Warrior abilities

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Classes Death knight Demon hunter Druid Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Starting a DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Tactics DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class races DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr Hu Ma Mo Pa Pr Ro Sh Wl Wr

Warrior abilities are abilities used by warriors. Most abilities are available to all specializations, while some are specific to one (or two) specializations.


All warriors automatically learn the following spells at the specified level, regardless of specialization.


The three warrior specializations are Arms (melee DPS), Fury (melee DPS) and Protection (tanking).

For a summary of the character and strengths of each spec, see Warrior specializations.


Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.

Warrior talents
Level Choices
15 [Juggernaut] [Double Time] [Warbringer]
30 [Enraged Regeneration] [Second Wind] [Impending Victory]
45 Arms [Taste for Blood] [Sudden Death]
(all specializations)
Fury [Furious Strikes] [Unquenchable Thirst]
Protection [Heavy Repercussions] [Unyielding Strikes]
60 [Storm Bolt] [Shockwave] [Dragon Roar]
75 [Mass Spell Reflection] [Safeguard] [Vigilance]
90 [Avatar] [Bloodbath] [Bladestorm]
100 Arms
[Anger Management]
(all specializations)
(all specializations)
Protection [Gladiator's Resolve]
Warrior talents Legion
Level Choices
15 Arms [Dauntless] [Overpower] [Sweeping Strikes]
Fury [War Machine] [Endless Rage] [Fresh Meat]
Protection Shockwave (Legion) Storm Bolt (Legion) [Warbringer]
30 Arms Shockwave (Legion) Storm Bolt (Legion) [Double Time]
Protection Impending Victory (Legion) [Inspiring Presence] Safeguard (Legion)
45 Arms [Fervor of Battle] [Rend] [Avatar]
Fury [Wrecking Ball] [Outburst]
Protection [Renewed Fury] [Ultimatum]
60 Arms [Second Wind] [Bounding Strike] [Die by the Sword]
Fury [Furious Charge] [Warpaint]
Protection [Warlord's Challenge] [Crackling Thunder]
75 Arms [In For The Kill] [Mortal Combo] [Bladestorm]
Fury [Massacre] [Frothing Berserker]
Protection [Best Served Cold] [Never Surrender] [Indomitable]
90 Arms [Focused Rage] [Trauma] [Titanic Might]
Fury [Meat Grinder] [Frenzy] [Inner Rage]
Protection [Vengeance] [Into the Fray] [Booming Voice]
100 Arms [Anger Management] [Opportunity Strikes] [Ravager]
Fury [Carnage] [Reckless Abandon] [Dragon Roar]
Protection [Anger Management] [Heavy Repercussions] [Ravager]


Glyphs are spell and ability enhancements. Characters can equip up to six glyphs at one time: three Major Glyphs that significantly enhance the character's major abilities (though usually with a penalty cost to the same ability for balance), and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.

In order to be equipped, glyphs must first be learned. In most cases this requires using the corresponding glyph items created by scribes. The glyph items are color-coded to the class for which they are meant. Each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50, and 75.

Once learned, glyphs are a permanent addition to a character's arsenal in the Glyphs tab of the Specialization & Talents interface. Equipped glyphs can be reset by visiting a class trainer, or can be swapped out any time outside of combat using  [Vanishing Powder] for characters level 25-80,  [Dust of Disappearance] for those level 81-85, or  [Tome of the Clear Mind] for those level 86 or higher. Glyph slots become available at levels 25, 50, and 75. All glyphs can be used from level 25.

See also