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Summons various demonic minions, , , ,
- 1 Class overview
- 2 Background
- 3 Abilities
- 4 Races
- 5 Specializations
- 6 End-game expectations
- 7 Videos
- 8 Macros and addons
- 9 See also
- 10 Patch changes
- 11 References
- 12 External links
- "Behold those who have power, and who are not afraid to wield it. Behold... the warlocks!"
- – Gul'dan
The warlock is a damage-dealing spell-caster class, known for their wide range of debuffs and damage over time effects. Warlocks are also recognisable by their demonic minions, used to deal damage to foes, as well as to provide both offensive and defensive utility.
Warlocks are magical practitioners that seek to understand darker, fel-based magics, including destructive spells. While many warlocks willingly follow the Burning Legion, there are those who work against it, using their magic to fight against evil. Warlocks have proven themselves to be powerful allies - as well as powerful foes.
Warlocks have a number of crowd control options, and a wide range of utility spells, which can be used to benefit the entire group. Warlocks also have an interesting relationship with health, capable of converting their health into mana, sacrificing their minions to save themselves, and even trading their own blood in exchange for powerful effects, and possess numerous dark methods for restoring their health, including draining the life from their enemies, and bringing themselves or their allies back from the dead through Soulstones. Warlocks are mana users, but can also harvest the souls of their enemies to summon their demonic companions and cast devastating spells.
Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon and empower wast amounts of various demons to do their bidding; while Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells.
Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, and careful resource and cooldown management. Being a warlock also offers many rewards: they are PvP powerhouses due to their powerful burst and sustained damage abilities, and in PvE their damage output is solid in both single and multiple target situations.
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock’s knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer’s ranks to wreak havoc on anyone who stands in their master’s way. Warlocks can ignite distant enemies in searing flame, send them fleeing in terror and pain, or afflict them with corrupting diseases and curses that steal the victim’s vitality.
These practitioners of the profane are feared across Azeroth, and many who have felt their wrath now prefer to fight alongside a warlock than against one.
Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin.
Warlocks are the most volatile and insatiable of spellcasters. Though they often pledge themselves to the service of noble causes and are not innately evil, their desire to understand darker magics and exercise unwavering command over demonic forces breeds mistrust among even their closest allies. Warlocks peer into the Void without hesitation, leveraging the chaos they glimpse within to devastating ends in battle—their greatest abilities are fueled by the souls they’ve harvested from their victims. They exploit powerful Shadow magic to manipulate and degrade the minds and bodies of their enemies. They employ Fire magic, dropping hellish rain from the sky, to immolate the opposition. They summon and command indomitable demons from the Twisting Nether to do their bidding, or even to be sacrificed as the Warlock sees fit, empowering and protecting the dark caster from harm.
- Born of the Eredar race, warlocks are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Kil'jaeden taught the orcs the secrets of warlock magics, but the orcs could never master the powers of entropy and destruction as well the wicked Eredar. Under Archimonde's command, the warlocks serve as the Legion's tacticians and strategists – Warcraft III: Reign of Chaos Manual - Warlock
The first known warlocks were created by Kil'jaeden, who instructed the orc shamans of Draenor in the ways of fel and demonic magics. While the elder shaman Ner'zhul ultimately resisted the eredar lord's promises of untold power, Kil'jaeden soon found another to take his place: Ner'zhul's ambitious apprentice Gul'dan. The young orc became an avid student of demonic magic and developed into the most powerful mortal warlock in history. He taught other young orcs the arcane arts and strove to eradicate the orcs' shamanistic traditions. Gul'dan showed this new brand of magic to his brethren, a terrible new power that reeked of doom. Kil'jaeden, seeking to tighten his hold over the orcs, helped Gul'dan found the Shadow Council, a secretive sect that manipulated the clans and spread the use of warlock magics throughout Draenor. As more and more orcs began to wield warlock magics, the gentle fields and streams of Draenor began to blacken and fade. Over time, the vast prairies the orcs had called home for generations withered away, leaving only red barren soil. The demon energies were slowly killing the world.
This section concerns content exclusive to Warcraft: Orcs & Humans.
- Main article: Warlock (Warcraft I)
During the First War, the warlocks were the most powerful of the orcish sects, these dark brethren of Hades went where none others dared in search of ultimate power. Their towers held the keys to unleashing the very essence of evil upon those they saw as a threat to their devious plans. Spells that channelled the fire and brimstone of hell through their bodies, or could summon forth great creatures - even daemons - were theirs to use.
There are references to a Warlock clan though they may be euphemisms for more formally named clans, such as the Shadowmoon clan and Stormreaver clan, who might have included warlocks in their ranks. Perhaps they refer to the warlock class as a group, not unique to any clan.
The warlocks of the Horde were slaughtered by Orgrim Doomhammer. Gul'dan later imbued some of their spirits into the death knights, while the magical energies of other long dead warlocks were infused into the bodies of the ogre magi.
- Main article: Orc Warlock (Warcraft III)
Quotes about warlocks
- "Warlocks go after spells like an addict to a poppy plant. It's revolting."
- — Aegwynn
- "We may operate in the shadows of polite society, but out here on the battlefront our powers are properly respected at last."
|The Defiler, Eredar Overlord of the Legion forces||Alive||Hellfire Citadel|
|The Deceiver, acting leader of the Burning Legion||Alive||Sunwell Plateau|
|First orcish warlock, Master of the Shadow Council, Chieftain of the Stormreaver clan||Deceased||Died in the Tomb of Sargeras|
|Leader of the Twilight's Hammer||Deceased||Various Locations|
|||The Last Guardian of Tirisfal||Alive||Various Locations|
|Second-in-command to the Dragonmaw clan||Deceased||Unknown|
|Member of the Council of Tirisfal, founding member of the New Council||Active||Various Locations|
|||Warlord of the Shadowmoon Clan. Uses Void magic.||Deceased||Shadowmoon Valley|
|Master Summoner of the Argent Tournament||Deceased||Trial of the Crusader; Crusaders' Coliseum, Icecrown|
- Shadow Council, its alternate self and its cults: the Burning Blade clan, the Searing Blade, the Argus Wake, the Cult of the Dark Strand, the Cabal, the Sargerei
- Ratchet Warlock coven
- Council of the Black Harvest
Warlocks are adept at summoning their allies to their presence, whether said allies are other heroes or bloodthirsty demons. Warlocks bind demons to their will; these infernal denizens defend their masters with their lives or rain death upon their enemies.
Warlocks have access to spells that summon these demonic entities:
- - Imps are small, cackling demons. This creature is best used for support of a larger group.
- - The voidwalkers' strength and endurance are significant, making them ideal for defense.
- - A creature of incredible mental powers, a succubus can lull those of weak minds into its servitude.
- - A demonic eye sentry that is used for scouting.
- - Felhunters feed on magical energies ... and those who wield them. 
- - Soldiers of the Burning Legion, felguard can be controlled only by those most skilled in the demonic arts.  They serve as warriors for warlocks specialized in Demonology.
In addition to these normal minions the warlocks can summon two greater demons to defend them for a short time:
The warlock can also summon Nightmare steeds into their service as mounts:
Warlocks deliver fire and shadow damage with their spells, and they’re able to hurt others both instantly and with ongoing afflictions.
Warlocks make use of burning embers, demonic fury or soul shards to empower their own spells, making them swifter or more deadly.
- Main article: Warlock races
The warlock class can be played by the following races:
The only races unable (or unwilling) to be warlocks are the night elves, the tauren, the draenei and the pandaren.
Each race comes with its own racial traits. Below is a brief list of the abilities that interact directly with the warlock's abilities, playstyle and needs in specific situations; other racials are not listed. For a complete list, see Racial trait.
- is a useful defence and debuff-dispelling cooldown which can be useful in PvP and PvE.
- can be useful in reducing damage taken, especially versus frost mages.
- is one of the most important mage beneficial racial abilities as it increases mana by 5%. Note that it increases mana pool but not Intellect, spell power or spell critical.
- removes snares and speed reduction effects. Usable to PvP and certain PvE encounters. (Note: does not remove stun effects).
- is another beneficial trait enabling players to remove all incapacitating effects on the character (Slow, stun, fear, immobilize effects)
- is another of the most warlock beneficial racial abilities as it increases spell critical strike by 1%
- enables the player to move faster. Usable in both PvP and PvE encounters.
- Provides a similar mana increase too life tap without the loss in health. Due to its limit in AoE range, it has limited use in Boss PvE encounters and is half effective on PvP.
- increases spell critical strike rate by 1%, therefore is handy in both PvP and PvE. It is worth noting that this passive assures higher damage of ( Destruction specialization).
- as small damage ability.
- similar to for use in PvE and PvP. Can be used to stay out of the fire.
- is a slight reduction in casting time.
- gives an increase in spell power whenever activated.
- a 15% reduction in the total time of stun effects.
- increases damage dealt by all minions by 5%, especially useful for Demonology warlocks.
- Provides a buff that increases casting speed which will also provide the warlock with one of it's few cool downs besides trinkets, 3 minutes cooldown but the most important is that unlike does not place a 10 minutes debuff thus making it an extremely beneficial racial ability.
- is useful as an additional health regeneration effect, especially beneficial on long encounters, useful with .
- has use in both PvE and PvP.
- increases damage dealt versus Beasts by 5%, which can be helpful for PvE.
- is usable in all cases in PvP and PvE when losing control of character (does not include slow or immobilize effects)
- adds a chance to deal Shadow damage and heal oneself when attacking. This is a significant DPS increase.
A master of shadow magic who specializes in drains and damage-over-time spells.
Affliction warlocks are the masters of damage over time spells, plaguing their enemies with an array of Curses and DoTs. Affliction warlocks can afflict their foes with DoTs such as and . Affliction warlocks' periodic effects are further improved by their mastery , and through their powerful artifact weapon. Affliction warlocks gain Soul Shards as a secondary resource, which are necessary to cast certain spells.
Affliction warlocks are masters of shadow-touched powers, but unlike shadow priests—deadliest when pushed to the brink of insanity—these warlocks delight in using fel forces to cause intense pain and suffering in others. They revel in corrupting minds and agonizing souls, leaving enemies in a state of torment that would see them undone in due time. Even the most battle-hardened warriors can be deceived, landing blow after blow against the warlock, only to succumb to their suffering as their very vitality is siphoned away by the dark spellcaster.
A master of demons who compels demonic powers to aid him.
Demonology warlocks summon and enslave demons in order to crush their foes. As well as improving their damage and survivability, these warlocks' demonic mastery empowers their minions (, ) and grants them new demons to command ( , , ). Demonology warlocks wield a mixture of Shadow, Fire and Chaos damage to immolate and corrupt their enemies.
By their very nature, demons are leeches on the living universe—but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void, pulling all manner of abomination from the chaos of the Twisting Nether. While such a practice is often considered by outsiders to be wicked and reckless, the demonologist maintains absolute control over the summoned creatures. These malignant entities are fully beholden to—and empowered by—the will of the warlock, until banished to the realm from whence they came.
A master of chaos who calls down fire to burn and demolish enemies.
Destruction warlocks focus on demolishing opponents with fast and powerful direct damage spells. They use the generated by their spells to fuel their most powerful attacks, deal splash damage and even restore health. With enviable abilities such as , and , Destruction warlocks can rapidly reduce unprepared opponents to a pile of cinders.
Warlocks who command the power of destruction favor incantations of pure chaos and aggression in battle. In this regard, they’d find a stronger kinship with fire mages than warlocks of other disciplines—if not for their propensity to make use of magic deemed detestable by all mage orders. The destruction warlock is well-versed in discharging a dizzying array of shadow, fel, fire, and chaos magics upon opponents that rattle souls and conflagrate bodies. They require little motivation for the havoc they wreak, happy to revel in the destruction they cause—thrilled at any opportunity to watch the world erupt in discord around them.
Warlocks are taken to raids for their incredible dps and their raid utility. Warlocks are usually one of the highest sources of ranged DPS and also possess an array of utilities such as using for late comers, casting for combat resurrections, and distributing s. They also provide a raid buff () and a variety of enemy debuffs through curses such as . Warlocks are also well known for their CC abilities such as and .
In PvP, Warlocks are incredibly useful as a support class for arenas and battlegrounds. DoT abilities such as , , and spread between multiple player targets are excellent at generating pressure for opposing teams. also provides opponents with a hefty penalty for spam- dispelling debuffs. The felhunter also provides excellent anti-caster and anti-healer abilities with and . Finally, they are infamous for their PvP CC abilities such as , , and . While burst damage is not as strong, can be used to help finish off low-health players. is also an iconic and powerful contribution to any group.
Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs; Demonology warlocks summon improved demons to do their bidding, drawing power from their minions and even transforming into demons themselves; while Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells.
Being a warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, and careful resource and cooldown management. Being a warlock also offers many rewards: they are PvP powerhouses due to their powerful crowd-control and sustained damage abilities, and in PvE their damage output is among the highest in both single and multiple target situations.
- Official Crash Course: Level 90 Warlock (Destruction)
- Cataclysm Talents and Abilities
- Cataclysm DPS Run Down
Macros and addons
- Main article: Useful macros for warlocks
- AffDots is an addon that tracks DoT strength. Specifically designed for Affliction locks to attain maximum DPS from , it also provides spell tracking for the other specs. Also features integration with Tidy Plates.
- Natur EnemyCastBar shows all buffs and debuffs on your character making it exceptional for raiding.
- ForteXorcist (also here) shows spell timers, cooldown timers and messages that you can set for yourself or the raid. On top of that, it also offers support for tracking Soulstones, shards and healthstones as well as a summoning assistant. Also, although the addon is primarily targeted at Warlocks, ForteXorcist can also be used with the other classes. In essence, ForteXorcist provides what Necrosis and DoTimer does with a few added extras.
- Patch 5.0.4 (2012-08-28):
- Each warlock specialization now has a unique secondary resource which allows them temporary surges in power:
- Soul Shards are now an Affliction-only resource
- is a new Demonology resource
- are a new Destruction resource
- Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively.
- All demons deal similar damage and are no longer linked to a specific spec.
- Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.
- Each warlock specialization now has a unique secondary resource which allows them temporary surges in power:
- Patch 4.0.1 (2010-10-12):
- ^ Rise of the Horde, pg. 220
- ^ Ultimate Visual Guide
- ^ a b c d World of Warcraft Game Guide: Warlock
- ^ a b c d Legion Class Preview Series: Warlock
- ^ Kil'jaeden and the Shadow Pact
- ^ Warcraft: Orcs & Humans manual, Orcish Horde of the First War, Warlock
- ^ Warcraft II: Tides of Darkness manual, Ground Units of the Orcish Horde, Death Knight
- ^ Warcraft II: Tides of Darkness manual, Ground Units of the Orcish Horde, Ogre-Mage
- ^ Warcraft II: Tides of Darkness manual, Orc Buildings, Altar of Storms
- ^ Cycle of Hatred pg. 308
- ^ "Human Campaign: Medivh", Warcraft: Orcs and Humans. Blizzard Entertainment. "The evil warlock Medivh has begun draining the soul of the land itself to increase his dark powers."
- ^ Tides of War pg.
- ^ WoW TCG Card: Morfiel
- ^ WoW TCG Card: Haaroon