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Classes Death knight Demon hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Talents are special abilities that can be chosen to augment your character. Talents may be passive bonuses or active abilities. Each class has its own selection, with 21 talents split over 7 tiers. Talents are limited by level, with a new tier becoming available each 15 levels, for all classes except death knights and demon hunters. Talents are class-specific, and a majority of choices depend on specialization. Talents offer a further level of customization beyond class and specialization selection, and can be changed very easily and cheaply.

Full listings of the talents available to each class can be found on that class's abilities page, e.g.: Priest abilities.

Talents can be swapped at any time while in a rested area, or for a short time after queuing into an instanced dungeon, raid, or PvP content.  [Tome of the Clear Mind] or  [Tome of the Tranquil Mind] is required in other situations;  [Codex of the Clear Mind] or  [Codex of the Tranquil Mind] can be used in group settings.

Gaining talents

Talents are split over 6 tiers, with 3 talents on each. Each tier is unlocked when the character reaches the appropriate level. For all classes except death knights, a new tier becomes available every 15 levels:

  • Tier 1: level 15
  • Tier 2: level 30
  • Tier 3: level 45
  • Tier 4: level 60
  • Tier 5: level 75
  • Tier 6: level 90
  • Tier 7: level 100

Death knights start the game at level 55, and so gain their talents at levels 56, 57, 58, 60, 75 and 90.

Demon hunters start the game at level 98, and so gain their talents at level 99, 100, 102, 104, 106, 108 and 110.


  • Many talent tiers offer choices between benefits to different aspects of your character, or different combat roles. Some are also better oriented for PvP or PvE.
  • If you intend to participate in end-game PvE raid content, it is recommended to choose talents with the boss encounter in mind. For example, a talent that improves damage or survivability against the boss might be preferred over a talent that only improves damage or survivability against trash mobs. The raid will undoubtedly find the boss encounter more difficult, and preparing for it will aid in surpassing the challenge.
  • While leveling, feel free to experiment with talents and choose that are the most handy or useful for you. Talent choices will likely differ at max level anyway, and in the mean time convenience and enjoyment is usually more important. In addition, leveling frequently involves participation in multiple types of play (questing, instances, PvP) and so it is unlikely that a single talent build will be ideal for all play, and usually uneconomical to reset them for each situation. However, be aware that when playing in groups, your talent choices may impact other players; if anticipating a tough encounter, you may wish to re-customize your choices accordingly.


Main article: Talents (history)

Talents have gone through some very substantial changes over the years. The prime form of character augmentation and customisation in World of Warcraft, talents were the predecessors of specializations, predating the introduction of fixed specializations by many years. Originally a complex and intricate system of possible combinations, since Wrath of the Lich King talents have been reduced and simplified, with many of their earlier functions being split off into other mechanisms. The original means of customising your character's abilities and combat role, Cataclysm saw the creation of specific specializations, making the selection of a player's talents more helpful than critical, while Mists of Pandaria saw them converted to a far simpler system, with choice no longer determined by specialization or previous selections. While the current system features a fraction of the number of talents previously known, a large amount of talents have been converted into specialization-specific or class-wide abilities, with many key abilities having started life in the higher tiers of a class's pre-historic talent trees.

Pet talent points

Removed from game The subject of this section has been removed from World of Warcraft.

Prior to Patch 5.0.4, hunter pets enjoyed their own talent system, featuring trees in which hunters could spend each pet's talent points. The pet talent system was removed with Mists of Pandaria, with many talents removed, and the rest converted into specialization-specific pet abilities.

Patch changes

  • Legion Patch 7.0.3 (2016-07-19): Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.
  • WoD Patch 6.0.2 (2014-10-14):
    • A seventh row of talents has been added for level 100.
    • Some talents are now specialization-specific, with different talents occupying the same slot for different specs.
  • MoP Patch 5.2.0 (2013-03-05): Unlearning talents no longer dismounts players.
  • MoP Patch 5.0.4 (2012-08-28): Talent trees have been removed, replaced with six individual tiers of mutually exclusive talents.
  • Cataclysm Patch 4.0.1 (2010-10-12): Talent selection is now limited by the new specializations.