Wandering Isle storyline

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The Wandering Isle storyline is the pandaren level 1-10 starting experience. Freshly-created pandaren start out neutral, in their own instance. Once players reach the end of the chain, they will be forced to make a one-time-only decision as to which faction they wish to ally with, Alliance or Horde. Once the decision has been made, players will not be able to change that decision via in-game means (though out-of-game tools like Faction Change still function).

Training with fire

Huo, spirit of fire

Pandaren start out life as adventurers at the Shang Xi Training Grounds on the Wandering Isle looking in the direction of Master Shang Xi. He quickly puts young pandaren through their paces in challenges of increasing difficulty. Confident that the adventuring pandaren can survive life outside the training grounds, the master sends them out to meet Aysa Cloudsinger and Ji Firepaw in an effort to recover the four elemental spirits. The first spirit found is Huo, the ancient spirit of fire, who is then quickly taken to the Temple of Five Dawns at the center of the Wandering Isle.

  1. N [1] Much to Learn
  2. N [1] The Lesson of the Iron Bough
  3. N [2] The Lesson of the Sandy Fist
  4. N [2] The Lesson of Stifled Pride
  5. N [2] The Lesson of the Burning Scroll
  6. N [2] The Disciple's Challenge
  7. N [2] Aysa of the Tushui
  8. N [3] Items of Utmost Importance & N [3] The Missing Driver
  9. N [3] The Way of the Tushui
  10. N [3] Ji of the Huojin
  11. N [4] The Way of the Huojin
  12. N [4] Kindling the Fire & N [4] Fanning the Flames
  13. N [4] The Spirit's Guardian
  14. N [4] The Challenger's Fires
  15. N [4] Only the Worthy Shall Pass
  16. N [4] Huo, the Spirit of Fire
  17. N [5] The Passion of Shen-zin Su

Moving water and earth

Wugou and Shu, the spirits of earth and water

Master Shang Xi next sends adventuring pandaren east to the Singing Pools, to find Shu, the ancient spirit of water. Shu is sad that Old Man Liang is no longer playing with him, so it is up to the adventurer to make friends with him. Once that has been accomplished, Aysa sends adventurers forward to Ji at the Dai-Lo Farmstead, which has been overrun by virmen. After Ji's ideas fail to wake Wugou, the ancient spirit of earth, Shu lends some assistance.

  1. N [5] The Singing Pools
  2. N [5] The Lesson of Dry Fur & N [5] The Lesson of the Balanced Rock & N [5] Stronger Than Reeds
  3. N [5] Finding an Old Friend
  4. N [5] The Sun Pearl & N [5] The Sting of Learning
  5. N [5] Shu, the Spirit of Water
  6. N [5] A New Friend
  7. N [5] The Source of Our Livelihood
  8. N [6] Rascals & N [6] Still Good!
  9. N [6] Missing Mallet & N [6] Stronger Than Wood
  10. N [6] Raucous Rousing
  11. N [6] Not In the Face!
  12. N [6] The Spirit and Body of Shen-zin Su

To the air and beyond

Dafeng, spirit of air

No time to rest at the temple as the master quickly launches adventurers upstairs where Ji leads them to the Morning Breeze Village to solve the hozen problem once and for all. Not that slaughtering hozen has anything to do with finding Dafeng, the ancient spirit of air. Aysa realizes that Dafeng has been driven into hiding by Onyx Serpent, who must be killed in order to ease Dafeng's fears. All four spirits recovered, Master Shang Xi has one final task for adventurers to accomplish by clearing the Wood of Staves of sprites. That accomplished, he has one last piece of wisdom to impart on the young pandaren. Use that knowledge when riding the hot air balloon to speak with Shen-zin Su and discover the source of his pain.

  1. N [6] Morning Breeze Village
  2. N [7] Rewritten Wisdoms & N [7] Tools of the Enemy & N [7] Stronger Than Stone
  3. N [7] The Direct Solution & N [7] Do No Evil & N [7] Monkey Advisory Warning & N [7] Stronger Than Bone
  4. N [7] Balanced Perspective
  5. N [7] Dafeng, the Spirit of Air
  6. N [7] Battle for the Skies
  7. N [8] Worthy of Passing
  8. N [8] Unwelcome Nature & N [8] Small, But Significant
  9. N [8] Passing Wisdom
  10. N [9] The Suffering of Shen-zin Su

Finding safety and strife

Realizing that the source of Shen-zin Su's pain is The Skyseeker, a crashed gunship, the adventurer and Master Shang Xi's disciples head into the forbidden Pei-Wu Forest. There, the party helps triage members of the Horde and Alliance, as well as fend off new horrors from the depths. This culminates in a boss fight with Vordraka, the Deep Sea Nightmare. Immediate threat taken care of, Ji decides to blow up what's left of the Skyseeker! Shockingly, this plan actually works, to a point. Shen-zin Su now has a river of blood pouring into the sea and it's up to healers of both the Alliance and Horde to stitch him up, but not without what's left of the invading forces harassing the healers. Defend the healers long enough for them to do their job, then move on to the next problem—the Alliance and Horde forces are at each other's throats!

  1. N [9] Bidden to Greatness
  2. N [9] Preying on the Predators & N [9] Stocking Stalks
  3. N [9] Wrecking the Wreck
  4. N [9] Handle With Care & N [9] Evil from the Seas
  5. N [9] Urgent News
  6. N [9] None Left Behind & N [9] Medical Supplies & N [9] From Bad to Worse
  7. N [9] An Ancient Evil
  8. N [9] Risking It All
  9. N [9] The Healing of Shen-zin Su
  10. N [10] New Allies
  11. N [10] A New Fate

Choosing Alliance or Horde

At the end of the storyline, you must choose which faction you want to pursue.

Back at the Temple of Five Dawns for the last time, pandaren adventurers must now make the most important decision of their lives. The time has come to decide which faction to ally with. Upon completing A New Fate, adventurers will be whisked to their new capital city in order to meet their new leader.

Alliance

Alliance members find themselves outside of Stormwind City in Elwynn Forest along with Aysa and Jojo to meet Varian Wrynn:

  1. A [10] Joining the Alliance
  2. A [10] The Alliance Way
  3. A [10] An Old Pit Fighter

Horde

Horde members will find themselves at the Dranosh'ar Blockade just outside the gates of Orgrimmar alongside Ji to meet Garrosh Hellscream:

  1. H [10] Joining the Horde
  2. H IconSmall Pandaren Male.gifIconSmall Pandaren Female.gif [10] The Horde Way
  3. H [10] Hellscream's Gift

Adventurers then have the choice of any 10-20 leveling zone accessible to their new faction:

Alliance Horde
Westfall Azshara
Loch Modan Northern Barrens
Darkshore Silverpine Forest
Bloodmyst Isle Ghostlands