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This article is about trolls in general. For the playable race, see Troll (playable). For the language previously known as troll, see Zandali.
Troll Subspecies.jpg
Jungle trolls, forest trolls, ice trolls, sand trolls, dark trolls and undead trolls (old models).


Character classes
Racial capital
Racial leader(s)
Racial mount


Primary language(s)


"Oh my - as I suspected. Your ancestry dates back to the dawn of the world. Great were the ancient empires of the trolls. I see a spark in your eyes, a powerful will - you wish to be great again, yes?"
Lorewalker Cho[1]

Trolls (aka trollkind)[2][3] are a diverse sapient race that can be found in every part of Azeroth. They are one of the very few pre-titan races of Azeroth.[4] There are several races of troll.

Trolls average approximately 8.3 feet for males and 7.2 feet for females. They are the tallest race in Azeroth. Trolls have three fingers per hand and two toes per foot. Both males and females have a variety of tusk styles and feature a range of wild hair styles.[5] They are of very much athletic/acrobatic build, with male trolls averaging around three hundred pounds in weight, and females about two hundred fifteen, save for two tribes, the Drakkari and the Zandalari, who tend to be somewhat larger than their kindred. As with other races, there are also scattered trolls who far exceed the normal size range. For further discussion of these outliers, consult the below section on these so-called "monstrous" trolls.[6]

Many trolls have no loyalty except amongst their own tribes, with the exception of the Darkspear tribe, Shatterspear tribe, and Revantusk tribe, the former two being part of the Horde, while the latter being allies of them. Darkspear are the playable trolls in World of Warcraft. Although the Darkspear are the weakest and smallest of all the troll races, they are the most cunning and intelligent and can still grow to rather immense sizes. For example, Darkspear Berserkers in Warcraft III were larger even than grunts.


Trolls are often tall, lanky, and muscular. They have both elven and orc-like characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes make them adept hunters. Trolls have only two fingers and a thumb on their hands, and they have only two toes on each foot. Like the tauren, trolls do not wear standard shoes or boots, although while tauren are unable to do so because of the shape of their hooves, trolls are simply more comfortable barefoot. Male trolls frequently squat in place, while the females do not.[5]

The forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss will inevitably grow on the skin of a forest troll shortly after they are born, giving them their characteristic green coloring.[7] Their moss-like skin color ranges from light green to blue and purple. However, the jungle trolls' bodies are covered in a short, soft fur which cause the trolls to appear purple or gray.[8]

Although enough physical damage will kill them, trolls can regenerate grievous physical injuries at an accelerated rate, giving them a large advantage in battle. When in balance with the loa of their tribe, they are also able to regrow digits (fingers and toes). Tales abound in troll culture, however, of those blessed by the loa with extraordinary regenerative abilities, such as the ability to regrow limbs and even vital organs lost in battle. The tale of Vula'jin the Void speaks of how he regrew almost his entire body after standing in a pool of shadowflame. But just as the loa can bless, they can also curse; troll children are taught legends of those cursed by the loa, unable to heal even flesh wounds, to instill the proper respect for their patron spirits.[4] There is a type of poison that can completely stop a troll's regenerative abilities for upwards of a few weeks.[9] Elemental fires can also prevent trolls from regenerating their wounds.[10]

Trolls are so well known for their regenerative abilities that alchemical mixtures, which induce regeneration in other races, are referred to as "troll's blood potions," despite not actually containing any troll blood. Real troll blood is thick enough to hold in your hand.[11] Militant tribes of trolls are efficient killers and have a strong lust for blood. Some may still cling to their heritage of cannibalism and voodoo.

Non-Drakkari Trolls also have horrible cold resistance, evidenced by Vol'jin's condition in Kun-Lai. He even states that Tyrathan Khort, a human, can cope with the cold much better than he can.[12]

Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.


Ancient history

At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. The Well accelerated the cycles of growth and rebirth on the primordial continent, and soon sentient life forms arose from the wilds. The trolls were among the first and most prolific.[13] It was previously incorrectly stated that the trolls predated the arrival of the Titans.[4]

Trolls are one of the oldest, if not the oldest, non-Old God created species on Azeroth. Troll legends mention the Titans, calling them "the Travelers", and their battle with the Old God]s.[14] In the old days of trolls, before even the Zandalari empire, the shadow hunters were the leaders of the small tribes. Over time, as trolls gathered in great cities, their influence was lessened. Despite this, the position is still a highly respected one.[15]

The early trolls developed an array of superstitious customs. Some practiced cannibalism and warfare, others mystic practices and meditation, and others honed their ties to the dark and powerful form of magic known as voodoo. What all trolls shared was a common religion centered around Kalimdor's Wild Gods, which the trolls worshipped as deities under the name "loa". The troll tribes gathered near the sacred mountain range of Zandalar in southern Kalimdor, where many of the loa dwelt. The lesser tribes built small encampments on Zandalar's slopes, but the most powerful tribe, the Zandalari, claimed the highest peaks and plateaus. There, they built a cluster of shrines that would later come to grow into the temple city of Zuldazar.[13]


Voodoo troll priest.

About 16,000 years ago (long before the night elves summoned the wrath of the Burning Legion), trolls lorded over much of Kalimdor, which was then a single continent. The Zandalari were the earliest known trolls - the first tribe from which all tribes originated. The Zandalari were allied with the mogu and their empire, but both the mogu and Zandalari held contempt for one another. The Zandalari thought themselves above the mogu for two reasons: the presence of the loa, and that the Zandalari did not use slaves as the mogu did. The mutual contempt between the two would grow to polite indifference. They trusted the other not to attack, because they were confident they would defeat the other. While Zandalari and mogu stood back to back, they did not watch the other and did not see the other falter.[15]

The Zandalari empire was heavily dependent on a caste system, and as time went on those castes evolved into the separate breeds of trolls. The lower castes eventually left the Zandalari Empire, and the Zandalar trolls were content to see them go, seeing them as children who would see the folly of youthful rebellion and come back begging for Zandalari approval.[15]

However, the trolls would not return. Over time two distinct troll empires emerged: the Amani Empire of the middle forestlands and the Gurubashi Empire of the Southeastern jungles. Smaller tribes lived far North in the region now called Northrend. These tribes founded a small nation known as Zul'Drak, but they never achieved the size or prosperity of the southern empires.

The Gurubashi and Amani empires held some animosity for one another, but they rarely warred. At the time, their greatest common enemy was a third empire — the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far West. These insectoids were clever, greatly expansionary, and extremely hostile. The aqir aimed to eradicate all non-insect life from the fields of Kalimdor.

The trolls fought the aqir for many thousands of years but never succeeded in winning a true victory over them. Eventually, due to the trolls' persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far Northern and Southern regions of the continent. Two aqiri city-states then emerged: Azjol-Nerub in the Northern wastes and Ahn'Qiraj in the Southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.[16]

With the insectoids driven into exile, the twin troll empires returned to normalcy. Despite their great victories, neither civilization expanded much further than their original boundaries.[16] However, ancient texts speak of a small faction of dark trolls who broke off from the Amani Empire and founded their own colony in the heart of the dark continent. There, the pioneers discovered the cosmic Well of Eternity, which allegedly transformed them into beings of immense power. Some legends suggested that these troll adventurers became the first night elves, and this was later confirmed by Freya, Cenarius, and the Tribunal of Ages when asked by the legendary explorer, Brann Bronzebeard.[17]

Empires' Fall

A troll priest in art.

After their discovery of the Well of Eternity, the descendants of these dark trolls, now calling themselves "Kaldorei" in their new language, came to power. Despite the trolls' attempts to keep them from expanding their territories, the night elves built a strong empire that expanded rapidly across primordial Kalimdor. Wielding magics never before seen by the their ancestors' kin, who remained largely superstitious, the night elves had little trouble demolishing the trolls' twin empires, an act the aqir could not accomplish.

The night elves systematically dismantled the trolls' defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The actions of the night elves incurred the trolls' long-lasting hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.

Eventually, the night elves' reckless overuse of magic lured the demonic Burning Legion to the world. The demons destroyed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.

At the end of this conflict, known as the War of the Ancients, the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents. Thus, great chunks of both the Amani and Gurubashi Empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Tanaris respectively.[16]

Both troll civilizations recoiled from the vast destruction of the world they had known. The trolls later rebuilt their ravaged cities and set about to reclaim some of their former power.

Wrath of the Soulflayer

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and death were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of a darker one.

Hakkar the Soulflayer (not to be confused with Hakkar the Houndmaster from War of the Ancients), a darker spirit, heard the trolls' calls of distress and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar demanded souls be sacrificed to him daily. He wanted to gain access to the physical world so that he could terrorize and devour mortal creatures. In time the Zandalari helped the Gurubashi realize what kind of creature they had courted with, and both forces turned against him. The strongest tribes rose up against Hakkar and his loyal priests, the Atal'ai.

The devastating war that ensued between Hakkar's followers and the rest of the Gurubashi tribes was not well-recorded and has mostly been passed on through oral tradition. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the war began turning away from the trolls' favor, they succeeded in destroying Hakkar's avatar and banishing him from the mortal world.

The Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the North. Within the dense ferns they built a great temple, Atal'Hakkar, in honor of their fallen god, where they continued to worship and serve him.

The rest of the Gurubashi tribes separated after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp, and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, rumors of a prophecy that Hakkar would one day be reborn into the world spread.[16]

The Troll Wars

Main article: The Troll Wars

One of the oldest wars in Azeroth was between the forest trolls of Zul'Aman and the high elves. High elves founded their kingdom of Quel'Thalas over ground sacred to the trolls, beneath which lay an ancient troll city. This sparked conflict between the high elves and trolls, but the elves' magic frightened away the superstitious and angry troll warbands. 4,000 years passed while the trolls plotted and schemed as their numbers grew. Finally, a mighty troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel'Thalas.[16][18]

The elves were hopelessly outnumbered.[16] Believing defeat to be imminent, the high elves in desperation sought the aid of the humans of Arathor, teaching them the ways of magic in exchange for their assistance. Together the high elves and humans stood against the troll armies at the foot of the Alterac Mountains, and used fire magic to set the trolls ablaze and prevent them from regenerating their wounds. The troll armies broke and attempted to flee, but were chased by enemy forces and eventually killed. The forest trolls would never fully recover from their defeat, and history would never see them rise as one nation again.[10]

The Horde

Mojo Masher Ven'dango, a troll rogue.

When the Horde first arrived on Azeroth the troll tribes initially ignored the orcs, but when the Horde destroyed Stormwind and was moving to destroy Lordaeron, the forest trolls saw the perfect chance to gain vengeance for their defeat in the Troll Wars. Led by the mighty Zul'jin the Forest Trolls proved to be a great asset to the Horde during the Second War and were able to successfully strike against the high elves of Quel'Thalas. However when Warchief Orgrim Doomhammer decided to launch an assault on the humans of Lordaeron instead of continuing the invasion of Quel'Thalas Zul'jin grew furious. The forest trolls ultimately left the Horde when the orcs were defeated and placed into internment camps, with the Revantusk tribe still having a small amount of loyalty to the Horde. The troll race would then return to the former policy of ignoring the Horde until the Third War.

During the Third War the young Warchief Thrall heeded the Prophet's words to set sail to Kalimdor. On the way his ships crashed landed on the Darkspear islands and his forces encountered the Darkspear tribe. After helping the Darkspear tribe against the attacking Alliance forces, all sides were captured by murlocs under the command of the Sea Witch Zar'jira. After being saved and following Chieftain Sen'jin's dying wishes the Darkspear tribe swore loyalty to the Horde.

Following the aftermath of the Third War the orcs sent emissaries to the Hinterlands to renew the bonds of loyalty with their former forest troll allies. While the Vilebranch and the Witherbark refused outright, the Revantusk trolls agreed and have become the Horde's ally.

End of the Troll Capitals

In Tanaris, Alliance and Horde adventurers have launched constant assaults on the Sandfury troll capital of Zul'Farrak, leaving it a barren wasteland.[19]

In Stranglethorn Vale, the Hakkari and Atal'ai were able to successfully bring forth Hakkar the Soulflayer into Zul'Gurub, with the Gurubashi tribe quickly joining them in hopes of restoring themselves to their former glory. When word of Hakkar's presence reached the Zandalar tribe, they sent a contingent of Gurubashi high priests to stop him.[20][21] When word reached the Zandalari that the priests had been enslaved by Hakkar, King Rastakhan sent emissaries from the island of Zuldazar to recruit champions from Azeroth's many races in the hope that Hakkar could once again be defeated. The Zandalari's call to arms was answered by the proud members of the Alliance and Horde, who slew the enthralled high priests, the Gurubashi witch doctor Jin'do, and ultimately Hakkar himself, leaving Zul'Gurub but a shadow of its former glory.

Sometime after the Blood elves joined the Horde, Zul'jin ventured out of Zul'Aman and became enraged that the Troll's eternal enemy joined with his former ally. Before Zul'jin could unleash the Amani within Zul'Aman onto the world Budd Nedreck and his group entered the scene. At Budd's behest adventurers entered Zul'Aman to steal the treasures within. Not only were the Amani's treasures stolen, adventurers were able to kill Warlord Zul'jin. With Zul'jin dead the forest troll capital became quiet with the surviving Amani grouping under Daakara.

In Northrend Zul'Drak became under attack by Undead Scourge. In desperation to counter the Scourge threat the Drakkari trolls began sacrificing their own Loa animals god. The Zandalari went to Zul'Drak to intervene on the behalf of the Loa and chronicle the end of the Drakkari empire. Though the Zandalari were able to rescue most of the Loa, Zul'Drak is considered to be lost to the scourge.[19]

A New Troll Empire

Cataclysm This section concerns content exclusive to Cataclysm.

The recent cataclysm has seen the Revantusk become members of the Horde who are fighting to claim the entire Hinterlands for the tribe and the Horde. The cataclysm has also seen the Shatterspear tribe end their isolationist policy join the Horde which under the command of the new Warchief, Garrosh Hellscream. The Shatterspear is not the only tribe who has seen a change in philosophy. The chaos unleashed by the recent Cataclysm has reshaped the Zandalari's philosophy about the world and the dwindling remnants of their race. A meeting is then called by Zul to discuss the fate of their people. Among those in attendance at the meeting are Vol'jin of the Darkspear, Jin'do of the Gurubashi, Daakara of the Amani and an unknown ice troll leader.

There the tribe leaders are informed that Zul'Farrak is now a barren wastelands and that Zul'Drak has fallen to the Scourge. Zul then says that the troll tribes must unite to form a new Troll Empire. He entices both Jin'do and Daakara with promises of restoring Zul'Gurub and Zul'Aman to their former glory. As the other trolls agree to join the Zandalari Vol'jin begins walking away and only stops when asked if he would betray his people. Vol'jin retorts that the Horde are his people and promises to stop the Zandalari should they bring war to the land.

Knowing that a new troll empire would be a grave threat to Azeroth, Vol'jin has sent Darkspear emissaries to both Orgrimmar and Stormwind, knowing that the Horde alone can not stop the Zandalari. While Vol'jin's efforts have been able to keep the Amani contained within Zul'Aman, the Gurubashi were able to launch an attack on Stranglethorn before being pushed back to Zul'Gurub. Vol'jin's Darkspear have been able to keep themselves entrenched within both Zul'Aman and Zul'Gurub, the Revantusk and Shatterspear tribes have also refused to join the Zandalari and have stayed true to the Horde.

With the aid of Halduron Brightwing's Farstriders and Vereesa Windrunner's Rangers Vol'jin and the Darkspear where able to keep the Amani hold up inside Zul'Aman. After deciding an appropriate battle plan Vol'jin personally leads a strike force into Zul'Aman and with the aid of adventurers puts an end to Daakara which severely weakening the Amani even further and ends Zandalari's efforts within Zul'Aman.

However empowered by the Zandalari's offer the Gurubashi launched an all out assault to claim Stranglethorn, though with the effort of brave adventurers they are pushed back into Zul'Gurub where Darkspear agents have claimed the entrance. These agents were then able to discover that Jin'do is wrestling Hakkar the Soulflayer into submission, holding him by spirit chains and stripping out his power into himself. With this knowledge they recruited adventurers who ventured into Zul'Gurub and put and end to the Gurubashi leadership before freeing Hakkar who swiftly killed Jin'do. Thus dealing the Gurubashi a sever blow though and removing the Zandalari's influence, though at the cost of The Soulflayer's freedom.


Frostmane Troll

Troll hostility

Trolls are very isolated beings. Most trolls, excluding a few tribes (one such being the Darkspear), don't speak any of the common languages. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's priest or superior hunter.

Other than tribes such as the Darkspear, most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. The jungle near Booty Bay in the Eastern Kingdoms is infamous for its many aggressive jungle troll inhabitants.

However Trolls willing to fight and work for travelers and armies in exchange for gold are not unknown. Arthas and the Alliance used Troll Mercenaries on a mission in Northrend (though this particularly job ended tragically for the mercenaries). The Shadowtooth tribe also assisted in defense of the World Tree.

Troll language

Main article: Zandali

Most troll tribes speak Zandali as their primary language, though some have descended so far into barbarism they have forgotten Zandali and use tribal dialects as their primary language instead.

When speaking orcish, trolls often have a strong Jamaican and Cuban-sounding accent. However, when speaking Zandali, the accent is not necessary.

Troll names

The names given to troll children are usually of one syllable, to facilitate the addition or prefixes of suffixes (titles). Some examples of male names include Vol, Ros, Gal, and Kaz; some examples of female names include Shi, Mith, Hai, and So. Trolls do not normally have family names, though they occasionally use their tribe’s name in its place.

Troll titles

The following prefixes of suffixes are added to a troll’s name to denote positions of honor or tribal status:

  • fon = suffix, means “loner,” or someone who has deliberately absented himself from troll society and its obligations
  • jin = suffix, means “leader” and refers to the tribal chief or elder
  • Zul = prefix, roughly translates to “great” and can denote a master (person) or a location (city)

Cannibalism and voodoo

Cataclysm concept artwork.

Cannibalism is a relatively common troll practice. Several specific troll tribes have been confirmed as cannibalistic, including the Mossflayer and Vilebranch tribes. All of the currently known tribes of ice trolls practice cannibalism. Sand trolls, forest trolls, dark trolls, and jungle trolls are also frequently cannibalistic. Notable exceptions include the Zandalar and Revantusk tribes. The Darkspear tribe practiced cannibalism until they joined forces with the Horde, who forbade the practice.[6]

Not all trolls practice voodoo, but it is as widespread as cannibalism. Little is known about the emergence of voodoo among the trolls, for most tribes that possess such knowledge are unwilling to share it with outsiders. However, with the recent advent of Zandalari trolls to Yojamba Isle, many researchers have speculated that voodoo may have originated with the Zandalari.[6]

Dire trolls

A small number of trolls are strikingly larger and more heavily muscled than the rest of their brethren. Dire trolls do not have a racial distinction from the rest of the troll race. A variety of reasons might be behind this unusual size and musculature. For example, these trolls might have been altered alchemically or magically (see troll berserker). They might also simply have evolved to be larger than average. These large trolls are not regarded as monstrous by other trolls.[6]


Displayed in many troll tribes, the trolls have mummified their deceased in the past. In all cases seen so far, the trolls have had the power to reanimate their dead. The Sandfury and Amani are such tribes.[22][23] Other races can also reanimate deceased and mummified trolls, as can be seen in Northrend, where many undead trolls are a part of the Scourge legions.[24]


Main article: Loa

The troll belief system is complex, full of dark spirits and primal, often animalistic gods known as loa.[25] Countless loa exist, most weak, but some very powerful. Most are shapeless, whereas others have animal or creature forms. Troll families often worship their own family loas, cities usually have their own civic deities, and the greatest loa are worshiped by the nation as a whole. The Zandalar tribe believe that powerful, enlightened Zandalari can become loas upon their death.[26]

Other customs

  • The trolls have a long and storied history of summoning hydras.[27]
  • Trolls tend to prefer gold in their jewelry.[28]
  • Among cultures such as the Bloodscalp tribe, any use of actual utensils counts as fine dining.[29]
  • Snakes of all types are venerated throughout troll culture.[30]
  • Long ago, the most dedicated of troll war-drummers would allow themselves to be flayed alive in order to provide the hide for their precious instruments. While a troll's incredible natural regeneration allowed one to survive such a grueling ordeal, it was a long and excruciating process that drove many mad with pain. It is said that, if such a war drummer was to be slain while playing such an instrument, his spirit would pass into it.[31]
  • Voodoo figurines were built and animated to assist troll witch doctors in minor, everyday tasks such as washing loincloths or scrubbing blood off the hut floor. They were often powered by flasks of mojo, troll sweat, the flesh of tribal enemies, or by devouring tiny portions of their owners' souls.[32]

Troll races

  • IconSmall ZandalarTroll Male.gifIconSmall ZandalarTroll Female.gifZandalar trolls: These trolls stand upright and have gray skin and glowing eyes.[33] They are the progenitor race from which all other trolls came.[20][34] On the whole, they valued knowledge above all else. After disaffected trolls departed to form their own tribes, the Zandalar became the overarching priest cast for all trolls. They settled in the South Seas after the Great Sundering.[20]
  • IconSmall ForestTroll Male.gifIconSmall ForestTroll Female.gifForest trolls: These trolls are green due to a thin layer of moss growing on their skin. They formed the Amani Empire that once ruled all of Lordaeron.[7]
  • IconSmall Troll Male.gifIconSmall Troll Female.gifJungle trolls: These trolls are purple or gray due to short, soft fur.[8] These trolls formed the Gurubashi Empire that ruled the southern jungles of ancient Kalimdor before the Great Sundering.[35]
  • IconSmall DarkTroll Male.gifIconSmall DarkTroll Female.gifDark trolls: (aka dark forest trolls)[36] These trolls have gray to black skin and are mostly subterranean. It has been theorized that they are much less intelligent than other trolls. There is no evidence that they have ever formed a civilization or nation. They live on Mount Hyjal.[37] Long ago, a tribe settled on the edge of the Well of Eternity[38] and became night elves.[17]
  • IconSmall IceTroll Male.gifIconSmall IceTroll Female.gifIce trolls: These trolls have white to blue and occasionally green skin (due to pigmentation instead of plant growth, as with forest trolls). They typically have thick manes of hair. Their bloodthirsty nature forced the other trolls to drive them out and settle in the far north of ancient Kalimdor (later became Northrend) where they founded the Zul'Drak nation. Splinter tribes have moved south and begun attacking areas in the Eastern Kingdoms.[39][40]
  • IconSmall SandTroll Male.gifIconSmall SandTroll Female.gifSand trolls: These trolls have coarse and cracked skin that tends to be brown or gold. They have thinner manes of hair than their brethren. They were isolated from the Gurubashi Empire by the Great Sundering in an area that swiftly became the desert of Tanaris. They have never formed an empire.[41][42]

Two other kinds of trolls are mentioned, but their validity is disputed:

History of their discovery

At one time, only four races of trolls had been discovered on the continents of the Eastern Kingdoms and other known lands. It was commonly believed by eminent scholars from Dalaran and elsewhere that these were the only four races of trolls on all of Azeroth. These included forest trolls, jungle trolls, ice trolls, and the Zandalari themselves. Alonda of the Kirin Tor strongly believed that there was a fifth race yet to be discovered based on references she had discovered in her research. Her theory was commonly ridiculed by most scholars in the world, including Medivh. It was also believed that trolls were nearly extinct, but were reappearing with the coming of the orcs.[43]

During the Third War, with the discovery of Kalimdor, two more races were discovered including the rare desert trolls and dark trolls, found only on that continent. The orcs discovered the Darkspear island trolls, an offshoot of the jungle trolls, on the Darkspear islands (believed today to be part of the Broken Isles) during their flight from Lordaeron. The Zandalari trolls were first encountered by various races when they set up an expedition on Yojamba Isle in Stranglethorn Vale in order to find allies to defeat the god Hakkar, mentioned above.

Historians and physicians generally classify trolls into four categories: forest trolls, jungle trolls, ice trolls, and sand trolls. The trolls of the Zandalar tribe are considered unclassifiable because the Zandalari are the earliest known trolls, from whom all other trolls are descended. Some debate exists as to how many categories are necessary in order to describe the troll race. Several notable authorities on the topic have chosen to specify a fifth category: namely, the dark trolls.[44] Some of the scholarly debate includes those that classify Zandalar trolls as jungle trolls[45][46] or as their own race.[34] Trolls found in desert areas are classified as desert trolls.[47] Because there is only evidence of a single tribe of the race in existence, scholars have begun to classify the race as the Sandfury trolls. Most scholars think them a small and anomalous deviation of the more common troll races,[34] namely the jungle trolls. Some refer to dark trolls as dark forest trolls, implying they believe them be a type of forest troll or derivation thereof. Darkspear trolls are mainly classified as island trolls.[48]

In Day of the Dragon, Vereesa Windrunner talks about trolls: "As with elves, dwarves, and especially humans, there had existed different types of trolls. Some few spoke with the sophistication of elves — even while they tried to take one's head. Others ranged toward the more savage, especially those who frequented the barrows and other underground realms. Yet Veressa doubted that there could be any lower form of troll than the three base creatures that had captured her and Falstad — and clearly had darker designs for them."[49]

Other types

Unused concept art for a female troll from WCOnH logo 16x48.png

Playable race

Main article: Darkspear

In World of Warcraft, only trolls of the Darkspear tribe are playable. The Horde-friendly Revantusk tribe has a village in the Hinterlands.


The lineage of the trolls, according to Brann Bronzebeard.


Forest trolls

Zul'jin, former chieftain of the Amani tribe.
Name Role Affiliation Status Location
Neutral  Zul'jin Former chieftain of the Amani tribe Amani tribe Deceased Zul'Aman
Boss  Daakara Chosen as ruler of Zul'Aman after Zul'jin's death Amani tribe, Zandalar tribe Deceased-Killable Zul'Aman
Boss  Hex Lord Malacrass Rumored to be the most feared witch doctor of the Amani tribe in decades Amani tribe, Zandalar tribe Killable Zul'Aman
Boss  Kazra'jin Amani representative on the Council of Elders Amani tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Horde  Elder Torntusk Co-leader of the Revantusk tribe Revantusk tribe Alive Revantusk Village, Hinterlands
Combat  Kel'gash the Wicked Chieftain of the Shadowpine tribe Shadowpine tribe, Amani tribe Killable Zeb'Nowa, Ghostlands
Neutral  Krag'jin Warlord of the Shadowglen Trolls Shadowglen Trolls Deceased Unknown
Horde  Ongo'longo Dire troll of the Revantusk tribe, captured by the Vilebranch tribe Revantusk tribe Alive Jintha'Alor, Hinterlands
Horde  Primal Torntusk Co-leader of the Revantusk tribe Revantusk tribe Alive Jintha'Alor, Hinterlands
Combat  Vile Priestess Hexx Leader of the Vilebranch tribe Vilebranch tribe Removed Formerly Jintha'Alor, Hinterlands
Combat  Warlord Thresh'jin Leader of the living members of the Mossflayer tribe Mossflayer tribe, Amani tribe Killable Zul'Mashar, Eastern Plaguelands
Boss  War Master Voone Leader of the Smolderthorn tribe, strategist of the Dark Horde Smolderthorn tribe, Dark Horde Killable Tazz'Alaor, Lower Blackrock Spire
Neutral  Zul'rogg Slain by Sylvanas Windrunner during the Third War Unknown Deceased Unknown

Jungle trolls

Name Role Affiliation Status Location
Boss  High Priestess Mar'li High Priestess of Shadra, Gurubashi representative on the Council of Elders Gurubashi tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Combat  Ana'thek the Cruel Chieftain of the Skullsplitter tribe Skullsplitter tribe Killable Ruins of Zul'Mamwe, Northern Stranglethorn
Combat  Bloodlord Mandokir Warlord of the Gurubashi tribe Gurubashi tribe, Zandalar tribe Killable Mandokir's Domain, Zul'Gurub
Combat  Gan'zulah Chieftain of the Bloodscalp tribe Bloodscalp tribe Deceased-Killable Ruins of Zul'Kunda, Northern Stranglethorn
Boss  Jammal'an the Prophet Leader of the Atal'ai Atal'ai tribe, Hakkari Killable Lair of the Chosen, Temple of Atal'Hakkar
Neutral  Jin'do Ruler of Zul'Gurub Gurubashi tribe, Zandalar tribe Deceased-Killable Altar of the Blood God, Zul'Gurub
Combat  Zanzil the Outcast Outcast witch doctor Gurubashi tribe, Zandalar tribe Deceased-Killable Ruins of Aboraz, Cape of Stranglethorn

Darkspear trolls

Name Role Status Location
Horde  Vol'jin Chieftain of the Darkspear tribe, Warchief of the Horde Alive Various Locations
Neutral  Sen'jin Father of Vol'jin, former chieftain of the Darkspear tribe Deceased Unknown
Horde  Rokhan Lead scout of the Darkspear Alive Various Locations
Horde  Champion Uru'zin Champion and quartermaster of the Darkspear tribe Alive Orgrimmar Skyway, Orgrimmar
Horde  Master Gadrin Advisor and mentor to Vol'jin, leader of Sen'jin Village Alive Sen'jin Village, Durotar
Horde  Vanira Powerful Darkspear shaman Alive Echo Isles, Durotar
Combat  Zalazane Traitor and self-proclaimed ruler of the Echo Isles Deceased Formerly Echo Isles, Durotar
Horde  Zen'tabra Powerful Darkspear druid Alive Various Locations

Ice trolls

Name Role Affiliation Status Location
Boss  Frost King Malakk Drakkari representative on the Council of Elders Drakkari tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Boss  Gal'darah High Prophet of Akali Drakkari tribe Killable Ritual Chamber of Akali, Gundrak
Combat  Great Father Arctikus Chieftain of the Frostmane tribe Frostmane tribe Killable Frostmane Hold, Dun Morogh
Combat  Grik'nir the Cold Leader of the Frostmane trolls in Coldridge Valley Frostmane tribe Killable Coldridge Valley, Dun Morogh
Combat  Korrak the Bloodrager Champion of the Winterax tribe Winterax tribe Killable Amphitheater of Anguish, Zul'Drak
Neutral  Overlord Drakuru Overlord of the Scourge forces in Zul'Drak Scourge Killable Voltarus, Zul'Drak
Boss  The Prophet Tharon'ja Immortal prophet Scourge Killable Drak'Tharon Overlook, Drak'Tharon Keep
Combat  Warlord Zol'Maz Warlord of Zul'Drak Drakkari tribe Killable Zol'Maz Stronghold, Zul'Drak

Sand trolls

Name Role Affiliation Status Location
Boss  Sul the Sandcrawler Farraki representative on the Council of Elders Farraki tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Boss  Chief Ukorz Sandscalp Former chieftain of the Sandfury tribe Sandfury tribe Deceased-Killable Zul'Farrak
Boss  Antu'sul Overseer of Sul Sandfury tribe Killable Zul'Farrak
Combat  Hydromancer Kulratha Sister of Velratha, attempted to summon Kai'ju Gahz'rilla during the Elemental Unrest Sandfury tribe, Twilight's Hammer Deceased Zul'Farrak (Elemental Unrest)
Boss  Hydromancer Velratha Well-traveled hydromancer Sandfury tribe Deceased-Killable Zul'Farrak
Neutral  Mazoga Sandfury traitor Independent Deceased Sandsorrow Watch, Tanaris
Boss  Theka the Martyr Ancient martyr of Zul'Farrak killed in a war between the sand trolls and the qiraji Sandfury tribe Killable Zul'Farrak

Zandalar trolls

Name Role Status Location
Neutral  Rastakhan God King of the Zandalari Alive Zuldazar, Zandalar
Neutral  Zul Dark Prophet of the Zanchuli Council Alive Unknown
Combat  Gara'jal the Spiritbinder Led the Zandalari assault on the Mogu'shan Vaults Deceased-Killable Emperor's Reach, Mogu'shan Vaults; Lightning Promenade, Throne of Thunder
Combat  Hekima the Wise Herald of Rastakhan, recruited the Frostmane tribe Killable Shimmer Ridge, Blood in the Snow
Boss  Jin'rokh the Breaker Berseker imbued with power by Lei Shen Killable Overgrown Statuary, Throne of Thunder
Neutral  Mengazi Leader of Zandalari forces during the Zandalari Troll Wars Deceased Unknown
Combat  Molthor The Gatekeeper, formerly Hand of Rastakhan Killable Stormsea Landing, Isle of Thunder
Combat  Prophet Khar'zul Resurrected Lei Shen, the Thunder King of the mogu Killable Thunder's Call, Kun-Lai Summit
Combat  War-God Jalak Leader of the Zandalari Beast Ward Killable Royal Amphitheater, Throne of Thunder
Neutral  Zanza the Restless Loa of Zandalar Active Cache of Madness, Zul'Gurub


  1. ^ H [86] Family Tree
  2. ^ N [44] Screecher Spirits
  3. ^ Stackpole, Michael A.. "10", Vol'jin: Shadows of the Horde, 141 (ebook). ISBN 978-1416-55067-9. 
  4. ^ a b c Ask CDev Answers - Round 2
  5. ^ a b World of Warcraft: Official Beginner's Guide, 47
  6. ^ a b c d Troll Compendium: Troll Traits
  7. ^ a b Troll Compendium: Forest Trolls
  8. ^ a b Troll Compendium: Jungle Trolls
  9. ^ Vol'jin: Shadows of the Horde pg. 21
  10. ^ a b Arathor and the Troll Wars
  11. ^  [Fistful of Blood]
  12. ^ Vol'jin: Shadows of the Horde pg. 56
  13. ^ a b World of Warcraft: Chronicle Volume 1
  14. ^  [The Third Troll Legend]
  15. ^ a b c Vol'jin: Shadows of the Horde
  16. ^ a b c d e f Troll Compendium: Early Troll Civilization
  17. ^ a b World of Warcraft: The Magazine Volume 2 Issue 1
  18. ^ The Founding of Quel'Thalas
  19. ^ a b Patch 4.1.0#Trailer
  20. ^ a b c Troll Compendium: Zandalar Tribe
  21. ^
  22. ^ Zul'Farrak Zombie
  23. ^ Mummified Troll Remains
  24. ^ Reanimated Drakkari Tribesman
  25. ^  [Zandalari Voodoo Doll]
  26. ^ Shadows of the Loa
  27. ^  [Gahz'rooki's Summoning Stone]
  28. ^  [Bracelet of Jade and Coins]
  29. ^  [Fine Bloodscalp Dinnerware]
  30. ^  [Jade Asp with Ruby Eyes]
  31. ^  [Haunted War Drum]
  32. ^  [Voodoo Figurine]
  33. ^ Dave Kosak on Twitter: Zandalari model in 5.2 is how Blizzard had always envisioned them.
  34. ^ a b c Monster Guide, 138
  35. ^ Troll Compendium: Gurubashi Tribe
  36. ^ "Eternity's End: The Druids Arise", Warcraft III. Blizzard Entertainment. Dark Forest Troll Hut.
  37. ^ Troll Compendium: Dark Trolls
  38. ^ The Waking World and the Well of Eternity
  39. ^ Troll Compendium: Ice Trolls
  40. ^ Troll Compendium: Ice Troll Tribes
  41. ^ Troll Compendium: Sand Trolls
  42. ^ Troll Compendium: Sand Troll Tribes
  43. ^ The Last Guardian, 10, 31-32, 98-103, 107, 162, 174
  44. ^ Troll Compendium
  45. ^ Lands of Mystery, 81-83
  46. ^ Alliance Player's Guide, 179
  47. ^ Lands of Mystery, 81
  48. ^ Warcraft III: Reign of Chaos Demo - Chapter 5: Countdown to Extinction OPTIONAL QUEST Island Trolls; Countdown to Extinction
  49. ^ Day of the Dragon, 254

See also