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{{Infobox race
 
{{Infobox race
 
| name = Mantid
 
| name = Mantid
| image = Mantid.jpg
+
| image = Xaril the Poisoned Mind HS.jpg
  +
| caption = [[Xaril the Poisoned Mind]], a [[Paragon]] of the [[Klaxxi]].
 
| faction = [[Independent]], [[Klaxxi]], [[Old Gods' forces]]
 
| faction = [[Independent]], [[Klaxxi]], [[Old Gods' forces]]
 
| capital = [[Heart of Fear]]<br>[[Klaxxi'vess]]
 
| capital = [[Heart of Fear]]<br>[[Klaxxi'vess]]
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The '''mantid''' are a race of [[insectoid]] creatures native to [[Pandaria]], originally created by the [[Old Gods]]. The mantid forced the [[yaungol]] out of their homeland [[Townlong Steppes]]<ref name="mmo-c press tour 19 march">{{ref web|url=http://www.mmo-champion.com/content/2687-Mists-of-Pandaria-Press-Tour|date=2012-03-19|title=Mists of Pandaria Press Tour|accessdate=2012-03-19|publisher=MMO-Champion}}</ref> and devour everything in their path in order to build their own crystalline empire of ruthless warriors and scheming feudal lords.
 
The '''mantid''' are a race of [[insectoid]] creatures native to [[Pandaria]], originally created by the [[Old Gods]]. The mantid forced the [[yaungol]] out of their homeland [[Townlong Steppes]]<ref name="mmo-c press tour 19 march">{{ref web|url=http://www.mmo-champion.com/content/2687-Mists-of-Pandaria-Press-Tour|date=2012-03-19|title=Mists of Pandaria Press Tour|accessdate=2012-03-19|publisher=MMO-Champion}}</ref> and devour everything in their path in order to build their own crystalline empire of ruthless warriors and scheming feudal lords.
   
Recently, the [[pandaren]] were left reeling when the mantid's hundred-year cycle of aggression kicked off a decade too early<ref>[[Gao-ran the Tempered#Quotes|Gao-ran's dialogue]]</ref> and their greatest warriors burst through the [[Serpent's Spine]]. The beleaguered pandaren fought off the worst swarm in recorded history with the aid of the newly-arrived [[Alliance]] and [[Horde]]. While trying to isolate the cause of the mantid's erratic behavior, it was revealed that [[Grand Empress Shek'zeer]] and many of her mantid were corrupted by the recently released [[Sha of Fear]], and with the assistance of the [[Klaxxi]], [[adventurer]]s were able to defeat her.
+
Recently, the [[pandaren]] were left reeling when the mantid's hundred-year cycle of aggression kicked off a decade too early<ref>[[Gao-Ran the Tempered#Quotes|Gao-Ran's dialogue]]</ref> and their greatest warriors burst through the [[Serpent's Spine]]. The beleaguered pandaren fought off the worst swarm in recorded history with the aid of the newly-arrived [[Alliance]] and [[Horde]]. While trying to isolate the cause of the mantid's erratic behavior, it was revealed that [[Grand Empress Shek'zeer]] and many of her mantid were corrupted by the recently released [[Sha of Fear]], and with the assistance of the [[Klaxxi]], [[adventurer]]s were able to defeat her.
   
 
Following the resurrection of the [[Heart of Y'Shaarj]] by [[Garrosh Hellscream]], the Klaxxi allied themselves with the Warchief. Their [[paragon]]s took up guard beneath [[Orgrimmar]] to protect the heart of their dark former god, but were ultimately defeated during the [[Siege of Orgrimmar]].
 
Following the resurrection of the [[Heart of Y'Shaarj]] by [[Garrosh Hellscream]], the Klaxxi allied themselves with the Warchief. Their [[paragon]]s took up guard beneath [[Orgrimmar]] to protect the heart of their dark former god, but were ultimately defeated during the [[Siege of Orgrimmar]].
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==History==
 
==History==
  +
[[File:Mogu vs mantid.jpg|thumb|The [[mogu]] defending their land from the mantid.]]
In the ancient past, the mantid were a colony of [[aqir]] who shared the world with their sister kingdoms of [[Ahn'Qiraj]] and [[Azjol-Nerub]] during the war between aqir and trolls before [[the Sundering]]. Although the trolls thought the [[qiraji]] and [[nerubian]]s were all that was left of the split empire, there was another colony that lived farther south. They worshipped an [[Old God]] with seven heads named [[Y'Shaarj]], who was defeated by the [[Titans]] upon their arrival, as their creator.<ref>[[Paragons of the Klaxxi#Dungeon Journal]]</ref> Indeed, the word "[[klaxxi]]" meant "priest" in the old tongue.<ref>[[The Praying Mantid]]</ref> [[Sha|Y'Shaarj's shadows]] haunt Pandaria to this day, and the mantid swear that if it ever returns they will ally with [[Old Gods' forces|its army]] instead of with the other mortal races of the world.<ref name="Kil'ruk"/>
+
In the ancient past, the mantid were a colony of [[aqir]] who shared the world with their sister kingdoms of [[Ahn'Qiraj]] and [[Azjol-Nerub]] during the war between aqir and trolls before [[the Sundering]]. Although the trolls thought the [[qiraji]] and [[nerubian]]s were all that was left of the split empire, there was another colony that lived farther south. They worshipped an [[Old God]] with seven heads named [[Y'Shaarj]], who was defeated by the [[titan]]s upon their arrival, as their creator.<ref>[[Paragons of the Klaxxi#Dungeon Journal]]</ref> Indeed, the word "[[klaxxi]]" meant "priest" in the old tongue.<ref>[[The Praying Mantid]]</ref> [[Sha|Y'Shaarj's shadows]] haunt Pandaria to this day, and the mantid swear that if it ever returns they will ally with [[Old Gods' forces|its army]] instead of with the other mortal races of the world.<ref name="Kil'ruk"/>
   
 
The [[Dread Wastes]] are the mantid homeland. From here, [[Grand Empress Shek'zeer]] commands a seemingly endless swarm of mantid. They hurl themselves against the [[Serpent's Spine]] wall, nearly overwhelming the [[Shado-Pan]] defenders. Historically, the mantid have swarmed in regular and predictable intervals. Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a mantid. Only the smartest, strongest, or most agile of the mantid survive this encounter, and pandaren defenders are slaughtered outright in terrible numbers. Mantid survivors make their way back to the great tress, often bearing trophies of their conquests. There, they are welcomed back into the mantid society, and take their place among their civilization according to the level of their deeds.<ref>[[Mantid Society]]</ref> With each generation and each cycle, the mantid grow stronger.<ref name="Kil'ruk"/>
 
The [[Dread Wastes]] are the mantid homeland. From here, [[Grand Empress Shek'zeer]] commands a seemingly endless swarm of mantid. They hurl themselves against the [[Serpent's Spine]] wall, nearly overwhelming the [[Shado-Pan]] defenders. Historically, the mantid have swarmed in regular and predictable intervals. Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a mantid. Only the smartest, strongest, or most agile of the mantid survive this encounter, and pandaren defenders are slaughtered outright in terrible numbers. Mantid survivors make their way back to the great tress, often bearing trophies of their conquests. There, they are welcomed back into the mantid society, and take their place among their civilization according to the level of their deeds.<ref>[[Mantid Society]]</ref> With each generation and each cycle, the mantid grow stronger.<ref name="Kil'ruk"/>
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Mantid act with individual cunning, making them formidable in single combat and unstoppable when their numbers converge. Every mantid generation, the young hatch in incredible numbers and then swarm toward the rest of Pandaria, devouring anything in their path. Only the strongest return. Although the ancient [[mogu]] managed to protect their lands by building [[Serpent's Spine|a gigantic wall]] between themselves and the mantid, the generational swarms require an all-hands defense of the wall or the very heart of Pandaria will be lost.<ref name="BlizzplanetMoPFAQ"/>
 
Mantid act with individual cunning, making them formidable in single combat and unstoppable when their numbers converge. Every mantid generation, the young hatch in incredible numbers and then swarm toward the rest of Pandaria, devouring anything in their path. Only the strongest return. Although the ancient [[mogu]] managed to protect their lands by building [[Serpent's Spine|a gigantic wall]] between themselves and the mantid, the generational swarms require an all-hands defense of the wall or the very heart of Pandaria will be lost.<ref name="BlizzplanetMoPFAQ"/>
  +
  +
The mantid have poison that chews through the skin and infects the blood. It makes for slow, excruciating death when not treated.<ref>[[Quest:Treatment for the Troops]]</ref>
   
 
===Amber===
 
===Amber===
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===The empress===
 
===The empress===
  +
[[File:Mantid.jpg|thumb|A mantid in the [[Dread Wastes]].]]
 
:''Go together. Swarm the Wall.<br>The strong will return. The weak will not.<br>The lesser creatures must die. Sweep them away.''<ref name="DFA" />
 
:''Go together. Swarm the Wall.<br>The strong will return. The weak will not.<br>The lesser creatures must die. Sweep them away.''<ref name="DFA" />
   
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Masters of sound, the mantid long ago found a way to use amber to extend the range of their acoustic casting. In this way they are able to communicate over vast distances. No army has successfully marched on mantid lands undetected, and even lone travellers are urged caution as their movements are no doubt being watched the moment they venture beyond the wall.<ref name="Amber object"/> The technology behind mantid sound beacons is incomprehensible for non-mantid races. They seem to rely on mantid physiology.<ref>[[Inert Sound Beacon]]</ref>
 
Masters of sound, the mantid long ago found a way to use amber to extend the range of their acoustic casting. In this way they are able to communicate over vast distances. No army has successfully marched on mantid lands undetected, and even lone travellers are urged caution as their movements are no doubt being watched the moment they venture beyond the wall.<ref name="Amber object"/> The technology behind mantid sound beacons is incomprehensible for non-mantid races. They seem to rely on mantid physiology.<ref>[[Inert Sound Beacon]]</ref>
  +
  +
==Notable mantid==
  +
[[File:Klaxxi Amber-Weaver.jpg|thumb|An amber-weaver of the [[Klaxxi]].]]
  +
{|class="darktable sortable zebra"
  +
!Name!!Role!!Status!!Location
  +
|-
  +
|{{NPC|Boss|Grand Empress Shek'zeer|icon=MantidQueen}}
  +
|Ruler of the mantid empire, corrupted by the [[Sha of Fear]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Heart of Fear]]
  +
|-
  +
|{{NPC|Neutral|Korven the Prime|icon=Mantid}}
  +
|First [[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Korven the Prime#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Neutral|Kil'ruk the Wind-Reaver|icon=Mantid}}
  +
|First [[Paragon]] of the [[Klaxxi]] encountered by [[adventurer]]s
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Kil'ruk the Wind-Reaver#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Boss|Amber-Shaper Un'sok|icon=Mantid}}
  +
|Imperial alchemist and amber-shaper
  +
|{{text|orange|Killable}}
  +
|[[Amber Research Sanctum]], [[Heart of Fear]]
  +
|-
  +
|{{NPC|Boss|Blade Lord Ta'yak|icon=Mantid}}
  +
|Instructor of mantid warriors
  +
|{{text|orange|Killable}}
  +
|[[Training Quarters]], [[Heart of Fear]]
  +
|-
  +
|{{NPC|Boss|Commander Ri'mok|icon=Mantid}}
  +
|Leader of the ground forces assaulting the [[Gate of the Setting Sun]]
  +
|{{text|orange|Killable}}
  +
|[[Gate of the Setting Sun]]
  +
|-
  +
|{{NPC|Boss|Commander Vo'jak|icon=Mantid}}
  +
|Commander of the [[siege of Niuzao Temple]]
  +
|{{text|orange|Killable}}
  +
|[[Siege of Niuzao Temple]]
  +
|-
  +
|{{NPC|Boss|General Pa'valak|icon=Mantid}}
  +
|Commander of the [[siege of Niuzao Temple]]
  +
|{{text|orange|Killable}}
  +
|[[Siege of Niuzao Temple]]
  +
|-
  +
|{{NPC|Neutral|Grand Empress Zek'hara|icon=MantidQueen}}
  +
|Former empress of the mantid, slain by the [[Klaxxi]]
  +
|{{text|red|Deceased}}
  +
|Unknown
  +
|-
  +
|{{NPC|Neutral|Hisek the Swarmkeeper|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Hisek the Swarmkeeper#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Boss|Imperial Vizier Zor'lok|icon=MantidVizier}}
  +
|Voice of the Empress
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Oratorium of the Voice]], [[Heart of Fear]]
  +
|-
  +
|{{NPC|Neutral|Iyyokuk the Lucid|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Iyyokuk the Lucid#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Neutral|Ka'roz the Locust|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Ka'roz the Locust#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Neutral|Kaz'tik the Manipulator|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Kaz'tik the Manipulator#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Neutral|Kor'ik|icon=Mantid}}
  +
|Double agent infiltrating the [[Klaxxi]] on orders from [[Grand Empress Shek'zeer|Shek'zeer]]
  +
|{{text|orange|Killable}}
  +
|[[Klaxxi'vess]], [[Dread Wastes]]
  +
|-
  +
|{{NPC|Neutral|Malik the Unscathed|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]], killed by [[Imperial Vizier Zor'lok|Zor'lok]]
  +
|{{text|red|Deceased}}
  +
|[[Malik the Unscathed#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Neutral|Ninil'ko the Bloodcaller|icon=Mantid}}
  +
|Helped [[Kil'ruk the Wind-Reaver|Kil'ruk]] assault the [[Terrace of Gurthan]]
  +
|{{text|red|Deceased}}
  +
|Unknown
  +
|-
  +
|{{mob|Qi'tar the Deathcaller|icon=Mantid}}
  +
|[[Sha of Fear|Sha]]-corrupted [[Paragon]]
  +
|{{text|orange|Killable}}
  +
|[[Kypari Vor]], [[Dread Wastes]]
  +
|-
  +
|{{NPC|Neutral|Rik'kal the Dissector|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Rik'kal the Dissector#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Boss|Saboteur Kip'tilak|icon=Mantid}}
  +
|Munition expert, infiltrator of the [[Gate of the Setting Sun]]
  +
|{{text|orange|Killable}}
  +
|[[Gate of the Setting Sun]]
  +
|-
  +
|{{NPC|Neutral|Skeer the Bloodseeker|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Hisek the Swarmkeeper#Locations|Various Locations]]
  +
|-
  +
|{{NPC|Boss|Striker Ga'dok|icon=Mantid}}
  +
|Leader of the strikers attacking the [[Gate of the Setting Sun]]
  +
|{{text|orange|Killable}}
  +
|[[Gate Watch Tower]], [[Gate of the Setting Sun]]
  +
|-
  +
|{{NPC|Boss|Vizier Jin'bak|icon=Mantid}}
  +
|Collecting sap to aid the [[siege of Niuzao Temple]]
  +
|{{text|orange|Killable}}
  +
|[[Hollowed Out Tree]], [[Siege of Niuzao Temple]]
  +
|-
  +
|{{NPC|Boss|Wind Lord Mel'jarak|icon=Mantid}}
  +
|Leader of the mantid's aerial forces
  +
|{{text|orange|Killable}}
  +
|[[Staging Balcony]], [[Heart of Fear]]
  +
|-
  +
|{{NPC|Boss|Wing Leader Ner'onok|icon=Mantid}}
  +
|Leading the construction of the bridge to [[Niuzao Temple]]
  +
|{{text|orange|Killable}}
  +
|[[Siege of Niuzao Temple]]
  +
|-
  +
|{{NPC|Neutral|Xaril the Poisoned Mind|icon=Mantid}}
  +
|[[Paragon]] of the [[Klaxxi]]
  +
|{{text|red|Deceased}}-{{text|orange|Killable}}
  +
|[[Xaril the Poisoned Mind#Locations|Various Locations]]
  +
|-
  +
|}
   
 
==Types==
 
==Types==
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{{Mantid|doc=}}
 
{{Mantid|doc=}}
{{Azeroth natives}}
+
{{Azeroth aliens}}
   
 
[[Category:Mantid| ]]
 
[[Category:Mantid| ]]

Revision as of 18:10, 27 April 2016

Mantid
Xaril the Poisoned Mind HS
Faction/Affiliation Independent, Klaxxi, Old Gods' forces
Racial capital Heart of Fear
Klaxxi'vess
Racial leader(s) IconSmall MantidQueen Grand Empress Shek'zeer
Racial mount Self-powered flight
IconSmall AmberScorpion Amber scorpion
Homeworld Azeroth
Area(s) Townlong Steppes and Dread Wastes, Pandaria
"We mantid are an elder race. The pandaren you associate with - they are but children. They have their role to play.
Each cycle, our young swarm their walls. The pandaren slay the weak. The strong return.
With each generation, we grow ever stronger."
Kil'ruk the Wind-Reaver[1]

The mantid are a race of insectoid creatures native to Pandaria, originally created by the Old Gods. The mantid forced the yaungol out of their homeland Townlong Steppes[2] and devour everything in their path in order to build their own crystalline empire of ruthless warriors and scheming feudal lords.

Recently, the pandaren were left reeling when the mantid's hundred-year cycle of aggression kicked off a decade too early[3] and their greatest warriors burst through the Serpent's Spine. The beleaguered pandaren fought off the worst swarm in recorded history with the aid of the newly-arrived Alliance and Horde. While trying to isolate the cause of the mantid's erratic behavior, it was revealed that Grand Empress Shek'zeer and many of her mantid were corrupted by the recently released Sha of Fear, and with the assistance of the Klaxxi, adventurers were able to defeat her.

Following the resurrection of the Heart of Y'Shaarj by Garrosh Hellscream, the Klaxxi allied themselves with the Warchief. Their paragons took up guard beneath Orgrimmar to protect the heart of their dark former god, but were ultimately defeated during the Siege of Orgrimmar.

With their empress dead, their paragons killed, and most of their kypari trees killed by the Sha, the future of the mantid is uncertain.

History

Mogu vs mantid

The mogu defending their land from the mantid.

In the ancient past, the mantid were a colony of aqir who shared the world with their sister kingdoms of Ahn'Qiraj and Azjol-Nerub during the war between aqir and trolls before the Sundering. Although the trolls thought the qiraji and nerubians were all that was left of the split empire, there was another colony that lived farther south. They worshipped an Old God with seven heads named Y'Shaarj, who was defeated by the titans upon their arrival, as their creator.[4] Indeed, the word "klaxxi" meant "priest" in the old tongue.[5] Y'Shaarj's shadows haunt Pandaria to this day, and the mantid swear that if it ever returns they will ally with its army instead of with the other mortal races of the world.[1]

The Dread Wastes are the mantid homeland. From here, Grand Empress Shek'zeer commands a seemingly endless swarm of mantid. They hurl themselves against the Serpent's Spine wall, nearly overwhelming the Shado-Pan defenders. Historically, the mantid have swarmed in regular and predictable intervals. Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a mantid. Only the smartest, strongest, or most agile of the mantid survive this encounter, and pandaren defenders are slaughtered outright in terrible numbers. Mantid survivors make their way back to the great tress, often bearing trophies of their conquests. There, they are welcomed back into the mantid society, and take their place among their civilization according to the level of their deeds.[6] With each generation and each cycle, the mantid grow stronger.[1]

The recent swarm however is about ten years too soon, and the pandaren are caught off-guard. It's not that the Empress is getting more strategic; in fact, her whole society is in the middle of an upheaval. Shek'zeer has been overwhelmed and possessed by the Sha of Fear, and she's running her empire into the ground. At her command, the mantid are embracing the sha, willfully corrupting themselves, their sacred trees, and the entire ecology of their land. Blind fear has driven the empress onto a warpath and it's tearing her civilization apart.

A council of mantid elders known as the Klaxxi are the stewards of mantid history and culture, and their goals are much more long-term than those of the empress. They recognize that the empress has lost her mind, and that swarming Pandaria will mean little if their entire civilization is given over to the sha in the process. The Klaxxi have now declared that their beloved empress must be put down. The Klaxxi do not have an army to fight back the swarm, but they do have access to the paragons, warriors of ancient mantid eras preserved in amber who are buried all over the Dread Wastes. These powerful champions, ingenious alchemists, and deadly assassins, preserved at the height of their abilities, must now be awoken if the corrupted empress is to be defeated.

Biology and culture

Various forms of mantid.

The mantid are an intelligent and highly evolved race of insect-like creatures who have menaced the people of Pandaria since prehistoric times. While their society has a queen, they don't operate as a hive mind.[7] They are sentient beings, capable of constructing tall buildings and mastering weapons.[8]

Mantid act with individual cunning, making them formidable in single combat and unstoppable when their numbers converge. Every mantid generation, the young hatch in incredible numbers and then swarm toward the rest of Pandaria, devouring anything in their path. Only the strongest return. Although the ancient mogu managed to protect their lands by building a gigantic wall between themselves and the mantid, the generational swarms require an all-hands defense of the wall or the very heart of Pandaria will be lost.[7]

The mantid have poison that chews through the skin and infects the blood. It makes for slow, excruciating death when not treated.[9]

Amber

"Back when the world was still young, the first kypari trees bloomed. From the trees, the amber flowed and nurtured us. Kyparite, we called it, the lifeblood of the earth. It healed our wounds and made us bold. It tasted like sweetness and fire, and gave us the strength to conquer all the lesser races."
Korven the Prime[10]

Amber is the cornerstone of mantid society. Harvested from the great kypari amber trees, they use this material in their architecture, their art, and their technology. Amber is fashioned by ambersmiths into sharpened blades and weapons.[11] Some heroes among the mantid are even preserved in amber for a time in need.[12]

The empress and her council of Klaxxi safeguard the great trees of Townlong Steppes - known as the "kypari" - as the only source of their precious amber. Legend has it that the kypari once flourished east of the wall, but the mogu cut them all down in their never-ending war against the mantid swarm.[13] The mantid prefer to age Kypari sap before consumption, and use special devices for the process. The design has not changed much over time.[14]

Mantid society

Mantid assaults on the Serpent's Spine are a terrible thing to experience, both as a defender, and as a mantid. Only the smartest, strongest, or most agile of the mantid survive this encounter, and pandaren defenders are slaughtered outright in terrible numbers.

Mantid survivors make their way back to the great tress, often bearing trophies of their conquests. There, they are welcomed back into the mantid society, and take their place among their civilization according to the level of their deeds. With each cycle the mantid grow stronger. Those who travel beyond the wall are forewarned: any mantid you encounter beyond the wall is a hardened veteran, to be feared and respected.[15]

Mantid are born with little on their mind but a lust for battle. Participation in a swarm is not only a cultural rite of passage - it is the catalyst for their physical maturation. Only those who return from battle can develop from a swarmborn into a fully-aware, individual citizen.[16] Most mantid shed their wings as a rite of passage once they grow strong enough to wield heavy armor and weapons.[17]

The mantid view other races such as pandaren as "lesser creatures", and take pleasure in slaughtering them by the thousand. However, they do not consider these lesser creatures to be entirely without purpose, nor is their defeat the mantid's true aim. Rather, the mantid make use of their enemies' defences to cull the weak from their numbers and hone the skills of the strong. As the mantid say: "Battle is an efficient mentor." The purpose of the cycle is not death. It is knowledge.[11]

While the mantid do use windwool and imperial silk, their preferred material is a type of "fabric" fashioned from the wings of various insectoid creatures - including themselves.[18]

The empress

Mantid

A mantid in the Dread Wastes.

Go together. Swarm the Wall.
The strong will return. The weak will not.
The lesser creatures must die. Sweep them away.
[11]

The empress of the mantid is a force to be feared throughout Pandaria. From her the nearly endless hosts of the mantid are spawned. The empress sings to her swarm, giving them purpose, her words filling their minds. Her desires are their desires, and they do not hesitate to obey.[11]

The mantid empress gives orders and direction to her swarm from a distance, speaking directly into their minds. She appears to communicate with them through some form of sound, although one that is apparently inaudible to other races. Her communication can be blocked through sufficient disruption of sound of this kind.[11]

Though mantid empresses are long-lived they are not immortal. A council of mantid elders, known as the Klaxxi, see to the organized transfer of power from one empress to the next. The exact nature of the exchange is extremely secretive, but it appears to involve a trial by combat, with empresses traditionally displaced in their old age by a carefully chosen successor.[19] Remains of the previous empress are fed to her successor. For this reason the unbroken line of power has extended throughout the entire history of the mantid civilization.

Young mantid "swarmborn" are extremely dependent on the voice of the empress. Without her constant communication, they are left in a fugue, milling aimlessly around, and will not even act to defend themselves or their empress. Indeed, the swarmborn are unable even to recognise the empress without her voice speaking from within their minds.[11]

"We are the extension of our Empress's will. Ours is but to serve in Her divine name. Never to question, nor to contemplate; we simply act. We fight, toil, and serve so that Her vision for us is made reality. Her happiness is our reward, her sorrow our failure. We will give our lives for the Empress without hesitation. She is the light, and without Her our lives will be lost to darkness. The chaff of the world tumbles across our doorstep, driven by fear; Her royal swarm will whisk them away. They are but the waves crashing upon the mountain of Her divine will. They may rise again and again; but will accomplish nothing. We are unfazed. We will stand firm. The Divine challenges us to face these intruders. And so it falls to us, Her chosen voice."
- Imperial Vizier Zor'lok

Imperial Vizier Zor'lok is the Voice of the Empress, and his words alone inspire the insectoid race's warriors to give their lives without question.[20]

Though few in number, the Klaxxi evidently play a pivotal role in shaping and protecting mantid culture. It is unclear if they can directly countermand the will of the empress, however.[21]

Kunchong

Main article: Kunchong

The cycle of mantid birthing and building revolves around the kunchong, a colossal insect large enough to threaten whole towns by itself. The mantid revere this enormous creature, and when instinct compels it to stampede throughout the continent, eating earth, trees, and lakes, they follow behind, collecting the amber-colored resin it secretes, birthing their young and creating their homes in its wake. If other races’ homes are trampled by the kunchong, it is of little consequence to the mantid. Where the kunchong's shadow falls, they walk. Where they walk, the land is transformed.[22]

Many of the more mundane pieces of mantid furniture, though amber in color, are actually made from kunchong secretions.[23]

Sound

Mantid can generate and hear sounds from a much broader spectrum than those available to the other mortal races. Their innate understanding of extremely high and low frequencies allows mantid to create weapons such as the Inv firearm 2h rifle archaeology d 01 [Sonic Pulse Generator]. The sonic pulses delivered from this apparatus can actually tear muscle and organs apart at the cellular level; direct hits can liquefy one’s innards.[24]

Masters of sound, the mantid long ago found a way to use amber to extend the range of their acoustic casting. In this way they are able to communicate over vast distances. No army has successfully marched on mantid lands undetected, and even lone travellers are urged caution as their movements are no doubt being watched the moment they venture beyond the wall.[13] The technology behind mantid sound beacons is incomprehensible for non-mantid races. They seem to rely on mantid physiology.[25]

Notable mantid

Klaxxi Amber-Weaver

An amber-weaver of the Klaxxi.

Name Role Status Location
Boss IconSmall MantidQueen Grand Empress Shek'zeer Ruler of the mantid empire, corrupted by the Sha of Fear Deceased-Killable Heart of Fear
Neutral IconSmall Mantid Korven the Prime First Paragon of the Klaxxi Deceased-Killable Various Locations
Neutral IconSmall Mantid Kil'ruk the Wind-Reaver First Paragon of the Klaxxi encountered by adventurers Deceased-Killable Various Locations
Boss IconSmall Mantid Amber-Shaper Un'sok Imperial alchemist and amber-shaper Killable Amber Research Sanctum, Heart of Fear
Boss IconSmall Mantid Blade Lord Ta'yak Instructor of mantid warriors Killable Training Quarters, Heart of Fear
Boss IconSmall Mantid Commander Ri'mok Leader of the ground forces assaulting the Gate of the Setting Sun Killable Gate of the Setting Sun
Boss IconSmall Mantid Commander Vo'jak Commander of the siege of Niuzao Temple Killable Siege of Niuzao Temple
Boss IconSmall Mantid General Pa'valak Commander of the siege of Niuzao Temple Killable Siege of Niuzao Temple
Neutral IconSmall MantidQueen Grand Empress Zek'hara Former empress of the mantid, slain by the Klaxxi Deceased Unknown
Neutral IconSmall Mantid Hisek the Swarmkeeper Paragon of the Klaxxi Deceased-Killable Various Locations
Boss IconSmall MantidVizier Imperial Vizier Zor'lok Voice of the Empress Deceased-Killable Oratorium of the Voice, Heart of Fear
Neutral IconSmall Mantid Iyyokuk the Lucid Paragon of the Klaxxi Deceased-Killable Various Locations
Neutral IconSmall Mantid Ka'roz the Locust Paragon of the Klaxxi Deceased-Killable Various Locations
Neutral IconSmall Mantid Kaz'tik the Manipulator Paragon of the Klaxxi Deceased-Killable Various Locations
Neutral IconSmall Mantid Kor'ik Double agent infiltrating the Klaxxi on orders from Shek'zeer Killable Klaxxi'vess, Dread Wastes
Neutral IconSmall Mantid Malik the Unscathed Paragon of the Klaxxi, killed by Zor'lok Deceased Various Locations
Neutral IconSmall Mantid Ninil'ko the Bloodcaller Helped Kil'ruk assault the Terrace of Gurthan Deceased Unknown
Mob IconSmall Mantid Qi'tar the Deathcaller Sha-corrupted Paragon Killable Kypari Vor, Dread Wastes
Neutral IconSmall Mantid Rik'kal the Dissector Paragon of the Klaxxi Deceased-Killable Various Locations
Boss IconSmall Mantid Saboteur Kip'tilak Munition expert, infiltrator of the Gate of the Setting Sun Killable Gate of the Setting Sun
Neutral IconSmall Mantid Skeer the Bloodseeker Paragon of the Klaxxi Deceased-Killable Various Locations
Boss IconSmall Mantid Striker Ga'dok Leader of the strikers attacking the Gate of the Setting Sun Killable Gate Watch Tower, Gate of the Setting Sun
Boss IconSmall Mantid Vizier Jin'bak Collecting sap to aid the siege of Niuzao Temple Killable Hollowed Out Tree, Siege of Niuzao Temple
Boss IconSmall Mantid Wind Lord Mel'jarak Leader of the mantid's aerial forces Killable Staging Balcony, Heart of Fear
Boss IconSmall Mantid Wing Leader Ner'onok Leading the construction of the bridge to Niuzao Temple Killable Siege of Niuzao Temple
Neutral IconSmall Mantid Xaril the Poisoned Mind Paragon of the Klaxxi Deceased-Killable Various Locations

Types

  • IconSmall Mantid Mantid
  • IconSmall Kunchong Kunchong
  • IconSmall MantidQueen Mantid queen
  • IconSmall MantidVizier Mantid vizier

Groups

See also

Gallery

Notes

References

External links