Warlock abilities

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Classes Death knight Demon hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Warlock abilities are abilities that warlocks use. Most abilities are shared between all specializations, while some are only available to one (or two) specializations.


All warlocks automatically learn the following spells at the specified level, regardless of specialization. Minion abilities are listed in another section of this article.



The three warlock specializations are Affliction (caster DPS), Demonology (caster DPS) and Destruction (caster DPS).

For a summary of the character and strengths of each spec, see Warlock specializations.


Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Warlock talents
Level Choices
15 Affliction [Dark Regeneration]
(all specializations)
[Soul Leech]
(all specializations)
[Harvest Life]
Demonology [Harvest Life]
Destruction [Searing Flames]
30 [Howl of Terror] [Mortal Coil] [Shadowfury]
45 [Soul Link] [Sacrificial Pact] [Dark Bargain]
60 [Blood Horror] [Burning Rush] [Unbound Will]
75 Affliction [Grimoire of Supremacy]
(all specializations)
[Grimoire of Service]
(all specializations)
[Grimoire of Sacrifice]
Demonology [Grimoire of Synergy]
Destruction [Grimoire of Sacrifice]
90 [Archimonde's Darkness] [Kil'jaeden's Cunning] [Mannoroth's Fury]
100 Affliction [Soulburn: Haunt] [Cataclysm]
(all specializations)
[Demonic Servitude]
(all specializations)
Demonology [Demonbolt]
Destruction [Charred Remains]


Glyphs are spell and ability enhancements. Characters can equip up to six glyphs at one time: three Major Glyphs that significantly enhance the character's major abilities (though usually with a penalty cost to the same ability for balance), and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

In order to be equipped, glyphs must first be learned. In most cases this requires using the corresponding glyph items created by scribes. The glyph items are color-coded to the class for which they are meant. Each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50, and 75.

Once learned, glyphs are a permanent addition to a character's arsenal in the Glyphs tab of the Specialization & Talents interface. Equipped glyphs can be reset by visiting a class trainer, or can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for those level 81-85, or  [Tome of the Clear Mind] for those level 86 or higher. Glyph slots become available at levels 25, 50, and 75. All glyphs can be used from level 25.

Minion abilities

See also