|Level: 83 - 84
Battle Pet Level: 23 - 24
|Artwork for exterior Uldum|
Contested territory (PvP realms only)
|Sources: World of Warcraft: Cataclysm|
- As with Uldaman and Ulduar, Uldum houses one of only a few of the known titan constructions, the existence of which predates that of mortal life on Azeroth. For years historians have explored southern Kalimdor for a means of entry into this ancient titan land, searching for more evidence of Azeroth's origins. But the Cataclysm will change everything, for the façade behind which Uldum has been tucked for millennia will be ruptured, leaving powerful mysteries vulnerable to discovery by the bravest, smartest, or perhaps even most brutal explorers.
Uldum (pronounced: [uːl'duːm]), also known as "the Land of the Titans", is an ancient desert located on the southern coast of Kalimdor, surrounded by the Un'Goro Crater in the north, Tanaris Desert in the east and Silithus in the northwest. It is the homeland of stone-cat people known as Tol'vir and is rich with Titan lore.
A superweapon is rumored to exist in Uldum which the Alliance, Horde and Deathwing's minions seek. However there exist no super weapon - Uldum is the weapon, intended to wipe out all life on Azeroth in case Algalon the Observer's Reply-Code Omega went through to the titans.
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The region of Uldum was once a vast jungle, dotted with pristine lakes and waterfalls. During the ordering of Azeroth, Highkeeper Ra and his followers — the anubisaths, the tol'vir and the mogu — installed the Forge of Origination in Uldum. The Forge would regulate the rhythms of the earth and fortify the world-soul's form, but would also be able to completely reoriginate the planet in case of systemic corruption. After installing the Forge, Ra assigned some of the tol'vir and anubisaths to watch over the region, while he and the rest of his followers continued west to establish the prison of Ahn'Qiraj to house the defeated Old God C'Thun.
Many years later, after Ra had fallen silent, Lei Shen and his Zandalari allies sought to conquer Uldum and claim the Forge of Origination for themselves. The tol'vir knew they could not defeat the Thunder King and his armies in battle, and so instead turned to another tactic. While some of the tol'vir remained outside the fortress to hold off the invading armies, the ones inside activated the Forge. They knew that using the weapon to its full potential would wipe out all life on the planet, and so instead had configured it to only scour the nearby land. Waves of energy erupted from the Forge, bathing the surrounding lands in the powers of uncreation and instantly killing nearly every creature on the surface of Uldum, turning it into a cracked and barren desert. The surviving tol'vir then worked to ensure that no one would ever attempt to claim Uldum again, and shrouded the mountain passes leading into the region with magic, sealing the land off from the eyes of mortals.
Uldum is a research facility for the titans in their continuing efforts to enhance the biosphere of Azeroth. Specific information regarding their work as it relates to Uldum is unknown and can only be accessed with the Plates of Uldum.
It is notable however that the dungeon release order in World of Warcraft somehow mirrors Brann's journey to some degree, in that Brann has visited Ulduar after Uldaman, but until recently had not yet reached Uldum.
Prospector Gunstan maintained a lonely vigil near the outside gates on behalf of the Explorers' League. Since then, he has been joined by a number of his fellow explorers, with the rival blood elven Reliquary setting up camp nearby.
- See also: Ruins of Uldum
The landscape of Uldum is predominately desert, with a large river surrounded by an oasis flowing through the center of the region, mostly populated by the tol'vir, with the largest settlement - the Lost City located on the river delta. The western part of Uldum consists of a large expanse of the wind-swept dunes with half-buried Tol'vir settlements and pyramids, caused by the recent transgressions of Al'Akir's air elemental minions. In the east lies a massive pyramid that houses the titan complex known as the Halls of Origination. The northwestern part is the location of the Obelisk of the Stars and The Gate of Unending Cycles connecting the region with Tanaris desert. The southern part of the region besides the river delta is mostly cliffs, with settlements held by the Neferset. The southwestern part is being held by an expedition led by Commander Schnottz. The Cataclysm also brought the Skywall towers into Uldum that serve as an entrance to the Al'Akir's domain - the elemental plane of air. Al'Akir sends his elemental minions to convince the Tol'vir to join his new liege Deathwing, even rewarding them with removal of the Curse of Flesh. Those who dared to oppose suffered dire consequences as exampled in the Orsis settlement.
Map and subregions
|Instance name||Level range||Group size||Approximate run time|
|Lost City of the Tol'vir||85||5-player||Unknown|
|Halls of Origination||85||5-player||Unknown|
|Throne of the Four Winds||85+||10/25-player||Unknown|
- Dawnrise Expedition, Tanaris
- Gunstan's Dig, Tanaris
- Oasis of Vir'sar, Uldum
- Schnottz's Landing, Uldum
- (There is no flightpath directly from Ramkahen to Gadgetzan in Tanaris, so if your character has not picked up the Dawnrise Expedition or Gunstan's Dig flightpoint in Tanaris yet you may want to do it before starting the Uldum introduction questline.)
|Zone Name||Faction||Level Range||Direction||Access|
|Tanaris||45-50||Northeast||By foot or by flying|
|Un'Goro Crater||50-55||North||By flying|
|Ahn'Qiraj: The Fallen Kingdom||N/A||West||By flying|
There are portals to Uldum from the earthshrines in Stormwind and Orgrimmar. They unlock after players wind up in Ramkahen after completing the first few mandatory quests starting with from Adarrah in Tanaris.
There are no portals from Uldum back to Stormwind/Orgrimmar, however.
- See also: Uldum NPCs
- Main article: Uldum quests
The fauna of Uldum is not widely known to the outsiders because of the long-timed isolation of the region from the outside world.
- Carrion birds
- Sea serpents
Mysteries In The Sands
I'm not a prophet; I'm just a gnome who trusts her gut. After the first small tremors started shaking Azeroth, my instincts told me that something even bigger was on its way. Unfortunately, no one else in Gadgetzan shared my healthy paranoia of the coming apocalypse. The old codgers in the just snickered behind my back when I decided to live in the skies over Tanaris aboard my trusty frying machine, only coming down for food and fuel when absolutely necessary. When the "big one" finally hit as I'd predicted, they weren't laughing anymore.
As the dunes around Gadgetzan rose and fell in the waves, all those skeptics were crying like babies while I was safe and sound high in the sky. But I didn't expect what happened next: just over the mountains in southern Tanaris, land appeared out of thin air. Not just land, but some kind of civilization with towering obelisks and pyramids covered in strange symbols. A thought ran through my head that this might be the legendary region of Uldum. I wrote the idea off as harebrained until dozen of would-be adventurers started showing up in Gadgetzan, whispering Uldum's name and babbling on about treasure hoards hidden with the area.
With all these fresh faces around, I've been making a fortune selling aerial tours over the mountains near Uldum. More importantly, those disbelievers who treated me like a nut before the quake hit have begun show me the respect I deserve. If they keep it up, I might just offer them one of my tours...maybe even at a discount!
-Kleesa Gearspring of Gadgetzan.
So, in the case of Uldum, a lot of players felt that just playing through the plot of an Indiana Jones movie was a little different or maybe less fun than just playing through a more original WoW story. However Blizzard got a lot of different reactions to Uldum. Players overwhelmingly named it their favorite zone on a poll. Dave "Fargo" Kosak explained that it's because you can relate to Harrison Jones, adventure, and all that. Although Blizzard used a lot of tricks in Uldum Fargo felt they "may have overused, cinematics and stuff, enough that it didn't really feel like WoW as we know it after a while. Going through, it felt like Harrison Jones was the hero, too, and not your character, so we're making sure when you're playing a quest line, your character is the hero, not someone else. I think people who respond negatively to that are like, "Wait, I thought I was the hero here?" And that's Harrison Jones' schtick, where he thinks you're his sidekick."
- When Cataclysm was released, there was a minor bug in this zone that caused players to pop in and out of combat randomly. It only really was an inconvenience when you wanted to mount, and was eventually fixed.
In the RPG
Fragments of notes unearthed from Bael Modan suggest that a great titan city lies deep within the rocky expanse of the southern desert. So far, dwarven expeditions have yet to track down the location of Uldum, but they are confident that it's only a matter of time.
- ^ Uldum Guide - WoW: Cataclysm. G4tv.com (2010-12-08). Retrieved on 2010-12-31.
- ^ a b World of Warcraft: Chronicle Volume 1, pg. 85-87
- ^ World of Warcraft: Chronicle Volume 1, pg. 36-37
- ^ Stone Watcher of Norgannon
- ^ The Art of Cataclysm
- ^ Mists of Pandaria: Dave "Fargo" Kosak interview
- ^ Warcraft: The Roleplaying Game, 211