GetPVPDesired

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Checks to see if the player has enabled PvP ("Permaflagged").

local ispvp = GetPVPDesired(); 

Returns
ispvp 
1 if the player has selected to be PvP flagged, 0 otherwise.

Example
if (GetPVPDesired() == 0) then
 --Player is not force-flagged for PvP
end