Vengeance Landing

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HordeVengeance Landing

Vengeance Landing.jpg

Leader(s)
Race(s)
Affiliation(s)
Location
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Facilities

Done.gif Inn          Done.gif Mailbox

Done.gif Stables

Done.gif Anvil & Forge

Undone.gif Bank       Undone.gif Auctions

Trainers

Undone.gif Class
Done.gif Profession

Travel

Done.gif Flight Master(s)
Done.gif Mass-transit
Undone.gif Portal(s)

Status

Active

Sources: Wrath of the Lich King
Vengeance Landing

Vengeance Landing is the military outpost for the Hand of Vengeance in the Howling Fjord, northeast of Daggercap Bay and Utgarde Keep[78, 27]. Its main feature is its zeppelin tower which is the Horde's main point of arrival in eastern Northrend from Tirisfal Glades, just outside of Undercity. It also has a large dock area by the sea.

Note: It may be interesting to note that the zeppelin tower is not alike to the one located in Tirisfal Glades. Instead, it has been made entirely in the new Forsaken architecture which was introduced within the second expansion. The Hand of Vengeance is based here.

The very first Horde quest chain in Vengeance Landing sees you fighting off an Alliance ambush. Your first job is to visit a line of gunners, popping off shots at a small Alliance camp. The Horde soldiers aren't making any progress, because of the cannons perched atop the fortifications. To help the infantry, you're sent by bat to the navy, under attack offshore. The Horde sailors are suffering under the same ambush - your second quest is to clear their decks to make room for the support guns to fire. The last part: back to dry land, and a quest to drop flares on the Alliance defences, to aid the sighting of those naval guns.[1]

Facilities

Travel connections

Flight
Horde New Agamand in Howling Fjord
Horde Camp Winterhoof in Howling Fjord
Horde Camp Oneqwah in Grizzly Hills
Zeppelin
Horde Undercity in Tirisfal Glades

Vengeance Landing NPCs

Leader
Merchants
Trainers
Other characters
Guards

Gallery

Notes

  • The cannons at the landing can be fired, producing a small muzzle flash and a sound effect. They then need a moment to reload before they can be fired again.

References