Garrisons are a new feature added with Warlords of Draenor.
Garrisons are highly customizable character-specific sub-zones, where players can arrange, construct and manage their own base of operations against the Iron Horde. Expansive and fully explorable areas featuring dozens of different buildings and characters, garrisons are brought to life by the player's followers, interactable NPCs who must be inspired (or bribed) to join the player's ranks. Detailed characters in their own right, followers can be grouped up and sent off to undertake quick quests, delve into dangerous dungeons or join with an army of allies to tackle special raids agains mighty foes. Successful missions can reward the player with epic loot and vital resources for the development of the garrison.
Each garrison building offers a special purpose - be it to improve the player's followers, grant access to professions, or provide the player with bonuses in the rest of the game. Buildings and followers can be customized, with every upgrade and specialization reflected in the appearance of the base.
As well as providing unique gameplay functions, garrisons also feature as extensive explorable areas in their own right, with standard fixtures such as merchants, quest givers and flight masters. Garrisons can also be entered by party members, whether to appraise the base's strategic planning, to interact with followers, or to trade in special resources.
Garrisons are intended to be part of the expansion's levelling experience, and are integrated into the expansion's zones and gameplay, with players frequently redirected to their garrison throughout the levelling experience.[1] However, the feature are also an ongoing feature at max level.[2] Garrison development is tied to key quest lines throughout the expansion's zones, with each character's garrison located in their faction's home zone on Draenor. Garrison play extends beyond the garrison itself, with buffs that affect play in the rest of the game, and discoverable elements such as followers found through exploring the rest of the game world.
Garrisons offer a high level of customization, with a number of possible buildings and followers from which the player must choose, each providing different rewards. However, these choices are not permanent and can be undone by the player.[1]
Players first begin to build their garrisons shortly after completing Warlords of Draenor's Dark Portal introductory experience. Horde players can find their garrison, Frostwall, in Frostfire Ridge, while Alliance players can find their garrison, Lunarfall, in Shadowmoon Valley.
Official preview
- As you progress toward level 100, you’ll open up the opportunity to create your very own Garrison—one of Warlords of Draenor’s biggest new features. Once ground is broken, you can decide which buildings to construct, which followers to recruit, and which missions they should undertake. All of this becomes integral in your ultimate quest to advance your character, and you’ll be returning to your Garrison frequently to further your goal of protecting Azeroth from the Iron Horde. ... Garrison will have specializations similar to talent trees, and will grow over three tiers.
- Commissioned by their faction leader to establish a foothold on Draenor and bolster defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.
- For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.
- When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.
- Your Garrison exists seamlessly in the world, but you won’t need to go into an instance portal to visit your home base - as you travel through Draenor, you’ll see your Garrison looming on the horizon.
Garrisons and buildings
Garrisons are real zones placed within the actual game world, which the player can explore in detail, entering individual buildings and interacting with followers and other NPCs. Players are able to enter garrisons seamlessly, without a loading screen, similar to Sunsong Ranch in Valley of the Four Winds. Each character's garrison is permanently located in their faction's home zone on Draenor - Shadowmoon Valley for the Alliance, Frostfire Ridge for the Horde. Players are given a [Garrison Hearthstone], allowing quick travel back to the garrison with a 20 minute cooldown.
Garrisons provide various plots for a selection of buildings to construct, allowing easy switching of buildings that share the same plot sizes. Each building features lavish detail, and will change - outside and inside - as they are upgraded, developing from simple tents and huts to grand towers and imposing fortresses. Buildings can be entered and explored by the player, which are filled with many feature related NPCs and objects which can be interacted with.
Garrisons also look very different depending on the character's faction, featuring iconic design from Warcraft tradition. The Alliance buildings strongly reflect human architecture, while those of the Horde reflect traditional orcish designs. However, the developers are currently working on incorporating some "racial hints" from other races into the professions buildings.[3]
Garrisons can also be entered and interacted with the player's friends that are in the same party. This allows players to show off their garrisons and also have their friends help fight off invading forces. Any number of friends can come in to your garrison, up to a 40-member raid.
Garrison development and building choices will be integrated into the leveling and questing experience. For examples, players questing in Gorgrond are given the choice of constructing a Lumber Mill or a Sparring Arena outpost. This choice will be reflected in the actual construction of the chosen building in the zone, and the player will be offered quests related to that building. Completing the construction of the building will unlock the Blueprints for that building type, allowing the player to add it to their garrison, and will also grant them a permanent zone-specific special effect related to that building, such as the ability to summon a temporary guardian NPC to assist them in battle. These effects will only be usable within the corresponding zone.[4] Players will also be able to purchase Blueprints for all zone-specific buildings at level 100, allowing players to eventually explore all building options, and ensuring that the questing experience is not mandatory in order to fully explore the garrison feature.[4]
Interaction
While at lower levels, garrisons will require a reasonable amount of player interaction in order to recruit followers, gather resources and take on missions, as players progress garrisons will become less time-intensive, aiming to reduce player fatigue while continuing to reward participation.
- "As you begin building up your Garrison, we expect that you’ll interact with it quite a bit. However, over time, it’s expected that your interaction will become more casual. At lower levels, your missions are on shorter time cycles (minutes, hours or days); once your followers have reached high levels, it’s likely that you’ll send some of them off on longer raid missions for a week at a time. We want garrisons to be important, but our goal is a system that’s easy to enjoy without being extremely intensive."
Plots
Garrisons have a number of plots for creating buildings. These come in three sizes: small, medium and large. Each building matches a certain size of plot, with the limited number of available plots forcing players to choose which of the many possible buildings to construct. Players can place buildings according to their own wishes, allowing for a huge number of possible garrison designs. Buildings of the same sizes can easily be swapped at the architect table, allowing for refined customization.
Completing specific quests will allow the garrison to update to the next level. Garrison buildings can be upgraded from level 1 to level 2, then level 3. Each level will grant a number of bonuses, such as increased work order number, increased mounted travel speed and specific buffs. Most importantly, higher level garrisons also open up more plots for buildings.
The player's garrison will offer 1 small and 1 medium building plots at level 1; up to a maximum of 2 large, 2 medium and 3 small plots at level 3.
Buildings
Buildings are the individual "pieces" of each garrison. They improve and expand the functionality of the garrison, such as by improving the player's ability to recruit, use, and train followers; to craft; to complete missions; and to run missions more quickly by reducing followers’ downtime. Buildings can also grant bonuses for play in the rest of the game, including player buffs, once a day free resurrections and access to professions. Players will be able to choose from 21 unique building types in total.
Buildings can be upgraded from level 1 up to a maximum level of 3. Upgrading buildings will alter their appearance, causing them to grow larger and more impressive. More importantly, doing so will improve their function, granting additional or increased effects. For example, an upgraded Barracks increases the number of followers the player is able to send missions at a time.
Profession buildings allow players with that profession to purchase recipes using a profession-specific currency (which is on a daily cooldown). All players can place work orders to transform baseline materials into high-end materials for that profession. Players without the profession will be able to get low and mid-level crafted gear/enchants/consumables from an NPC at the building, but high-end items will only be available from players with that profession. Having a profession building will be similar to having that profession trained, although the limited number of plots will force players to choose which professions to focus on. All professions buildings are small buildings.
Some buildings offer work orders, allowing the player to trade in baseline profession resources for refined resources or more [Garrison Resources]. A level 3 building can have up to 21 work orders outstanding, and a level 3 Storehouse increases that by 15 to 36.
Upgrading and constructing buildings requires the player to have learned the blueprints for the building they wish to build or upgrade, and costs various amounts of [Garrison Resources] and gold. The player can get a few blueprints by completing specific quests in zones around Draenor that reward a token redeemable at a vendor in Warspear or Stormshield. The rest of the blueprints may be purchased from a vendor inside the garrison once they have been unlocked. Once the player has learned the blueprint, they may go to the architect table in their town hall and construct or upgrade the building.
Stationary buildings
These buildings are given to the player for free after completing quests related to the buildings. They are unable to be moved around the garrison, but can still be upgraded.
Small buildings
Small buildings are constructed on small plots, and mostly are for professions. Most grant partial access to the corresponding profession, while the Storehouse helps out by proving the player with access to a bank, and the Salvage Yard has a chance to provide crates of salvage upon mission completion, with a chance to contain items to increase follower's item levels.
- Alchemy Lab
- Enchanter's Study
- Engineering Works
- Gem Boutique
- Salvage Yard
- Scribe's Quarters
- The Forge
- Storehouse
- Tailoring Emporium
- The Tannery
Medium buildings
Medium buildings are constructed on medium plots, and provide a variety of benefits around Draenor and in your garrison. The Inn allows the player to find and add followers with specific traits or abilities, and offers another rested area in the garrison. The Barn allows for the trapping of Draenor beasts, providing ways to gain leather, cloth and [Savage Feast]s.
Large buildings
Large buildings are constructed on large plots, and provide a more specialized benefit to the player. The Mage Tower allows the player to open ogre waygates around Draenor, with up to 3 spots for portals around different zones. The Barracks provides an increase in follower capacity, and also lets the player pick a follower to accompany them out into the world to help combat the savage wilds of Draenor.
Construction cost
Constructing buildings costs varying amounts of gold and [Garrison Resources]. The gold cost is determined purely be level, while the Garrison Resources cost is also affected by the size of the building.
Size | Level | Cost |
---|---|---|
Town Hall | Level 1 | free upon completion of quest chain |
Level 2 | 200 after completing Quest:Bigger is Better | |
Level 3 | 2000 after completing Quest:My Very Own Castle | |
Small | Level 1 | 50 and 150 |
Level 2 | 100 and 300 | |
Level 3 | 300 and 500 | |
Medium | Level 1 | 100 and 150 |
Level 2 | 300 and 300 | |
Level 3 | 600 and 500 | |
Large | Level 1 | 150 and 150 |
Level 2 | 900 and 300 | |
Level 3 | 1200 and 500 |
Construction sequence
After completing the Dark Portal counterstrike chain in Tanaan Jungle the players will find themselves in Shadowmoon Valley/Frostfire Ridge. They will immediately be presented with a quest chain that ends with the construction of a level 1 garrison. They will quickly get a quest to build a Barracks in their only Large building slot.
garrison level | Large | Medium | Small | prerequisite |
---|---|---|---|---|
G1 | 1 | 1 | ||
G2 | 1 | 1 | 2 | from Quest:Bigger is Better |
G3 | 2 | 2 | 3 | level 100 and Quest:My Very Own Castle or Quest:My Very Own Fortress |
goal | criteria |
---|---|
Frostwall Mine or Lunarfall Excavation | level 92 |
first level 2 medium building blueprint from [Outpost Building Assembly Notes] | Complete the quest chains for Putting the Gore in Gorgrond |
Fishing Shack | level 94 and Quest:Anglin' In Our Garrison which requires fishing |
first level 2 large building blueprint from [Comprehensive Outpost Construction Guide] | Talador outpost complete |
unlock level 2 small building blueprints at vendor | Talador outpost complete or level 96 |
Herb Garden | level 96 |
second level 2 medium building blueprint from [Outpost Building Assembly Notes] | reward from Quest:No Time to Waste or Quest:The Ebon Hunter |
unlock level 2 medium building blueprints at vendor | Spires of Arak outpost complete or level 98 |
Garrison Blueprint: Salvage Yard, Level 1 | reward from Quest:Flame On: the end of the goblin -vs- fungus quest chain in southern Spires of Arak |
second level 2 large building blueprint from [Comprehensive Outpost Construction Guide] | Nagrand outpost complete |
unlock level 2 large building blueprints at vendor | Nagrand outpost complete or level 100 |
Menagerie (Garrison) | level 100 and defeating several level 25 Battle Pets within your garrison |
Followers
- Main article: Garrison followers
Followers are the life and soul of garrisons, NPCs that players can recruit to join them in the battle against the Iron Horde. Followers can be sent on missions to improve the garrison and earn player loot. They can also be allocated to complete tasks such as crafting or gathering resources. Followers' actions take place whether the player is online or offline. Management of followers will be a key feature of garrisons.
Each follower has a name, character level, item level, class and specialization. There are uncommon, rare, and epic followers, and their rarity affects the number of abilities and traits they can have. Followers also come in types, such as melee, ranged and caster, and players can choose to recruit tank, DPS and healer followers.
Followers also have several traits that affect missions and tasks. For example, if a follower has the Mining trait, players will be able to assign them to a Mine in the garrison to gather resources. Some followers will be better suited to production tasks within the garrison while others will be well suited to missions and combat.[4] Each mission will also have certain factors which will make them easier for certain followers to accomplish. For example, when tackling a dungeon filled with dragons it might be a good idea to choose followers with the Dragonbane ability, which boosts their damage dealt against dragons. Matching followers to fitting missions is a mini-game in itself.
Followers will be able to increase in level and item level by running missions. Followers start at level 90 and have a maximum level of 100. Increased level will improve the follower's abilities and increase their chance of mission success. Each follower also has an armor set and weapon. The player can equip them with special follower-specific gear, with increasing item level an intended form of progression once max level is reached. Follower gear also has a larger role to play in their overall effectiveness at level 100.
Followers exist in the garrison game world as NPCs, and will feature more dynamic behaviour than found in other NPCs. Players will be able to see unoccupied followers walking around their garrison, while sending a follower to work in a specific building such as the Mine will cause the NPC to physically travel to that location.[4] Followers will notice and walk around, rather than through, the player, and can also be interacted with, with followers /waving to each other and /dancing with the player.[2] Follower behaviour will respond dynamically to inputs such as placement of buildings and even player commands.[4]
Followers are intended to be "dynamic and interesting". Followers will also help the player defend their garrison when it is attacked by hostile NPCs.
Recruiting followers
Followers must be recruited by the player, which can be achieved through various means. While some will present themselves to the player without effort, others can be attracted through the Inn; won over by increasing reputation with their faction; discovered through completing quests and storylines; or even found in the wider game world and persuaded to enter into the player's service.
Missions
- Main article: Garrison Missions
One of the main uses of followers is to send them on missions. Missions are special undertakings which the player can send groups of followers to fulfil, ranging from 15 minute Quests to week-long Raids featuring dozens of followers. Successful missions can reward resources for developing the garrison and crafting reagents, as well as actual player loot usable by the character. In addition, missions serve to earn followers experience, slowly increasing their level and improving their abilities.
Each mission has its own name, follower level (similar to player instances), specific duration, group size requirement, and other characteristics. Players can view available missions through the interface and choose which followers to send on a mission. Some missions are unlocked through having specific buildings. Missions are specific to the garrisons feature, and are not related to any playable content.
Players can choose to send their followers on four different types of mission:
Quests
- Time: 15-30 mins
Quests are very quick and generally used to level up your followers. Higher level quests can yield player loot.
Scenarios
- Time: 2-3 hours
Sending your followers on a scenario will take longer but has a higher chance to yield player loot.
Dungeons
- Time: 1-3 days
Dungeons are much more difficult and take longer but are guaranteed to yield player loot.
Raids
- Time: 4-7 days
Raids unlock when you get 10 followers to level 100. Occasionally you will receive transmog missions for older raids.
Rewards
Each mission offers a special reward, available only if the mission is successfully completed. There are several types of reward, including player and follower XP, player and follower gear, Garrison Resources, and others such as contracts granting new followers.
Player gear granted by missions will include some normal mode raid pieces and maybe a few heroic raid quality items towards the end of the raid tier.[5] Mythic raiders will be fine without making use of their garrisons.[5]
All missions also reward experience (XP) for followers, allowing them to level up. This XP is rewarded regardless of whether the mission is a success or a failure. Many missions also offer bonus XP as a reward for successfully completing the mission. Followers that are 3 or more levels below the mission level will only receive 10% of the mission XP and bonus XP.
Garrison Blueprints
Garrison Blueprints are plans used to learn how to construct or upgrade buildings around your garrison.
Obtaining Blueprints
Blueprints are obtained in a few different ways, depending on the level and size of the Blueprints. Players may level through zones, allowing them to pick a building as an outpost and receiving that building's blueprint for the garrison, or at level 100 players may purchase blueprints from a vendor to acquire those that they missed during the leveling process.
- All level 1 Blueprints become available once the Garrison reaches Tier 2
- Because you get them all for free at Garrison Tier 2, you might consider hanging on to the small building blueprints that come from the profession-specific dropped item quest line so you can sell the redundant blueprints for gold.
- Level 2 Blueprints become available at different points depending on their size:
- Small: Reaching level 96 or completing Talador
- Medium: Reaching level 98 or completing Spires of Arak
- Large: Reaching level 100 or completing Nagrand
- Level 3 Blueprints become available upon completing various account-wide Warlords of Draenor achievements
- Level 3 Blueprints are account-wide, with all known level 3 Blueprints automatically known by all characters on the player's account.[6]
Small buildings
- Garrison Blueprint: Alchemy Lab, Level 1
- Garrison Blueprint: Alchemy Lab, Level 2
- Garrison Blueprint: Alchemy Lab, Level 3
- Garrison Blueprint: Enchanter's Study, Level 1
- Garrison Blueprint: Enchanter's Study, Level 2
- Garrison Blueprint: Enchanter's Study, Level 3
- Garrison Blueprint: Engineering Works, Level 1
- Garrison Blueprint: Engineering Works, Level 2
- Garrison Blueprint: Engineering Works, Level 3
- Garrison Blueprint: Gem Boutique, Level 1
- Garrison Blueprint: Gem Boutique, Level 2
- Garrison Blueprint: Gem Boutique, Level 3
- Garrison Blueprint: Salvage Yard, Level 1
- Garrison Blueprint: Salvage Yard, Level 2
- Garrison Blueprint: Salvage Yard, Level 3
- Garrison Blueprint: Scribe's Quarters, Level 1
- Garrison Blueprint: Scribe's Quarters, Level 2
- Garrison Blueprint: Scribe's Quarters, Level 3
- Garrison Blueprint: Storehouse, Level 1
- Garrison Blueprint: Storehouse, Level 2
- Garrison Blueprint: Storehouse, Level 3
- Garrison Blueprint: Tailoring Emporium, Level 1
- Garrison Blueprint: Tailoring Emporium, Level 2
- Garrison Blueprint: Tailoring Emporium, Level 3
- Garrison Blueprint: The Forge, Level 1
- Garrison Blueprint: The Forge, Level 2
- Garrison Blueprint: The Forge, Level 3
- Garrison Blueprint: The Tannery, Level 1
- Garrison Blueprint: The Tannery, Level 2
- Garrison Blueprint: The Tannery, Level 3
Medium buildings
- Garrison Blueprint: Barn, Level 1
- Garrison Blueprint: Barn, Level 2
- Garrison Blueprint: Barn, Level 3
- Garrison Blueprint: Frostwall Tavern, Level 1
- Garrison Blueprint: Frostwall Tavern, Level 2
- Garrison Blueprint: Frostwall Tavern, Level 3
- Garrison Blueprint: Gladiator's Sanctum, Level 1
- Garrison Blueprint: Gladiator's Sanctum, Level 2
- Garrison Blueprint: Gladiator's Sanctum, Level 3
- Garrison Blueprint: Lumber Mill, Level 1
- Garrison Blueprint: Lumber Mill, Level 2
- Garrison Blueprint: Lumber Mill, Level 3
- Garrison Blueprint: Lunarfall Inn, Level 1
- Garrison Blueprint: Lunarfall Inn, Level 2
- Garrison Blueprint: Lunarfall Inn, Level 3
- Garrison Blueprint: Trading Post, Level 1
- Garrison Blueprint: Trading Post, Level 2
- Garrison Blueprint: Trading Post, Level 3
Large buildings
- Garrison Blueprint: Barracks, Level 1
- Garrison Blueprint: Barracks, Level 2
- Garrison Blueprint: Barracks, Level 3
- Garrison Blueprint: Dwarven Bunker, Level 1
- Garrison Blueprint: Dwarven Bunker, Level 2
- Garrison Blueprint: Dwarven Bunker, Level 3
- Garrison Blueprint: Gnomish Gearworks, Level 1
- Garrison Blueprint: Gnomish Gearworks, Level 2
- Garrison Blueprint: Gnomish Gearworks, Level 3
- Garrison Blueprint: Goblin Workshop, Level 1
- Garrison Blueprint: Goblin Workshop, Level 2
- Garrison Blueprint: Goblin Workshop, Level 3
- Garrison Blueprint: Mage Tower, Level 1
- Garrison Blueprint: Mage Tower, Level 2
- Garrison Blueprint: Mage Tower, Level 3
- Garrison Blueprint: Spirit Lodge, Level 1
- Garrison Blueprint: Spirit Lodge, Level 2
- Garrison Blueprint: Spirit Lodge, Level 3
- Garrison Blueprint: Stables, Level 1
- Garrison Blueprint: Stables, Level 2
- Garrison Blueprint: Stables, Level 3
- Garrison Blueprint: War Mill, Level 1
- Garrison Blueprint: War Mill, Level 2
- Garrison Blueprint: War Mill, Level 3
Other buildings
The level 1 buildings for the blueprints listed below are given to all players for free after finishing a quest for that building.
- Garrison Blueprint: Fishing Shack, Level 2
- Garrison Blueprint: Fishing Shack, Level 3
- Garrison Blueprint: Frostwall Mines, Level 2
- Garrison Blueprint: Frostwall Mines, Level 3
- Garrison Blueprint: Herb Garden, Level 2
- Garrison Blueprint: Herb Garden, Level 3
- Garrison Blueprint: Lunarfall Excavation, Level 2
- Garrison Blueprint: Lunarfall Excavation, Level 3
- Garrison Blueprint: Menagerie, Level 2
- Garrison Blueprint: Menagerie, Level 3
Monuments and pristine archaeology artifacts
Please add any available information to this section.
Garrisons will also feature monuments and pristine archaeology finds. Monuments can be built by completing achievements. Pristine archaeology artifacts can be collected by completing the various Archaeology artifacts around Draenor and obtaining a pristine version. They can be turned in at the player's town hall and displayed in a back room on tables and pedestals.
Invasions
Garrisons will sometimes be invaded by "the enemies of Draenor".[1] Players will be able to defend their garrison with help from their followers and up to 2 friends.[7] These assaults will happen repeatedly, and will get harder as time goes on.[5]
At certain points the player will be notified that an invasion is approaching. This is intended to occur ostensibly as a result of the player provoking the local Iron Horde forces through their actions in the area. When ready, the player can speak to an NPC to start the invasion.
Each invasion sees attack by a variety of NPCs invading the base, and engaging in combat with the garrison's defenders. There are 6 or 7 different types of invasion, with each playing out differently.[8] Invasions make use of new AI technology to randomise the experience, with invaders sometimes attacking NPCs or the garrison walls, and at others kidnapping followers.[8] Objectives include defeating snipers and stealthed assassins who are picking off the garrison's defenders, and healing injured defenders before they die. Objectives are marked on the mini-map for players to see. Guards and buildings destroyed by invading forces will be replaced following the invasion.[7]
You do not have to do the invasion immediately, despite your garrison UI indicator blinking. If you talk to the quest giver but do not start it, and then come back and find it is "failed", you can abandon the quest - you'll be able to pick it right back up and start the invasion.
Success
Success in repelling invasions is measured by the number of enemies defeated, and the number of guards and buildings that survive.[7]
Performance is graded similarly to Challenge Mode dungeons, with players awarded a Bronze, Silver or Gold medal, higher medals offering superior rewards.[8] All players taking part in an invasion will be able to gain rewards from it.[8] Each player can gain each medal once per week.[7] After that, they can still gain Garrison Resources for completing invasions.[9]
Having a larger number of players will improve the player's chances of attaining the higher rewards. In this way garrisons are intended to encourage players to group with their friends, with each potentially taking turns to assist the others in their own invasions.
Triggering invasions
The first garrison invasion occurs after the player has improved their garrison to Tier 2, intended to be approximately mid-way through the Frostfire Ridge or Shadowmoon Valley questing experience.[7] However, it is possible to reach Tier 3 before this invasion takes place.[7]
Once the player reaches max level, invasions will be triggered "organically" by player actions within the wider world.[7] These will primarily by triggered through actions in and around [Apexis Crystal] mission areas.[7]
Storyline
Please add any available information to this section.
- After rescuing members of the Frostwolf Clan during Warlords of Draenor's introductory experience, Horde players will be given a plot of land by Durotan. This is where they will begin building their garrison.[1]
- Some questgivers will be able to be recruited by players to be followers, following completion of their quest lines.[1]
- Garrisons are integrated into the levelling experience, with levelling players frequently redirected to their garrison, and regular changes to reflect players' progression on Draenor.[1] NPC attacks upon the garrison may also be tied to storyline events.
- While levelling, players will be given choices between possible buildings to add to their garrison. As well as affecting garrison play, the player's choices will also impact the levelling experience through influencing which quests are offered. Completing construction of the chosen building will also provide the player with a zone-specific benefit.[4]
- At various points, the player's garrison will be visited by important characters including "notable heroes" from the player's faction, presumably as part of quest lines.[4]
- While having a garrison will be a mandatory part of the expansion, progressing or customising it will not.[5] Players who choose not to progress their garrison, and those who level through non-quest means such as dungeons, will be able to get back to their garrison later if they wish.[5]
Garrison Campaign
Each week heroes with a level-3 garrison will be offered a Garrison Campaign quest. The quest is the same across all heroes. Sometimes the quests can result in permanent upgrades to the garrison (like a mole machine that teleports the hero to their outpost in Gorgrond).
Garrison Support
Commanders with a level 3 garrison will be provided with a choice of two random assault missions daily, only one can be completed. These assault missions take place across Draenor and reward a large number of Apexis Crystals.
Phasing
Due to phasing, each player character has their own, individual garrison. That garrison cannot be visited by anyone who has not been given permission to enter.
That leads to the following affects on gameplay:
- Two same-faction characters walking into the garrison zone will each phase to a different garrison
- For opposite faction players, trying to go to the location of the opposite factions garrison will take them to the zone before a garrison was built on it.
Notes
- Garrison will play a major role in your character’s professions in this expansion — similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.[10]
- The mailbox in the tier 2 Alliance garrison and the mailbox in the tier 3 Alliance garrison are on opposite sides on the steps in each. This becomes a confusing issues when moving gear around between alts in different level garrisons.
- During seasonal events the garrisons don't seem to get any seasonal decor.
Development
Garrisons were partly conceived as a way of incorporating the concept of player housing found in other games into World of Warcraft, but in a very Warcraft way.[8] The developers had discussed the concept of adding player housing for "a long time" prior to Warlords, but wanted to find a way to have the feature change the way people played the game, rather than merely providing a cosmetic addition.[8]
Warlords of Draenor provided "the perfect time" to implement player housing, with the storyline stranding players on an alternate Draenor, needing to build a base for their operations against the Iron Horde.[8] The garrison was intended to be reminiscent of the Warcraft RTS games, with the player slowly developing a base of operations in a new region.[8] The garrison was also intended to provide a form of external character progression, allowing max level players to continue to progress in the world.[8] Garrisons also help to create a sense of importance and standing for characters themselves, with the player in charge of a sprawling base inhabited by NPCs which salute the player and refer to them as "Commander".[8]
Another important development aspect was for the garrison to be integrated into levelling and activities in other zones, and to remain relevant at max level.[8] The developers also wanted the garrison to feel "part of the world" rather than a separate feature.[8] This was achieved through the incorporation of garrison-related quests, special abilities usable in each zone, and loot rewards from follower missions.[8]
Iterations
The garrison feature went through significant alterations following its original announcement at Blizzcon 2013.
- Prior to April 2014, it was planned for players to be able to choose the location of their garrison with a number of possible zones, and the ability relocate their garrison if they changed their minds. However, as the developers realized they wanted to "heavily integrate the Garrison into the leveling flow"[3] it became necessary to fix the garrison to a single location, with the starting areas allowing them to be involved in quest lines from the start of the leveling experience.
- Originally the team wanted to have all of the buildings affect your garrison's missions, but as they playtested it became clear that the buildings should have more of an impact on your gameplay out in the world. The garrison also was tied into the storyline more than originally planned.[11]
- Buildings originally granted relatively simple buffs and improvements, but over time the developers realised that it was necessary to have them impact gameplay more substantially.[8] As a result, buildings were changed to start quest lines and add additional gameplay elements such as using vehicles.[8] Buildings also provided an opportunity to provide limited access to special features the developers had not been able to offer previously.[8]
- Garrisons were originally far larger than their final implementation, as showcased at Blizzcon, and featured a larger number of building plots.[8] However, the developers received a lot of feedback that the expansive bases were too large, with players struggling to get their bearings and to feel personally in charge of such a large area.[8] As a result, the bases were "squished down", allowing players to feel more personally connected to their garrisons.[8]
- A listing of some of the minor changes and bugs from the Warlords of Draenor beta can be found at Warlords of Draenor beta timeline.
Trivia
- Blizzcon footage showed a 'Dance Studio' listed among the small buildings. However, this was apparently "Just the UI guys having a little fun."[12] There is a mission called The Dance Studio - Northrend Academy of Dance: "Rumored not to exist, yet clearly baseless". It awards Supreme Manual of Dance trait.
- The team originally intended for you to learn how to use your garrison while leveling, and then offer more choices once you have reached maximum level. They realized that players wanted the flexibility earlier, so the experience has more choices early on now.[11]
Gallery
- In-game
- Artcraft
- Interface
- Concept art of buildings progressing
Patch changes
- Hotfix (2014-11-18): Followers that are 3 or more levels below the mission level now receive 10% of the mission XP and bonus XP (up from 0%).
- Patch 6.0.2 (2014-10-14): Added.
References
- ^ a b c d e f chaud 2014-04-15. Warlords of Draenor Developer Interviews, April 14 Hotfixes, Blue Tweets, Wowcraft. MMO-Champion.
- ^ a b chaud 2014-04-14. WoD Screenshots, Dev Interviews, PAX Beta Key Redemption Issue, Blue Tweets, DLC #436. MMO-Champion.com.
- ^ a b chaud 2014-04-23. Garrison Location, WoD Alpha Notes Update, RBG MMR Hotfix, Apr 23 Hotfixes, DLC #437. MMO-Champion.
- ^ a b c d e f g Garrison Preview Part 1—Your Base on Draenor. Blizzard Entertainment (2014-05-28).
- ^ a b c d e chaud 2014-05-04. Warlords of Draenor Developer Interviews Blue Tweets. MMO-Champion.
- ^ http://us.battle.net/wow/en/blog/15978457
- ^ a b c d e f g h Nethaera 2014-11-19. Garrison Invasions and You (official forums).
- ^ a b c d e f g h i j k l m n o p q r s Warlords of Draenor Live Developer Q&A (2014-09-05).
- ^ https://twitter.com/WarcraftDevs/status/535290406825508864
- ^ World of Warcraft: Warlords of Draenor BlizzCon 2013 FAQ. Blizzard Entertainment (2013-11-08).
- ^ a b GamesCom 2014 - Warlords of Draenor Tom Chilton Interview
- ^ Muffinus 2014-03-25. Twitter / Muffinus.
External links
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