Swamp of Sorrows

From Wowpedia
Jump to: navigation, search
For the pre-Cataclysm zone and associated lore, see Swamp of Sorrows (original).
For the Warcraft: Orcs & Humans Orc campaign mission of the same name, see The Swamps of Sorrow (WC1 Orc).
NeutralSwamp of Sorrows
Level: 52 - 54
Battle Pet Level: 14 - 15
Swamp of Sorrows.jpg
Races
Rulers
Major settlements
Minor settlements
Languages
Affiliation
Location

East of Deadwind Pass and North of Blasted Lands

The Swamp of Sorrows (also once known as the Swamps of Sorrow[1]) is a contested territory in the southern part of the Eastern Kingdoms. Among its murk-ridden marshes stand settlements built by the orcs, humans, and goblins, as well as the ancient troll temple of Atal'Hakkar.

Overview

Far distant from civilization, the Swamp of Sorrows is a stagnant marshland of sucking bogs and weeping trees. The ocean seeps into the fen, making the water brackish and ideal for alligators and crocolisks. Salt deposits encrust fallen logs and protruding rocks. Bog beasts slog through the interior. Despite these dangers, the Horde has taken advantage of the region's distance from Stormwind to establish a colony in the zone. A flight of green dragons guards the Lost Temple, or Temple of Atal'Hakkar, an ancient troll edifice that channels demonic energy and drives living creatures to madness and violence.[2]

The Swamp of Sorrows stands on the eastern side of Azeroth, east of Deadwind Pass, north of the Blasted Lands and south of the Redridge Mountains. Most of the swamp is dominated by nature. Wild beasts like crocolisks, spiders, and jaguars hunt for prey, while aggressive Murloc and Gilblin tribes populate the coast and nearby caves. Draenei led through the Dark Portal years ago, driven mad due to homesickness and transformed into Lost Ones, have settled in the northern swamps.

The orc outpost of Stonard, built during the First War and rebuilt under Thrall's rule, was until recently the only civilized town in the swamp. Though isolated from other Horde settlements, it has served as an important base of operations for the Horde's presence in this section of the continent, especially since the re-opening of the Dark Portal in the nearby Blasted Lands. Alarmed by the increased presence of Horde so close to their towns and cities, the Alliance have set up the outpost of Marshtide Watch to directly combat the Horde and push them out of the swamp.

Previously there were only two roads in, from Duskwood (via Deadwind Pass) and the Blasted Lands. With the newly settled goblin resort town of Bogpaddle in the northeast, a highway was built along the Redridge Mountains, allowing for fast transport from the Burning Steppes.

History

The swamp during the First War.

Originally, the Swamp of Sorrows was the northern part of an enormous swampland called the Black Morass. After the fall of the Gurubashi Empire, a renegade faction of trolls, the Atal'ai, fled into the swamp and built a large temple, the Temple of Atal'Hakkar. Ysera of the green dragonflight learned of their evil plans, drowned the temple into the largest bog, and sent several members of her flight to guard the ruins.

First War

Years later, in the southern part of the Morass, the Dark Portal was opened, and the Horde invaded the area. The orcs built two settlements and an outpost in the Swamp of Sorrows, respectively Rockard, Stonard and Kyross. These towns, and later Blackrock Spire farther north, were the Horde's main bases during the First War against the humans. During the war, Rockard and Kyross were destroyed and Stonard was severely damaged.

Second War

With the implosion of the Dark Portal during the Second War, the southern part of the morass was separated and transformed into the barren Blasted Lands. The implosion left some groups of draenei on Azeroth, forever changed by the disaster. Most of them went mad from homesickness and the separation from their land, transforming into the hostile Lost Ones. A small group, calling themselves Broken Exiles, managed to escape that fate and struggle along.

The northern part of the Black Morass was named the Swamp of Sorrows, in honor of those who had died during the Second War, and the southern part was named the Blasted Lands.[3]

World of Warcraft

WoW Icon 16x16.png This section concerns content exclusive to World of Warcraft.

After the Warchief, Thrall, assumed command of the Horde, the old outpost of Stonard was rebuilt by the orcs to its former glory. Researchers have come to study and exploit ancient magical artifacts, as well as the abundant flora and fauna of the swamp.

Following the crash of the Exodar, some draenei arrived to help their broken cousins, staying neutral towards the Horde and building the small village of The Harborage.

After the Shattering, two new settlements were founded in the swamp: The resort town of Bogpaddle in the northeast run by goblins from Gadgetzan, and the human outpost of Marshtide Watch, set up to combat the increasing Horde presence in the area. The Alliance have begun taking an aggressive stance against the local Horde, starting by pushing for the destruction of Stonard. The Harborage at some point became hostile towards the Horde.

Battle.net map

WC3RoC logo 16x32.png This section concerns content exclusive to Warcraft III: Reign of Chaos or its expansion The Frozen Throne.

Once a tribe of furbolgs stubbornly held its own against foul creatures invading the swamp. Unfortunately, they weren't able to hold out long. The tileset is called "Felwood".[4]

Geography

The swamp is aptly named, as water from the ocean estuary encrusts fallen logs and rocks with salt deposits. The road rises mere inches from the water, painstakingly built to allow travel through this wretched area. This stagnant land is made worse by the jaguars, the hulking bog beasts and the crocolisks, many-toothed beasts that lurk at the water’s edge waiting for travelers.[5]

Splinterspear Junction

The Swamp of Sorrows contains no raid dungeons or battlegrounds. The Temple of Atal'Hakkar (aka the Sunken Temple), an instanced dungeon for adventurers levels 50-60, can be found in the eastern part of the zone. Bogpaddle, north of the Sunken Temple, is a neutral goblin-operated town. The Horde's outpost of Stonard can also be found in this zone, as well as the Alliance's recently built Marshtide Watch. The Harborage is a small village of draenei broken who pre-Shattering used to deal with both the Horde and the Alliance, but have since become hostile to the Horde.

Maps and subregions

Map of Swamp of Sorrows
The BloodmireBogpaddleFallow SanctuaryThe Forbidding Sea
The HarborageMarshtide WatchMisty Reed PostMisty Reed StrandMisty Valley
Pool of TearsPurespring CavernRedridge HighwayThe Shifting Mire
SorrowmurkSplinterspear JunctionStagalbogStagalbog CaveStonard

WCI

Kyross

Misty Reed Strand

Dungeons

Dungeon Name Level Range Group Size Approximate Run Time
Temple of Atal'Hakkar 50-56 5-man 3 to 5 hours

Travel hubs

Stonard
Neutral Flight Paths from Bogpaddle
Alliance Flight Paths from Marshtide Watch
Horde Flight paths from Stonard
Alliance Flight Paths from The Harborage

Adjacent Regions

Zone Name Faction Level Range Direction Access
Redridge Mountains Alliance 15-20 North By foot along the Redridge Highway.
Deadwind Pass Horde Alliance 49-52 North Other side of the Redridge Highway.
Blasted Lands Horde Alliance 55-60 South By foot only.
Deadwind Pass Horde Alliance 55-70 West By foot only.

Notable characters

The Harborage built up after the Cataclysm
The Harborage
Main article: Swamp of Sorrows NPCs

Quests

Main article: Swamp of Sorrows storyline

Neutral Intro

Chapter 1: Bogpaddle

Adventurers of both factions were initially sent to Bogpaddle, a Steamwheedle Cartel settlement established shortly after the Shattering located on the northeastern edge of the region.[6] After arriving in Bogpaddle, the leader of the settlement Trade Baron Silversnap sent the adventurer on a variety of errands to maintain and secure the Cartel's presence there.[7][8][9] After Bogpaddle's immediate security was ensured, Silversnap sent the adventurer to assist Crazy Larry in determining who attacked their ships and retaliating.[10] Larry asked the adventurer to kill the gilblins that attacked their crew and return anything of value from the corpses of the fallen and their ship still parked in the bay.[11][12][13]

Chapter 2: Temple of Atal'Hakkar

After returning, Larry told the adventurer that Silversnap had dropped by and asked him to send the adventurer to their herbalist Baba Bogbrew[14] Baba told the adventurer that the murlocs and other aquatic creatures of the swamp seemed to be behaving strangely. The adventurer put some of the murlocs down[15] and traced the strange behavior to a Faceless One Hr'nglth the Lost in a nearby cave.[16] After the aberration was defeated, Baba sent the adventurer to speak to the green dragon Itharius who had visited her recently and was investigating the encroaching wind serpents from the Temple of Atal'Hakkar.[17] Itharius lamented that the Atal'ai trolls could easily corrupt and enslave him as they had corrupted other members of the Green Dragonflight. Because the mortal would not be susceptible to their methods, Itharius tasked the hero with recovering artifacts the the trolls used to corrupt the other dragons, which he would use to communicate with the adventurer inside the temple.[18] Itharius directed the adventurer through the temple to slay the leaders of the Atal'ai.[19][20][21][22] While Jammal'an the Prophet escaped, the defeat of the others provided Itharius the necessary security to enter the temple personally.[23]

Availablequesticon.png The story of Green Dragonflight and the Hakkari trolls continues with N [54D] The Heart of the Temple in the Sunken Temple.

Alliance Fork

Chapter 3: Battle of the Bloodmire

After the events in the Temple, Itharius asked the Alliance adventurer to warn their faction's nearby settlement Marshtide Watch of the threat still posed by the remaining Atal'ai trolls. Upon arriving at the fort, the adventurer was informed by Joanna Blueheart that there were more pressing matters--the Horde was rebuilding the town of Stonard to the South and the Alliance needed to remove the town from area. The adventurer was immediately sent off to the ongoing battle, killing many orc grunts and peons.[24][25]

As the battle escalated, the orc warlocks began to summon in ogres to assist their war effort. Blueheart ordered the adventurer to thin the ogres' numbers and close the gateways the orcs used to summon them to the battlefield.[26][27] Because of this, the humans gained the upper hand and were able to push into Stonard itself. The adventurer assisted the attack, crippling Stonard's defenses. Blueheart did warn the adventurer, however, that their goal was to cripple the village to make the orcs surrender, not slaughter and raze out of bloodlust or desire for revenge.[28][29]

Chapter 4: The Harborage

After the battle, the broken Holaaru asked the Alliance adventurer to slay some of the lost ones that had formed a village nearby and gather the valuable crystals they were hoarding.[30][31] Upon returning, Holaaru asked the adventurer to deliver the crystals to the draenei anchorite Avuun in the broken village of The Harborage nearby. Avuun had come to find a way to cure the broken of their affliction but was now watching over a sick friend and, Holaaru suspected, might be able to heal him with the crystals.[32] The crystals proved little use, so Avuun asked the adventure to gather a variety of reagents from the swamp to save his friend Magtoor.[33][34][35][36]

Ultimately, however, none of these remedies was successful and Magtoor's condition worsened. In Magtoor's final moments, the Prophet Velen arrived through a portal from the Exodar to comfort him and the grieving anchorite. Avuun was taken aback by the prophet's compassion to not only visit a single broken in his dying moments but to do so when the Prophet likely had so many other pressing matters to attend to. Avuun swore to continue his research in Magtoor's memory as Magtoor passed into the Light.[37]

Horde Fork

Chapter 3: Battle of the Bloodmire

After the events in the Temple, Itharius asked the Horde adventurer to warn their faction's nearby settlement Stonard of the threat still posed by the remaining Atal'ai trolls. Upon arriving at the town, the adventurer was informed by the town's military leader Ruag that there were more pressing matters--the Alliance was attacking Stonard unprovoked! The adventurer was immediately sent off to the ongoing battle, killing many human footmen and peasants.[38][39]

As the battle escalated, the human mages began to summon in knights to assist their war effort. Ruag ordered the adventurer to thin the knights' numbers and close the portals the humans used to summon them to the battlefield.[40][41] Nonetheless, the humans gained the upper hand and were able to push into Stonard itself. The adventurer assisted the defenders in driving the humans back, but the victory was likely only temporary.[42] Ruag suspected a new offensive would come soon and asked the adventurer to gather a report from his scout Neeka Bloodscar that might help in preparing for the next siege.[43]

Chapter 4: Splinterspear Junction

The Horde adventurer found Neeka at Splinterspear Junction to the Northwest in deathwatch over her mate Helgrum, evidently gravely wounded in a recent Alliance attack. Neeka begged the Horde adventurer to gather a variety of reagents from the swamp to make Helgrum's last moments less painful.[44][45][46]

After returning with these, Neeka asked one additional favor of the adventurer: to put down the beast Duskfang which Helgrum had sought to hunt in life but never had the opportunity to. If Helgrum's death was inevitable, the Beast's death would grant him to the opportunity to hunt it in the next world.[47] After doing so, the adventurer watched Helgrum insist Neeka be strong for him as he died.[48] Neeka resolved to be strong for his sake and sent the adventurer back to Ruag with her report on the situation in the East, but omitted any mention of the tragedy her mate had suffered out of desire to not burden Ruag with additional worries.[49]

Inspiration

The name Swamp of Sorrows is most likely an homage to The Neverending Story's The Swamp of Sadness, where Atreyu loses his horse Artax.

Resources

Pool of Tears
Sunset near the Sunken Temple

Wild creatures

Purespring Cavern

References

External links