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The titans are a race of colossal creatures, so perfect and majestic that they are akin to gods.[1] Hailing from the far reaches of the cosmos, they brought order to a hundred million worlds during the first ages of creation.[2]


Though the exact origins of the chaotic universe remain uncertain, it is clear that a race of powerful beings arose to bring stability to the various worlds and ensure a safe future for the beings that would follow in their footsteps: The titans, colossal, metallic-skinned gods from the far reaches of the cosmos, explored the newborn universe and set to work on the worlds they encountered. They shaped the worlds by raising mighty mountains and dredging out vast seas. They breathed skies and raging atmospheres into being. It was all part of their unfathomable, far-sighted plan to create order out of chaos. They even empowered primitive races to tend to their works and maintain the integrity of their respective worlds.

Ruled by an elite sect known as the Pantheon, the titans brought order to a hundred million worlds scattered throughout the Great Dark Beyond during the first ages of creation. The benevolent Pantheon, which sought to safeguard these structured worlds, was ever vigilant against the threat of attack from the vile extra-dimensional entities of the Twisting Nether. Unable to conceive of evil or wickedness in any form, the titans struggled to find a way to end the demons' constant threat.[3] Over time, demonic entities made their way into the titans' worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. As doubt and despair overwhelmed Sargeras' senses, he lost all faith not only in his mission, but also in the titans' vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the titans could never have predicted just how far their lost brother would go.[4]

Ordering of Azeroth

Along the journey of the titans they happened upon a small world that its inhabitants would later name Azeroth. As the titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the titans back and keep their world inviolate from the invaders' metallic touch. The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty titans. One by one, the elemental lords fell, and their forces dispersed.[5] However it was discovered that the Old Gods had managed to "infect" the planet so early in its development cycle that they were irreversibly linked with it. Since they could not destroy the Old Gods, the titans decided to chain the evil gods far beneath the surface of the world.[6] Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The titans saw that the threat was contained and set to work.

The titans empowered a number of races to help them fashion the world. To help them carve out the fathomless caverns beneath the earth, the titans created the dwarf-like earthen from magical, living stone. To help guard and protect the Vale of Eternal Blossoms, the titans created the stone mogu to guard and protect the Vale and the surrounding region.[7] To help them dredge out the seas and lift the land from the sea floor, the titans created the immense but gentle sea giants. For many ages the titans moved and shaped the earth, until at last there remained one perfect continent. At the continent's center, the titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land's rich soil. Over time, plants, trees, monsters, and creatures of every kind began to thrive on the primordial continent. As twilight fell on the final day of their labors, the titans named the continent Kalimdor: "land of eternal starlight".[5]

Satisfied that the small world had been ordered and that their work was done, the titans prepared to leave Azeroth. However, before they departed, they charged the greatest species of the world, the dragonflights, with the task of watching over Kalimdor, lest any force should threaten its perfect tranquility. There were many dragonflights in that age, yet there were five flights that held dominion over their brethren. It was these five flights that the titans chose to shepherd the budding world. The greatest members of the Pantheon imbued a portion of their power upon each of the flights' leaders. These majestic dragons became known as the Great Aspects, or the Dragon Aspects. Thus empowered, the Five Aspects were charged with the world's defense in the titans' absence. With the dragons prepared to safeguard their creation, the titans left Azeroth behind.[8]



A generally aloof creator race, the titans are now a subject of significant interest on Azeroth, at least for the dwarves — especially the Explorers' Guild. Their part in Azeroth's history lies far, far back in time, although Sargeras has, of course, taken a more active role in recent conflicts through the Burning Legion. There are two known races of titans: (aesir and vanir). The Pantheon are the leaders of the titans and some of the universe’s most powerful entities.

Very little is known about the titans save for scraps the dwarves have unearthed and some vague night elf folklore. Few human scholars actually believed the mighty demigods even existed. Legend holds that the great ones shaped the land when the world was young, then left the world to its own devices. The ruins and buried cities that remain on Azeroth — Uldum beneath the Tanaris Desert, Ulduar beneath the Storm Peaks of Northrend, ancient libraries in Vale of Eternal Blossoms, and Uldaman beneath the dwarven home of Khaz Modan — are known to a few to actually be "titanic" ruins. Most mortals believed that they were only ancient ruins.

During the World of Warcraft Q&A panel at BlizzCon 2013, it was officially confirmed that Draenor was visited by the titans, however it seems that their involvement was far less extensive than it was on Azeroth.[9] The Highmaul ogres refer to them as the Forgers. The ogres believe they were born when the Forgers squeezed the light from the enormous ball of fire that would become Draenor. They made the ogres from the same smoking clay and gave them dominion over stone and earth.[10]

Through the storyline of Ulduar it was discovered that for worlds that have been shaped like Azeroth, the Algalon Failsafe, a signal triggered by the death of a Prime Desigate, is used to alert the titans as the first warning sign of systemic planetary failure. Algalon the Observer then translocates to the world in question, and runs planetary diagnostics of its vital systems to analyze the world for corruption, such as in its life-support systems and defense mechanisms. If sufficient corruption is found, Algalon will signal the Pantheon to request planetary re-origination and leave.[11][12]

The titans will then activate the re-origination device they built into the world (in Azeroth's case, Uldum), triggering a huge pulse, breaking down the planet - and all life on it - into base elements of rock, metal and gases. They then use these elements to reconstitute the world into its original planetary blueprint, starting over from scratch.[13][12]

As the titans are considered to be benevolent, creating/improving worlds and encouraging life to flourish, it may seem odd that they are willing to effectively destroy a world full of sapient beings in order to start over. However, they appear to do this in thinking along the lines of 'the needs of the many outweigh the needs of the few': they consider the re-origination of a corrupted world to be in the best interests of the universe at large.[12]

Akin to gods

Though the Warcraft Encyclopedia states titans are not gods,[14][15] the Ultimate Visual Guide,[16] the Sunwell Trilogy,[17] the Magazine,[2] and Loreology[18] have stated that they are "metallic-skinned gods" as described in  [Mythology of the Titans]; the Senior Historian later clarified that by "gods" he meant "perfect specimen rather than an actual divine being,"[1] reconciling all the other sources with the Encyclopedia's.

Though not canon, the Alliance Player's Guide says that they are akin to gods and Shadows & Light states that they are demigods.[19]

Known titans

Most of the known titans come from the elite, ruling sect known as the Pantheon. Little is known of the names or details of the titans, beyond these few.


Name Role
 Aman'Thul Highfather of the Pantheon; empowered Nozdormu to keep watch over the timeways
 Eonar The Lifebinder; empowered Alexstrasza and Ysera to safeguard life and the Emerald Dream, respectively
 Norgannon The Lore Keeper; empowered Malygos to keep watch over magic and the ley lines
 Khaz'goroth The Shaper; empowered Neltharion to keep watch over the earth and the deep places of the world
 Aggramar The Avenger; champion of the Pantheon and former lieutenant of Sargeras
 Golganneth The Thunderer; lord of the skies and the oceans
 Sargeras Lord of the Burning Legion; former champion of the Pantheon
 Avatar of Sargeras Physical incarnation of Sargeras; slain by Aegwynn and buried in the Tomb of Sargeras on the Broken Isles

Other titans

  • Some titanic creations were implied to be titans (as in A [80] Fate of the Titans), but this is not the case. Players have not yet seen a true titan in World of Warcraft — only their creations.[20]
  • In BlizzCast 12, Chris Metzen said "Will we see actual titans one day? Will we ever get to the truth and origin of the Old Gods? There's all sorts of meta-themes that's all rich fertile ground and we will get there."[21]
  • Greatfather Winter is suspected to be a titan.[22] He may or may not be fictional.
  • A titan battled an unimaginable evil (C'Thun) in Silithus. The titan fell, but may not have been vanquished in the battle.[23]
  • Wrathion mentions a being called "The Final Titan" after eating the heart of the Thunder King during N [90] Heart of the Thunder King.
  • The titans do not transcend all realities and are searching the cosmos for additional titans.[24]

Other names and titles

The titans have been called by different names by various groups and races, including:


"Titan" models
  • When shaping Azeroth, the titans tried out and discarded various ideas. The different "layers" or "versions" of Azeroth this progress created can be observed within the Emerald Dream, according to Cenarius and Malfurion Stormrage.[35]
  • It is implied that the Burning Legion fears the titans. Hakkar the Houndmaster and Mannoroth were greatly panicked when they thought that legends of Cenarius referred to one of the titans being on Azeroth.[36]
  • They crafted the Celestial Orb of Souls as a gift for their favored creations.
  • Two in-game models are called "titans" in the files, but are used for titanic creations rather than actual titans.


  • The original titans are giants or proto-gods from Greek mythology who inhabited the world during the First Era, and later ruled it during the Second Era. Their leader was Kronos. Notable titans include Rhea, Atlas, and Prometheus. Unlike their Warcraft counterparts, most of them were inherently malevolent. They were defeated by Zeus and the Olympians at the start of the Third Era.
  • The Æsir come from Viking (Norse) mythology. They are the rulers of Asgard and the more altruistic force in the universe, the greatest of them being Odin and Thor. The Vanir come from Vanaheim and are allied with the Æsir. They mostly live apart from each other, but a few Vanir have been taken into Asgard and are considered as "one of the Æsir." Both have a common enemy in the Jotnar (giants). In an interesting contrast from Blizzard's direction, which places the dwarves close to the titans, the Vanir of Norse myth had stronger ties to the elves.

In the RPG

The RPG Icon 16x36.png This section concerns content exclusive to the Warcraft RPG and is considered non-canon.

Many believe them to simply be a progenitor race,[37] akin to gods.[38] Their figure is humanoid but gigantic, with gleaming metallic skin and a perfection of form that makes the heart ache.[19] Each titan cultivates specific interests that relate to particular elements or energy types — essentially, to some small aspect of creation over which the titan holds a measure of dominance. Some titans refer to the piece of creation upon which they focus as their "sphere of power". Furbolgs have legends of seeing the coming of the titans to the world from their homeland in Northrend, implying they predate the titans.[39]

There are two types of titan:

  • Aesir "storm giant", platinum-skinned, stronger, smarter and more agile
  • Vanir "earth giant", bronze-skinned, tougher but less powerful

Scholars have postulated that there are other subspecies of titans. No titans have ever been spotted, and it is believed that they live among the stars where they continue to this day shaping new worlds.[19] Sargeras is believed to be a vanir titan[40] as well as a dark titan.[41] It is believed that there may be other subspecies than the aesir and vanir.[19]

Titans generally believe they are invincible. They wade into the thickest of battles using their most powerful abilities, or even just swinging with massive, alloyed fists. Titans with well-defined spheres of power have wildly varying combat tactics, focusing primarily upon the strengths of their spheres.[42]

Titans can be fighter, barbarian, gladiator, healer, druid of the wild, shaman, expert, wizard, warrior, mage, sorcerer or warlock.

Some accounts of the titans give them titles such as "Patron of All Life".[43]


  1. ^ a b Sean Copeland on Twitter (2014-08-04)
  2. ^ a b World of Warcraft: The Magazine Volume I Issue IV, 71
  3. ^  [Mythology of the Titans]
  4. ^ Sargeras and the Betrayal
  5. ^ a b The Old Gods and the Ordering of Azeroth
  6. ^ Tribunal of Ages#Quotes
  7. ^ Quest:Echoes of the Titans#Notes
  8. ^ Charge of the Dragonflights
  9. ^ http://www.mmo-champion.com/content/3545-World-of-Warcraft-Q-A
  10. ^ a b Code of Rule
  11. ^ Archivum Console#First dialogue with Brann Bronzebeard
  12. ^ a b c d Algalon the Observer#Quotes
  13. ^ Uldum Guide - WoW: Cataclysm. G4tv.com (2010-12-08). Retrieved on 2010-12-31.
  14. ^ The Warcraft Encyclopedia: Gods "...the benevolent titans, though not gods themselves..."
  15. ^ The Warcraft Encyclopedia: Immortals "The titans are not gods..."
  16. ^ Ultimate Visual Guide, 32
  17. ^ Dragon Hunt
  18. ^ Loreology on Twitter (2014-06-22): "They are classified as "metallic skinned gods" in my bible.... :)"
  19. ^ a b c d Shadows & Light, 107
  20. ^ Ask CDev Answers - Round 2
  21. ^ http://us.blizzard.com/en-us/community/blizzcast/archive/episode12.html
  22. ^  [The Feast of Winter Veil]
  23. ^ N [60G] The Calling
  24. ^ Jeremy Feasel on Twitter
  25. ^ Ironaya#Quotes
  26. ^ Many subzones
  27. ^ Lore Keeper of Norgannon
  28. ^ Tribunal of Ages
  29. ^ N [78 Daily] Power of the Great Ones
  30. ^  [The Third Troll Legend]
  31. ^ Kil'ruk the Wind-Reaver
  32. ^ a b Highlord Demitrian#Dialogue
  33. ^ N [93] Eye in the Sky
  34. ^ Ironforge - the Awakening of the Dwarves
  35. ^ The Well of Eternity
  36. ^ The Well of Eternity, 267
  37. ^ Warcraft: The Roleplaying Game, 32, 127
  38. ^ Alliance Player's Guide, 75
  39. ^ Lands of Mystery, 85
  40. ^ Shadows & Light, 123
  41. ^ Magic and Mayhem, 16
  42. ^ Shadows & Light, 109
  43. ^ Shadows & Light