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==Strategy==
 
==Strategy==
   
Separate into one mob of melee and one mob of ranged. These two mobs will be responsible for preventing the Void of the Unmaking from hitting the walls (or the boss prematurely).
+
Separate into one squad of melee and one squad of ranged. These two squads will be responsible for preventing the Void of the Unmaking from hitting the walls (or the boss prematurely).
   
 
=== Phase 1 ===
 
=== Phase 1 ===
 
At the pull, the tank should face the boss toward ranged DPS. The boss will spawn the Void of the Unmaking in front, so facing him towards ranged causes it to spawn near ranged. Immediately after this happens, the tank should rotate the boss to face him away from the raid, because a Psychic Drain will soon blast any players (hopefully just the tank) in a cone in front of the boss.
 
At the pull, the tank should face the boss toward ranged DPS. The boss will spawn the Void of the Unmaking in front, so facing him towards ranged causes it to spawn near ranged. Immediately after this happens, the tank should rotate the boss to face him away from the raid, because a Psychic Drain will soon blast any players (hopefully just the tank) in a cone in front of the boss.
 
It is possible for the Psychic Drain to come before the Void, so just heal the damage while you wait for the Void and don't panic.
 
   
 
Disrupting Shadows should always be dispelled, but carefully. The victim must have enough health to survive the 60000 damage, and any other raid damage going on. The knockback caused by the dispel could throw players into the Void at an inopportune time.
 
Disrupting Shadows should always be dispelled, but carefully. The victim must have enough health to survive the 60000 damage, and any other raid damage going on. The knockback caused by the dispel could throw players into the Void at an inopportune time.
   
 
While the Void is active, the raid should strive to make it bounce between ranged and melee. The Void should always be bounced by a team, since the damage is divided among nearby players, making the healing much less desperate. The more times it bounces, the more damage it does each time it collides with a player. When the collision damage is high enough to make the healers anxious, the tank should kite the boss into the path and melee should get out of the way and let the void strike the boss.
 
While the Void is active, the raid should strive to make it bounce between ranged and melee. The Void should always be bounced by a team, since the damage is divided among nearby players, making the healing much less desperate. The more times it bounces, the more damage it does each time it collides with a player. When the collision damage is high enough to make the healers anxious, the tank should kite the boss into the path and melee should get out of the way and let the void strike the boss.
  +
  +
The Psychic Drain starts out as a moderately dangerous, but survivable, attack. As the boss stacks Focused Anger the Psychic Drain becomes more and more damaging until it can one-shot the tank. To cope with this, the tank must use a defensive cooldown in anticipation of the blast. Most squads trigger a black phase after the second Psychic Drain and before the third, so the tank should be ready to activate some cooldown before the second Psychic Drain at approximately 2 minute intervals.
   
 
=== Phase 2 ===
 
=== Phase 2 ===
 
When the Void collides with Zon'ozz, the boss loses his stacks of Focused Anger, and suffers a debuff which increases the damage he suffers from player attacks. Unfortunately, it also activates a variety of tentacles which attack the raid.
 
When the Void collides with Zon'ozz, the boss loses his stacks of Focused Anger, and suffers a debuff which increases the damage he suffers from player attacks. Unfortunately, it also activates a variety of tentacles which attack the raid.
   
The raid should pile up to do AoE heals while the multitude of tentacles zap the raid.
+
The raid should pile up to do AoE heals while the multitude of tentacles zap the raid. It common for each black phase to be mitigated by using one healer's cooldown. Druids use [[Tranquility]] ; Priests use [[Divine Hymn]] ; Paladins use [[Aura Mastery]] combined with [[Resistance Aura]] ; Shaman use [[Spirit Link Totem]].
   
 
30 seconds after Zon'ozz is struck by the Void the battle will return to phase 1. Zon'ozz will generate another Void, so the tank should face him toward ranged DPS in anticipation. Once the void is spawned, point the boss away from raid to minimize the damage from Psychic Drain.
 
30 seconds after Zon'ozz is struck by the Void the battle will return to phase 1. Zon'ozz will generate another Void, so the tank should face him toward ranged DPS in anticipation. Once the void is spawned, point the boss away from raid to minimize the damage from Psychic Drain.

Revision as of 22:51, 6 March 2012

MobWarlord Zon'ozz
Image of Warlord Zon'ozz
Race Faceless general
Level ?? Boss
Affiliation(s) N'Zoth
Location Maw of Go'rath, Dragon Soul
The Dragon Soul

Template:The Dragon Soul

Warlord Zon'ozz is the second boss (or third if Yor'sahj the Unsleeping is killed first) to appear in the Dragon Soul raid.[1]

World first heroic kill on 25-man achieved 6.12.2011 by Blood Legion - US-Illidan.

Background

Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.

Abilities

  • Spell shadow unholyfrenzy Focused Anger — Warlord Zon'ozz increasingly focuses his anger and rage, increasing his Physical damage done by 10% and his attack speed by 10%. This effect stacks.
  • Ability rogue shadowstep Psychic Drain Tank Alert — Warlord Zon'ozz channels a wave of psychic force in a 30-degree cone in front of the himself, dealing 120000[note 1] Shadow damage and leeching life for 10 times the amount of damage dealt.
  • Spell shadow shadowfury Disrupting Shadows Magic Effect — Warlord Zon'ozz covers random players with Disrupting Shadows. The effect inflicts 36099[note 2] Shadow damage every 2 seconds. The shadows also deal 60,100 Shadow damage and knockback the targeted player if the effect is dispelled.
  • Inv misc volatileshadow Void of the Unmaking Important — Warlord Zon'ozz summons a Void of the Unmaking. This void travels forward until it encounters a soul to absorb.
    • Inv misc volatileshadow Void Diffusion Important — When the Void collides with a player it diffuses, inflicting 180000[note 3] Shadow damage split evenly between nearby players. The force of this diffusion causes the void to ricochet in the opposite direction, and the absorbed souls increases the damage the Void inflicts by 20% per diffusion.
    • Ability vehicle oiljets Black Blood Eruption Important — If the Void of Unmaking reaches the outer edges of the Maw of Go'rath, it will spark a violent reaction. This eruption deals 60,000[note 4] Shadow damage to all targets within the maw, knocking them into the air
    • Zon'ozz Diffused — When the Void collides with Warlord Zon'ozz, it inflicts a distracting shock to him. The Void Diffusion increases the damage Zon'ozz takes by 5% for every time the Void of the Unmaking bounces between players. This collision enrages Warlord Zon'ozz, causing him to awaken the Mouth of Go'rath and lose his Focused Anger.
  • Ability rogue slaughterfromtheshadows Black Blood of Go'rath — Warlord Zon'ozz inflicts 14,099[note 5] Shadow damage every 1 second to all players for 30 sec. Heroic Difficulty In Heroic Difficulty each tentacles of Go'rath inflicts 3795[note 6] Shadow damage every 2 seconds to all nearby enemies. The damage is multiplied by the number of tentacles alive.

Heroic Difficulty In Heroic Difficulty, the awakening of the Maw of Go'rath causes many different types of tentacles to emerge and attack the players.

      • Eye of Go'rath
        • Inv misc eye 02 Shadow Gaze — The Eye of Go'rath casts its Shadowy Gaze at a random player, inflicting 28,000[note 7] Shadow damage.
      • Claw of Go'rath Tank Alert Heroic Difficulty
        • Ability vehicle oiljets Ooze Spit Tank Alert Heroic Difficulty — When not tanked the Claw of Go'rath spits ooze at a random target, inflicting 100,000 Shadow damage to the target and any allies within 4 yards.
      • Flail of Go'rath Heroic Difficulty
        • Spell shadow focusedpower Wild Flail Heroic Difficulty — The Flail of Go'rath whips about wildly, inflicting 14,725-16,275[note 8] Physical damage and knocking back nearby units within 15 yards.
        • Ability vehicle oiljets Sludge Spew Heroic Difficulty — The Flail of Go'rath spews sludge at a random player, inflicting 22,837-24,009[note 9] Shadow damage.
Notes
 
  1. ^ Raid Finder: 104,000, 10-man heroic: 140,000, 25-Man: 160,000, 25-man heroic: 180,000
  2. ^ Raid Finder: 24,764, 10-man heroic: 41,513, 25-man: 38,099, 25-man heroic: 45,512
  3. ^ Raid Finder: 67,000, 10-man heroic: 269,100, 25-man: 540,000, 25-man heroic: 807,300
  4. ^ Raid Finder: 39,000, heroic: 120,000
  5. ^ Raid Finder: 11,276, 25-man: 17,349
  6. ^ 25-man: 3220
  7. ^ Raid Finder: 11,050, 10-man heroic: 37,000, 25-man: 17,000, 25-man heroic: 25,900-30,100
  8. ^ 25-man: 19,000-21,000
  9. ^ 25-man: 28,810-30,288

Strategy

Separate into one squad of melee and one squad of ranged. These two squads will be responsible for preventing the Void of the Unmaking from hitting the walls (or the boss prematurely).

Phase 1

At the pull, the tank should face the boss toward ranged DPS. The boss will spawn the Void of the Unmaking in front, so facing him towards ranged causes it to spawn near ranged. Immediately after this happens, the tank should rotate the boss to face him away from the raid, because a Psychic Drain will soon blast any players (hopefully just the tank) in a cone in front of the boss.

Disrupting Shadows should always be dispelled, but carefully. The victim must have enough health to survive the 60000 damage, and any other raid damage going on. The knockback caused by the dispel could throw players into the Void at an inopportune time.

While the Void is active, the raid should strive to make it bounce between ranged and melee. The Void should always be bounced by a team, since the damage is divided among nearby players, making the healing much less desperate. The more times it bounces, the more damage it does each time it collides with a player. When the collision damage is high enough to make the healers anxious, the tank should kite the boss into the path and melee should get out of the way and let the void strike the boss.

The Psychic Drain starts out as a moderately dangerous, but survivable, attack. As the boss stacks Focused Anger the Psychic Drain becomes more and more damaging until it can one-shot the tank. To cope with this, the tank must use a defensive cooldown in anticipation of the blast. Most squads trigger a black phase after the second Psychic Drain and before the third, so the tank should be ready to activate some cooldown before the second Psychic Drain at approximately 2 minute intervals.

Phase 2

When the Void collides with Zon'ozz, the boss loses his stacks of Focused Anger, and suffers a debuff which increases the damage he suffers from player attacks. Unfortunately, it also activates a variety of tentacles which attack the raid.

The raid should pile up to do AoE heals while the multitude of tentacles zap the raid. It common for each black phase to be mitigated by using one healer's cooldown. Druids use Spell nature tranquility [Tranquility] ; Priests use Spell holy divinehymn [Divine Hymn] ; Paladins use Spell holy auramastery [Aura Mastery] combined with Spell fire sealoffire [Resistance Aura] ; Shaman use Spell shaman spiritlink [Spirit Link Totem].

30 seconds after Zon'ozz is struck by the Void the battle will return to phase 1. Zon'ozz will generate another Void, so the tank should face him toward ranged DPS in anticipation. Once the void is spawned, point the boss away from raid to minimize the damage from Psychic Drain.

Repeat until the boss dies.

Loot

Warlord Zon'ozz's drops

Raid Finder (ilvl 384) Normal (ilvl 397) Heroic (ilvl 410) Description
Gauntlets of the Corrupted Conqueror (Raid Finder) Inv gauntlets 29 [Gauntlets of the Corrupted Conqueror] Gauntlets of the Corrupted Conqueror (heroic) Gloves token
Gauntlets of the Corrupted Protector (Raid Finder) Inv gauntlets 29 [Gauntlets of the Corrupted Protector] Gauntlets of the Corrupted Protector (heroic) Gloves token
Gauntlets of the Corrupted Vanquisher (Raid Finder) Inv gauntlets 29 [Gauntlets of the Corrupted Vanquisher] Gauntlets of the Corrupted Vanquisher (heroic) Gloves token
Finger of Zon'ozz (Raid Finder) Inv wand 1h deathwingraid d 01 [Finger of Zon'ozz] Finger of Zon'ozz (heroic) Wand
Horrifying Horn Arbalest (Raid Finder) Inv weapon crossbow 41 [Horrifying Horn Arbalest] Horrifying Horn Arbalest (heroic) Crossbow (agility)
Graveheart Bracers (Raid Finder) Inv bracer plate raidwarrior k 01 [Graveheart Bracers] Graveheart Bracers (heroic) Plate bracers (tank)
Grotesquely Writhing Bracers (Raid Finder) Inv bracer mail raidshaman k 01 [Grotesquely Writhing Bracers] Grotesquely Writhing Bracers (heroic) Mail bracers (spirit)
Belt of Flayed Skin (Raid Finder) Inv belt leather raidrogue k 01 [Belt of Flayed Skin] Belt of Flayed Skin (heroic) Leather belt (agility)
Cord of the Slain Champion (Raid Finder) Inv belt robe raidmage k 01 [Cord of the Slain Champion] Cord of the Slain Champion (heroic) Cloth belt
Treads of Crushed Flesh (Raid Finder) Inv boots plate raiddeathknight k 01 [Treads of Crushed Flesh] Treads of Crushed Flesh (heroic) Plate boots (dps)
Seal of the Seven Signs (Raid Finder) Inv relics runestone [Seal of the Seven Signs] Seal of the Seven Signs (heroic) Trinket (intellect)
Spell fire felfirenova [Essence of Destruction] Spell fire felfirenova [Essence of Destruction]

Shared drops

Item Type
Inv jewelry ring 97 [Breathstealer Band] (LFR · H) Strength ring
Inv jewelry ring 93 [Hardheart Ring] (LFR · H) Tank ring
Inv jewelry ring 88 [Infinite Loop] (LFR · H) Caster DPS ring
Inv misc ring generic 2 [Seal of Primordial Shadow] (LFR · H) Agility ring
Inv jewelry ring 104 [Signet of Suturing] (LFR · H) Spirit ring
Inv misc coin 12 [Bone-Link Fetish] (LFR · H) Strength trinket
Inv misc coin 09 [Cunning of the Cruel] (LFR · H) Caster DPS trinket
Inv qirajidol rebirth [Indomitable Pride] (LFR · H) Tank trinket
Inv potion 85 [Vial of Shadows] (LFR · H) Agility trinket
Inv elemental crystal air [Windward Heart] (LFR · H) Healer trinket
Inv chest chain 10 [Chest of the Corrupted Conqueror] Armor token (Raid Finder only)
Inv chest chain 10 [Chest of the Corrupted Protector] Armor token (Raid Finder only)
Inv chest chain 10 [Chest of the Corrupted Vanquisher] Armor token (Raid Finder only)
Inv helmet 24 [Crown of the Corrupted Conqueror] Armor token (Raid Finder only)
Inv helmet 24 [Crown of the Corrupted Protector] Armor token (Raid Finder only)
Inv helmet 24 [Crown of the Corrupted Vanquisher] Armor token (Raid Finder only)
Inv gauntlets 29 [Gauntlets of the Corrupted Conqueror] Armor token (Raid Finder only)
Inv gauntlets 29 [Gauntlets of the Corrupted Protector] Armor token (Raid Finder only)
Inv gauntlets 29 [Gauntlets of the Corrupted Vanquisher] Armor token (Raid Finder only)
Inv misc desecrated platepants [Leggings of the Corrupted Conqueror] Armor token (Raid Finder only)
Inv misc desecrated platepants [Leggings of the Corrupted Protector] Armor token (Raid Finder only)
Inv misc desecrated platepants [Leggings of the Corrupted Vanquisher] Armor token (Raid Finder only)
Inv shoulder 22 [Shoulders of the Corrupted Conqueror] Armor token (Raid Finder only)
Inv shoulder 22 [Shoulders of the Corrupted Protector] Armor token (Raid Finder only)
Inv shoulder 22 [Shoulders of the Corrupted Vanquisher] Armor token (Raid Finder only)

Quotes

Intro
  • Vwyq agth sshoq'meg N'Zoth vra zz shfk qwor ga'halahs agthu. Uulg'ma, ag qam.
Once more shall the twisted flesh-banners of N'Zoth chitter and howl above the fly-blown corpse of this world. After millennia, we have returned.
Aggro
  • Zzof Shuul'wah. Thoq fssh N'Zoth!
Victory for Deathwing. For the glory of N'Zoth!
Disrupting Shadows
  • Sk'shgn eqnizz hoq.
Your fear drives me.
  • Sk'magg yawifk hoq.
Your suffering strengthens me.
  • Sk'uuyat guulphg hoq.
Your agony sustains me.
Black Blood of Go'rath
  • N'Zoth ga zyqtahg iilth.
The will of N'Zoth corrupts you.
Void of the Unmaking
  • Gul'kafh an'qov N'Zoth.
Gaze into the heart of N'Zoth.
Killing a player
  • Sk'tek agth nuq N'Zoth yyqzz.
Your skulls shall adorn N'Zoth's writhing throne.
  • Sk'shuul agth vorzz N'Zoth naggwa'fssh.
Your deaths shall sing of N'Zoth's unending glory.
  • Sk'yahf agth huqth N'Zoth qornaus.
Your souls shall sate N'Zoth's endless hunger.
  • Ywaq ma phgwa'cul hnakf.
They are the whisper on the shivering wind.
Death
  • Uovssh thyzz... qwaz...
To have waited so long... for this...

Videos

Heroic Warlord Zon'ozz (10-man)
Cause and Effect vs Warlord Zon'ozz (10-man)
Warlord Zon'ozz (25-man)
Warlord Zon'ozz Guide - love2playwow (25-man)
Heroic Warlord Zon'ozz (25-man)
Memento - HD - Healer PoV (10-man)

References

Patches and hotfixes

External links

Guides