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==Visitors==
 
==Visitors==
One of five visitors will visit the garrisons of level 100 characters with a Tier 3 town hall each day. Each character is random, but the five visitors are the same region-wide. That is, if one player has the fur trader in his or her town hall, all characters with a trader will have the fur trader, and no characters will have the herb or ore traders that day. Players need to visit other players' garrisons to pick up quests, but can turn in at their own garrison.
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One of five visitors will visit the garrisons of level 100 characters with a Tier 3 town hall each day. Each character is random, but the five visitors and the quests they offer are the same region-wide. That is, if one player has the fur trader in his or her town hall, all characters with a trader will have the fur trader, and no characters will have the herb or ore traders that day. Players need to visit other players' garrisons to pick up quests, but can turn in at their own garrison.
   
 
===Bounty daily===
 
===Bounty daily===
Bounty dailies, offered by [[Renzik "The Shiv"]] to Alliance characters and [[Shadow Hunter Ty'jin]] to Horde characters, are Group-3 quests that have players kill the specified bounty. Once the daily quest has been completed, the same mission unlocks for Garrison Followers. Each bounty quest awards {{cost|81|62}} and a slim chance of the [[Bloody Stack of Invitations]].
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Bounty dailies, offered by [[Renzik "The Shiv"]] to Alliance characters and [[Shadow Hunter Ty'jin]] to Horde characters, are Group-3 quests that have players kill the specified bounty. Each bounty quest awards {{cost|81|62}} and a slim chance of the [[Bloody Stack of Invitations]].
   
 
*[[Quest:Death to Amethon!]]
 
*[[Quest:Death to Amethon!]]
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===Profession daily===
 
===Profession daily===
Five profession dailies are available, trading ''Warlords'' crafting reagents for [[Primal Spirit]]s. Unlike the other daily quests, players need only be level 90 to complete the daily quest. The quest givers also trade the same reagents for a lesser quantity of Primal Spirits and additionally sell recipes for professions that use the reagent items.
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Five profession dailies are available, trading ''Warlords'' crafting reagents for [[Primal Spirit]]s. Unlike the other daily quests, players need only be level 90 to complete the daily quest. Also, rather than the vendors being randomly available, they appear in a set pattern. After the daily quest, The traders also exchange the same reagents for a lesser quantity of Primal Spirits and additionally sell recipes for professions that use the reagent items.
   
 
{|class=darktable
 
{|class=darktable
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===Relic daily===
 
===Relic daily===
[[Harrison Jones]] offers one of six quest lines daily. The initial quests are linked here, but see the full series on each quest page. Completing all six quest chains awards the achievement [[Master Relic Hunter]], needed for [[Don't Call Me Junior]], which awards Harrison Jones as a follower! The final quest in the chain awards {{cost|150}}, and unlocks the equivalent garrison follower mission.
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[[Harrison Jones]] offers one of six quest lines daily. The initial quests are linked here, but see the full series on each quest page. Completing all six quest chains awards the achievement [[Master Relic Hunter]], needed for [[Don't Call Me Junior]], which awards Harrison Jones as a follower! The final quest in the chain awards {{cost|150}}.
 
*[[Quest:Treasure Contract: Amulet of Rukhmar]]
 
*[[Quest:Treasure Contract: Amulet of Rukhmar]]
 
*[[Quest:Treasure Contract: Explosive Discoveries]]
 
*[[Quest:Treasure Contract: Explosive Discoveries]]
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===Raid weekly===
 
===Raid weekly===
 
Raid quests are once-weekly endeavors, and require the completion of a single specified raid encounter. This can be accomplished on any difficulty level, from Raid Finder to Mythic, and will award a cache of [[Greater Bounty Spoils]] and {{cost|61|60}}. The spoils contain an item level 645 or 655 token, but the contents do not depend on the encounter difficulty.
 
Raid quests are once-weekly endeavors, and require the completion of a single specified raid encounter. This can be accomplished on any difficulty level, from Raid Finder to Mythic, and will award a cache of [[Greater Bounty Spoils]] and {{cost|61|60}}. The spoils contain an item level 645 or 655 token, but the contents do not depend on the encounter difficulty.
  +
*[[Quest:Walled City: Brackenspore]]
 
*[[Quest:Arcane Sanctum: Ko'ragh]]
 
*[[Quest:Arcane Sanctum: Ko'ragh]]
*[[Quest:Blackhand's Crucible: Blackhand]]
 
 
*[[Quest:Imperator's Rise: Imperator Mar'gok]]
 
*[[Quest:Imperator's Rise: Imperator Mar'gok]]
*[[Quest:Iron Assembly: Admiral Gar'an]]
 
 
*[[Quest:Slagworks: Heart of the Mountain]]
 
*[[Quest:Slagworks: Heart of the Mountain]]
 
*[[Quest:The Black Forge: Kromog]]
 
*[[Quest:The Black Forge: Kromog]]
*[[Quest:Walled City: Brackenspore]]
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*[[Quest:Iron Assembly: Admiral Gar'an]]
 
*[[Quest:Blackhand's Crucible: Blackhand]]
  +
  +
==Jukebox==
  +
[[File:Tune-O-Tron 5000.jpg|thumb|The Tune-O-Tron 5000]]
  +
{{main|Garrison Jukebox}}
  +
Added in [[Patch 6.1]], a [[Garrison Jukebox]] can be unlocked after completing a fetch quest, allowing players to change the music that plays in their garrison. 31 tracks are available from such varied sources as fishing in [[Ironforge]]'s [[Forlorn Cavern]] or [[Thunder Bluff]]'s [[Pools of Vision]], to chests next to [[Sylvanas Windrunner]] in [[Undercity]] and [[Tyrande Whisperwind]] in [[Darnassus]] to
  +
raid encounters like [[Kel'Thuzad (tactics)|Kel'Thuzad]], the [[Lich King (tactics)|Lich King]], [[Nefarian's End]] and [[Madness of Deathwing]].
  +
  +
A full list is found in the [[Garrison Jukebox]] article.
   
 
==Storyline==
 
==Storyline==

Revision as of 22:34, 28 February 2015

Garrisons - Tier 2 view

An early beta version of a Tier 2 Alliance garrison

Garrisons are a new feature added with Warlords of Draenor.

Garrisons are highly customizable character-specific sub-zones, where players can arrange, construct and manage their own base of operations against the Iron Horde. Expansive and fully explorable areas featuring dozens of different buildings and characters, garrisons are brought to life by the player's followers, interactable NPCs who must be inspired (or bribed) to join the player's ranks. Detailed characters in their own right, followers can be grouped up and sent off to undertake quick quests, delve into dangerous dungeons or join with an army of allies to tackle special raids against mighty foes. Successful missions can reward the player with epic loot and vital resources for the development of the garrison.

Each garrison building offers a special purpose - be it to improve the player's followers, grant access to alternate professions, or provide the player with bonuses in other areas of the game. Buildings and followers can be customized, with every upgrade and specialization reflected in the appearance of the base.

As well as providing unique gameplay functions, garrisons also feature as extensive explorable areas in their own right, with standard fixtures such as merchants, quest givers and flight masters. Garrisons can also be entered by party members, whether to appraise the base's strategic planning, to interact with followers, or to trade in special resources.

Garrisons are intended to be part of the expansion's levelling experience, and are integrated into the expansion's zones and gameplay, with players frequently redirected to their garrison throughout the levelling experience.[1] However, they are also an ongoing feature at max level.[2] Garrison development is tied to key quest lines throughout the expansion's zones, with each character's garrison located in their faction's home zone on Draenor. Garrison play extends beyond the garrison itself, with buffs that affect play in the rest of the game, and discoverable elements such as followers found through exploring the rest of the game world.

Garrisons offer a high level of customization, with a number of possible buildings and followers from which the player must choose, each providing different rewards. However, these choices are not permanent and can be undone by the player.[1]

Players first begin to build their garrisons shortly after completing Warlords of Draenor's Dark Portal introductory experience. Horde players can find their garrison, Frostwall, in Frostfire Ridge, while Alliance players can find their garrison, Lunarfall, in Shadowmoon Valley.

Official preview

Garrisons - Alliance mill view

As you progress toward level 100, you’ll open up the opportunity to create your very own Garrison—one of Warlords of Draenor’s biggest new features. Once ground is broken, you can decide which buildings to construct, which followers to recruit, and which missions they should undertake. All of this becomes integral in your ultimate quest to advance your character, and you’ll be returning to your Garrison frequently to further your goal of protecting Azeroth from the Iron Horde. ... Garrison will have specializations similar to talent trees, and will grow over three tiers.
Commissioned by their faction leader to establish a foothold on Draenor and bolster defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.
Garrisons - Entrance
For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.
When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.
Your Garrison exists seamlessly in the world, but you won’t need to go into an instance portal to visit your home base - as you travel through Draenor, you’ll see your Garrison looming on the horizon.

Garrisons and buildings

Garrisons - Building levels

Upgrading a building

Garrisons are real zones placed within the actual game world, which the player can explore in detail, entering individual buildings and interacting with followers and other NPCs. Players are able to enter garrisons seamlessly, without a loading screen, similar to Sunsong Ranch in Valley of the Four Winds. Each character's garrison is permanently located in their faction's home zone on Draenor - Shadowmoon Valley for the Alliance, Frostfire Ridge for the Horde. Players are given a Inv garrison hearthstone [Garrison Hearthstone], allowing quick travel back to the garrison with a 20 minute cooldown.

Garrisons provide various plots for a selection of buildings to construct, allowing easy switching of buildings that share the same plot sizes. Each building features lavish detail, and will change - outside and inside - as they are upgraded, developing from simple tents and huts to grand towers and imposing fortresses. Buildings can be entered and explored by the player, which are filled with many feature related NPCs and objects which can be interacted with.

Garrisons also look very different depending on the character's faction, featuring iconic design from Warcraft tradition. The Alliance buildings strongly reflect human architecture, while those of the Horde reflect traditional orcish designs. However, the developers are currently working on incorporating some "racial hints" from other races into the professions buildings.[3]

Garrison - Champion of the Arena

"Champion of the Arena", one of the zone-specific effects unlocked through constructing buildings

Garrisons can also be entered and interacted with the player's friends that are in the same party. This allows players to show off their garrisons and also have their friends help fight off invading forces. Any number of friends can come in to your garrison, up to a 40-member raid.

Garrison development and building choices will be integrated into the leveling and questing experience. For examples, players questing in Gorgrond are given the choice of constructing a Lumber Mill or a Sparring Arena outpost. This choice will be reflected in the actual construction of the chosen building in the zone, and the player will be offered quests related to that building. Completing the construction of the building will unlock the Blueprints for that building type, allowing the player to add it to their garrison, and will also grant them a permanent zone-specific special effect related to that building, such as the ability to summon a temporary guardian NPC to assist them in battle. These effects will only be usable within the corresponding zone.[4] Players will also be able to purchase Blueprints for all zone-specific buildings at level 100, allowing players to eventually explore all building options, and ensuring that the questing experience is not mandatory in order to fully explore the garrison feature.[4]

Interaction

While at lower levels, garrisons will require a reasonable amount of player interaction in order to recruit followers, gather resources and take on missions, as players progress garrisons will become less time-intensive, aiming to reduce player fatigue while continuing to reward participation.

"As you begin building up your Garrison, we expect that you’ll interact with it quite a bit. However, over time, it’s expected that your interaction will become more casual. At lower levels, your missions are on shorter time cycles (minutes, hours or days); once your followers have reached high levels, it’s likely that you’ll send some of them off on longer raid missions for a week at a time. We want garrisons to be important, but our goal is a system that’s easy to enjoy without being extremely intensive."
Garrisons - Tier 1 view
Garrisons - PAX 4

Plots

Garrisons - Level 1 Alliance

A level 1 Alliance garrison

Garrisons - Level 2 Alliance

Level 2 garrison with spaces for more buildings

Garrisons - Level 3 Alliance

A level 3 garrison with more plots to fill

Garrisons have a number of plots for creating buildings. These come in three sizes: small, medium and large. Each building matches a certain size of plot, with the limited number of available plots forcing players to choose which of the many possible buildings to construct. Players can place buildings according to their own wishes, allowing for a huge number of possible garrison designs. Buildings of the same sizes can easily be swapped at the architect table, allowing for refined customization.

Completing specific quests will allow the garrison to update to the next level. Garrison buildings can be upgraded from level 1 to level 2, then level 3. Each level will grant a number of bonuses, such as increased work order number, increased mounted travel speed and specific buffs. Most importantly, higher level garrisons also open up more plots for buildings.

The player's garrison will offer 1 small and 1 medium building plots at level 1; up to a maximum of 2 large, 2 medium and 3 small plots at level 3.

Buildings

Buildings are the individual "pieces" of each garrison. They improve and expand the functionality of the garrison, such as by improving the player's ability to recruit, use, and train followers; to craft; to complete missions; and to run missions more quickly by reducing followers’ downtime. Buildings can also grant bonuses for play in the rest of the game, including player buffs, once a day free resurrections and access to professions. Players will be able to choose from 21 unique building types in total.

Buildings can be upgraded from level 1 up to a maximum level of 3. Upgrading buildings will alter their appearance, causing them to grow larger and more impressive. More importantly, doing so will improve their function, granting additional or increased effects. For example, an upgraded Barracks increases the number of followers the player is able to send missions at a time.

Profession buildings allow players with that profession to purchase recipes using a profession-specific currency (which is on a daily cooldown). All players can place work orders to transform baseline materials into high-end materials for that profession. Players without the profession will be able to get low and mid-level crafted gear/enchants/consumables from an NPC at the building, but high-end items will only be available from players with that profession. Having a profession building will be similar to having that profession trained, although the limited number of plots will force players to choose which professions to focus on. All professions buildings are small buildings.

Some buildings offer work orders, allowing the player to trade in baseline profession resources for refined resources or more Inv garrison resource [Garrison Resources]. A level 3 building can have up to 21 work orders outstanding, and a level 3 Storehouse increases that by 15 to 36.

Upgrading and constructing buildings requires the player to have learned the blueprints for the building they wish to build or upgrade, and costs various amounts of Inv garrison resource [Garrison Resources] and gold. The player can get a few blueprints by completing specific quests in zones around Draenor that reward a token redeemable at a vendor in Warspear or Stormshield. The rest of the blueprints may be purchased from a vendor inside the garrison once they have been unlocked. Once the player has learned the blueprint, they may go to the architect table in their town hall and construct or upgrade the building.

Stationary buildings

These buildings are given to the player for free after completing quests related to the buildings. They are unable to be moved around the garrison, but can still be upgraded.

Small buildings

Small buildings are constructed on small plots, and mostly are for professions. Most grant partial access to the corresponding profession, while the Storehouse helps out by proving the player with access to a bank, and the Salvage Yard has a chance to provide crates of salvage upon mission completion, with a chance to contain items to increase follower's item levels.

Garrisons - Over wall
Garrisons - PAX 1
Garrisons - PAX 2

Medium buildings

Medium buildings are constructed on medium plots, and provide a variety of benefits around Draenor and in your garrison. The Inn allows the player to find and add followers with specific traits or abilities, and offers another rested area in the garrison. The Barn allows for the trapping of Draenor beasts, providing ways to gain leather, cloth and Inv tradeskill cooking feastofblood [Savage Feast]s.

Garrison Inn

Large buildings

Large buildings are constructed on large plots, and provide a more specialized benefit to the player. The Mage Tower allows the player to open ogre waygates around Draenor, with up to 3 spots for portals around different zones. The Barracks provides an increase in follower capacity, and also lets the player pick a follower to accompany them out into the world to help combat the savage wilds of Draenor.

Garrison

Construction cost

Constructing buildings costs varying amounts of gold and Inv garrison resource [Garrison Resources]. The gold cost is determined purely be level, while the Garrison Resources cost is also affected by the size of the building.

Size Level Cost
Town Hall Level 1 free upon completion of quest chain
Level 2 200 Garrison Resources after completing Quest:Bigger is Better
Level 3 2000 Garrison Resources after completing Quest:My Very Own Castle
Small Level 1 50 Garrison Resources and 150g
Level 2 100 Garrison Resources and 300g
Level 3 300 Garrison Resources and 500g
Medium Level 1 100 Garrison Resources and 150g
Level 2 300 Garrison Resources and 300g
Level 3 600 Garrison Resources and 500g
Large Level 1 150 Garrison Resources and 150g
Level 2 900 Garrison Resources and 300g
Level 3 1200 Garrison Resources and 500g

Construction sequence

After completing the Dark Portal counterstrike chain in Tanaan Jungle the players will find themselves in Shadowmoon Valley/Frostfire Ridge. They will immediately be presented with a quest chain that ends with the construction of a Tier 1 garrison. They will quickly get a quest to build a Barracks in their only Large building slot.

Garrison tier Large Medium Small Prerequisite
Tier 1 1 1
Tier 2 1 1 2 From Quest:Bigger is Better
Tier 3 2 2 3 Level 100 and Quest:My Very Own Castle/Quest:My Very Own Fortress
Goal Criteria
Frostwall Mine/Lunarfall Excavation Level 92
First Level 2 medium/small building blueprint from Inv misc book 08 [Outpost Building Assembly Notes] Complete the quest chains for Money achievement Putting the Gore in Gorgrond
Fishing Shack Level 94 and Quest:Anglin' In Our Garrison, which requires fishing
First Level 2 large building blueprint from Inv misc book 10 [Comprehensive Outpost Construction Guide] Talador outpost complete
Unlock Level 2 small building blueprints at vendor Talador outpost complete or level 96
Herb Garden Level 96
Second Level 2 medium/small building blueprint from Inv misc book 08 [Outpost Building Assembly Notes] Reward from Quest:No Time to Waste or Quest:The Ebon Hunter
Unlock Level 2 medium building blueprints at vendor Spires of Arak outpost complete or level 98
Garrison Blueprint: Salvage Yard, Level 1 Reward from Quest:Flame On: the end of the goblin -vs- fungus quest chain in southern Spires of Arak
Second Level 2 large building blueprint from Inv misc book 10 [Comprehensive Outpost Construction Guide] Nagrand outpost complete
Unlock Level 2 large building blueprints at vendor Nagrand outpost complete or level 100
Menagerie (Garrison) Level 100 and defeating several level 25 Battle Pets within your garrison

Followers

Garrisons - Hamfist

Hamfist Facewrecker - does exactly what is says on the tin

Main article: Garrison followers

Followers are the life and soul of a garrison, NPCs that the player can recruit to join them in the battle against the Iron Horde. Followers can be sent on missions to earn experience and loot for both themselves and the player. They can also be allocated to certain buildings, boosting production from tasks such as crafting or gathering resources and granting special bonuses. Once assigned to a mission, followers' actions will play out whether the player is online or offline. Management of followers is a key feature of garrisons.

Each follower has a name, character level, item level, class and specialization. Followers may be recruited as uncommon, rare, or epic, and their rarity affects the number of abilities and traits they can have. Followers' rarity can be increased through experience once they reach level 100, and when first recruited followers also have a chance to be granted a rarity upgrade similarly to quest rewards. Followers also come in types, such as melee, ranged and caster, and players can choose to recruit tank, DPS and healer followers.

Followers have a variety of abilities and traits that affect missions and tasks. Each mission offers one or more threats - each belonging to one of that mission's bosses - and countering these threats increases the mission's likelihood of success. For example, if a follower has the Taunt ability, they will be able to counter the Wild Aggression threat. Traits have a smaller impact than abilities, and can increase mission success chance in more synergistic ways, or add other benefits such as increasing experience gained. Some traits are not related to missions but rather to buildings, allowing that follower to be perform a specific task within the garrison, usually through being assigned to a specific building. For example, a follower has the Mining trait, the player will be able to assign them to a Mine in the garrison to gather resources.

Garrisons - Beds

Followers need /sleep too

Followers can increase in level, rarity and item level by running missions. Followers start at between level 90 and 100, and have a maximum level of 100. Experience gained from missions will cause them to increase in level, allowing them to tackle higher level missions in a similar way to player character level. Once a follower has reached level 100, further experience will allow them to upgrade in rarity until they reach epic rarity. Regular followers cannot exceed epic rarity, although new legendary followers are planned for the future. Once followers reach level 100, it becomes possible to improve the item level of their weapon and armor through special upgrade items provided as mission rewards. All followers start with item level 600 gear, and upgrading it will increase their chance of success against higher item level missions.

Followers exist in the garrison game world as NPCs, and feature more dynamic behaviour than found in other NPCs. Players will be able to see followers walking around their garrison, while sending a follower to work in a specific building such as the Mine will cause the NPC to physically travel to that location.[4] Followers will notice and walk around, rather than through, the player, and can also be interacted with, with followers /waving to each other and /dancing with the player.[2] Follower behaviour will respond dynamically to inputs such as placement of buildings and even player commands.[4]

Followers are intended to be "dynamic and interesting". Followers will also help the player defend their garrison when it is attacked by hostile NPCs.

Recruiting followers

Followers must be recruited by the player, which can be achieved through various means. While some will present themselves to the player without effort, others can be attracted through the Inn; won over by increasing reputation with their faction; discovered through completing quests and storylines; or even found in the wider game world and persuaded to enter into the player's service.

Missions

Garrisons - Mission types

Selecting a mission type

Main article: Garrison Missions

One of the main uses of followers is to send them on missions. Missions are special undertakings which the player can send groups of followers to fulfil, ranging from 15 minute Quests to week-long Raids featuring dozens of followers. Successful missions can reward resources for developing the garrison and crafting reagents, as well as actual player loot usable by the character. In addition, missions serve to earn followers experience, slowly increasing their level and improving their abilities.

Each mission has its own name, follower level (similar to player instances), specific duration, group size requirement, and other characteristics. Players can view available missions through the interface and choose which followers to send on a mission. Some missions are unlocked through having specific buildings. Missions are specific to the garrisons feature, and are not related to any playable content.

Players can choose to send their followers on four different types of mission:

Quests

Garrisons - Dungeons preview

Choosing a dungeon to run

Time: 15-30 mins

Quests are very quick and generally used to level up your followers. Higher level quests can yield player loot.

Scenarios

Time: 2-3 hours

Sending your followers on a scenario will take longer but has a higher chance to yield player loot.

Dungeons

Time: 1-3 days

Dungeons are much more difficult and take longer but are guaranteed to yield player loot.

Raids

Time: 4-7 days

Raids unlock when you get 10 followers to level 100. Occasionally you will receive transmog missions for older raids.

Rewards

Each mission offers a special reward, available only if the mission is successfully completed. There are several types of reward, including player and follower XP, player and follower gear, Garrison Resources, and others such as contracts granting new followers.

Player gear granted by missions will include some normal mode raid pieces and maybe a few heroic raid quality items towards the end of the raid tier.[5] Mythic raiders will be fine without making use of their garrisons.[5]

All missions also reward experience (XP) for followers, allowing them to level up. This XP is rewarded regardless of whether the mission is a success or a failure. Many missions also offer bonus XP as a reward for successfully completing the mission. Followers that are 3 or more levels below the mission level will only receive 10% of the mission XP and bonus XP.

Garrison Blueprints

Garrison Blueprints are plans used to learn how to construct or upgrade buildings around your garrison.

Obtaining Blueprints

Blueprints are obtained in a few different ways, depending on the level and size of the Blueprints. Players may level through zones, allowing them to pick a building as an outpost and receiving that building's blueprint for the garrison, or at level 100 players may purchase blueprints from a vendor to acquire those that they missed during the leveling process.

  • All level 1 Blueprints become available once the Garrison reaches Tier 2
    • Because you get them all for free at Garrison Tier 2, you might consider hanging on to the small building blueprints that come from the profession-specific dropped item quest line so you can sell the redundant blueprints for gold.
  • Level 2 Blueprints become available at different points depending on their size:
    • Small: Reaching level 96 or completing Talador
    • Medium: Reaching level 98 or completing Spires of Arak
    • Large: Reaching level 100 or completing Nagrand
  • Level 3 Blueprints become available upon completing various account-wide Warlords of Draenor achievements
    • Level 3 Blueprints are account-wide, with all known level 3 Blueprints automatically known by all characters on the player's account.[6]

Small buildings

  • Garrison Blueprint: Alchemy Lab, Level 1
  • Garrison Blueprint: Alchemy Lab, Level 2
  • Garrison Blueprint: Alchemy Lab, Level 3
  • Garrison Blueprint: Enchanter's Study, Level 1
  • Garrison Blueprint: Enchanter's Study, Level 2
  • Garrison Blueprint: Enchanter's Study, Level 3
  • Garrison Blueprint: Engineering Works, Level 1
  • Garrison Blueprint: Engineering Works, Level 2
  • Garrison Blueprint: Engineering Works, Level 3
  • Garrison Blueprint: Gem Boutique, Level 1
  • Garrison Blueprint: Gem Boutique, Level 2
  • Garrison Blueprint: Gem Boutique, Level 3
  • Garrison Blueprint: Salvage Yard, Level 1
  • Garrison Blueprint: Salvage Yard, Level 2
  • Garrison Blueprint: Salvage Yard, Level 3
  • Garrison Blueprint: Scribe's Quarters, Level 1
  • Garrison Blueprint: Scribe's Quarters, Level 2
  • Garrison Blueprint: Scribe's Quarters, Level 3
  • Garrison Blueprint: Storehouse, Level 1
  • Garrison Blueprint: Storehouse, Level 2
  • Garrison Blueprint: Storehouse, Level 3
  • Garrison Blueprint: Tailoring Emporium, Level 1
  • Garrison Blueprint: Tailoring Emporium, Level 2
  • Garrison Blueprint: Tailoring Emporium, Level 3
  • Garrison Blueprint: The Forge, Level 1
  • Garrison Blueprint: The Forge, Level 2
  • Garrison Blueprint: The Forge, Level 3
  • Garrison Blueprint: The Tannery, Level 1
  • Garrison Blueprint: The Tannery, Level 2
  • Garrison Blueprint: The Tannery, Level 3

Medium buildings

  • Garrison Blueprint: Barn, Level 1
  • Garrison Blueprint: Barn, Level 2
  • Garrison Blueprint: Barn, Level 3
  • HordeGarrison Blueprint: Frostwall Tavern, Level 1
  • HordeGarrison Blueprint: Frostwall Tavern, Level 2
  • HordeGarrison Blueprint: Frostwall Tavern, Level 3
  • Garrison Blueprint: Gladiator's Sanctum, Level 1
  • Garrison Blueprint: Gladiator's Sanctum, Level 2
  • Garrison Blueprint: Gladiator's Sanctum, Level 3
  • Garrison Blueprint: Lumber Mill, Level 1
  • Garrison Blueprint: Lumber Mill, Level 2
  • Garrison Blueprint: Lumber Mill, Level 3
  • AllianceGarrison Blueprint: Lunarfall Inn, Level 1
  • AllianceGarrison Blueprint: Lunarfall Inn, Level 2
  • AllianceGarrison Blueprint: Lunarfall Inn, Level 3
  • Garrison Blueprint: Trading Post, Level 1
  • Garrison Blueprint: Trading Post, Level 2
  • Garrison Blueprint: Trading Post, Level 3

Large buildings

  • Garrison Blueprint: Barracks, Level 1
  • Garrison Blueprint: Barracks, Level 2
  • Garrison Blueprint: Barracks, Level 3
  • AllianceGarrison Blueprint: Dwarven Bunker, Level 1
  • AllianceGarrison Blueprint: Dwarven Bunker, Level 2
  • AllianceGarrison Blueprint: Dwarven Bunker, Level 3
  • AllianceGarrison Blueprint: Gnomish Gearworks, Level 1
  • AllianceGarrison Blueprint: Gnomish Gearworks, Level 2
  • AllianceGarrison Blueprint: Gnomish Gearworks, Level 3
  • HordeGarrison Blueprint: Goblin Workshop, Level 1
  • HordeGarrison Blueprint: Goblin Workshop, Level 2
  • HordeGarrison Blueprint: Goblin Workshop, Level 3
  • AllianceGarrison Blueprint: Mage Tower, Level 1
  • AllianceGarrison Blueprint: Mage Tower, Level 2
  • AllianceGarrison Blueprint: Mage Tower, Level 3
  • HordeGarrison Blueprint: Spirit Lodge, Level 1
  • HordeGarrison Blueprint: Spirit Lodge, Level 2
  • HordeGarrison Blueprint: Spirit Lodge, Level 3
  • Garrison Blueprint: Stables, Level 1
  • Garrison Blueprint: Stables, Level 2
  • Garrison Blueprint: Stables, Level 3
  • HordeGarrison Blueprint: War Mill, Level 1
  • HordeGarrison Blueprint: War Mill, Level 2
  • HordeGarrison Blueprint: War Mill, Level 3

Other buildings

The level 1 buildings for the blueprints listed below are given to all players for free after finishing a quest for that building.

  • Garrison Blueprint: Fishing Shack, Level 2
  • Garrison Blueprint: Fishing Shack, Level 3
  • HordeGarrison Blueprint: Frostwall Mines, Level 2
  • HordeGarrison Blueprint: Frostwall Mines, Level 3
  • Garrison Blueprint: Herb Garden, Level 2
  • Garrison Blueprint: Herb Garden, Level 3
  • AllianceGarrison Blueprint: Lunarfall Excavation, Level 2
  • AllianceGarrison Blueprint: Lunarfall Excavation, Level 3
  • Garrison Blueprint: Menagerie, Level 2
  • Garrison Blueprint: Menagerie, Level 3

Monuments and pristine archaeology artifacts

At Tier 3, garrisons also feature monuments and the ability to display pristine archaeology finds.

Monuments can be earned by completing achievements. They can then be displayed on one of the three monument bases in the garrison. There are currently six known, with five available.

Pristine archaeology artifacts can be collected by completing the various Archaeology artifacts around Draenor and obtaining a pristine version. Once the player is level 100, the artifacts can be turned in at the player's Town Hall and displayed in the back room on tables, pedestals, and hung on the wall. These are permanent objects that unlike at the Seat of Knowledge, cannot be read (likely to reduce garrison server load).

Invasions

Garrisons will sometimes be invaded by "the enemies of Draenor".[1] Players will be able to defend their garrison with help from their followers and up to 2 friends.[7] These assaults will happen repeatedly, and will get harder as time goes on.[5]

At certain points the player will be notified that an invasion is approaching. This is intended to occur ostensibly as a result of the player provoking the local Iron Horde forces through their actions in the area. When ready, the player can speak to an NPC to start the invasion.

Each invasion sees attack by a variety of NPCs invading the base, and engaging in combat with the garrison's defenders. There are 6 or 7 different types of invasion, with each playing out differently.[8] Invasions make use of new AI technology to randomise the experience, with invaders sometimes attacking NPCs or the garrison walls, and at others kidnapping followers.[8] Objectives include defeating snipers and stealthed assassins who are picking off the garrison's defenders, and healing injured defenders before they die. Objectives are marked on the mini-map for players to see. Guards and buildings destroyed by invading forces will be replaced following the invasion.[7]

You do not have to do the invasion immediately, despite your garrison UI indicator blinking. If you talk to the quest giver but do not start it, and then come back and find it is "failed", you can abandon the quest - you'll be able to pick it right back up and start the invasion.

Success

Success in repelling invasions is measured by the number of enemies defeated, and the number of guards and buildings that survive.[7]

Performance is graded similarly to Challenge Mode dungeons, with players awarded a Bronze, Silver or Gold medal, higher medals offering superior rewards.[8] All players taking part in an invasion will be able to gain rewards from it.[8] Each player can gain each medal once per week.[7] After that, they can still gain Garrison Resources for completing invasions.[9]

Having a larger number of players will improve the player's chances of attaining the higher rewards. In this way garrisons are intended to encourage players to group with their friends, with each potentially taking turns to assist the others in their own invasions.

Triggering invasions

The first garrison invasion occurs after the player has improved their garrison to Tier 2, intended to be approximately mid-way through the Frostfire Ridge or Shadowmoon Valley questing experience.[7] However, it is possible to reach Tier 3 before this invasion takes place.[7]

Once the player reaches max level, invasions will be triggered "organically" by player actions within the wider world.[7] These will primarily by triggered through actions in and around Inv apexis draenor [Apexis Crystal] mission areas.[7]

Visitors

One of five visitors will visit the garrisons of level 100 characters with a Tier 3 town hall each day. Each character is random, but the five visitors and the quests they offer are the same region-wide. That is, if one player has the fur trader in his or her town hall, all characters with a trader will have the fur trader, and no characters will have the herb or ore traders that day. Players need to visit other players' garrisons to pick up quests, but can turn in at their own garrison.

Bounty daily

Bounty dailies, offered by Renzik "The Shiv" to Alliance characters and Shadow Hunter Ty'jin to Horde characters, are Group-3 quests that have players kill the specified bounty. Each bounty quest awards 81g 62s and a slim chance of the Inv letter 17 [Bloody Stack of Invitations].

Dungeon daily

Dungeon dailies, offered by Muradin Bronzebeard to Alliance characters and High Overlord Saurfang to Horde characters, task players to complete the specified Warlords of Draenor dungeon. The specified dungeon does not have to be completed in Heroic mode, but does require that the attempting character be level 100. Each dungeon quest awards 61g 60s 175 Garrison Resources.

Profession daily

Five profession dailies are available, trading Warlords crafting reagents for Primal Spirits. Unlike the other daily quests, players need only be level 90 to complete the daily quest. Also, rather than the vendors being randomly available, they appear in a set pattern. After the daily quest, The traders also exchange the same reagents for a lesser quantity of Primal Spirits and additionally sell recipes for professions that use the reagent items.

Trader Quest Mats
Leather Quest:Raw Beast Hides 50 Raw Beast Hide
Fur Quest:Sumptuous Fur 50 Sumptuous Fur
Dust Quest:Some Dust 50 Draenic Dust
Herbs Quest:Herbs Galore 10 Fireweed 10 Starflower 10 Talador Orchid 10 Gorgrond Flytrap 10 Nagrand Arrowbloom
Ore Quest:A Bit of Ore 25 Blackrock Ore 25 True Iron Ore

Relic daily

Harrison Jones offers one of six quest lines daily. The initial quests are linked here, but see the full series on each quest page. Completing all six quest chains awards the achievement Trade archaeology gemmeddrinkingcup [Master Relic Hunter], needed for Inv misc coin 16 [Don't Call Me Junior], which awards Harrison Jones as a follower! The final quest in the chain awards 150g.

Raid weekly

Raid quests are once-weekly endeavors, and require the completion of a single specified raid encounter. This can be accomplished on any difficulty level, from Raid Finder to Mythic, and will award a cache of Inv misc bag 36 [Greater Bounty Spoils] and 61g 60s. The spoils contain an item level 645 or 655 token, but the contents do not depend on the encounter difficulty.

Jukebox

Tune-O-Tron 5000

The Tune-O-Tron 5000

Main article: Garrison Jukebox

Added in Patch 6.1, a Garrison Jukebox can be unlocked after completing a fetch quest, allowing players to change the music that plays in their garrison. 31 tracks are available from such varied sources as fishing in Ironforge's Forlorn Cavern or Thunder Bluff's Pools of Vision, to chests next to Sylvanas Windrunner in Undercity and Tyrande Whisperwind in Darnassus to raid encounters like Kel'Thuzad, the Lich King, Nefarian's End and Madness of Deathwing.

A full list is found in the Garrison Jukebox article.

Storyline

Stub Please add any available information to this section.

  • After rescuing members of the Frostwolf Clan during Warlords of Draenor's introductory experience, Horde players will be given a plot of land by Durotan. This is where they will begin building their garrison.[1]
  • Some questgivers will be able to be recruited by players to be followers, following completion of their quest lines.[1]
  • Garrisons are integrated into the levelling experience, with levelling players frequently redirected to their garrison, and regular changes to reflect players' progression on Draenor.[1] NPC attacks upon the garrison may also be tied to storyline events.
  • While levelling, players will be given choices between possible buildings to add to their garrison. As well as affecting garrison play, the player's choices will also impact the levelling experience through influencing which quests are offered. Completing construction of the chosen building will also provide the player with a zone-specific benefit.[4]
  • At various points, the player's garrison will be visited by important characters including "notable heroes" from the player's faction, presumably as part of quest lines.[4]
  • While having a garrison will be a mandatory part of the expansion, progressing or customising it will not.[5] Players who choose not to progress their garrison, and those who level through non-quest means such as dungeons, will be able to get back to their garrison later if they wish.[5]

Garrison Campaign

Each week characters with a level 3 garrison will be offered a Garrison Campaign quest. The quest is the same across all characters. Sometimes the quests can result in permanent upgrades to the garrison (like a mole machine that teleports the character to their outpost in Gorgrond).

Garrison Support

Characters with a level 3 garrison will be provided with a choice of two random assault missions daily, only one of which can be completed each time. These assault missions take place across Draenor and reward a large number of Apexis Crystals.

Phasing

FrostwallasAlliance

Alliance players visiting Frostwall see only the above.

Due to phasing, each player character has their own, individual garrison. That garrison cannot be visited by anyone who has not been given permission to enter.

  • Multiple same-faction characters walking into the garrison zone will each phase to a different garrison
    • If multiple characters are in the same party, each non-leader will have to right-click on their portrait and choose "view leaders garrison" to visit the same garrison. Only the leader's garrison can be visited; to visit another player in the party's garrison they will have to be given leadership.
  • For opposite faction players, trying to go to the location of the opposite factions garrison will take them to the zone as it appeared before any garrison was built there.

Notes

  • Garrison will play a major role in your character’s professions in this expansion — similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.[10]
  • The mailbox in the tier 2 Alliance garrison and the mailbox in the tier 3 Alliance garrison are on opposite sides on the steps in each. This becomes an issue when mailing things around between alts in different level garrisons.
  • During seasonal events the garrisons don't seem to get any seasonal decor.

Development

Garrisons were partly conceived as a way of incorporating the concept of player housing found in other games into World of Warcraft, but in a very Warcraft way.[8] The developers had discussed the concept of adding player housing for "a long time" prior to Warlords, but wanted to find a way to have the feature change the way people played the game, rather than merely providing a cosmetic addition.[8]

Warlords of Draenor provided "the perfect time" to implement player housing, with the storyline stranding players on an alternate Draenor, needing to build a base for their operations against the Iron Horde.[8] The garrison was intended to be reminiscent of the Warcraft RTS games, with the player slowly developing a base of operations in a new region.[8] The garrison was also intended to provide a form of external character progression, allowing max level players to continue to progress in the world.[8] Garrisons also help to create a sense of importance and standing for characters themselves, with the player in charge of a sprawling base inhabited by NPCs which salute the player and refer to them as "Commander".[8]

Another important development aspect was for the garrison to be integrated into levelling and activities in other zones, and to remain relevant at max level.[8] The developers also wanted the garrison to feel "part of the world" rather than a separate feature.[8] This was achieved through the incorporation of garrison-related quests, special abilities usable in each zone, and loot rewards from follower missions.[8]

Iterations

The garrison feature went through significant alterations following its original announcement at Blizzcon 2013.

  • Prior to April 2014, it was planned for players to be able to choose the location of their garrison with a number of possible zones, and the ability relocate their garrison if they changed their minds. However, as the developers realized they wanted to "heavily integrate the Garrison into the leveling flow"[3] it became necessary to fix the garrison to a single location, with the starting areas allowing them to be involved in quest lines from the start of the leveling experience.
  • Originally the team wanted to have all of the buildings affect your garrison's missions, but as they playtested it became clear that the buildings should have more of an impact on your gameplay out in the world. The garrison also was tied into the storyline more than originally planned.[11]
  • Buildings originally granted relatively simple buffs and improvements, but over time the developers realised that it was necessary to have them impact gameplay more substantially.[8] As a result, buildings were changed to start quest lines and add additional gameplay elements such as using vehicles.[8] Buildings also provided an opportunity to provide limited access to special features the developers had not been able to offer previously.[8]
  • Garrisons were originally far larger than their final implementation, as showcased at Blizzcon, and featured a larger number of building plots.[8] However, the developers received a lot of feedback that the expansive bases were too large, with players struggling to get their bearings and to feel personally in charge of such a large area.[8] As a result, the bases were "squished down", allowing players to feel more personally connected to their garrisons.[8]

Trivia

  • Blizzcon footage showed a 'Dance Studio' listed among the small buildings. However, this was apparently "Just the UI guys having a little fun."[12] There is a mission called The Dance Studio - Northrend Academy of Dance: "Rumored not to exist, yet clearly baseless". It awards the Supreme Manual of Dance trait.
  • The team originally intended for you to learn how to use your garrison while leveling, and then offer more choices once you have reached maximum level. They realized that players wanted the flexibility earlier, so the experience has more choices early on now.[11]

Gallery

In-game
Artcraft
Interface
Concept art of buildings progressing

Patches and hotfixes

  • Warlords of Draenor Patch 6.1.0 (2015-02-24):
    • New Garrison visitors
      • One of five new visitors may visit each day offering a quest to anyone that visits players with a Tier 3 garrison.
        • Defeat a dungeon boss: Completing this daily quest awards Garrison Resources.
        • Defeat a raid boss: Completing this weekly quest awards gold and an item level 645 token with a chance for it to be an item level 655 token.
        • Bounty (intended for 2 or more players): Group up with 2 or more additional players to hunt down and defeat a powerful enemy and you'll earn gold and a chance to get an heirloom quest item off of the creature you kill for the quest.
        • Relic: Completing these quests will reward gold and ultimately Harrison Jones as a new Follower.
        • Profession: Get your hands on more Primal Spirits, reduce surplus reagents, and buy new recipes for crafted upgrades and transmutes.
      • For the Pet Battlers out there, there's a separate chance for an additional visitor offering unique Pet Battles with a chance to award a bag containing Pet Battle items and new Battle Pets.
    • Summon a Raid or World Boss
      • Players may find an item while completing a Garrison Invasion that that summons one of six new raid or world boss in the Garrison.
      • Summoned raid or world bosses have scaling health and is intended for 10-40 players.
    • New Garrison Music Box
      • Players can assemble a music box allowing them to play music in their Garrisons.
      • The music box can be obtained as a reward from a new quest found in your Garrison.
      • New songs can be collected from throughout the world to expand your music library.
    • New Garrison Vendor
    • New Follower Trait: Treasure Hunter
      • Treasure Hunter trait increases the amount of gold rewarded from a mission.
    • Garrison Followers
      • Garrison Followers may now be upgraded to item level 675.
    • Follower Missions
      • New Profession Missions are now available on upgrading a profession building to level 3. Successfully completing these missions award an item that allows instant completion of work orders.
      • Players can unlock Relic and Bounty missions for their followers by completing the corresponding Relic or Bounty quest offered by one of the random daily new visitors to the Garrison.
      • New exploration missions are available to players with a skill of at least 1 in Archeology. Successfully completing these missions can award Archeology fragments, keystones, or treasure maps for a Draenor zone. Treasure maps obtained in this manner does not require quest achievement completion for the Draenor zone.
      • Archeology Vendors in Stormshield and Warspear now sell an item that'll spawn a follower exploration mission for 5 Restored Artifacts.
      • New Level-100 Scouting missions to a Battlefield now awards an item that grants access to missions that award Apexis Crystals.
      • New Raid missions to Blackrock Foundry are now available for a cache that awards level 665, 680, or 695 items.
      • New follower missions have been added that can award gold, Apexis Crystals, Savage Blood, or Augmentation runes.
      • Level 90-94 gold and Garrison Resource missions will now continue to appear even if there are no Followers that are level 90-94.
      • Level-100 Garrison resource missions now award more Garrison Resources.
      • Scavenger trait for Followers now increases Garrison Resources gained from a mission by 100% (down from 200%).
    • Follower Mission UI Improvements
      • List of missions available now displays the amount of bonus XP, gold, and resources awarded without having to mouse-over the mission tooltip.
      • Improved tooltips displaying which followers that can counter threats on a mission.
        • Followers that can counter a threat and available show up with a green checkmark.
        • Followers that can counter a threat but are out on a mission displays the time remaining until the follower is available.
        • Followers that can counter a threat but assigned to a building will display a working icon.
      • A new icon will notify the player when assigning a follower that'll receive less XP reward because they're below level or item level requirements.
      • Garrisons with 10 or more followers now have access to a sortable list with a quick overview of how many followers can counter a particular threat or how long a follower will be out on a mission.
    • Garrison Buildings
      • Garrison Work Order Changes
        • Work orders now check if a follower is assigned to the building every 4 hours when factoring in production bonuses.
        • Followers assigned to work at a building now receive XP for each work order that they provide a production bonus on.
        • Players now have an option to queue up all remaining work order slots through the building's work order UI.
        • NPCs that accept Work Orders are now titled as such along with a new interaction cursor to make them easier to locate.
      • Alchemy Lab
        • Level 2: Followers working at the Alchemy Lab now offers a choice on the free potions you want to receive, but those potions are now soulbound.
      • Armory (Dwarven Bunker / War Mill)
        • Level 3: A daily quest has been added to allow players to exchange Iron Horde Scraps for an armor or weapon enhancement token.
      • Barn
        • Barn traps are no longer targetable, causes the cursor to be highlighted, or usable in Rated Battlegrounds, Arenas, or outside of Draenor.
        • Barn traps can now be placed on top of a trap that has already been sprung.
        • Savage Blood now drops more frequently when a follower is assigned to the building (it didn't affect the chance previously).
        • Caged creatures now stack to 1000 (up from 20).
      • Barracks
        • A vendor at the Barracks now sells an item that allows a character to shrink their Bodyguards for 60 minutes.
      • Fishing Shack
        • Nat Pagle (Level 3 Fishing Shack) will now give you any of the standard baits if you ask nicely.
        • Lunkers can now be caught from fishing pools and have an improved catch rate with higher fishing skill.
        • Summoned Cavedwellers now drops random fish flesh and drops less Worm Supreme.
        • Fish Eggs used as turn-in for the Fishing Shack Daily quest are now bind on pickup and no longer have a sell value.
      • Lumber Mill
        • Lumber Mill no longer requires Garrison Resources to build or upgrade.
        • Work orders now award 30 Garrison Resource (up from 20).
      • Mage Tower / Spirit Lodge
        • The building now accepts Ogre Waystones as work orders awarding Apexis Crystals and a chance to receive an item that allows instant completion of a mission that's in-progress.
        • Characters visiting the Garrison are now able to use Mage Tower / Spirit Lodge portals.
      • Mine (Lunarfall Excavation / Frostwall Mines)
        • Inv drink 15 [Miner's Coffee] no longer has a stack limit, is now bind on pickup, and has a sell price. It now has an exclusive category so it cannot be applied multiple times by splitting it into different stacks. However, the aura can now correctly stack up to 5 times.
        • Inv pick 01 [Preserved Mining Pick] no longer has a stack limit, is now bind on pickup, has a sell price, and offers a bonus even if you have the Peon's Mining Pick.
      • Menagerie
        • Reduced the difficulty of quests to unlock the Menagerie, elite pet challenges, and pet battle daily quests.
      • Salvage Yard
        • Tier-3 salvage recovered from Follower missions no longer has an independent chance to drop an uncommon (green), rare (blue), or epic (purple) item and will instead always drop one of them. This change is intended to reduce overall item spam without affecting their value. Existing chance for Tier-3 salvage to potentially also contain an uncommon Tier-2 salvage item remains unchanged.
        • Follower Weaponry and Armor Set tokens (War Ravaged, Blackrock, Goredrenched) no longer drops from salvage. Weapon and Armor enhancement tokens that can upgrade a Follower's weapon or armor item levels will continue to have a chance to drop from Salvage Crates.
      • Town Hall
        • The fireplace in Tier-2 and Tier-3 Alliance Garrison Town Halls can now be used as a cooking fire.
      • Trading Post
        • Players trading Garrison Resources for tradeskill materials can now shift-click to specify the amount of items they want to purchase.
        • Trading Post Parts that drop in Ashran now have a chance to drop from all creatures and NPCs that drop Artifact Fragments, with an increased drop chance based on the quality of the creature or NPCs.
        • Trading Post no longer requires Garrison Resources to build or upgrade.
        • Some merchants have started accepting Crescent Saberfish Flesh as payment.
    • Garrison Invasions
      • Players that have performed above-and-beyond expectations for a Gold rating while defending their Garrisons from an invasion can now attain a Platinum rating. Platinum rating awards a level 660 item and a chance at obtaining an item that can be used to summon a raid or world boss.
  • Warlords of Draenor Hotfix (2014-11-18): Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%).
  • Warlords of Draenor Patch 6.0.2 (2014-10-14): Added.

References

External links

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