GetPrimaryTalentTree

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Returns the index of your primary talent tree.

primaryTabId = GetPrimaryTalentTree([isInspect[, isPet[, talentGroup]]])

Arguments

isInspect 
Boolean (Optional) - If true returns the information for the inspected unit instead of the player.
isPet 
Boolean (Optional) - If true returns the information for the inspected pet.
talentGroup
Number (Optional) - The number of the talentgroup you want to look at. i.e. 1 for Primary, 2 for Secondary.

Returns

primaryTabId
Number - Returns the index of the tab with the most number of talents in it, i.e. the primary talent tree (1, 2, or 3), or nil if no primary tree has been selected.

Details

  • Talent information is not available until PLAYER_ALIVE has fired.

Patch changes