Troll

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This article is about trolls in general. For the playable race, see Troll (playable). For the language previously known as troll, see Zandali.
Trolls
Troll Subspecies.jpg
Jungle trolls, forest trolls, ice trolls, sand trolls, dark trolls and undead trolls (old models).
Faction/Affiliation

Various

Character classes
Racial capital
Racial leader(s)
Racial mount
Homeworld
Environment

Any

Area(s)
Primary language(s)
Organization(s)

Tribes & Empires

"Oh my - as I suspected. Your ancestry dates back to the dawn of the world. Great were the ancient empires of the trolls. I see a spark in your eyes, a powerful will - you wish to be great again, yes?"
Lorewalker Cho[1]

Trolls (collectively referred to as trollkind)[2][3] are a diverse sapient race that can be found in every part of Azeroth. They are one of the earliest non-Titanforged races of Azeroth.[4] There are several subspecies of troll, with the Zandalari being the progenitor species from whence all other trolls came.

Jungle trolls average approximately 8'4" for males and 7'1" for females according to their models. Trolls and their various subspecies are some of the tallest mortal races on Azeroth. They have three fingers per hand and two toes per foot, with sometimes a third located on their heel (as seen on various models). Both males and females have a variety of tusk styles ranging from small to large, they also feature a wide range of wild hair styles.[5] Trolls are of a very athletic and acrobatic build, with male jungle trolls averaging around three hundred pounds in weight, and females about two hundred fifteen. The three largest subspecies of troll are the dark trolls, ice trolls and the Zandalari, whom on average are much larger than their kindred.[6] There is another variant of troll who far exceed the normal size range, these trolls are called dire trolls.[7]

Many trolls have no loyalty except amongst their own tribes, with the exception of the Darkspear tribe, Shatterspear tribe, and Revantusk tribe, the former two being part of the Horde, while the latter being allies of them. The trolls of the Shatterspear tribe merged with the Darkspear tribe as of Cataclysm. Trolls of the Darkspear tribe are the playable trolls in World of Warcraft, along with a smaller population of Shatterspear trolls.

Characteristics

Trolls are often tall, lanky, and muscular. They have both elven and orc-like characteristics with their fierce fangs and long ears. Their long arms, strong legs and quick reflexes make them adept hunters. Trolls have only two fingers and a thumb on their hands, and they have only two toes on each foot. Trolls do not wear standard shoes or boots, as they are simply more comfortable barefoot. Male trolls frequently squat in place, while the females do not.[5]

Forest trolls' bodies can support plant life to a limited extent due to a mutation that took place many millennia ago. A thin layer of moss may grow on their skin shortly after they are born, giving them their characteristic greenish color.[8][9] Some of them however grow fur too.[10]

Jungle trolls' bodies are covered in patches of short, soft fur which cause them to appear purple or gray.[11]

Although enough physical damage will kill them, trolls can regenerate grievous physical injuries at an accelerated rate, giving them a large advantage in battle. All trolls are naturally able to regenerate lost limbs and organs.[12] There are however tales in troll culture about those blessed by the loa that can regenerate nearly the entirety of their bodies.[4] The tale of Vula'jin the Void speaks of how he regrew almost his entire body after standing in a pool of shadowflame. But just as the loa can bless, they can also curse; troll children are taught about those cursed by the loa, unable to heal even flesh wounds, to instill the proper respect for their patron spirits.[4][13] There is a type of poison that can almost completely stop a troll's regenerative abilities for upwards of a few weeks.[14] Elemental fires can also temporarily prevent trolls from regenerating their wounds.[15]

Trolls are so well known for their regenerative abilities that alchemical mixtures, which induce regeneration in other races, are referred to as "troll's blood potions," despite not actually containing any troll blood. The blood of Sandfury trolls is thick enough to hold in your hand.[16] Militant tribes of trolls are efficient killers and have a strong lust for blood. Some may still cling to their heritage of cannibalism and voodoo.

Vol'jin in Kun-Lai stated that the human Tyrathan Khort could cope with the cold better than he could. However, he managed to get used to it very rapidly.[17]

Trolls have a characteristic way of speaking. Words like "yo" (a greeting) and "mon" (man) are common expressions. They speak with varying accents that resemble that of Jamaicans and Cubans. Cuban-sounding accents are more common among forest trolls.

History

Ancient history

At the heart of ancient Kalimdor lay the Well of Eternity, an enormous lake filled with powerful energies. The Well accelerated the cycles of growth and rebirth on the primordial continent, and soon sentient life forms arose from the wilds. The trolls were among the first and most prolific.[12] It was previously incorrectly stated that the trolls predated the arrival of the Titans.[4]

Trolls are one of the oldest, if not the oldest, non-Old God created or titan-forged species on Azeroth. Troll legends mention the Titans, calling them "the Travelers", and their battle with the Old Gods.[18] In the old days of trolls, before even the Zandalari empire, the shadow hunters were the leaders of the small tribes. Over time, as trolls gathered in great cities, their influence was lessened. Despite this, the position is still a highly respected one.[19]

The early trolls developed an array of superstitious customs. Some practiced cannibalism and warfare, others mystic practices and meditation, and others honed their ties to the dark and powerful form of magic known as voodoo. What all trolls shared was a common religion centered around Kalimdor's Wild Gods, which the trolls worshipped as deities under the name "loa". The troll tribes gathered near the sacred mountain range of Zandalar in southern Kalimdor, where many of the loa dwelt. The lesser tribes built small encampments on Zandalar's slopes, but the most powerful tribe, the Zandalari, claimed the highest peaks and plateaus. There, they built a cluster of shrines that would later come to grow into the temple city of Zuldazar.[12]

Empires

Voodoo troll priest.

About 16,000 years ago (long before the night elves summoned the wrath of the Burning Legion), trolls lorded over much of Kalimdor, which was then a single continent. The Zandalari were the earliest known trolls - the first tribe from which all tribes originated. The Zandalari were allied with the mogu and their empire, but both the mogu and Zandalari held contempt for one another. The Zandalari thought themselves above the mogu for two reasons: the presence of the loa, and that the Zandalari did not use slaves as the mogu did. The mutual contempt between the two would grow to polite indifference. They trusted the other not to attack, because they were confident they would defeat the other. While Zandalari and mogu stood back to back, they did not watch the other and did not see the other falter.[19]

The Zandalari empire was heavily dependent on a caste system, and as time went on those castes evolved into the separate breeds of trolls. The lower castes eventually left the Zandalari Empire, and the Zandalar trolls were content to see them go, seeing them as children who would see the folly of youthful rebellion and come back begging for Zandalari approval.[19]

However, the trolls would not return. Over time two distinct troll empires emerged: the Amani Empire of the middle forestlands and the Gurubashi Empire of the Southeastern jungles. Smaller tribes lived far North in the region now called Northrend. These tribes founded a small nation known as Zul'Drak, but they never achieved the size or prosperity of the southern empires.

The Gurubashi and Amani empires held some animosity for one another, but they rarely warred. At the time, their greatest common enemy was a third empire — the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far West. These insectoids were clever, greatly expansionary, and extremely hostile. The aqir aimed to eradicate all non-insect life from the fields of Kalimdor.

The trolls fought the aqir for many thousands of years but never succeeded in winning a true victory over them. Eventually, due to the trolls' persistence, the aqiri kingdom split into thirds as its citizens fled to separate colonies in the far Northern and Southern regions of the continent. Three aqiri kingdoms then emerged: Azjol-Nerub in the Northern wastes, Ahn'Qiraj in the Southern desert, and the Mantid Empire near the domain of mogu. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.[20]

With the insectoids driven into exile, the twin troll empires returned to normalcy. Despite their great victories, neither civilization expanded much further than their original boundaries.[20] However, ancient texts speak of a small faction of dark trolls who broke off from the Amani Empire and founded their own colony in the heart of the dark continent. There, the pioneers discovered the cosmic Well of Eternity, which allegedly transformed them into beings of immense power. Some legends suggested that these troll adventurers became the first night elves, and this was later confirmed by Freya, Cenarius, and the Tribunal of Ages when asked by the legendary explorer, Brann Bronzebeard.[21]

Empires' Fall

A troll priest in art.

After their discovery of the Well of Eternity, the descendants of these dark trolls, now calling themselves "Kaldorei" in their new language, came to power. Despite the trolls' attempts to keep them from expanding their territories, the night elves built a strong empire that expanded rapidly across primordial Kalimdor. Wielding magics never before seen by the their ancestors' kin, who remained largely superstitious, the night elves had little trouble demolishing the trolls' twin empires, an act the aqir could not accomplish.

The night elves systematically dismantled the trolls' defenses and supply chains. The trolls, unable to counter the elves' destructive magics, buckled under the onslaught. The actions of the night elves incurred the trolls' long-lasting hatred and disdain. The Gurubashi and Amani Empires fragmented within only a few short years.

Eventually, the night elves' reckless overuse of magic lured the demonic Burning Legion to the world. The demons destroyed much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent.

At the end of this conflict, known as the War of the Ancients, the Well of Eternity imploded. The resulting shockwave shattered the greater landmass of Kalimdor. The center of the continent was blasted beneath the sea, leaving a group of multiple, broken, continents. Thus, great chunks of both the Amani and Gurubashi Empires were lost to the waves, but plenty of their land still exists in the present day lands of Quel'Thalas and Stranglethorn (respectively). The Azj'Aqir kingdoms of Azjol-Nerub, Ahn'Qiraj and the Mantid Empire have also survived in present day Northrend and Tanaris respectively.[20]

Both troll civilizations recoiled from the vast destruction of the world they had known. The trolls later rebuilt their ravaged cities and set about to reclaim some of their former power.

Wrath of the Soulflayer

The long centuries following the Great Sundering of the world were difficult ones for the troll race. Famine and death were commonplace within the broken kingdoms. The Gurubashi trolls, driven to desperate ends, sought aid from ancient, mystical forces. Though both of the troll kingdoms shared a central belief in a great pantheon of primitive gods, the Gurubashi fell under the sway of a darker one.

Hakkar the Soulflayer (not to be confused with Hakkar the Houndmaster from War of the Ancients), a darker spirit, heard the trolls' calls of distress and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale and certain islands of the South Seas. Though he brought them great power, Hakkar demanded souls be sacrificed to him daily. He wanted to gain access to the physical world so that he could terrorize and devour mortal creatures. In time the Zandalari helped the Gurubashi realize what kind of creature they had courted with, and both forces turned against him. The strongest tribes rose up against Hakkar and his loyal priests, the Atal'ai.

The devastating war that ensued between Hakkar's followers and the rest of the Gurubashi tribes was not well-recorded and has mostly been passed on through oral tradition. The budding empire was shattered by the magic unleashed between the angry god and his rebel children. Just as the war began turning away from the trolls' favor, they succeeded in destroying Hakkar's avatar and banishing him from the mortal world.

The Atal'ai priests were eventually driven from the capital of Zul'Gurub and forced to survive in the uncharted swamplands of the North. Within the dense ferns they built a great temple, Atal'Hakkar, in honor of their fallen god, where they continued to worship and serve him.

The rest of the Gurubashi tribes separated after the great civil war had left their lands in ruins. The Skullsplitter, Bloodscalp, and Darkspear tribes set off to claim their own lands within the vast jungles of Stranglethorn. Though a fragile peace had settled over the broken empire, rumors of a prophecy that Hakkar would one day be reborn into the world spread.[20]

The Troll Wars

Main article: The Troll Wars

One of the oldest wars in Azeroth was between the forest trolls of Zul'Aman and the high elves. High elves founded their kingdom of Quel'Thalas over ground sacred to the trolls, beneath which lay an ancient troll city. This sparked conflict between the high elves and trolls, but the elves' magic frightened away the superstitious and angry troll warbands. 4,000 years passed while the trolls plotted and schemed as their numbers grew. Finally, a mighty troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel'Thalas.[20][22]

The elves were hopelessly outnumbered.[20] Believing defeat to be imminent, the high elves in desperation sought the aid of the humans of Arathor, teaching them the ways of magic in exchange for their assistance. Together the high elves and humans stood against the troll armies at the foot of the Alterac Mountains, and used fire magic to set the trolls ablaze and prevent them from regenerating their wounds. The troll armies broke and attempted to flee, but were chased by enemy forces and eventually killed. The forest trolls would never fully recover from their defeat, and history would never see them rise as one nation again.[15]

The Horde

Mojo Masher Ven'dango, a troll rogue.

When the Horde first arrived on Azeroth the troll tribes initially ignored the orcs, but when the Horde destroyed Stormwind and was moving to destroy Lordaeron, the forest trolls saw the perfect chance to gain vengeance for their defeat in the Troll Wars. Led by the mighty Zul'jin the Forest Trolls proved to be a great asset to the Horde during the Second War and were able to successfully strike against the high elves of Quel'Thalas. However when Warchief Orgrim Doomhammer decided to launch an assault on the humans of Lordaeron instead of continuing the invasion of Quel'Thalas Zul'jin grew furious. The forest trolls ultimately left the Horde when the orcs were defeated and placed into internment camps, with the Revantusk tribe still having a small amount of loyalty to the Horde. The troll race would then return to the former policy of ignoring the Horde until the Third War.

During the Third War the young Warchief Thrall heeded the Prophet's words to set sail to Kalimdor. On the way his ships crashed landed on the Darkspear islands and his forces encountered the Darkspear tribe. After helping the Darkspear tribe against the attacking Alliance forces, all sides were captured by murlocs under the command of the Sea Witch Zar'jira. After being saved and following Chieftain Sen'jin's dying wishes the Darkspear tribe swore loyalty to the Horde.

Following the aftermath of the Third War the orcs sent emissaries to the Hinterlands to renew the bonds of loyalty with their former forest troll allies. While the Vilebranch and the Witherbark refused outright, the Revantusk trolls agreed and have become the Horde's ally.

End of the Troll Capitals

In Tanaris, Alliance and Horde adventurers have launched constant assaults on the Sandfury troll capital of Zul'Farrak, leaving it a barren wasteland.[23]

In Stranglethorn Vale, the Hakkari and Atal'ai were able to successfully bring forth Hakkar the Soulflayer into Zul'Gurub, with the Gurubashi tribe quickly joining them in hopes of restoring themselves to their former glory. When word of Hakkar's presence reached the Zandalar tribe, they sent a contingent of Gurubashi high priests to stop him.[24][25] When word reached the Zandalari that the priests had been enslaved by Hakkar, King Rastakhan sent emissaries from the island of Zuldazar to recruit champions from Azeroth's many races in the hope that Hakkar could once again be defeated. The Zandalari's call to arms was answered by the proud members of the Alliance and Horde, who slew the enthralled high priests, the Gurubashi witch doctor Jin'do, and ultimately Hakkar himself, leaving Zul'Gurub but a shadow of its former glory.

Sometime after the Blood elves joined the Horde, Zul'jin ventured out of Zul'Aman and became enraged that the Troll's eternal enemy joined with his former ally. Before Zul'jin could unleash the Amani within Zul'Aman onto the world Budd Nedreck and his group entered the scene. At Budd's behest adventurers entered Zul'Aman to steal the treasures within. Not only were the Amani's treasures stolen, adventurers were able to kill Warlord Zul'jin. With Zul'jin dead the forest troll capital became quiet with the surviving Amani grouping under Daakara.

In Northrend Zul'Drak became under attack by the Undead Scourge. In desperation to counter the Scourge threat the Drakkari trolls began sacrificing their own Loa animals god and draining their power for themselves. The Zandalari went to Zul'Drak to intervene on the behalf of the Loa and chronicle the end of the Drakkari empire. The empowered Drakkari soon became power-mad, and threatened the forces of the Alliance, Horde, and Argent Crusade who were attempting to fight back the Scourge in Northrend. As a result the adventurers employed by these forces were, after neutralizing the Scourge threat in the lowest reaches of the city, directed against the Drakkari and, with the aid of the Loa who escaped the Drakkari's plot, managed to take out all of the empowered trolls in the city. These adventurers soon converged on Gundrak itself, and there they slew the remaining champions of Zul'Drak, including their leader; High Prophet Gal'darah.

As a result of these events, the Zandalari considered Zul'Drak to have been destroyed by the Scourge.[23]

A New Troll Empire

Cataclysm This section concerns content exclusive to Cataclysm.

The recent cataclysm has seen the Revantusk become members of the Horde who are fighting to claim the entire Hinterlands for the tribe and the Horde. The cataclysm has also seen the Shatterspear tribe end their isolationist policy and join the Horde which was now under the command of the new Warchief, Garrosh Hellscream.

Meanwhile, a new adventurer who traveled through Stranglethorn would gain the friendship of a raptor chick. Through this chick and its adventurer companion, the Alliance and Horde discovered that Jin'do, now a shade, had enacted a plan to restore the Gurubashi to greatness by resurrecting their high priests and champions (himself included of course) and summoning Hakkar. And while the resurrection of Mandokir and Venoxis was successful, the adventurer managed to throw a wrench into his plans by destroying Jeklik's body and preventing her resurrection.

The Shatterspear was not the only tribe who has seen a change in their stance on the other nations, however. The chaos unleashed by the recent Cataclysm caused immense damage to Zandalar itself, and has thus reshaped the Zandalari's stance about the world as well, and the dwindling remnants of their race. Around the time of the Alliance and Horde's siege on the Twilight Highlands, a meeting was then by the mysterious prophet Zul to discuss the fate of their people. Among those in attendance at the meeting are Vol'jin of the Darkspear, Jin'do of the Gurubashi, Daakara of the Amani and an unknown ice troll leader.

There the tribe leaders are reminded of the falls of Zul'Farrak and Zul'Drak. Zul then says that the troll tribes must unite to form a new Troll Empire. He entices both Jin'do and Daakara with promises of restoring Zul'Gurub and Zul'Aman to their former glory. As the other trolls agree to join the Zandalari, Vol'jin begins walking away and only stops when asked if he would betray his people. Vol'jin retorts that the Horde are his people and promises to stop the Zandalari should they bring war to the land.

Knowing that a new troll empire would be a grave threat to Azeroth, Vol'jin has sent Darkspear emissaries to both Orgrimmar and Stormwind, knowing that the Horde alone can not stop the Zandalari. While Vol'jin's efforts have been able to keep the Amani contained within Zul'Aman, the Gurubashi were able to launch an attack on Stranglethorn before being pushed back to Zul'Gurub. Vol'jin's Darkspear have been able to keep themselves entrenched within both Zul'Aman and Zul'Gurub, the Revantusk and Shatterspear tribes have also refused to join the Zandalari and have stayed true to the Horde.

With the aid of Halduron Brightwing's Farstriders and Vereesa Windrunner's Rangers Vol'jin and the Darkspear where able to keep the Amani hold up inside Zul'Aman. After deciding an appropriate battle plan Vol'jin personally leads a strike force into Zul'Aman and with the aid of adventurers puts an end to Daakara which severely weakening the Amani even further and ends Zandalari's efforts within Zul'Aman.

However empowered by the Zandalari's offer the Gurubashi launched an all out assault to claim Stranglethorn, though with the effort of brave adventurers they are pushed back into Zul'Gurub where Darkspear agents have claimed the entrance. These agents were then able to discover that Jin'do is wrestling Hakkar the Soulflayer into submission, holding him by spirit chains and stripping out his power into himself. With this knowledge they recruited adventurers who ventured into Zul'Gurub and put and end to the Gurubashi leadership before freeing Hakkar who swiftly killed Jin'do. Thus dealing the Gurubashi a sever blow though and removing the Zandalari's influence, though at the cost of The Soulflayer's freedom.

The Return of the Thunder King

MoP This section concerns content exclusive to Mists of Pandaria.

When the mists hiding the southern continent Pandaria lifted, the Zandalari realized they had an opportunity to claim the land as their own by resuming their allegiance with the mogu. To cement this allegiance, and their place on Pandaria, the trolls invaded the Kun-Lai region of the continent to find and retrieve the corpse of Lei Shen, the Thunder King and first emperor of the Mogu Empire. With their powerful voodoo magic, the Zandalari were successful in resurrecting him, and, shortly after the Alliance and Horde made landfall, the resurrected Thunder King began an ernest campaign to restore the Mogu Empire to glory. He was aided by the united troll forces, with the Council of Elders, a group consisting of the leaders of the Farraki, Gurubashi, Drakkari and Amani, standing guard over the entrance to his palace.

It wasn't long, however, before the forces of the Alliance and Horde assaulted the Thunder King's palace and eliminated the troll presence within, an act that Lei Shen was thankful for as he considered them 'filth'. Shortly afterwards, these adventurers would end Lei Shen's life as well, ending the threat of both empires on Pandaria.

Blood in the Snow

MoP This section concerns content exclusive to Mists of Pandaria.

This failure did not stop the Zandalari. In Dun Morogh, an emissary of Zandalar arrived to aid the Frostmane tribe in building an army to assault Ironforge. Using enslaved elementals, the Frostmane summoned a mighty blizzard around their home and kidnapped a number of dwarven scouts. While the Bronzebeard and Wildhammer clans refused to take action out of distrust for the Dark Iron clans, Moira chose to lead her people to defend Ironforge herself; aided by King Varian Wrynn and a trio of adventurers. Their combined forces rescued the prisoners, stopped the blizzard, and killed Hekima the Wise, ending the Frostmane threat.

Culture

Frostmane Troll

Troll hostility

Trolls are very isolated beings. Most trolls, excluding a few tribes (one such being the Darkspear), don't speak any of the common languages. Wild jungle trolls and coastal trolls are territorial and hostile toward trolls of other tribes. They are highly tribally spiritual. The center of a tribe's spirit is the tribe's priest or superior hunter.

Other than tribes such as the Darkspear, most trolls will attack outsiders on sight, even trolls of other tribes. Uncivilized trolls live all across Kalimdor and the Eastern Kingdoms. The jungle near Booty Bay in the Eastern Kingdoms is infamous for its many aggressive jungle troll inhabitants.

However Trolls willing to fight and work for travelers and armies in exchange for gold are not unknown. Arthas and the Alliance used Troll Mercenaries on a mission in Northrend (though this particularly job ended tragically for the mercenaries). The Shadowtooth tribe also assisted in defense of the World Tree.

Troll language

Main article: Zandali

Most troll tribes speak Zandali as their primary language, though some have descended so far into barbarism they have forgotten Zandali and use tribal dialects as their primary language instead.

When speaking orcish, trolls often have a strong Jamaican and Cuban-sounding accent. However, when speaking Zandali, the accent is not necessary.

Troll names

The names given to troll children are usually of one syllable, to facilitate the addition or prefixes of suffixes (titles). Some examples of male names include Vol, Ros, Gal, and Kaz; some examples of female names include Shi, Mith, Hai, and So. Trolls do not normally have family names, though they occasionally use their tribe’s name in its place.

Troll titles

The following prefixes of suffixes are added to a troll’s name to denote positions of honor or tribal status:

  • fon = suffix, means “loner,” or someone who has deliberately absented himself from troll society and its obligations
  • jin = suffix, means “leader” and refers to the tribal chief or elder
  • Zul = prefix, roughly translates to “great” and can denote a master (person) or a location (city)

Cannibalism and voodoo

Cataclysm concept artwork.

Cannibalism is a relatively common troll practice. Several specific troll tribes have been confirmed as cannibalistic, including the Mossflayer and Vilebranch tribes. All of the currently known tribes of ice trolls practice cannibalism. Sand trolls, forest trolls, dark trolls, and jungle trolls are also frequently cannibalistic. Notable exceptions include the Zandalar and Revantusk tribes. The Darkspear tribe practiced cannibalism until they joined forces with the Horde, who forbade the practice.[7]

Not all trolls practice voodoo, but it is as widespread as cannibalism. Little is known about the emergence of voodoo among the trolls, for most tribes that possess such knowledge are unwilling to share it with outsiders. However, with the recent advent of Zandalari trolls to Yojamba Isle, many researchers have speculated that voodoo may have originated with the Zandalari.[7]

Dire trolls

A small number of trolls are strikingly larger and more heavily muscled than the rest of their brethren. Dire trolls do not have a racial distinction from the rest of the troll race. A variety of reasons might be behind this unusual size and musculature. For example, these trolls might have been altered alchemically or magically (see troll berserker). They might also simply have evolved to be larger than average. These large trolls are not regarded as monstrous by other trolls.[7]

Mummification

Displayed in many troll tribes, the trolls have mummified their deceased in the past. In all cases seen so far, the trolls have had the power to reanimate their dead. The Sandfury and Amani are such tribes.[26][27] Other races can also reanimate deceased and mummified trolls, as can be seen in Northrend, where many undead trolls are a part of the Scourge legions.[28]

Faith

Main article: Loa

The troll belief system is complex, full of dark spirits and primal, often animalistic gods known as loa.[29] Countless loa exist, most weak, but some very powerful. Most are shapeless, whereas others have animal or creature forms. Troll families often worship their own family loas, cities usually have their own civic deities, and the greatest loa are worshiped by the nation as a whole. The Zandalar tribe believe that powerful, enlightened Zandalari can become loas upon their death.[30]

Other customs

  • The trolls have a long and storied history of summoning hydras.[31]
  • Trolls tend to prefer gold in their jewelry.[32]
  • Among cultures such as the Bloodscalp tribe, any use of actual utensils counts as fine dining.[33]
  • Snakes of all types are venerated throughout troll culture.[34]
  • Long ago, the most dedicated of troll war-drummers would allow themselves to be flayed alive in order to provide the hide for their precious instruments. While a troll's incredible natural regeneration allowed one to survive such a grueling ordeal, it was a long and excruciating process that drove many mad with pain. It is said that, if such a war drummer was to be slain while playing such an instrument, his spirit would pass into it.[35]
  • Voodoo figurines were built and animated to assist troll witch doctors in minor, everyday tasks such as washing loincloths or scrubbing blood off the hut floor. They were often powered by flasks of mojo, troll sweat, the flesh of tribal enemies, or by devouring tiny portions of their owners' souls.[36]
  • Trolls will usually build different types of structures depending on where they live. Each troll empire built sprawling temple-cities similar to real-life mesoamerican architecture, smaller tribes often live in villages built out of wood, and some of them even have the habit of living in carved out trees.[37]

TCGlore.jpg This section contains information taken from the World of Warcraft Trading Card Game and expansion sets which is considered non-canon.

  • "One singe, two flash, three cringe, four ash." - Troll nursery rhyme[38]

Troll species

  • IconSmall ZandalarTroll Male.gifIconSmall ZandalarTroll Female.gif Zandalari: These trolls stand upright and have skin colours ranging from white to black, and blue to green, accompanied by glowing eyes of varying colours. Many Zandalari are also seen with stone-like patches on their shoulders, down their arms and forearms, on their ankles and feet, sometimes their chests as well as on their brows and foreheads. These patches might appear in other areas as well. However, there are also many smooth-skinned Zandalari who lack these stone-esque patches.[39] They are the progenitor species from which all other trolls came.[24][40] The Zandalari make their home on Zandalar, an island in the South Seas.
  • IconSmall Troll Male.gifIconSmall Troll Female.gif Jungle trolls: These trolls range from purple to blue, to gray due to short, soft fur. Some jungle trolls have been born with skin coloured a shade of green.[11] These trolls formed the Gurubashi Empire that ruled the south-eastern and south-western jungles of ancient Kalimdor prior to the Sundering.[41]
  • IconSmall SandTroll Male.gifIconSmall SandTroll Female.gif Sand trolls: These trolls have coarse and cracked skin that tends to be brown or gold. They have thinner manes of hair than their brethren. They were jungle trolls isolated from the Gurubashi Empire by the Sundering in an area that swiftly became the desert of Tanaris. They have never formed an empire.[49][50]

Two other kinds of trolls are mentioned, but their validity is disputed:

History of their discovery

At one time, only four species of trolls had been discovered on the continents of the Eastern Kingdoms and other known lands. It was commonly believed by eminent scholars from Dalaran and elsewhere that these were the only four species of trolls on all of Azeroth. These included forest trolls, jungle trolls, ice trolls, and the Zandalari themselves. Alonda of the Kirin Tor strongly believed that there was a fifth species yet to be discovered based on references she had discovered in her research. Her theory was commonly ridiculed by most scholars in the world, including Medivh. It was also believed that trolls were nearly extinct, but were reappearing with the coming of the orcs.[51]

During the Third War, with the discovery of Kalimdor, two more species were discovered including the rare sand trolls and dark trolls, found only on that continent. The orcs discovered the Darkspear island trolls, an offshoot of the jungle trolls, on the Darkspear islands (believed today to be part of the Broken Isles) during their flight from Lordaeron. The Zandalari trolls were first encountered by various races when they set up an expedition on Yojamba Isle in Stranglethorn Vale in order to find allies to defeat the god Hakkar, mentioned above.

Historians and physicians generally classify trolls into four categories: forest trolls, jungle trolls, ice trolls, and sand trolls. The trolls of the Zandalar tribe are considered unclassifiable because the Zandalari are the earliest known trolls, from whom all other trolls are descended. Some debate exists as to how many categories are necessary in order to describe the various species within the troll race. Several notable authorities on the topic have chosen to specify a fifth category: namely, the dark trolls.[52] Some of the scholarly debate includes those that classify Zandalar trolls as jungle trolls[53][54] or as their own species.[40] Trolls found in desert areas are classified as desert trolls.[55] Because there is only evidence of a single tribe of the species in existence, scholars have begun to classify the species as the Sandfury trolls. Most scholars think them a small and anomalous deviation of the more common troll species,[40] namely the jungle trolls. Some refer to dark trolls as dark forest trolls, implying they believe them be a type of forest troll or derivation thereof. Darkspear trolls are mainly classified as island trolls.[56]

In Day of the Dragon, Vereesa Windrunner talks about trolls: "As with elves, dwarves, and especially humans, there had existed different types of trolls. Some few spoke with the sophistication of elves — even while they tried to take one's head. Others ranged toward the more savage, especially those who frequented the barrows and other underground realms. Yet Veressa doubted that there could be any lower form of troll than the three base creatures that had captured her and Falstad — and clearly had darker designs for them."[57]

Other types

Unused concept art for a female troll from WCOnH logo 16x48.png

Playable race

Main article: Darkspear

In World of Warcraft, only trolls of the Darkspear tribe are playable. The Horde-friendly Revantusk tribe has a village in the Hinterlands.

Geneology

The lineage of the trolls, according to Brann Bronzebeard.

Notable

Forest trolls

Zul'jin, former chieftain of the Amani tribe.
Name Role Affiliation Status Location
Neutral  Zul'jin Former chieftain of the Amani tribe Amani tribe Deceased Zul'Aman
Boss  Daakara Chosen as ruler of Zul'Aman after Zul'jin's death Amani tribe, Zandalar tribe Deceased-Killable Zul'Aman
Boss  Hex Lord Malacrass Rumored to be the most feared witch doctor of the Amani tribe in decades Amani tribe, Zandalar tribe Killable Zul'Aman
Boss  Kazra'jin Amani representative on the Council of Elders Amani tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Horde  Elder Torntusk Co-leader of the Revantusk tribe Revantusk tribe Alive Revantusk Village, Hinterlands
Combat  Kel'gash the Wicked Chieftain of the Shadowpine tribe Shadowpine tribe, Amani tribe Killable Zeb'Nowa, Ghostlands
Neutral  Krag'jin Warlord of the Shadowglen Trolls Shadowglen Trolls Deceased Unknown
Horde  Ongo'longo Dire troll of the Revantusk tribe, captured by the Vilebranch tribe Revantusk tribe Alive Jintha'Alor, Hinterlands
Horde  Primal Torntusk Co-leader of the Revantusk tribe Revantusk tribe Alive Jintha'Alor, Hinterlands
Combat  Vile Priestess Hexx Leader of the Vilebranch tribe Vilebranch tribe Removed Formerly Jintha'Alor, Hinterlands
Combat  Warlord Thresh'jin Leader of the living members of the Mossflayer tribe Mossflayer tribe, Amani tribe Killable Zul'Mashar, Eastern Plaguelands
Boss  War Master Voone Leader of the Smolderthorn tribe, strategist of the Dark Horde Smolderthorn tribe, Dark Horde Killable Tazz'Alaor, Lower Blackrock Spire
Neutral  Zul'rogg Slain by Sylvanas Windrunner during the Third War Unknown Deceased Unknown

Jungle trolls

Name Role Affiliation Status Location
Boss  High Priestess Mar'li High Priestess of Shadra, Gurubashi representative on the Council of Elders Gurubashi tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Combat  Ana'thek the Cruel Chieftain of the Skullsplitter tribe Skullsplitter tribe Killable Ruins of Zul'Mamwe, Northern Stranglethorn
Combat  Bloodlord Mandokir Warlord of the Gurubashi tribe Gurubashi tribe, Zandalar tribe Killable Mandokir's Domain, Zul'Gurub
Combat  Gan'zulah Chieftain of the Bloodscalp tribe Bloodscalp tribe Deceased-Killable Ruins of Zul'Kunda, Northern Stranglethorn
Boss  Jammal'an the Prophet Leader of the Atal'ai Atal'ai tribe, Hakkari Killable Lair of the Chosen, Temple of Atal'Hakkar
Neutral  Jin'do Ruler of Zul'Gurub Gurubashi tribe, Zandalar tribe Deceased-Killable Altar of the Blood God, Zul'Gurub
Combat  Zanzil the Outcast Outcast witch doctor Gurubashi tribe, Zandalar tribe Deceased-Killable Ruins of Aboraz, Cape of Stranglethorn

Darkspear trolls

Name Role Status Location
Horde  Vol'jin Chieftain of the Darkspear tribe, Warchief of the Horde Deceased Various Locations
Neutral  Sen'jin Father of Vol'jin, former chieftain of the Darkspear tribe Deceased Unknown
Horde  Rokhan Lead scout of the Darkspear Alive Various Locations
Horde  Champion Uru'zin Champion and quartermaster of the Darkspear tribe Alive Orgrimmar Skyway, Orgrimmar
Horde  Master Gadrin Advisor and mentor to Vol'jin, leader of Sen'jin Village Alive Sen'jin Village, Durotar
Horde  Vanira Powerful Darkspear shaman Alive Echo Isles, Durotar
Combat  Zalazane Traitor and self-proclaimed ruler of the Echo Isles Deceased Formerly Echo Isles, Durotar
Horde  Zen'tabra Powerful Darkspear druid Alive Various Locations

Ice trolls

Name Role Affiliation Status Location
Boss  Frost King Malakk Drakkari representative on the Council of Elders Drakkari tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Boss  Gal'darah High Prophet of Akali Drakkari tribe Killable Ritual Chamber of Akali, Gundrak
Combat  Great Father Arctikus Chieftain of the Frostmane tribe Frostmane tribe Killable Frostmane Hold, Dun Morogh
Combat  Grik'nir the Cold Leader of the Frostmane trolls in Coldridge Valley Frostmane tribe Killable Coldridge Valley, Dun Morogh
Combat  Korrak the Bloodrager Champion of the Winterax tribe Winterax tribe Killable Amphitheater of Anguish, Zul'Drak
Neutral  Overlord Drakuru Overlord of the Scourge forces in Zul'Drak Scourge Killable Voltarus, Zul'Drak
Boss  The Prophet Tharon'ja Immortal prophet Scourge Killable Drak'Tharon Overlook, Drak'Tharon Keep
Combat  Warlord Zol'Maz Warlord of Zul'Drak Drakkari tribe Killable Zol'Maz Stronghold, Zul'Drak

Sand trolls

Name Role Affiliation Status Location
Boss  Sul the Sandcrawler Farraki representative on the Council of Elders Farraki tribe, Zandalar tribe Killable Lightning Promenade, Throne of Thunder
Boss  Chief Ukorz Sandscalp Former chieftain of the Sandfury tribe Sandfury tribe Deceased-Killable Zul'Farrak
Boss  Antu'sul Overseer of Sul Sandfury tribe Killable Zul'Farrak
Combat  Hydromancer Kulratha Sister of Velratha, attempted to summon Kai'ju Gahz'rilla during the Elemental Unrest Sandfury tribe, Twilight's Hammer Deceased Zul'Farrak (Elemental Unrest)
Boss  Hydromancer Velratha Well-traveled hydromancer Sandfury tribe Deceased-Killable Zul'Farrak
Neutral  Mazoga Sandfury traitor Independent Deceased Sandsorrow Watch, Tanaris
Boss  Theka the Martyr Ancient martyr of Zul'Farrak killed in a war between the sand trolls and the qiraji Sandfury tribe Killable Zul'Farrak

Zandalar trolls

Name Role Status Location
Neutral  Rastakhan God King of the Zandalari Alive Zuldazar, Zandalar
Neutral  Zul Dark Prophet of the Zanchuli Council Alive Unknown
Combat  Gara'jal the Spiritbinder Led the Zandalari assault on the Mogu'shan Vaults Deceased-Killable Emperor's Reach, Mogu'shan Vaults; Lightning Promenade, Throne of Thunder
Combat  Hekima the Wise Herald of Rastakhan, recruited the Frostmane tribe Killable Shimmer Ridge, Blood in the Snow
Boss  Jin'rokh the Breaker Berseker imbued with power by Lei Shen Killable Overgrown Statuary, Throne of Thunder
Neutral  Mengazi Leader of Zandalari forces during the Zandalari Troll Wars Deceased Unknown
Combat  Molthor The Gatekeeper, formerly Hand of Rastakhan Killable Stormsea Landing, Isle of Thunder
Combat  Prophet Khar'zul Resurrected Lei Shen, the Thunder King of the mogu Killable Thunder's Call, Kun-Lai Summit
Combat  War-God Jalak Leader of the Zandalari Beast Ward Killable Royal Amphitheater, Throne of Thunder
Neutral  Zanza the Restless Loa of Zandalar Active Cache of Madness, Zul'Gurub

Lore and legends

See also: Troll LegendsTroll Compendium

There are many tales and legends of trolls in Azeroth. Most of the known tales today come from the Gurubashi. For sure there are more troll legends than those, but they weren't handed down to us.[citation needed]

Moon over the Vale

The tablet holding the Moon over the Vale

Moon Over the Vale is a short poem or song describing the life of these trolls on an old stone tablet.

Gri'lek the Wanderer

Gri'lek the Wanderer tells of a troll who lost his arm. Because he turned away from the spirits, he's now doomed to wander. The story is written on a stone tablet, but there's also a  [Worn Leather Book] named "Arm of Gri'lek".

Fall of Gurubashi

Fall of Gurubashi is a legend carved in a stone tablet how Min'loth fought an ancient Kraken and the Gurubashi Empire was destroyed afterwards.

The Emperor's Tomb

The Emperor's Tomb is a very short poem or song, which tells the trolls to leave or die. Like most troll lore, it can be found on a stone tablet

The Stone of the Tides

The Stone of the Tides is a Gurubashi legend about a mighty artifact - the  [Stone of the Tides]. It chooses a so-called Tidebearer, giving him immense power, but also killing him slowly. The only source of this tale today is the Royal Library in Stormwind.

The Twin Empires

The Twin Empires is an in-game book that describes how the Gurubashi and Amani Empires defeated Azj'Aqir.

The Founding of Quel'Thalas

The Founding of Quel'Thalas is an in-game book that describes the first encounter between the high elves under Dath'Remar and the forest trolls of Zul'Aman.

Arathor and the Troll Wars

Arathor and the Troll Wars is an in-game book that describes how the trolls were defeated by the combined Arathor and high elf forces.

Others

 [Legends of the Gurubashi, Volume 3] is an essay about troll legends. It implies that there are many more tales, some showing a deep connection to snakes.

Troll artifacts

Throughout the world, there have been many artifacts from the troll empires. Weapons of power that have existed for possibly millennia. Some of these artifacts are known as:

In Legion

Speculation

Questionmark-medium.png
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.
  • A possible greataxe might have originated from the Drakkari Empire, had the initial idea of having Gundrak as a raid, not been scrapped. Thus, it would have been the ice troll equivalent of the above-mentioned swords.[58]
  • It is possible that these weapons of power may have been crafted by either the Zandalari, for when the great Empire of Zul split into the four main empires (Zandalari, Amani, Gurubashi & Drakkari). As a gift for their brethren.
  • Another possibility is that the aforementioned weapons were gifted to each troll empire, or troll species, as a sign of thanks for their devotion. (Most reasonable considering the age of sand trolls as a species compared to the others.)
  • It could also be possible that the weapons were once belonging to the first emperors of the ancient empires. Jin'rohk having belonged to the first emperor of the Gurubashi Empire. While Zin'rokh belonged to the first emperor of the Amani Empire.

Notes and trivia

Male troll skull from Warlords of Draenor
Male troll tusks
Female troll fangs
  • In the canceled Warcraft Adventures, Deathwing was served by trolls which had mottled and grey skin, a fact that might have inspired the description of the trolls later also said to have served him during the War of the Ancients,[59] and maybe even the drogbar.
  • Some trolls can be seen with three toes, two frontal and one located as a protrusion from their heel. For some reason, not all trolls seem to have a third toe. An example would be the Zandalari, who show no sign of a third toe, while the playable jungle troll do, as well as the (outdated) forest and ice troll models.
  1. Zul'jin's model in Heroes of the Storm has no third toe, although his model from the Zul'Aman raid does.
  2. Frost King Malakk, an ice troll from the Council of Elders does have a heel-toe.
  3. High Priestess Mar'li, a jungle troll from the Council of Elders does have a heel-toe.
  4. Kazra'jin, a forest troll from the Council of Elders does not have a heel-toe.
  5. Sul the Sandcrawler, a sand troll from the Council of Elders does not have a heel-toe.
  • Trolls of all types speak in a Jamaican accent.
  • The Jamaican accent most likely does not originate from trolls having tusks, as female trolls have lower fangs. It does make sense that male troll tusks have an impact on their accent, however, for females, it does not.
  • The tusks of a male troll grow out from their upper premolars, with canines in front and molars behind. This can be seen on the male troll model when their mouth is fully open. However, a skull from Warlord of Draenor also shows their tusks protruding from underneath their cheekbones. It is most likely that the male troll model is the more accurate one.
  • Female trolls do not have tusks, instead their lower canines have grown into fangs. According to the game models.
  • Trolls of both genders have sharp upper and lower canines.
  • In the case of troll druid morphs, both the bear form and cat form have their tusks located on the lower jaw, seemingly not connected to anything in particular. This might just be model-related, rather than an accurate lore representation of the tusks' roots.

Gallery

Fan art

See also

References

  1. ^ H [86] Family Tree
  2. ^ N [44] Screecher Spirits
  3. ^ Stackpole, Michael A.. "10", Vol'jin: Shadows of the Horde, 141 (ebook). ISBN 978-1416-55067-9. 
  4. ^ a b c d Ask CDev Answers - Round 2
  5. ^ a b World of Warcraft: Official Beginner's Guide, 47
  6. ^ Height#Troll subspecies
  7. ^ a b c d Troll Compendium: Troll Traits
  8. ^ a b Troll Compendium: Forest Trolls
  9. ^ "In-game Forest Troll Models"
  10. ^ Kazra'jin has fur
  11. ^ a b Troll Compendium: Jungle Trolls
  12. ^ a b c World of Warcraft: Chronicle Volume 1
  13. ^ Gri'lek#Adventure_Guide
  14. ^ Vol'jin: Shadows of the Horde pg. 21
  15. ^ a b Arathor and the Troll Wars
  16. ^  [Fistful of Blood]
  17. ^ Vol'jin: Shadows of the Horde pg. 56
  18. ^  [The Third Troll Legend]
  19. ^ a b c Vol'jin: Shadows of the Horde
  20. ^ a b c d e f Troll Compendium: Early Troll Civilization
  21. ^ a b World of Warcraft: The Magazine Volume 2 Issue 1
  22. ^ The Founding of Quel'Thalas
  23. ^ a b Patch 4.1.0#Trailer
  24. ^ a b Troll Compendium: Zandalar Tribe
  25. ^ http://us.battle.net/wow/en/zone/zulgurub/
  26. ^ Zul'Farrak Zombie
  27. ^ Mummified Troll Remains
  28. ^ Reanimated Drakkari Tribesman
  29. ^  [Zandalari Voodoo Doll]
  30. ^ Shadows of the Loa
  31. ^  [Gahz'rooki's Summoning Stone]
  32. ^  [Bracelet of Jade and Coins]
  33. ^  [Fine Bloodscalp Dinnerware]
  34. ^  [Jade Asp with Ruby Eyes]
  35. ^  [Haunted War Drum]
  36. ^  [Voodoo Figurine]
  37. ^ Troll lodge concept art, troll lumber mill
  38. ^ TCG The Hunt for Illidan/51
  39. ^ Dave Kosak on Twitter: Zandalari model in 5.2 is how Blizzard had always envisioned them.
  40. ^ a b c Monster Guide, 138
  41. ^ Troll Compendium: Gurubashi Tribe
  42. ^ "Eternity's End: The Druids Arise", Warcraft III. Blizzard Entertainment. Dark Forest Troll Hut.
  43. ^ Chronicle Volume 1, pg 93
  44. ^ Chronicle Volume 1, pg 77
  45. ^ Troll Compendium: Dark Trolls
  46. ^ The Waking World and the Well of Eternity
  47. ^ Troll Compendium: Ice Trolls
  48. ^ Troll Compendium: Ice Troll Tribes
  49. ^ Troll Compendium: Sand Trolls
  50. ^ Troll Compendium: Sand Troll Tribes
  51. ^ The Last Guardian, 10, 31-32, 98-103, 107, 162, 174
  52. ^ Troll Compendium
  53. ^ Lands of Mystery, 81-83
  54. ^ Alliance Player's Guide, 179
  55. ^ Lands of Mystery, 81
  56. ^ Warcraft III: Reign of Chaos Demo - Chapter 5: Countdown to Extinction OPTIONAL QUEST Island Trolls; Countdown to Extinction
  57. ^ Day of the Dragon, 254
  58. ^ Ice troll#Gallery
  59. ^ The Sundering, pg. 67