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{{Race|Ogre}}<br /> |
{{Race|Ogre}}<br /> |
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|government = Theocracy |
|government = Theocracy |
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+ | |rulers = {{Neutral}} {{RaceIcon|Man'ari|Male}} [[Socrethar (Warlords of Draenor|Socrethar]] <br/> {{Alliance}} {{RaceIcon|Khadgar}} [[Khadgar]] <br/> {{Alliance}} {{RaceIcon|Draenei|Male}} [[Exarch Maladaar (Warlords of Draenor)|Exarch Maladaar]] |
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ā | |rulers = |
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|major = {{Neutral}} [[Auchindoun (Warlords of Draenor)|Auchindoun]]<br/> {{Neutral}} [[Tuurem (Warlords of Draenor)|Tuurem]] <br/> {{Neutral}} [[Gordal Fortress]] <br/> {{Neutral}} [[Bladefury's Command]] |
|major = {{Neutral}} [[Auchindoun (Warlords of Draenor)|Auchindoun]]<br/> {{Neutral}} [[Tuurem (Warlords of Draenor)|Tuurem]] <br/> {{Neutral}} [[Gordal Fortress]] <br/> {{Neutral}} [[Bladefury's Command]] |
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|minor = {{Alliance}} [[Fort Wrynn]]<br/> {{Neutral}} [[Telmor (Warlords of Draenor)|Telmor]]<br/> {{Horde}} [[Vol'jin's Pride]] <br/> {{Neutral}} [[Aruuna]] <br/> {{Neutral}} [[Gul'rok]] <br/> {{Neutral}} [[Khadgar's Tower]] <br/> {{Horde}} [[Frostwolf Ovelook]] <br/> {{Horde}} [[Durotan's Grasp]] |
|minor = {{Alliance}} [[Fort Wrynn]]<br/> {{Neutral}} [[Telmor (Warlords of Draenor)|Telmor]]<br/> {{Horde}} [[Vol'jin's Pride]] <br/> {{Neutral}} [[Aruuna]] <br/> {{Neutral}} [[Gul'rok]] <br/> {{Neutral}} [[Khadgar's Tower]] <br/> {{Horde}} [[Frostwolf Ovelook]] <br/> {{Horde}} [[Durotan's Grasp]] |
Revision as of 02:23, 2 March 2015
Talador | |
---|---|
Level: 94 - 96 Battle Pet Level: 25 | |
A sleepy Talador | |
Capital(s) | Shattrath City |
Races |
Draenei |
Government | Theocracy |
Ruler(s) |
Socrethar Khadgar Exarch Maladaar |
Major settlements |
Auchindoun Tuurem Gordal Fortress Bladefury's Command |
Minor settlements |
Fort Wrynn Telmor Vol'jin's Pride Aruuna Gul'rok Khadgar's Tower Frostwolf Ovelook Durotan's Grasp |
Faiths |
Holy Light Shamanism |
Affiliation |
Council of Exarchs Shadow Council Iron Horde Gorian Empire |
Location | Central Draenor |
PvP status | Contested territory |
- Talador is the heart of Draenor. It rests at the crossroads of the continent, divided by rivers that flow from the Sea of Zangar and enable marine trade and movement from east to west. At the center of Talador shines the glorious cathedral city of Shattrath: a museum metropolis, an architectural marvel, a preserved recreation of ancient draenei cultureāentirely occupied by the Iron Horde.[1]
Talador is the sanctuary of the draenei people. At its heart rests Shattrath City, the great metropolis, and the spiritual well of Auchindoun, where the souls of departed draenei reside. Bathed in a perpetual autumn hue, its beautiful olemba forests, gardens and settlements are at risk of decimation by the Iron Horde and the Burning Legion.[2]
History
After coming out of a major confrontation against the Iron Horde in Gorgrond and leaving one of their bases in ruin, you and your forces have begun erecting an outpost just north of the draenei city of Tuurem in a bid to push back the invading fleet. Under the command of the ruthless Warlord Blackhand the Destroyer, the Iron Horde has already made landfall on the Orunai Coast and have taken most of northern Taladorāincluding the sprawling city of Shattrath, the trade capital for all of draenei civilization. If they aren't stopped soon, all of Talador will fall into Grommash Hellscream's grip, and the rest of Draenor is sure to follow. Talador's strategic location at the heart of Draenor would give the Iron Horde the perfect launching point for their amassing forces in Tanaan Jungle. Pushing the Iron Horde back will be no simple feat, however. They have greater numbers, a stronger foothold, and one of the most brilliant military generals to ever live backing its mission. A confrontation of epic proportions between Warlord Blackhand and Orgrim Doomhammer within Shattrath will shake the cityās foundations, and not every hero who enters may make it out alive.
Even once the Iron Horde is routed out of Shattrath, the city will not remain safe for long, as new foes are waiting to emerge and lay claim to the city. The Sargerai are a sect of draenei who have aligned themselves with the Shadow Council to usher Gul'dan's twisted schemes into fruition. With most draenei cities razed and sacked by the Iron Horde, allies are few and far between - but they do exist. Pockets of draenei resistance dot Talador's forests, eager to retake their homes and enact vengeance on their assailants. In an ancient caldera to the east at a major ley line nexus, Archmage Khadgar and the Kirin Tor have taken up residence. Perhaps most curiously, there have been several sightings near the city of Aruuna of arakkoa outcasts ā flightless bird-men powerful in the ways of shadow magic. Some say their existence is little more than a legend, but players will have to find out for themselves if the rumors are true ā and if they are, what brings the arakkoa outside of their ancestral home in Spires of Arak... or, more importantly, who.
On top of all of the very real threats players face in their first foray into Talador, a darker, more sinister threat lurks to the south. Teron'gor, right hand of Gul'dan, leads a massive assault on the holy mausoleum of Auchindoun, resting place for all draenei souls. Demons pour in at the Burning Front from the remains of a ruined world somewhere in the Twisting Nether. The Shadow Council eyes the city of Telmor. Exarch Maladaar leads the Auchenai, ancient defenders of Auchindoun, in a desperate effort to hold off the seemingly endless waves of death. If their lines falter, Teron'gor will have unhindered access to innumerable draenei souls... and plans to consume them to gain a terrible power not meant for mortal hands. But the Auchenai have an ally that Teron'gor did not expect. Lady Liadrin and her Sunsworn felt the demonic presence and have flocked to Auchindoun's aid, and will call upon players to help turn the tideābut will they be enough?[3]
Getting there
Please add any available information to this section.
Geography
The zone has a palette of oranges, golds, and greens that make it incredibly vibrant. Talador is home to the heart of draenei civilization: the sprawling trade hub of Shattrath, the massive mausoleum that is Auchindoun, the iconic city of Tuurem, the mythical Telmor, and so many others. Many creatures that call this great forest homehave adapted unique hunting techniques to survive. The devious stalker is able to change its skin coloration to camouflage it, allowing it to ambush prey or escape predators unseen. Mighty teroclaws, flying beasts that use their strong beaks to sever both flesh and bone, rule the skies here rather than the rylaks found in many of Draenor's other locales. Moths are drawn to the plentiful water sources, and have developed the ability to channel the abundant magic energy in the air around them into condensed blasts. Those same water sources are home to all sorts of electric eels, poison frogs, and even mighty riverbeasts. Some caves are home to ferocious territorial spiders that few dare disturb ā their venom is said to be able to alter both the body and mind. Tigers prowl the lower mountain ridges, hungry for their next kill.[3]
Maps and subregions
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Dungeons
Instance name | Level range | Group size | Approximate run time |
---|---|---|---|
Auchindoun | 95-97 | 5 player | Unknown |
Travel hubs
Please add any available information to this section.
Adjacent regions
Zone Name | Faction | Level Range | Direction | Access |
---|---|---|---|---|
Frostfire Ridge | 90-92 | Northwest | By foot (sealed by stone wall) | |
Shadowmoon Valley | 90-92 | Southeast | By foot | |
Gorgrond | 92-94 | North | By foot | |
Tanaan Jungle | 100 | Northeast | By foot (sealed gate) | |
Spires of Arak | 96-98 | South | By foot | |
Nagrand | 98-100 | West | By foot |
Notable characters
- Main article: Talador NPCs
- Khadgar
- Exarch Maladaar
- Vindicator Maraad
- Lady Liadrin
- Durotan
- Socrethar
- Blackhand
- Orgrim Doomhammer
- Gul'dan
- Teron'gor
Quests
- Main article: Talador storyline
Vignettes
- Main article: Talador vignettes
Continuing the tradition started on the Timeless Isle, Talador has a huge number of vignettes, which are one-time events like killing rare mobs, looting treasure chests, or completing scripted events. Nearly all of the vignettes reward [Garrison Resources] in addition to an uncommon or rare-quality item.
Resources
Please add any available information to this section.
Wild pets
Please add any available information to this section.
Wild creatures
- Ancients
- Bats
- Bogstroks
- Crabs
- Elekks
- Fungal giants
- Fungal monsters
- Earth elementals
- Ghosts
- Groupers
- Moths
- Observers
- Orchids
- Riverbeasts
- Sandreavers
- Spiders
- Spore walkers
- Sporebats
- Talbuks
- Tigers
- Toads
- Warp stalkers
Notes
- This zone is the past version of Terokkar Forest.
- Talador is similar to Quel'Thalas. Both house a sacred well of great importance to its denizens (Auchindoun and the Sunwell), both are enchanted to remain in a perpetual season (autumn for Talador, spring for Quel'Thalas), and both have been targeted as a key invasion point for the Burning Legion.
Gallery
Patch changes
- Patch 6.0.2 (2014-10-14): Added.
References
- ^ Official Site - Warlords of Draenor
- ^ Warlords of Draenor Official Artbook: Talador
- ^ a b Warlords of Draenor Zone Preview: Talador
hu:Talador