Zuldazar, the capital city of Zandalar, is built in a series of giant ziggurats that look like a towering mountain from a distance. Different troll tribes distrust one another and have often fought one another, but every six years, envoys from all the troll tribes arrive in Zuldazar in order to share information and discuss matters that may affect the entire troll race.
Originally, Zandalar was a holy mountain range in southern Kalimdor where the early trolls believed their sacred Wild Gods, or "loa", dwelled. The trolls built several small encampments upon the slopes of Zandalar, but the Zandalar tribe, the most powerful tribe, claimed all of Zandalar's highest plateaus, and atop its highest peaks they built a small cluster of shrines. These shrines later grew to a bustling city given the name Zuldazar.
Zuldazar's fate following the Cataclysm is unknown, but the discovery of written evidence on the Isle of Thunder strongly implies that it went beneath the sea along with the isle of Zandalar by the consequences of 's Shattering. It has or had a great palace where King Rastakhan resided, as well as a forum and a market.
In the RPG
Zuldazar includes standard troll architecture: It features a winding, tiered structure of walls and buildings. Thousands of cannibalistic jungle trolls inhabit these ziggurats. Zuldazar is the seat of King Rastakhan and hosts a gathering of all the troll tribes every six years; the trolls meet to share information and plot (most likely).