Returns the direction the player character is currently facing.
facing = GetPlayerFacing()
- number - Direction the player is facing in radians, in the [0, 2π] range, where 0 is North and values increase counterclockwise.
- Indicates the direction the player model is (normally) facing and in which the player will move if he begins walking forward; not the camera orientation.
- Patch 7.1.0 (2016-10-25): Returns nil while in a restricted area (instance/battleground/arena).
- Patch 3.1.0 (2009-04-14): Added.