All warriors automatically learn the following spells at the specified level, regardless of specialization.
For a summary of the character and strengths of each spec, see Warrior specializations.
Arms Ability Level 7 10 10 14 26 56 60 Mastery: 80 80 81 83 87 Attunement: 90 92-98
Fury Ability Level 10 10 14 18 18 26 30 56 Mastery: 80 80 81 87 Attunement: 90 92-98
Protection Ability Level 10 10 10 10 14 14 18 26 30 32 38 48 56 60 76 Mastery: 80 Attunement: 90 92-98
Talents become available at level 15, with a new tier unlocked every 15 levels. Only one talent can be chosen from each tier.
Glyphs are spell and ability enhancements. Characters can equip up to six glyphs at one time: three Major Glyphs that significantly enhance the character's major abilities (though usually with a penalty cost to the same ability for balance), and three Minor Glyphs that add cosmetic effects or minor enhancements. Most glyphs enhance existing abilities, but a few grant entirely new ones.
In order to be equipped, glyphs must first be learned. In most cases this requires using the corresponding glyph items created by scribes. The glyph items are color-coded to the class for which they are meant. Each class also learns some of their Major Glyphs automatically as they level, granted at levels 25, 50, and 75.
Once learned, glyphs are a permanent addition to a character's arsenal in the Glyphs tab of the Specialization & Talents interface. Equipped glyphs can be reset by visiting a class trainer, or can be swapped out any time outside of combat using for characters level 25-80, for those level 81-85, or for those level 86 or higher. Glyph slots become available at levels 25, 50, and 75. All glyphs can be used from level 25.