Wetlands

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For the zone before the Shattering, see Wetlands (original).
AllianceWetlands
Level: 20 - 25
Battle Pet Level: 6 - 7
Wetlands landscape.jpg
Capital
Races
Rulers
Major settlements
Affiliation
Location

Northern Khaz Modan

PvP status

Contested territory (PvP realms only)

The Wetlands is a large, wet zone below Stonewrought Dam and north of Loch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking a route to the Wetlands must either come through sieged Dun Algaz from Loch Modan or cross the damaged Thandol Span from Arathi Highlands. The northern slopes of Wetlands are generally classed within the Khaz Mountains.

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and orcs of Dragonmaw Clan now control the land. The main bastion of Alliance's power in the region, the Menethil Harbor, has partially sunk and flooded due to irregular tectonic activity caused by the Shattering. The night elves also maintain a small holdout in the eastern parts, the Greenwarden's Grove - home to the fabled Rethiel the Greenwarden.

History

The Wetlands have been the site of many a battle through the times. Nestled among the Khaz Mountains and open to the ocean as it is, it is a prime location for invading forces. It was historically part of the original dwarven kingdom while the three tribes were united, but after the War of the Three Hammers, it fell under control of the Wildhammer Clan. The Dark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute. During the Second War, the bastion finally fell prey to the invading orcs, most notably by those of the Dragonmaw Clan.

Although the orcs took possession of Grim Batol for a time, they were subject to the wrath of the red dragonflight who, when freed of their enslavement from the orcs, destroyed their bases and burned their catapults, killing orcs en masse. The orcs who survived the onslaught fled south to the mountains, where they live to this day. Horde and Scourge forces devastated the Wetlands in the Second and Third Wars, forcing the Ironforge dwarves to retreat to Loch Modan and Dun Morogh.[1]

The shadow of Grim Batol, yet still looms ahead. The fanatical Twilight's Hammer, under service of Neltharion himself and the malevolent Old Gods, has seized the fortress as part of their expansion within the highlands on the east, brutally pushing back red flight's forces. Alliance forces have since established Menethil Harbor, but the area is still wild and untamed.[1] The dwarves and allied humans built the port city on an island in Baradin Bay, which they named after King Terenas Menethil IIMenethil Harbor. The Wetlands is a buffer zone between inhabited Khaz Modan and war-torn Lordaeron.[1]

Getting There

HordeHorde
From Hammerfall in the Arathi Highlands, run south/southwest to the large bridge, the Thandol Span. The Wetlands are on the other side.
AllianceAlliance
From Ironforge go east through Dun Morogh to Loch Modan. Take the road in the Loch north to Dun Algaz in the the Wetlands. You can also take the boat from Theramore, which leads to Menethil Harbor.

Geography

There are currently no dungeons or battlegrounds in this area.

Maps and subregions

Wetlands map
Angerfang EncampmentBaradin BayBlack Channel MarshBluegill Marsh
Deepwater TavernDireforge HillDun AlgazDun ModrThe Great Sea
The Green BeltGreenwarden's GroveIronbeard's TombThe Lost Fleet
Menethil BayMenethil HarborMenethil KeepMosshide FenRaptor Ridge
Saltspray GlenSlabchisel's SurveySundown MarshSwiftgear Station
Thandol SpanThelgen RockWhelgar's Excavation SiteWhelgar's Retreat

Other

Thandol Valley (WC2)

A topographic map of the Wetlands pre-Shattering.

Travel hubs

Menethil Harbor's Deepwater Tavern
Alliance Flight paths from Slabchisel's Survey
Alliance Flight paths from Greenwarden's Grove
Alliance Flight paths from Whelgar's Retreat
Alliance Flight paths from Menethil Harbor
Alliance Flight paths from Dun Modr

Adjacent regions

A sunset over the Wetlands.
Zone Name Faction Level Range Direction Access subzone Access method
Loch Modan Alliance 10-20 South Dun Algaz By foot or Alliance flightpath from Slabchisel's Survey to Thelsamar
Arathi Highlands Alliance Horde 25-30 North Thandol Span By foot or Alliance flightpath from Dun Modr to Refuge Pointe
Dustwallow Marsh Alliance Horde 35-40 West across the ocean Baradin Bay By boat from Menethil Harbor to Theramore Isle
Howling FjordWotLK Alliance Horde 68-72 Northwest across the ocean Baradin Bay By boat from Menethil Harbor to Valgarde
Twilight HighlandsIcon Cataclysm 18x18.gif Alliance Horde 84-85 East Dragonmaw Pass By foot through the gates or flying mount.

Notable Characters

Main article: Wetlands NPCs

Quests

Main article: Wetlands storyline

Adventurers help the Alliance outposts of the Wetlands get back on their feet after the disastrous land-altering effects of the Shattering. Play courier via ram, uncover a ghostly mystery, do archaeology by beating up skeletal raptors, and deal a final blow against the Dark Iron on the Thandol Span.

Resources

Battle pets

Wild creatures

Wetlands during the rainy season.

Warcraft III

WC3RoC-logo-small.png
This article or section contains lore taken from Warcraft III: Reign of Chaos, Warcraft III: The Frozen Throne, the manuals, and official bonus maps.

A Warcraft III map exists called Wetlands. A once thriving metropolis has all but been covered by the jungle.

Patch changes

References

  1. ^ a b c Lands of Conflict, pg. 80

External links