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Returns true if the unit is on the specified quest.
isOnQuest = C_QuestLog.IsUnitOnQuest(unit, questID)
Arguments[]
- unit
- string : UnitId
- questID
- number
Returns[]
- isOnQuest
- boolean
Patch changes[]
Patch 9.0.1 (2020-10-13): Moved to C_QuestLog.IsUnitOnQuest()
Patch 6.0.2 (2014-10-14): Added IsUnitOnQuestByQuestID()
Patch 1.3.0 (2005-03-07): Added IsUnitOnQuest()