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{{About|Death as a cosmic force|death as a gameplay mechanic|Death (gameplay)|cultural practices related to death|funerary practices}}
:''No matter how good an adventurer you are, eventually you will know the sting of death. Thankfully, death in the World of Warcraft isn’t permanent.''<ref>''World of Warcraft - Manual''</ref>
 
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[[File:Arbiter by Peter Mohrbacher.jpg|thumb|upright=1.3|The [[Arbiter (title)|Arbiter]], an [[Eternal One]] responsible for judging all mortal [[soul]]s that enter the [[Shadowlands]], assigning them to appropriate afterlives.]]
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{{QuoteWiki|Death is not an end, but a beginning.|[[Bolvar Fordragon|Highlord Bolvar Fordragon]]<ref>''[[The Art of World of Warcraft: Shadowlands]]'', pg. 5</ref>}}
   
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'''Death''' is one of the [[Magic#the cosmic forces|cosmic forces]] that holds sway over every living thing in the [[Great Dark Beyond]]. Acting as a counterbalance to [[Life]], it is an unavoidable force that breeds despair in [[mortal]] hearts and pushes everything towards a state of entropic decay and eventual oblivion.<ref>{{Ref WoWCV1|11}}</ref> While the living use the word "death" to refer only to the termination of one's mortal existence, "Death", from a cosmic perspective, is an eternal force of magic that permeates the spirit realm and beyond—one that offers new beginnings instead of only an end.<ref>[[A Doorway Through the Veil]]: {{Text|say|Ebon Blade Acolyte|I thought death was the end of existence. Here, it seems, Death is a power that offers new beginnings.}}</ref><ref>{{Ref WoWGrimoire|9}}</ref> The [[Shadowlands]] are the realm of existence for Death and its denizens,<ref>{{Ref WoWCV1|13}}</ref> existing on the edge of reality and separated from the physical universe by a barrier known as the [[Veil]]. In the physical realm, Death manifests in the form of [[Necromancy|necromantic magic]],<ref>[https://twitter.com/SteveDanuser/status/1415784194844684289 Steve Danuser on Twitter]: "Remember that in the Shadowlands, "necromany"{{sic}} simply refers to the magic of Death. The necrolords are the experts at wielding it, but even they have limitations. In any case, I agree the wording for that text is unclear. It will be clarified in a future update."</ref> and serves as the main source of magic used to practice necromancy; the dark art of raising and controlling the dead.<ref>''[[World of Warcraft: Ultimate Visual Guide|Ultimate Visual Guide]]'', pg. 21</ref>
[[File:Hordeghost.jpg|thumb|250px|A typical out of body experience in Azeroth.]]
 
   
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The [[undead]] are the main manifestation of Death in the [[Great Dark Beyond|physical universe]], they are former mortals who died and were brought back through the practice of necromancy or curses, their [[soul]]s now trapped between life and death. In the [[Shadowlands]], they are all soldiers of the [[Necrolord Covenant]], the armies that serve as the first line of defense in the realm of Death.<ref>[[Power of the Primus]]</ref>
'''Death''' is the state a character is in when their [[health]] reaches zero (or less). They have 6 minutes to stay there, or resurrect from the spirit immediately. When this happens, they leave a [[corpse]] at the location where they died. If the player decides to [[Release Spirit|release their spirit]] from the corpse, they will turn into a spirit form (a [[ghost#After_death_in_World_of_Warcraft|ghost]] or, in the case of [[Night elf|night elves]], a [[Wisp Spirit|wisp]]), and the spirit form [[spawn]]s at the nearest [[graveyard]]. As a ghost, you will only have 1 point of health.
 
   
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==Origins and characteristics==
A character will stay dead until they return to their corpse as a spirit, are [[resurrect]]ed by the [[Spirit Healer|spirit healer]] at a graveyard, are resurrected by a [[player]] character near the corpse, or is resurrected by using an item such as [[Darkmoon Card: Twisting Nether]].
 
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[[File:Breaking the Arbiter - Oribos.jpg|thumb|left|upright=1.1|[[Oribos]], the heart of the [[Shadowlands]].]]
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The cosmic force of Death was conceived by the [[First Ones]], as well as the other forces [[Magic#The cosmic forces|five other governing forces]] of reality.<ref>{{Ref WoWGrimoire|150|151}}</ref> These enigmatic [[God|godlike]] beings, who shaped the cosmos and the fabric of all realities, created the [[Shadowlands]] as the realm of Death. Within it, they created [[Zereth Mortis]] to be a workshop where they and their servants—the [[automa]]—made everything in the Shadowlands and the realms beyond. It was within the [[Sepulcher of the First Ones]] that they created beings like the [[Eternal Ones]] of the Pantheon of Death, the rulers of the Shadowlands.<ref>{{Ref web|url=https://www.gamerbraves.com/shadowlands-eternitys-end-qa-with-steve-danuser-and-morgan-day-end-of-book-one/|title=Shadowlands, Eternity’s End Q&A with Steve Danuser and Morgan Day: End of Book One?|author=Kit|publisher=GamerBraves|date=2021-11-11|archiveurl=https://web.archive.org/web/20211111180531/https://www.gamerbraves.com/shadowlands-eternitys-end-qa-with-steve-danuser-and-morgan-day-end-of-book-one/|archivedate=2021-11-11}}</ref> The [[broker]]s believe that the First Ones made the endless cycle of [[Life]] and Death the central part of their creation.<ref>{{Ref WoWGrimoire|56}}</ref>
   
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[[Time]] and Death are not related, as Death is about eternity and not linear time,<ref>{{Ref web|url=http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|title=Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser|author=Ezgi Pajecki|publisher=Lorekeeper|date=2020-09-26|archiveurl=https://web.archive.org/web/20200927142456/http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|archivedate=2020-09-27}}</ref> while time is a construct of [[Order]] and structure. To a soul in the Shadowlands, circumstances are more chaotic, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream.<ref>{{Ref web|url=https://www.youtube.com/watch?v=D4w2FqtWToM&t=8m35s|title=Entrevista a Ion Hazzikostas sobre Shadowlands <nowiki>| Shadowlands interview with Ion Hazzikostas [EN/ES]</nowiki> (08:35)|author=WoWChakra|publisher=YouTube|date=2020-05-15|accessdate=2020-05-19}}</ref><ref>{{Ref web|url=https://www.youtube.com/watch?v=fMQjUIo5wBc&t=6m15s|title=<nowiki>…SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40)</nowiki>|author=Bellular|publisher=YouTube|date=2020-07-13|accessdate=2020-09-27}}</ref>
While you are dead, there are some interesting graphical effects. The sky looks like a whirlpool, and everything you see gets a little more grey. This is called the [[spirit world]], and is lore-wise one of the many "[[plane]]s" in the Warcraft-universe.
 
   
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When a living being dies, their [[Ghost|spirit]] lingers in the [[Veil]] before being shepherded by [[kyrian]] into the Shadowlands. There, spirits face the [[Arbiter]] in [[Oribos]], who judges their [[soul]] and places them in one of the [[Plane|realms]] of the Shadowlands, where they will spend their afterlife. When a [[mortal]] [[life]] expires, an echo of it remains behind. The most powerful mortals leave the most resonant echoes.<ref>[[The Eternal Traveler]]</ref> On some occasions, a living being may go to a different place than the Shadowlands. For example, the spirits of the [[Wild God]]s are bound to the [[Emerald Dream]],<ref>[[Return to Nordrassil]]</ref> where they go following a period of hibernation in [[Ardenweald]] upon their death.<ref name="Ardenweald preview">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23434527/|title=Shadowlands Preview: Ardenweald and the Night Fae Covenant|author={{Blizz|Blizzard Entertainment}}|date=2020-06-03|archiveurl=https://web.archive.org/web/20200603172849/https://worldofwarcraft.com/en-us/news/23434527/shadowlands-preview-ardenweald-and-the-night-fae-covenant|archivedate=2020-06-03}}</ref> [[Lich]]es return to their [[phylactery]],<ref>[http://eu.battle.net/wow/en/forum/topic/3313064613?page=3#49 Nyorloth on the official forums (dead link)]</ref> and less fortunate souls may be raised into a necromancer's service. [[Elemental]]s killed outside their planes simply reform over time in the [[Elemental Plane]]. Most brave [[Stormheim]] [[vrykul]] are brought to the [[Halls of Valor]] by [[Odyn]]'s [[Val'kyr]],<ref>{{Ref WoWCV1|57|58}}</ref> while the spirits of dishonorable vrykul spend eternity in [[Helheim]], where they are turned into [[kvaldir]] to serve [[Helya]].<ref>[[Scavenging the Shallows]]</ref> [[Demon]]s, when killed in mortal planes, are sent back to the [[Twisting Nether]] to reform.<ref>{{Ref WoWCV1|14}}</ref> Some souls appear to travel to a Light-based afterlife after dying, such as [[Uuna]]'s parents, while the [[naaru]] are also able to bring mortal souls to the Light like [[A'dal]] did with [[Crusader Bridenbrad|Bridenbrad]] in order to save him from undeath.<ref>[[The Boon of A'dal]]</ref>
Death will automatically remove all [[Buffs]] and [[Debuffs]] from the character, except for the "ghost" debuff, which is applied, and certain [[Flask]] effects that persist through death.
 
   
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If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how [[demon]]s reform in the [[Twisting Nether]].<ref>{{Ref web|url=http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|title=Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser|author=Ezgi Pajecki|publisher=Lorekeeper|date=2020-09-26|archiveurl=https://web.archive.org/web/20200927142456/http://lorekeeper.net/en/maldraxxus-shadowlands-and-beyond-interview-with-steve-danuser/|archivedate=2020-09-27}}</ref> However, if such a being—either the soul of a former mortal or a member of an endemic Shadowlands race—is destroyed in the Shadowlands, they die permanently. Their energy then disperses and joins the greater whole of the magic of Death. This is the case both for souls of former mortals and for endemic Shadowlands races.<ref>{{Ref web|url=https://www.gamerbraves.com/maldraxxus-deep-dive-with-steve-danuser/|title=Maldraxxus Deep Dive With Steve Danuser|author=Wam|publisher=GamerBraves|date=2020-09-24|archiveurl=https://web.archive.org/web/20200925165129/https://www.gamerbraves.com/maldraxxus-deep-dive-with-steve-danuser/|archivedate=2020-09-25}}</ref><ref>{{Ref web|url=https://www.polygon.com/2020/9/24/21452645/world-of-warcraft-maldraxxus-zone-preview-shadowlands-lore|title=World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands|author=Cass Marshall|publisher=Polygon|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924153239/https://www.polygon.com/2020/9/24/21452645/world-of-warcraft-maldraxxus-zone-preview-shadowlands-lore|archivedate=2020-09-24}}</ref><ref>{{Ref web|url=https://fr.millenium.gg/news/371980.html|title=WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French)|author=Sybia|publisher=Millenium|date=2020-09-24|archiveurl=https://web.archive.org/web/20200924220335/https://fr.millenium.gg/news/371980.html|archivedate=2020-09-24}}</ref> If a "workforce" creature like a [[dredger]] or [[steward]] dies, another member of the same race will eventually manifest to take the place of the one that was killed.<ref>{{Ref web|url=https://www.youtube.com/watch?v=xHFYGcRVX_A&t=10m15s|title=John Hight & Johnny Cash SHADOWLANDS Interview! <nowiki>|</nowiki> BLIZZCON 2019! (10:15 - 12:40)|author=Warcraft Radio|publisher=YouTube|date=2019-11-03|accessdate=2019-11-07}}</ref><ref>{{Ref web|url=https://www.youtube.com/watch?v=NlOwrv8YKEg&t=18m|title=BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems <nowiki>|</nowiki> The Lost Codex (18:00 - 19:58)|author=The Lost Codex|publisher=YouTube|date=2019-11-05|accessdate=2019-11-07}}</ref> Should a soul fall in the Shadowlands, while not even a necromancer of the [[Maldraxxi]] could bring them back, necromancy could animate their fallen body as a mindless servant.<ref>[https://twitter.com/SteveDanuser/status/1415783831924133889 Steve Danuser on Twitter]: ""Necromancer" has a different meaning in Maldraxxus. They can take a fallen body and infuse it with energy to make a mindless servant, or move a soul from one body to another. But if say Draka was killed, they could not raise her from the dead. Her soul would be gone."</ref>
If you die in an inaccessible area, such as falling off [[Outland]] or far past the [[Fatigue]] limit in the ocean, your ghost may not be able to get close enough to your corpse to rejoin it. In this case you will have to resurrect at a graveyard (when falling off of Outland, the corpse of the player ''usually'' is placed at a reachable area on the edge somewhere. It may, however, place the corpse in an unpleasant location).
 
   
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The [[Purpose]] is the guiding principle of the Shadowlands, it is the belief that the realm of the dead follows a pattern laid out by the [[Arbiter]] in her infinite wisdom.<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/news/23429193/|title=Shadowlands Preview: Oribos|author={{Blizz|Blizzard Entertainment}}|date=2020-05-21|archiveurl=https://web.archive.org/web/20200521173528/https://worldofwarcraft.com/en-us/news/23429193/shadowlands-preview-oribos|archivedate=2020-05-21}}</ref> According to [[Fatescribe Roh-Tahl]], the Purpose keeps the realms of Death in balance, and all beings in the endless cycle serve it—even those who do so unknowingly or unwillingly.<ref>[[Fatescribe Roh-Tahl#Quotes]]</ref>
If you die in an [[dungeon|instance]], and release your spirit, you will be [[teleport|teleported]] to the nearest [[graveyard]]. From there, you must run back to the instance and reenter it to be able to recover your corpse. Upon reentering, you will instantly be revived without having to fetch your corpse, no matter where you died in the instance. Naturally, you will also be returned to the place where players begin the instance - this makes it impossible to [[corpse running|corpse run]] past mobs in instances. Some instances have portals at the start which can teleport players to locations within the instance to save time.
 
Something else to note is that when you are dead, you can pass through any gates, barriers, and instance doors (if any).
 
   
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===Necromantic magic===
The term "corpse running", aka "ghost running", originally described an exploit to travel to certain areas while dead (thus being immune to damage) but now refers to the distance a player would have to cross from the graveyard to their corpse. This may even have an effect on how willing players are to reattempt entering dangerous areas. For example, dying in [[Blackrock Mountain]]-instances previously sendt the player to the graveyard at [[Thorium Point]], which is located on nearly the other side of the zone. As a result, many players were hesitant to play in that location with inexperienced players because it could cause repeated deaths and the time-consuming run back. Later, (possibly in [[World of Warcraft: Cataclysm|Cataclysm]]) the location was placed at [[Forgewright's Tomb]] which made the distance much shorter.
 
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{{Main|Necromancy|Domination}}
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[[File:Prime Arcanum rune circle.png|thumb|upright|[[Maldraxxi]] necromancy runes.]]
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In the Shadowlands, [[Maldraxxus]] is the birthplace of necromantic magic,<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/shadowlands#world|title=Shadowlands - Home|author={{Blizz|Blizzard Entertainment}}|accessdate=2019-11-02}}</ref> where necromancy was developed by the [[Primus]]. He is responsible for the creation of [[Maldraxxi]] [[rune magic]], who devised this unique language of intricate symbols, each individually representing a specific word tied to the very foundations of Maldraxxus, from simple commands, to necromantic energy manipulation.<ref>{{Ref WoWGrimoire|118||To do this, he devised a unique language of intricate symbols, each individually representing a specific word tied to the very foundations of Maldraxxus and the might of the five houses, from simple commands to necromantic energy manipulation. One example keenly relevant to our interests on Azeroth are the runes found on the weaponry of its champions, known as death knights. Their massive two-handed [[runeblade]]s are emblazoned with words of power set in runes - each with quaint translations such as "Razorice" and "Fallen Crusader."}}</ref> In order to imprison his brother, [[Zovaal|Zovaal the Jailer]], the Primus also invented an even more potent death runic language: [[Domination]]. Behaving in a matter similar to a language, it alters the victim's thoughts so powerfully that it interferes with their sense of self.<ref>[[Primus|Primus dialogue in Zereth Mortis]]</ref> Its sole purpose was to be the utter suppression of another.<ref>{{Ref WoWGrimoire||116|[...] the Primus [...] was recently confirmed to be the devisor of the language of Domination - the very force used to bind the Jailer within the Maw.}}</ref>
   
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In the [[Great Dark Beyond]], the [[soul]]s of the undead are imperfectly attached to their bodies; the necromantic magic that sustains them is a buffer that prevents their souls from properly joining with their bodies. This is why undead feel only faint sensations of pain or discomfort from most physical stimuli, and why the [[Light]] is so painful to their existence.<ref>[http://eu.battle.net/wow/en/forum/topic/3313064613?page=3#49 Nyorloth on the Official Forums] - 09/02/2012</ref>
==Durability as a ghost==
 
When your ghost is killed, you suffer another 10% [[durability]] loss on equipped items. For example, if you are killed in combat and you get your ghost killed trying to rejoin your corpse (now having died twice), then give up and use the [[Spirit Healer|spirit healer]], you would suffer a 3x10+25 = 55% durability loss on all equipped items and 25% on inventory items.
 
   
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In the Shadowlands, [[anima]] is the source that is drawn upon when using death magic, and is comparable to the [[mana]] used in the [[Great Dark Beyond]].<ref>{{Ref web|url=https://blizzcon.com/en-us/watch?v=5db345cf41eadce02c2f077c&franchise=WARCRAFT&eventYear=2019|title=BlizzCon 2019 - World of Warcraft: What's Next|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref> The most common practitioners of necromancy are known as [[necromancer]]s and others include [[death knight]]s, [[necrolyte]]s, and the [[necrolord (occupation)|necrolord]]s.
:''From [[Newbie guide/Fighting and dying#Death|Death]] section of the [[Newbie guide|New Player Guide]]:''
 
Upon dying in [[World of Warcraft]], all of your equipped items immediately take a 10% [[durability]] reduction (this applies only to items equipped when you died, not to items in your inventory). You have a few minutes in which to be [[resurrect]]ed by a player, or you may release yourself to the nearest graveyard as a spirit. While in spirit form, you can run back to your corpse and rejoin it for no additional penalty by selecting the "Resurrect Now" button when you come within range; you come back to life with half health and half mana. Run speed is increased to 125% of normal while you are a spirit ([[Night elf|night elves]] have a special racial ability called [[Wisp Spirit]] that gives them even more speed) and you are able to walk on water.
 
   
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==Prominent figures==
Your ghost can breathe underwater in lakes, rivers, coastal waters, and even lava, but if you swim into the deep ocean your ghost can still, ironically, die of [[Fatigue]]. Dying while already being dead will return you to the graveyard.
 
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[[File:Covenants of the Shadowlands.jpg|thumb|upright=1.3|From left to right: [[Margrave Krexus]], a [[Maldraxxi]] of the [[House of the Chosen]]; [[Kyrestia the Firstborne]], Archon of [[Bastion]]; the [[Winter Queen]], ruler of [[Ardenweald]]; and [[Denathrius]], Sire of [[Revendreth]].]]
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*[[Eternal Ones|Pantheon of Death]]:
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**{{RaceIcon|Arbiter}}/{{RaceIcon|Pelagos}} [[Arbiter (title)|The Arbiter]] - Judge of the Shadowlands in [[Oribos]]
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**{{RaceIcon|Kyrestia}} [[Kyrestia the Firstborne]] - Archon of the [[Kyrian Covenant|Kyrian]] in [[Bastion]]
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**{{RaceIcon|WinterQueen}} [[Winter Queen|The Winter Queen]] - Queen of the [[Night Fae]] in [[Ardenweald]]
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**{{RaceIcon|Denathrius}} [[Sire Denathrius]] - King of the [[Venthyr Covenant|Venthyr]] in [[Revendreth]]
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**{{RaceIcon|Primus}} [[Primus|The Primus]] - Leader of the [[Necrolords]] in [[Maldraxxus]]
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**{{RaceIcon|TheJailer}}{{RaceIcon|TheJailer2}} [[Zovaal]]{{KIA}} - Jailer of [[Torghast, Tower of the Damned|Torghast]] and the [[Maw]]
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*{{RaceIcon|LichKing}}{{RaceIcon|NewLichKing}} [[The Lich King]] - Dark Lord of the [[Scourge]]
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*{{RaceIcon|Mueh'zala}} [[Mueh'zala]] - God of Death, [[Sandfury]]'s loa of death
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*{{RaceIcon|Bwonsamdi}} [[Bwonsamdi]] - [[Loa]] of graves, ruler of the [[Other Side]]
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*{{RaceIcon|Helya}} [[Helya]] - Fallen Val'kyr Queen, ruler of [[Helheim]]
   
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==Shadowlands==
===Exceptions to the rules on durability loss===
 
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{{Main|Shadowlands}}
If you are killed by another player in [[PvP]] combat, you do not take the initial 10% durability hit. However, you will still take a 25% hit and suffer from resurrection sickness if you are resurrected by a spirit healer. Also, during the Second Scourge Invasion event, there was a glitch, when you stayed long enough as a zombie, you would NOT take durability damage.
 
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[[File:Help From Beyond - Troops.jpg|thumb|upright=1.2|Various races of Death in [[Zereth Mortis]].]]
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The Shadowlands are the realm of Death, an infinite [[plane]] where the [[soul]]s of deceased mortals go to be reborn, serve, find peace, do battle, or endure endless torment.<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187287/|title=World of Warcraft at BlizzCon® 2019 News Round-Up|author={{Blizz|Blizzard Entertainment}}|date=2019-11-02|accessdate=2021-03-07}}</ref> The Shadowlands exist on the edge of reality,<ref name="What's Next">{{Ref web|url=https://www.youtube.com/watch?v=-Q67Upjq7H8|title=<nowiki>BlizzCon 2019 | World of Warcraft: What's Next | Full Panel</nowiki>|author={{Blizz|Blizzard Entertainment}}|date=2019-11-26|publisher=YouTube}}</ref> separated from the [[Great Dark Beyond|physical universe]] by a barrier known as the [[Veil]], and consist of an infinite number of diverse afterlives sustained by the flow of [[anima]] from the recently dead.<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/news/23187291/|title=World of Warcraft: What’s Next Panel Recap|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref> Anima is the essence of mortal [[soul]]s that enter the Shadowlands,<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/shadowlands|title=Shadowlands - Home|author={{Blizz|Blizzard Entertainment}}|accessdate=2019-11-03}}</ref> the product of all of the soul's experiences and actions in life. It infuses the Shadowlands<ref>[[Ensorcelled Everwyrm]]</ref> and acts as the lifeblood of the afterlife, making trees grow and rivers flow, flowing through creatures,<ref>[[Anima Wyrmling]]</ref> and connecting all the realms of the Shadowlands together.<ref>{{Ref web|url=https://www.youtube.com/watch?v=YphELY-QQss&t=23m30s|title=Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00)|author=MrGM|publisher=YouTube|date=2019-11-02|accessdate=2019-11-02}}</ref> The five main realms are [[Bastion]], [[Ardenweald]], [[Revendreth]], [[Maldraxxus]] and the [[Maw]], though countless others exist.<ref>[[BlizzCon 2019]]</ref>
   
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The [[Covenants]] are four ancient and powerful [[Organization|orders]] who rule over the different realms of the spirit world. They have existed since the Shadowlands were shaped long ago and bear sacred duties to help maintain the afterlife's ecosystem.<ref>{{Ref web|url=https://blizzcon.com/en-us/watch?v=5db345cf41eadce02c2f077c&eventYear=2019|title=BlizzCon 2019 - World of Warcraft: What's Next|author={{Blizz|Blizzard Entertainment}}|date=2019-11-01|accessdate=2019-11-02}}</ref> Each of them is affiliated to a realm ruled by one of the [[Eternal Ones]], ensuring the protection of the cycle of life and death.
If you are killed by [[suicide|self-inflicted death]] — such as a Warlock's [[Hellfire]], using a life draining item like a [[Demonic Rune]] — then you will not suffer any durability damage to your armor or items unless you are resurrected by a spirit healer.
 
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*[[File:Kyrian sigil.png|18px]] The [[Kyrian Covenant|Kyrian]] of [[Bastion]] — [[Angel]]ic beings who embrace humility and service to their order.<ref name="A Look at Covenant Abilities">{{Ref web|url=https://worldofwarcraft.com/en-us/news/23374470/|title=Shadowlands: A Look at Covenant Class and Signature Abilities|author={{Blizz|Blizzard Entertainment}}|date=2020-04-06|accessdate=2020-04-06|archiveurl=https://web.archive.org/web/20200406213244/https://worldofwarcraft.com/en-us/news/23374470/shadowlands-a-look-at-covenant-class-and-signature-abilities|archivedate=2020-04-06}}</ref>
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*[[File:Necrolord sigil.png|18px]] The [[Necrolord Covenant|Necrolords]] of [[Maldraxxus]] — [[Lich]]es, warlords, and spies who make up the army that defends the Shadowlands.<ref name="A Look at Covenant Abilities"/>
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*[[File:Night Fae sigil.png|18px]] The [[Night Fae Covenant|Night Fae]] of [[Ardenweald]] — Guardians of nature who shepherd beings through the cycle of [[life]] and [[death]].<ref name="A Look at Covenant Abilities"/>
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*[[File:Venthyr sigil.png|18px]] The [[Venthyr Covenant|Venthyr]] of [[Revendreth]] — [[Vampire|Vampiric]] beings who punish the sinful souls sent by the [[Arbiter]] in order to rehabilitate them.<ref name="A Look at Covenant Abilities"/>
   
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Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When [[Odyn]] peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself.<ref>[[The Legend of Odyn]]</ref> Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the [[kyrian]]. Other creatures—such as [[dredger]]s, [[faerie]]s, and [[steward]]s—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.<ref>{{Ref web|url=https://www.youtube.com/watch?v=xHFYGcRVX_A&t=10m15s|title=John Hight & Johnny Cash SHADOWLANDS Interview! <nowiki>|</nowiki> BLIZZCON 2019! (10:15 - 12:40)|author=Warcraft Radio|publisher=YouTube|date=2019-11-03|accessdate=2019-11-07}}</ref><ref>{{Ref web|url=https://www.youtube.com/watch?v=NlOwrv8YKEg&t=18m|title=BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems <nowiki>|</nowiki> The Lost Codex (18:00 - 19:58)|author=The Lost Codex|publisher=YouTube|date=2019-11-05|accessdate=2019-11-07}}</ref> Here are some examples of races that can be encountered in the realm of the dead:
==Spirit healers==
 
The [[Spirit Healer|spirit healer]]s present in each graveyard can bring you back to life immediately, saving you a trip to your corpse. However, doing this will cause all of your equippable items to take an ''additional'' 25% durability hit; this applies both to equipped items, and to items in your inventory. In addition, you will suffer from [[Resurrection Sickness]]. This sickness decreases all of your [[attributes]] and damage dealt by 75%, and has a duration that varies depending on your level:
 
* Characters from level 1-10 are not affected (however, they still take the additional durability decrease).
 
* Characters from level 11-19 will suffer from one minute of sickness for every level they are above 10. For example, a level 12 character would be sick for two minutes, because they are 2 levels above level 10. while a level 18 character would be sick for eight minutes.
 
* Characters level 20 and up suffer from ten minutes of sickness with no exceptions.
 
   
  +
<gallery>
Since [[patch 2.4]], players that have the resurrection sickness-debuff will be worth no [[honor]] when killed by a player of the opposite faction.
 
  +
File:Fatescribe Roh-Tahl.png|[[Attendant]]
  +
File:Nemea.png|[[Kyrian]]
  +
File:Lord Stefan.jpg|[[Venthyr]]
  +
File:House of Rituals ritualist.png|[[Maldraxxi]]
  +
File:Flitterbit.png|[[Faerie]]
  +
File:Acquirer Ta'gosh.png|[[Broker]]
  +
File:Oizys.jpg|[[Mawsworn]]
  +
File:Khogov the Expunger.png|[[Devourer]]
  +
</gallery>
   
  +
===Zereth Mortis===
==Quests accessed while dead==
 
  +
{{Main|Zereth Mortis}}
There are a few quests that can only be accessed while the player is dead. Those quests start by talking to a NPC (Non-Player Character) who is only visible and accessible while in ghost/wisp form. On a side note, if one levels due to turning in one such quest, they shall regain all their life and mana but will not resurrect (which is a bit weird).
 
  +
[[File:Forge of Afterlives.jpg|thumb|upright=1.2|The [[Forge of Afterlives]] above [[Zereth Mortis]].]]
  +
Zereth Mortis is the forbidden<ref>[[Doorway in the Dark]]</ref> [[Plane|realm]] of the [[First Ones]], tucked away in the fabric of the [[Shadowlands]] itself. It was crafted by the First Ones to act as their workshop and is intended to create afterlives, a process carried out by the enormous [[Forge of Afterlives]] floating at the center of the realm. A race of mechanical caretakers called the [[automa]] were left behind by the First Ones to facilitate this process. The realm's most notable feature is the [[Sepulcher of the First Ones]], which contains knowledge that could rewrite reality.<ref>{{Ref web|url=https://worldofwarcraft.com/en-us/news/23745018/|title=Shadowlands: Watch the Eternity’s End developer preview|author=Blizzard Entertainment|date=2021-11-11|archiveurl=https://web.archive.org/web/20211111180456/https://worldofwarcraft.com/en-us/news/23745018/shadowlands-watch-the-eternitys-end-developer-preview|archivedate=2021-11-11}}</ref>
   
===Known quests===
+
==Funerary practices==
  +
{{Main|Funerary practices}}
*''[[Molten Core]] Attunement Quest'': [[Quest:Attunement to the Core]] - (can be acquired while dead, death not required)
 
  +
On [[Azeroth]] and [[Planet|beyond]], each race has its own funeral rites according to their culture and beliefs, whether by burials, cremations, mummifications, or other processes. Even after the [[war against the Jailer]], death is still an uncertainty to most citizens of [[Azeroth]], as they didn't come to the [[Shadowlands]] with the [[adventurer]]s, and not everyone came back from the realm of the dead.<ref>[https://www.mmo-champion.com/content/11031-Dragonflight-Developer-Interviews MMO Champion - Dragonflight Developer Interviews]</ref>
*[[Quest:Chill Out, Mon]]
 
   
 
==Notes==
 
==Notes==
  +
*While [[necromancy]] brings the dead back as [[undead]], it is possible for casters to perform true [[resurrect]]ion, which can be accomplished with different sources of [[magic]].
[[File:DeathWithoutGlow.jpg|thumb|Without shader support, the death experience is a little less gray]]
 
  +
*As servants of [[Denathrius]], the [[nathrezim]] attempted to manipulate the [[void lord]]s, but they appeared somewhat aware of their machinations,<ref>[[Enemy Infiltration - Preface]]</ref> and regarded Death as "the true enemy" which seeks the death of all possibilities and all futures.<ref>''[[Windrunner: Three Sisters]]''</ref>
*The death effect depends on graphics settings; lower-end systems may not properly gray out the world while dead.
 
**Typing <code>/console ffxDeath 0</code> will turn off the death effect.
 
*In [[Wrath of the Lich King]], when dying in [[Icecrown]] or [[Storm Peaks]], players will have access to a [[spectral gryphon]] upon death to retrieve their corpse because you cannot always climb the mountainous regions. However, since [[Night Elves]] are [[wisps]] they don't have the gryphon, they can simply fly.
 
**No such system exists in Outland, if one dies in a location inaccessible without flying then the player is resurrected at the nearest graveyard without the usual penalty for doing so.
 
*Although a player can easily get back into the instance if they died within it, if a player dies outside an instance they cannot get into one this way.
 
   
==Patch changes==
+
==See also==
  +
*[[Death ritual]]
*{{Patch 6.0.3|note=If you die, there is a Recap button. If you click on that button you will see a list of mobs, their abilities and the amount of damage that caused you to die.}}
 
  +
*[[Death March]]
*{{Patch 1.6.0|note=Health leech effects no longer give you health while you are a ghost.}}
 
   
 
==References==
 
==References==
{{reflist}}
+
{{Reflist}}
   
  +
{{Cosmic forces and magics}}
[[Category:Game terms]]
 
  +
{{Religions}}
  +
 
[[Category:Religions]]
  +
[[Category:Lore]]
  +
  +
[[es:Muerte]]

Latest revision as of 18:17, 21 September 2023

This article is about Death as a cosmic force. For death as a gameplay mechanic, see Death (gameplay). For cultural practices related to death, see funerary practices.
Arbiter by Peter Mohrbacher

The Arbiter, an Eternal One responsible for judging all mortal souls that enter the Shadowlands, assigning them to appropriate afterlives.

“Death is not an end, but a beginning.”

Highlord Bolvar Fordragon[1]

Death is one of the cosmic forces that holds sway over every living thing in the Great Dark Beyond. Acting as a counterbalance to Life, it is an unavoidable force that breeds despair in mortal hearts and pushes everything towards a state of entropic decay and eventual oblivion.[2] While the living use the word "death" to refer only to the termination of one's mortal existence, "Death", from a cosmic perspective, is an eternal force of magic that permeates the spirit realm and beyond—one that offers new beginnings instead of only an end.[3][4] The Shadowlands are the realm of existence for Death and its denizens,[5] existing on the edge of reality and separated from the physical universe by a barrier known as the Veil. In the physical realm, Death manifests in the form of necromantic magic,[6] and serves as the main source of magic used to practice necromancy; the dark art of raising and controlling the dead.[7]

The undead are the main manifestation of Death in the physical universe, they are former mortals who died and were brought back through the practice of necromancy or curses, their souls now trapped between life and death. In the Shadowlands, they are all soldiers of the Necrolord Covenant, the armies that serve as the first line of defense in the realm of Death.[8]

Origins and characteristics

Breaking the Arbiter - Oribos

Oribos, the heart of the Shadowlands.

The cosmic force of Death was conceived by the First Ones, as well as the other forces five other governing forces of reality.[9] These enigmatic godlike beings, who shaped the cosmos and the fabric of all realities, created the Shadowlands as the realm of Death. Within it, they created Zereth Mortis to be a workshop where they and their servants—the automa—made everything in the Shadowlands and the realms beyond. It was within the Sepulcher of the First Ones that they created beings like the Eternal Ones of the Pantheon of Death, the rulers of the Shadowlands.[10] The brokers believe that the First Ones made the endless cycle of Life and Death the central part of their creation.[11]

Time and Death are not related, as Death is about eternity and not linear time,[12] while time is a construct of Order and structure. To a soul in the Shadowlands, circumstances are more chaotic, it can therefore feel like eons have passed since their arrival whereas only a few months or years have elapsed in the world of the living, much like a dream.[13][14]

When a living being dies, their spirit lingers in the Veil before being shepherded by kyrian into the Shadowlands. There, spirits face the Arbiter in Oribos, who judges their soul and places them in one of the realms of the Shadowlands, where they will spend their afterlife. When a mortal life expires, an echo of it remains behind. The most powerful mortals leave the most resonant echoes.[15] On some occasions, a living being may go to a different place than the Shadowlands. For example, the spirits of the Wild Gods are bound to the Emerald Dream,[16] where they go following a period of hibernation in Ardenweald upon their death.[17] Liches return to their phylactery,[18] and less fortunate souls may be raised into a necromancer's service. Elementals killed outside their planes simply reform over time in the Elemental Plane. Most brave Stormheim vrykul are brought to the Halls of Valor by Odyn's Val'kyr,[19] while the spirits of dishonorable vrykul spend eternity in Helheim, where they are turned into kvaldir to serve Helya.[20] Demons, when killed in mortal planes, are sent back to the Twisting Nether to reform.[21] Some souls appear to travel to a Light-based afterlife after dying, such as Uuna's parents, while the naaru are also able to bring mortal souls to the Light like A'dal did with Bridenbrad in order to save him from undeath.[22]

If a being of Death is killed on the mortal plane, their essence returns to the Shadowlands to be reformed, similar to how demons reform in the Twisting Nether.[23] However, if such a being—either the soul of a former mortal or a member of an endemic Shadowlands race—is destroyed in the Shadowlands, they die permanently. Their energy then disperses and joins the greater whole of the magic of Death. This is the case both for souls of former mortals and for endemic Shadowlands races.[24][25][26] If a "workforce" creature like a dredger or steward dies, another member of the same race will eventually manifest to take the place of the one that was killed.[27][28] Should a soul fall in the Shadowlands, while not even a necromancer of the Maldraxxi could bring them back, necromancy could animate their fallen body as a mindless servant.[29]

The Purpose is the guiding principle of the Shadowlands, it is the belief that the realm of the dead follows a pattern laid out by the Arbiter in her infinite wisdom.[30] According to Fatescribe Roh-Tahl, the Purpose keeps the realms of Death in balance, and all beings in the endless cycle serve it—even those who do so unknowingly or unwillingly.[31]

Necromantic magic

Main articles: Necromancy, Domination
Prime Arcanum rune circle

Maldraxxi necromancy runes.

In the Shadowlands, Maldraxxus is the birthplace of necromantic magic,[32] where necromancy was developed by the Primus. He is responsible for the creation of Maldraxxi rune magic, who devised this unique language of intricate symbols, each individually representing a specific word tied to the very foundations of Maldraxxus, from simple commands, to necromantic energy manipulation.[33] In order to imprison his brother, Zovaal the Jailer, the Primus also invented an even more potent death runic language: Domination. Behaving in a matter similar to a language, it alters the victim's thoughts so powerfully that it interferes with their sense of self.[34] Its sole purpose was to be the utter suppression of another.[35]

In the Great Dark Beyond, the souls of the undead are imperfectly attached to their bodies; the necromantic magic that sustains them is a buffer that prevents their souls from properly joining with their bodies. This is why undead feel only faint sensations of pain or discomfort from most physical stimuli, and why the Light is so painful to their existence.[36]

In the Shadowlands, anima is the source that is drawn upon when using death magic, and is comparable to the mana used in the Great Dark Beyond.[37] The most common practitioners of necromancy are known as necromancers and others include death knights, necrolytes, and the necrolords.

Prominent figures

Covenants of the Shadowlands

From left to right: Margrave Krexus, a Maldraxxi of the House of the Chosen; Kyrestia the Firstborne, Archon of Bastion; the Winter Queen, ruler of Ardenweald; and Denathrius, Sire of Revendreth.

Shadowlands

Main article: Shadowlands
Help From Beyond - Troops

Various races of Death in Zereth Mortis.

The Shadowlands are the realm of Death, an infinite plane where the souls of deceased mortals go to be reborn, serve, find peace, do battle, or endure endless torment.[38] The Shadowlands exist on the edge of reality,[39] separated from the physical universe by a barrier known as the Veil, and consist of an infinite number of diverse afterlives sustained by the flow of anima from the recently dead.[40] Anima is the essence of mortal souls that enter the Shadowlands,[41] the product of all of the soul's experiences and actions in life. It infuses the Shadowlands[42] and acts as the lifeblood of the afterlife, making trees grow and rivers flow, flowing through creatures,[43] and connecting all the realms of the Shadowlands together.[44] The five main realms are Bastion, Ardenweald, Revendreth, Maldraxxus and the Maw, though countless others exist.[45]

The Covenants are four ancient and powerful orders who rule over the different realms of the spirit world. They have existed since the Shadowlands were shaped long ago and bear sacred duties to help maintain the afterlife's ecosystem.[46] Each of them is affiliated to a realm ruled by one of the Eternal Ones, ensuring the protection of the cycle of life and death.

Beings of death are ancient and powerful, and it is dangerous to meddle in their realm. When Odyn peered into the Shadowlands, he saw some of its inhabitants: souls in torment, the husks of the dead, ghostly wraiths with no face, and others with no form, all made of death itself.[48] Many beings in the Shadowlands are souls of deceased mortals, some of which have been transformed to serve a new purpose, such as the kyrian. Other creatures—such as dredgers, faeries, and stewards—are endemic to the Shadowlands and are naturally born from the magic of Death to serve the different realms and help facilitate the process of the afterlife.[49][50] Here are some examples of races that can be encountered in the realm of the dead:

Zereth Mortis

Main article: Zereth Mortis
Forge of Afterlives

The Forge of Afterlives above Zereth Mortis.

Zereth Mortis is the forbidden[51] realm of the First Ones, tucked away in the fabric of the Shadowlands itself. It was crafted by the First Ones to act as their workshop and is intended to create afterlives, a process carried out by the enormous Forge of Afterlives floating at the center of the realm. A race of mechanical caretakers called the automa were left behind by the First Ones to facilitate this process. The realm's most notable feature is the Sepulcher of the First Ones, which contains knowledge that could rewrite reality.[52]

Funerary practices

Main article: Funerary practices

On Azeroth and beyond, each race has its own funeral rites according to their culture and beliefs, whether by burials, cremations, mummifications, or other processes. Even after the war against the Jailer, death is still an uncertainty to most citizens of Azeroth, as they didn't come to the Shadowlands with the adventurers, and not everyone came back from the realm of the dead.[53]

Notes

  • While necromancy brings the dead back as undead, it is possible for casters to perform true resurrection, which can be accomplished with different sources of magic.
  • As servants of Denathrius, the nathrezim attempted to manipulate the void lords, but they appeared somewhat aware of their machinations,[54] and regarded Death as "the true enemy" which seeks the death of all possibilities and all futures.[55]

See also

References

 
  1. ^ The Art of World of Warcraft: Shadowlands, pg. 5
  2. ^ World of Warcraft: Chronicle Volume 1, pg. 11
  3. ^ N [50] A Doorway Through the Veil: Ebon Blade Acolyte says: I thought death was the end of existence. Here, it seems, Death is a power that offers new beginnings.
  4. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 9
  5. ^ World of Warcraft: Chronicle Volume 1, pg. 13
  6. ^ Steve Danuser on Twitter: "Remember that in the Shadowlands, "necromany"[sic] simply refers to the magic of Death. The necrolords are the experts at wielding it, but even they have limitations. In any case, I agree the wording for that text is unclear. It will be clarified in a future update."
  7. ^ Ultimate Visual Guide, pg. 21
  8. ^ N [60] Power of the Primus
  9. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 150 - 151
  10. ^ Kit 2021-11-11. Shadowlands, Eternity’s End Q&A with Steve Danuser and Morgan Day: End of Book One?. GamerBraves. Archived from the original on 2021-11-11.
  11. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 56
  12. ^ Ezgi Pajecki 2020-09-26. Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser. Lorekeeper. Archived from the original on 2020-09-27.
  13. ^ WoWChakra 2020-05-15. Entrevista a Ion Hazzikostas sobre Shadowlands | Shadowlands interview with Ion Hazzikostas [EN/ES] (08:35). YouTube. Retrieved on 2020-05-19.
  14. ^ Bellular 2020-07-13. …SCOURGE INVASION! Pre-Patch, Shadowland’s Anti Grind, LESS RNG, New Gearing + MORE | Ion Interview (06:15 - 08:40). YouTube. Retrieved on 2020-09-27.
  15. ^ N [50-60] The Eternal Traveler
  16. ^ N [30-35] Return to Nordrassil
  17. ^ Blizzard Entertainment Blizzard Entertainment 2020-06-03. Shadowlands Preview: Ardenweald and the Night Fae Covenant. Archived from the original on 2020-06-03.
  18. ^ Nyorloth on the official forums (dead link)
  19. ^ World of Warcraft: Chronicle Volume 1, pg. 57 - 58
  20. ^ N [10-45] Scavenging the Shallows
  21. ^ World of Warcraft: Chronicle Volume 1, pg. 14
  22. ^ N [25-30] The Boon of A'dal
  23. ^ Ezgi Pajecki 2020-09-26. Maldraxxus, Shadowlands and Beyond - Interview with Steve Danuser. Lorekeeper. Archived from the original on 2020-09-27.
  24. ^ Wam 2020-09-24. Maldraxxus Deep Dive With Steve Danuser. GamerBraves. Archived from the original on 2020-09-25.
  25. ^ Cass Marshall 2020-09-24. World of Warcraft’s Maldraxxus is the grittiest zone in the Shadowlands. Polygon. Archived from the original on 2020-09-24.
  26. ^ Sybia 2020-09-24. WoW Shadowlands : Interview exclusive de Steve Danuser à propos de Maldraxxus (in French). Millenium. Archived from the original on 2020-09-24.
  27. ^ Warcraft Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (10:15 - 12:40). YouTube. Retrieved on 2019-11-07.
  28. ^ The Lost Codex 2019-11-05. BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems | The Lost Codex (18:00 - 19:58). YouTube. Retrieved on 2019-11-07.
  29. ^ Steve Danuser on Twitter: ""Necromancer" has a different meaning in Maldraxxus. They can take a fallen body and infuse it with energy to make a mindless servant, or move a soul from one body to another. But if say Draka was killed, they could not raise her from the dead. Her soul would be gone."
  30. ^ Blizzard Entertainment Blizzard Entertainment 2020-05-21. Shadowlands Preview: Oribos. Archived from the original on 2020-05-21.
  31. ^ Fatescribe Roh-Tahl#Quotes
  32. ^ Blizzard Entertainment Blizzard Entertainment. Shadowlands - Home. Retrieved on 2019-11-02.
  33. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 118 - To do this, he devised a unique language of intricate symbols, each individually representing a specific word tied to the very foundations of Maldraxxus and the might of the five houses, from simple commands to necromantic energy manipulation. One example keenly relevant to our interests on Azeroth are the runes found on the weaponry of its champions, known as death knights. Their massive two-handed runeblades are emblazoned with words of power set in runes - each with quaint translations such as "Razorice" and "Fallen Crusader."
  34. ^ Primus dialogue in Zereth Mortis
  35. ^ World of Warcraft: Grimoire of the Shadowlands and Beyond - [...] the Primus [...] was recently confirmed to be the devisor of the language of Domination - the very force used to bind the Jailer within the Maw.
  36. ^ Nyorloth on the Official Forums - 09/02/2012
  37. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-02.
  38. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-02. World of Warcraft at BlizzCon® 2019 News Round-Up. Retrieved on 2021-03-07.
  39. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-26. BlizzCon 2019 | World of Warcraft: What's Next | Full Panel. YouTube.
  40. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-01. World of Warcraft: What’s Next Panel Recap. Retrieved on 2019-11-02.
  41. ^ Blizzard Entertainment Blizzard Entertainment. Shadowlands - Home. Retrieved on 2019-11-03.
  42. ^ Inv aetherserpentmount [Ensorcelled Everwyrm]
  43. ^ Anima Wyrmling
  44. ^ MrGM 2019-11-02. Blizzcon Shadowlands Interview: Frank Kowalkowski & Steve Danuser - Titanforging/Tier Sets & More! (23:30 - 25:00). YouTube. Retrieved on 2019-11-02.
  45. ^ BlizzCon 2019
  46. ^ Blizzard Entertainment Blizzard Entertainment 2019-11-01. BlizzCon 2019 - World of Warcraft: What's Next. Retrieved on 2019-11-02.
  47. ^ a b c d Blizzard Entertainment Blizzard Entertainment 2020-04-06. Shadowlands: A Look at Covenant Class and Signature Abilities. Archived from the original on 2020-04-06. Retrieved on 2020-04-06.
  48. ^ The Legend of Odyn
  49. ^ Warcraft Radio 2019-11-03. John Hight & Johnny Cash SHADOWLANDS Interview! | BLIZZCON 2019! (10:15 - 12:40). YouTube. Retrieved on 2019-11-07.
  50. ^ The Lost Codex 2019-11-05. BlizzCon 2019 Interview: Steve Danuser & Frank Kowalkowski - Story and Systems | The Lost Codex (18:00 - 19:58). YouTube. Retrieved on 2019-11-07.
  51. ^ B [60] Doorway in the Dark
  52. ^ Blizzard Entertainment 2021-11-11. Shadowlands: Watch the Eternity’s End developer preview. Archived from the original on 2021-11-11.
  53. ^ MMO Champion - Dragonflight Developer Interviews
  54. ^ Inv misc book 05 [Enemy Infiltration - Preface]
  55. ^ Windrunner: Three Sisters