of two great aspen trees stand side by side. In ancient times, a great garden stood at Suramar’s center, and at the center of this garden stood the fabled Boughs of Azshara. Now, these petrified stumps are all that remain.[15] In the time of Queen Azshara, the religious community of Suramar was a complicated structure intimately intertwined with the arcane community and involving nearly everyone in the city. The great arcane academies of Suramar once trained entire generations of mages.[16] A portion of Suramar, the temple district, was located near the Well of Eternity and apparently shared it with the city of Zin-Azshari.[citation needed] It was the location of the Eternal Palace where Queen Azshara lived. This portion of the city was battled over during the final stages of the war.[17]



Suramar in its past glory at the time of the Kaldorei Empire[18]
Undamaged Suramar City (protected by an impenetrable barrier for 10,000 years)



This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

The ruins of Suramar in The Frozen Throne used the "sunken ruins" tileset. It is never explained why the kaldorei city of Suramar has the statuary and motifs of a seaside civilization when the city was several thousand miles inland.

Moreover, the distance between Suramar and Zin-Azshari (in the War of the Ancients novels) was implied at being between a third to a half the distance from the Well of Eternity to Mount Hyjal, while the maps in the Frozen Throne show the Broken Isles to be close to the Maelstrom, and on the opposite side. According to the RPG at least a portion of Suramar was located close to the Well of Eternity at the time of the War of the Ancients. Azshara's palace, the Eternal Palace was implied to be located between the two cities of Zin-Azshari and Suramar. Perhaps part of the problem could be explained by the tectonic upheaval caused by the Well's implosion. It is implied in Lands of Mystery that the Broken Isles are being pulled towards the Maelstrom.

Patches and hotfixes

  • Hotfix (2016-11-03): "Some unintentionally hidden World Quests in Suramar have been re-activated, including World Quests that are new to Patch 7.1."
  • Legion Patch 7.0.3 (2016-07-19): Added.


External links