Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
mNo edit summary
Line 77: Line 77:
 
*{{Alliance}}{{RaceIcon|Uther}} {{npc||Uther the Lightbringer}} (Grand Master of the Silver Hand; deceased)
 
*{{Alliance}}{{RaceIcon|Uther}} {{npc||Uther the Lightbringer}} (Grand Master of the Silver Hand; deceased)
 
*{{Alliance}}{{RaceIcon|Human|Male}} {{npc||Lord Grayson Shadowbreaker}} (Leader of the paladins in Stormwind; Alive)
 
*{{Alliance}}{{RaceIcon|Human|Male}} {{npc||Lord Grayson Shadowbreaker}} (Leader of the paladins in Stormwind; Alive)
*{{Alliance}}{{RaceIcon|Maraad}} {{npc||Vindicator Maraad}} (Deceased)
+
*{{Alliance}}{{RaceIcon|Maraad}} {{npc||Vindicator Maraad}} (deceased)
 
*{{Alliance}}{{RaceIcon|Draenei|Female}} {{npc||Yrel}} (Member of the [[Council of Exarchs]]; Alive)
 
*{{Alliance}}{{RaceIcon|Draenei|Female}} {{npc||Yrel}} (Member of the [[Council of Exarchs]]; Alive)
   

Revision as of 22:43, 16 December 2014

Ui-charactercreate-classes paladin Paladin
Epic paladin
Favored by

HumanHuman Human DraeneiDraenei Draenei
DwarfDwarf Dwarf
Blood elfBlood elf Blood elf

TaurenTauren Tauren
Role(s) Tank, Healer, Melee DPS
Specializations Holy, Protection, Retribution
Resource(s) Mana, Holy Power
Primary attribute Strength or Intellect
Weapon proficiency Polearms, One-handed, Main-hand or Two-handed Sword, Axe and Mace
Armor proficiency Cloth, Leather, Mail, Plate, Shield
Skill(s) Uses various auras to buff allies, gets their own special mounts (e.g Ability mount charger [Summon Charger]), Spell holy divineshield [Divine Shield], Spell paladin hammerofwrath [Hammer of Wrath], Spell holy heroism [Guardian of Ancient Kings]
Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
This article is about the general class description. For the Warcraft III hero unit, see Paladin (Warcraft III).
In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions. Although called upon to smite evil in these harsh times, you must always remember that it's aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.[1]

The paladin (often shortened to "pala" or "pally" by players) is a holy knight,[2] a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). They have blessings that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.

  • Through the holy specialization, paladins are able to empower their healing even further. The holy spec's most important talent, Ability paladin beaconoflight [Beacon of Light], allows a varying amount, depending on the Heal used, of a Paladin's heals to be mirrored to the affected friendly target.
  • Protection paladins are excellent tanks. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of Ability paladin hammeroftherighteous [Hammer of the Righteous], Spell holy excorcism [Holy Wrath], and Spell holy innerfire [Consecration].
  • Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency.

Class overview

This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead. Ready to serve, paladins can defend their allies with sword and shield, or they can wield massive two-handed weapons against their enemies. The Light grants paladins additional power against the undead and demons, ensuring that these profane beings corrupt the world no longer.

Paladins are not only zealots, but also guardians of the righteous, and they bestow blessings on those the Light would shine upon. The Light radiates from paladins, and worthy allies who stand near them are emboldened by its power.[3]

Background

File:Paladin silver hand.jpg

A human paladin in art. Notice his typical "paladin hammer".

As "warriors of the Holy Light", paladins uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer assistance to the beleaguered and smite their enemies with holy fervor. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. There are however, also misguided paladins such as those in the Scarlet Crusade that end up doing evil in spite of their claims to follow the Light.[4]

Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights used to bend the powers of the Light to their will, using a captured Naaru. After events at the Sunwell, they have begun using the Light legitimately by siphoning it from their revered Sunwell. The paladin order, also called the Knights of the Silver Hand, grew out of humanity's culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins' many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. Recently, tauren paladins, known as Sunwalkers, have learned to use the power of the sun, much as druids use the power of the moon, making them able to wield the power of Light.

Second War

By the time of the Second War, Archbishop Alonsus Faol had perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rested upon the new paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[5]

Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, by the time of the Third War, they had since fallen into hard times. The Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still worked selflessly to protect humanity from the gnawing jaws of evil.[6] Many paladins traveled to quarantined lands to ease the suffering of those left within the plague-ridden colonies, but although the paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foul plague.[7]

World of Warcraft

Northshire guardian by minhee kim

"Light help you. You've made a dire mistake..."

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[8]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order, which later merges with the Argent Dawn to form the Argent Crusade.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei. The Sunwalkers is a paladin order with the tauren.

Code of conduct

File:Nimaasus.JPG

Nimaasus the Implacable, a draenei paladin

Icon-RPG This section contains information from the Warcraft RPG which is considered non-canon.

A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.[9][10]

WoW Icon update This section concerns content related to the original World of Warcraft.

Paladins don't always have to work within good or neutral organizations, as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine and Arthas before he took up Frostmourne), but as long as they believe their cause to be just, the Light will continue to serve them because wielding the Light is a matter of willpower and faith in one's own ability to do it.[11] Since he felt conflicted, Arthas's ability to use the Light began to wane after he culled Stratholme. He perceived this as the Light choosing to abandon him, which weakened his faith in it further.[12]

Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When Tirion Fordring defended the orc Eitrigg from his fellow humans, he was banished from the Order of the Silver Hand, and a ceremony was performed by Uther the Lightbringer to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.

Notable paladins

Alliance Alliance

Horde Horde

Other

Races

Blood Elf Female Paladin

Blood elf "paladins", called 'Blood Knights', used to receive their holy power from the naaru M'uru. After the revitalization of the Sunwell, the blood elves now channel their powers directly through the renewed font of power.

Main article: Paladin races

The paladin class can be played by the following races:

Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance Alliance DraeneiDraenei Draenei Bc icon 23 17 22 20 23 34 58 80
DwarfDwarf Dwarf WoW Icon update 27 16 23 19 20 32 68 79
HumanHuman Human WoW Icon update 22 20 22 20 21 40 58 80
Lightforged draeneiLightforged draenei Lightforged Legion N/A
Dark Iron dwarfDark Iron dwarf Dark Iron Battle for Azeroth N/A
Horde Horde Blood elfBlood elf Blood elf Bc icon 19 22 22 23 19 44 58 125
TaurenTauren Tauren Cataclysm 27 15 24 15 23 24 71 76
Zandalari trollZandalari troll Zandalari Battle for Azeroth N/A

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Draenei paladins are members of an organization called the Hand of Argus.

Tauren paladins are called Sunwalkers. Aponi Brightmane, an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game tauren paladin. She has a conversation with Tahu Sagewind about how the tauren have only been worshiping the moon, while both the sun and the moon are the eyes of the Earthmother, making them both equally sacred. This new belief made the tauren able to draw powers from the sun as the druid can draw power from the moon.

Racial mounts

Each paladin order has a different mount.

Specializations

For a full list of specialization abilities, see Paladin abilities

Holy

Spell holy holybolt

Invokes the power of the Light to protect and to heal.

Holy paladins have devoted themselves to healing, with powerful specializations including Ability paladin beaconoflight [Beacon of Light] and Spell paladin lightofdawn [Light of Dawn]. With their plate armor, Holy paladins are some of the toughest healers in the game. When they need to deal damage, they prefer ranged Holy attacks like Spell holy searinglight [Holy Shock] and Spell holy purifyingpower [Denounce].

Protection

Ability paladin shieldofthetemplar

Uses Holy magic to shield <himself/herself> and defend allies from attackers.

Through the Protection spec, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Strong stamina scaling, simple and very high threat generation and the superb Spell holy ardentdefender [Ardent Defender] talent make paladins powerful tanks. With plate armor, shields and an array of powerful self-healing and defensive options, Protection paladins are often hard to defeat even without a healer by their side.

Retribution

Spell holy auraoflight

A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Retribution paladins favor slow two handed weapons, causing sudden damage spikes through both melee and spell crits. They favour single-target attacks like Spell holy crusaderstrike [Crusader Strike], Spell holy righteousfury [Judgment] and Spell holy excorcism 02 [Exorcism] to build Holy Power, powering regular use of Spell paladin templarsverdict [Templar's Verdict], or Ability paladin divinestorm [Divine Storm] for AoE. In PvP, Retribution paladins can be very effective off-healers, and have excellent mobility. Retribution paladins can use powerful augments like Spell holy avenginewrath [Avenging Wrath] and Spell holy unyieldingfaith [Inquisition] to buff their damage output.

Holy Power

Paladin Holy Power UI
Main article: Holy Power

Paladins have a resource system similar to the rogue's combo points called Holy Power. It is gained by using various spells, such as Spell holy searinglight [Holy Shock], Spell holy crusaderstrike [Crusader Strike], and Ability paladin hammeroftherighteous [Hammer of the Righteous], while being consumed by spells such as Inv helmet 96 [Word of Glory], Spell paladin lightofdawn [Light of Dawn], Ability paladin shieldofvengeance [Shield of the Righteous], and Spell paladin templarsverdict [Templar's Verdict]. Up to 3 Holy Power can be stored (5 with Trade archaeology gemmeddrinkingcup [Boundless Conviction], although abilities will still consume at most 3). Holy Power does not decay until 30 seconds out of combat.

Gear

See also: Paladin sets

Paladins can wear cloth, leather, mail or plate armor and may use a shield. They can use polearms and one or two handed swords, axes and maces.

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. They have no spammable ranged attacks, but can use Reckoning, Spell holy excorcism 02 [Exorcism], and Spell holy avengersshield [Avenger's Shield] (if Protection) or (if holy), Spell holy searinglight [Holy Shock] to pull, as needed.

They can summon their own Warhorse at level 20, and the Paladin will automatically learn Apprentice Riding. The epic Charger is acquired automatically at level 40, and is ridable, however does not give the benefit of 100% movement speed boost until Journeyman Riding is learned.

Lore-wise, paladins are often depicted wielding large, often two-handed warhammers. The "paladin hammer", in addition to the book of incantations paladins often carry, are perhaps the most characteristic features of a paladin. Some hammers are even known to have names, such as Arthas Menethil's Inv hammer 04 [Light's Vengeance] and Uther the Lightbringer's Hammer of the Lightbringer. The paladin hammer became the iconic paladin weapon under Uther, but fell out of favor after his death[13]. Draenei paladins also tend to prefer their own two-handed hammers, a Light-blessed crystalline weapon known as the Inv hammer 28 [Hammer of the Naaru]. Blood elf paladins seem to prefer polearms instead.

Abilities

Vincent Brayden TCG

Vincent Brayden, a human paladin.

Paladins play a key role by buffing their allies . However, they also have a few other handy spells and abilities in their arsenal.

Main article: Paladin abilities

Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.

Blessings

As of patch 4.0.1 Blessings have been consolidated into 2 buffs, Spell holy greaterblessingofkings [Blessing of Might] and Spell magic greaterblessingofkings [Blessing of Kings], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and, upon being cast on a Party or Raid member, are mirrored onto all members of the Raid/Party including the Paladin.

Main article: Blessing

Hands

Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes Spell holy sealofvalor [Hand of Freedom], Spell holy sealofprotection [Hand of Protection], Spell holy sealofsacrifice [Hand of Sacrifice], and Spell holy sealofsalvation [Hand of Salvation].

Main article: Hand (spell)

Seals

Seals are self-buffs, permanent until changed, turned off or the Paladin switches specialization, which boost the power of the Paladin's melee attacks. Effectively, they add a weapon proc to their melee strikes. Previously, Paladins could unleash these seals upon an enemy using Spell holy righteousfury [Judgment], causing holy damage and causing an effect depending on which seal is used. The Paladin needs to have a Seal active to use Judgment.

Main article: Seal (ability)

Crowd control

Paladins have regular access to spell interruption through Spell holy rebuke [Rebuke] and Spell holy sealofmight [Hammer of Justice], as well as talents including Spell holy prayerofhealing [Repentance] and Spell holy fistofjustice [Fist of Justice].

Specific types

Paladins have several anti-undead and demon abilities such as Spell holy excorcism 02 [Exorcism], Spell holy excorcism [Holy Wrath], and Ability paladin turnevil [Turn Evil] which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons). Spell holy excorcism 02 [Exorcism] and Spell holy excorcism [Holy Wrath] work against all targets, but have additional mechanics when dealing with undead and demon.

Stats

Paladin stats vary by role. Secondary stats can be optionally obtained after primary stats have been met.

Holy (healing) Protection Retribution
Primary Stats
Secondary Stats
Stats to Avoid

PvP

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to Ability priest silence [Silence] and Interrupt effects, as all of a paladin's abilities are part of a single magic school (Holy). In addition, dispel effects are powerful against paladins.

Images

Videos

See also

Patch changes

  • Mists of Pandaria Patch 5.0.4 (2012-08-28):
    • Paladins can now store up to 5 Holy Power at a time at higher levels, but still can only use up to 3 on each Holy Power spender.
    • Auras have been removed from the game.
    • Seals now works as "stances" instead of being a timed buff, which makes them persist through death.
    • Relics have been removed from the game.
  • Cataclysm Patch 4.0.1 (2010-10-12):
    • Paladins now have a new resource, Holy Power, which works similarly to combo points.
    • Greater Blessings have been removed. Regular Blessings now have the same mass effect without the need for a reagent.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): All Auras now affect all party and raid members within the area of effect.
  • Bc icon Patch 2.0.1 (2006-12-05): With the introduction of the blood elves, paladins are now playable by both the Alliance and the Horde.

References

External links

da:Paladin he:פאלאדין